Speed up of organic support smoothing & collision detection.
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3 changed files with 326 additions and 98 deletions
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@ -237,6 +237,11 @@ public:
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*/
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const Polygons& getCollision(const coord_t radius, LayerIndex layer_idx, bool min_xy_dist) const;
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// Get a collision area at a given layer for a radius that is a lower or equial to the key radius.
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// It is expected that the collision area is precalculated for a given layer at least for the radius zero.
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// Used for pushing tree supports away from object during the final Organic optimization step.
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std::optional<std::pair<coord_t, std::reference_wrapper<const Polygons>>> get_collision_lower_bound_area(LayerIndex layer_id, coord_t max_radius) const;
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/*!
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* \brief Provides the areas that have to be avoided by the tree's branches
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* in order to reach the build plate.
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