Removed some junk templates, which pass compilation on Windows
even if they are invalid.
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70c6558a4c
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3e5f9b5a22
@ -268,14 +268,6 @@ public:
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// Bounding box is expected to be centered around zero in all axes.
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static Transformation volume_to_bed_transformation(const Transformation& instance_transformation, const BoundingBoxf3& bbox);
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private:
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template<class Archive> void load(Archive& archive, Slic3r::Geometry::Transformation &t) {
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archive.loadBinary((char*)t.data(), sizeof(float) * 4);
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}
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template<class Archive> void save(Archive& archive, const Slic3r::Geometry::Transformation &t) const {
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archive.saveBinary((char*)t.data(), sizeof(float) * 4);
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}
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private:
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friend class cereal::access;
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template<class Archive> void serialize(Archive & ar) { ar(m_offset, m_rotation, m_scaling_factor, m_mirror); }
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