diff --git a/src/libslic3r/Config.cpp b/src/libslic3r/Config.cpp
index bfa0991a7..e065360aa 100644
--- a/src/libslic3r/Config.cpp
+++ b/src/libslic3r/Config.cpp
@@ -16,6 +16,7 @@
 #include <boost/nowide/cenv.hpp>
 #include <boost/nowide/fstream.hpp>
 #include <boost/property_tree/ini_parser.hpp>
+#include <boost/format.hpp>
 #include <string.h>
 
 namespace Slic3r {
diff --git a/src/libslic3r/Utils.hpp b/src/libslic3r/Utils.hpp
index c0ffad727..0fbad537c 100644
--- a/src/libslic3r/Utils.hpp
+++ b/src/libslic3r/Utils.hpp
@@ -2,6 +2,8 @@
 #define slic3r_Utils_hpp_
 
 #include <locale>
+#include <utility>
+#include <functional>
 #include <type_traits>
 
 #include "libslic3r.h"
@@ -148,6 +150,37 @@ template<class T> size_t next_highest_power_of_2(T v,
 
 extern std::string xml_escape(std::string text);
 
+
+class ScopeGuard
+{
+public:
+    typedef std::function<void()> Closure;
+private:
+    bool committed;
+    Closure closure;
+
+public:
+    ScopeGuard() {}
+    ScopeGuard(Closure closure) : closure(std::move(closure)) {}
+    ScopeGuard(const ScopeGuard&) = delete;
+    ScopeGuard(ScopeGuard &&other) : closure(std::move(other.closure)) {}
+
+    ~ScopeGuard()
+    {
+        if (closure) { closure(); }
+    }
+
+    ScopeGuard& operator=(const ScopeGuard&) = delete;
+    ScopeGuard& operator=(ScopeGuard &&other)
+    {
+        closure = std::move(other.closure);
+        return *this;
+    }
+
+    void reset() { closure = Closure(); }
+};
+
+
 } // namespace Slic3r
 
 #endif // slic3r_Utils_hpp_
diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp
index e153161d4..d792a3bbe 100644
--- a/src/slic3r/GUI/GLCanvas3D.cpp
+++ b/src/slic3r/GUI/GLCanvas3D.cpp
@@ -4768,8 +4768,14 @@ void GLCanvas3D::_refresh_if_shown_on_screen()
     {
         const Size& cnv_size = get_canvas_size();
         _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
-        if (m_canvas != nullptr)
-            m_canvas->Refresh();
+
+        // Because of performance problems on macOS, where PaintEvents are not delivered
+        // frequently enough, we call render() here directly when we can.
+        // We can't do that when m_force_zoom_to_bed_enabled == true, because then render()
+        // ends up calling back here via _force_zoom_to_bed(), causing a stack overflow.
+        if (m_canvas != nullptr) {
+            m_force_zoom_to_bed_enabled ? m_canvas->Refresh() : render();
+        }
     }
 }