Cache raycast results so they don't have to be repeated on the same mouse pos
Fixed incorrect handling of clipping plane with multiple volumes - only the first volume was correctly clipped by the painter.
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@ -182,33 +182,41 @@ void GLGizmoPainterBase::render_cursor_circle() const
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void GLGizmoPainterBase::render_cursor_sphere() const
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{
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int mesh_id = m_last_mesh_idx_and_hit.first;
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if (mesh_id == -1)
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Vec2d mouse_position(m_parent.get_local_mouse_position()(0), m_parent.get_local_mouse_position()(1));
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const ModelObject* mo = m_c->selection_info()->model_object();
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const Selection& selection = m_parent.get_selection();
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const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
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const Camera& camera = wxGetApp().plater()->get_camera();
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// Precalculate transformations of individual meshes.
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std::vector<Transform3d> trafo_matrices;
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for (const ModelVolume* mv : mo->volumes) {
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if (mv->is_model_part())
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trafo_matrices.emplace_back(mi->get_transformation().get_matrix() * mv->get_matrix());
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}
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update_raycast_cache(mouse_position, camera, trafo_matrices);
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if (m_rr.mesh_id == -1)
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return;
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const Vec3f hit_pos = m_last_mesh_idx_and_hit.second;
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const Selection& selection = m_parent.get_selection();
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const ModelObject* mo = m_c->selection_info()->model_object();
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const ModelVolume* mv = mo->volumes[mesh_id];
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const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
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const Transform3d instance_matrix = mi->get_transformation().get_matrix() * mv->get_matrix();
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const Transform3d instance_scaling_matrix_inverse = Geometry::Transformation(instance_matrix).get_matrix(true, true, false, true).inverse();
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const bool is_left_handed = Geometry::Transformation(instance_matrix).is_left_handed();
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const Transform3d& complete_matrix = trafo_matrices[m_rr.mesh_id];
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const Transform3d complete_scaling_matrix_inverse = Geometry::Transformation(complete_matrix).get_matrix(true, true, false, true).inverse();
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const bool is_left_handed = Geometry::Transformation(complete_matrix).is_left_handed();
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(instance_matrix.data()));
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glsafe(::glMultMatrixd(complete_matrix.data()));
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// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
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glsafe(::glTranslatef(hit_pos(0), hit_pos(1), hit_pos(2)));
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glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
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glsafe(::glTranslatef(m_rr.hit(0), m_rr.hit(1), m_rr.hit(2)));
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glsafe(::glMultMatrixd(complete_scaling_matrix_inverse.data()));
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glsafe(::glScaled(m_cursor_radius, m_cursor_radius, m_cursor_radius));
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if (is_left_handed)
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glFrontFace(GL_CW);
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float render_color[4] = { 0.f, 0.f, 0.f, 0.15f };
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float render_color[4] = { 0.f, 0.f, 0.f, 0.25f };
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if (m_button_down == Button::Left)
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render_color[2] = 1.f;
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else // right
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else if (m_button_down == Button::Right)
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render_color[0] = 1.f;
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glsafe(::glColor4fv(render_color));
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@ -221,16 +229,12 @@ void GLGizmoPainterBase::render_cursor_sphere() const
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}
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bool GLGizmoPainterBase::is_mesh_point_clipped(const Vec3d& point) const
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bool GLGizmoPainterBase::is_mesh_point_clipped(const Vec3d& point, const Transform3d& trafo) const
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{
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if (m_c->object_clipper()->get_position() == 0.)
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return false;
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auto sel_info = m_c->selection_info();
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int active_inst = m_c->selection_info()->get_active_instance();
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const ModelInstance* mi = sel_info->model_object()->instances[active_inst];
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const Transform3d& trafo = mi->get_transformation().get_matrix();
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Vec3d transformed_point = trafo * point;
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transformed_point(2) += sel_info->get_sla_shift();
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return m_c->object_clipper()->get_clipping_plane()->is_point_clipped(transformed_point);
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@ -299,20 +303,20 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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// add several positions from between into the list, so there
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// are no gaps in the painted region.
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{
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if (m_last_mouse_position == Vec2d::Zero())
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m_last_mouse_position = mouse_position;
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if (m_last_mouse_click == Vec2d::Zero())
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m_last_mouse_click = mouse_position;
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// resolution describes minimal distance limit using circle radius
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// as a unit (e.g., 2 would mean the patches will be touching).
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double resolution = 0.7;
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double diameter_px = resolution * m_cursor_radius * camera.get_zoom();
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int patches_in_between = int(((mouse_position - m_last_mouse_position).norm() - diameter_px) / diameter_px);
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int patches_in_between = int(((mouse_position - m_last_mouse_click).norm() - diameter_px) / diameter_px);
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if (patches_in_between > 0) {
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Vec2d diff = (mouse_position - m_last_mouse_position)/(patches_in_between+1);
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Vec2d diff = (mouse_position - m_last_mouse_click)/(patches_in_between+1);
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for (int i=1; i<=patches_in_between; ++i)
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mouse_positions.emplace_back(m_last_mouse_position + i*diff);
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mouse_positions.emplace_back(m_last_mouse_click + i*diff);
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}
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}
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m_last_mouse_position = Vec2d::Zero(); // only actual hits should be saved
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m_last_mouse_click = Vec2d::Zero(); // only actual hits should be saved
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// Precalculate transformations of individual meshes.
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std::vector<Transform3d> trafo_matrices;
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@ -323,34 +327,28 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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// Now "click" into all the prepared points and spill paint around them.
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for (const Vec2d& mp : mouse_positions) {
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bool clipped_mesh_was_hit = false;
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Vec3f hit = Vec3f::Zero();
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size_t facet = 0;
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int mesh_id = -1;
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get_mesh_hit(mp, camera, trafo_matrices, mesh_id, hit, facet, clipped_mesh_was_hit);
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update_raycast_cache(mp, camera, trafo_matrices);
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bool dragging_while_painting = (action == SLAGizmoEventType::Dragging && m_button_down != Button::None);
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// The mouse button click detection is enabled when there is a valid hit
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// or when the user clicks the clipping plane. Missing the object entirely
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// shall not capture the mouse.
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if (mesh_id != -1 || clipped_mesh_was_hit) {
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if (m_rr.mesh_id != -1 || m_rr.clipped_mesh_was_hit) {
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if (m_button_down == Button::None)
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m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right);
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}
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if (mesh_id == -1) {
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if (m_rr.mesh_id == -1) {
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// In case we have no valid hit, we can return. The event will
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// be stopped in following two cases:
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// 1. clicking the clipping plane
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// 2. dragging while painting (to prevent scene rotations and moving the object)
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return clipped_mesh_was_hit
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return m_rr.clipped_mesh_was_hit
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|| dragging_while_painting;
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}
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const Transform3d& trafo_matrix = trafo_matrices[mesh_id];
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const Transform3d& trafo_matrix = trafo_matrices[m_rr.mesh_id];
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// Calculate how far can a point be from the line (in mesh coords).
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// FIXME: The scaling of the mesh can be non-uniform.
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@ -360,13 +358,12 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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// Calculate direction from camera to the hit (in mesh coords):
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Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
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Vec3f dir = (hit - camera_pos).normalized();
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Vec3f dir = (m_rr.hit - camera_pos).normalized();
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assert(mesh_id < int(m_triangle_selectors.size()));
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m_triangle_selectors[mesh_id]->select_patch(hit, facet, camera_pos,
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assert(m_rr.mesh_id < int(m_triangle_selectors.size()));
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m_triangle_selectors[m_rr.mesh_id]->select_patch(m_rr.hit, m_rr.facet, camera_pos,
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dir, limit, m_cursor_type, new_state);
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m_last_mouse_position = mouse_position;
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m_last_mesh_idx_and_hit = {mesh_id, hit};
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m_last_mouse_click = mouse_position;
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}
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return true;
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@ -402,8 +399,7 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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update_model_object();
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m_button_down = Button::None;
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m_last_mouse_position = Vec2d::Zero();
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m_last_mesh_idx_and_hit = {-1, Vec3f::Zero()};
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m_last_mouse_click = Vec2d::Zero();
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return true;
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}
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@ -411,21 +407,27 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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}
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void GLGizmoPainterBase::get_mesh_hit(const Vec2d& mouse_position,
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const Camera& camera,
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const std::vector<Transform3d>& trafo_matrices,
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int& mesh_id, Vec3f& hit, size_t& facet,
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bool& clipped_mesh_was_hit) const
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void GLGizmoPainterBase::update_raycast_cache(const Vec2d& mouse_position,
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const Camera& camera,
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const std::vector<Transform3d>& trafo_matrices) const
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{
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if (m_rr.mouse_position == mouse_position) {
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// Same query as last time - the answer is already in the cache.
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return;
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}
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bool clipped_mesh_was_hit{false};
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Vec3f normal = Vec3f::Zero();
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size_t current_facet = 0;
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Vec3f hit = Vec3f::Zero();
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size_t facet = 0;
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Vec3f closest_hit = Vec3f::Zero();
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double closest_hit_squared_distance = std::numeric_limits<double>::max();
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size_t closest_facet = 0;
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int closest_hit_mesh_id = -1;
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// Cast a ray on all meshes, pick the closest hit and save it for the respective mesh
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for (mesh_id = 0; mesh_id < int(trafo_matrices.size()); ++mesh_id) {
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for (int mesh_id = 0; mesh_id < int(trafo_matrices.size()); ++mesh_id) {
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if (m_c->raycaster()->raycasters()[mesh_id]->unproject_on_mesh(
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mouse_position,
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@ -434,10 +436,10 @@ void GLGizmoPainterBase::get_mesh_hit(const Vec2d& mouse_position,
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hit,
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normal,
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m_clipping_plane.get(),
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¤t_facet))
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&facet))
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{
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// In case this hit is clipped, skip it.
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if (is_mesh_point_clipped(hit.cast<double>())) {
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if (is_mesh_point_clipped(hit.cast<double>(), trafo_matrices[mesh_id])) {
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clipped_mesh_was_hit = true;
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continue;
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}
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@ -446,16 +448,14 @@ void GLGizmoPainterBase::get_mesh_hit(const Vec2d& mouse_position,
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double hit_squared_distance = (camera.get_position()-trafo_matrices[mesh_id]*hit.cast<double>()).squaredNorm();
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if (hit_squared_distance < closest_hit_squared_distance) {
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closest_hit_squared_distance = hit_squared_distance;
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closest_facet = current_facet;
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closest_facet = facet;
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closest_hit_mesh_id = mesh_id;
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closest_hit = hit;
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}
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}
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}
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mesh_id = closest_hit_mesh_id;
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facet = closest_facet;
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hit = closest_hit;
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m_rr = {mouse_position, closest_hit_mesh_id, closest_hit, closest_facet, clipped_mesh_was_hit};
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}
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bool GLGizmoPainterBase::on_is_activable() const
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@ -564,13 +564,13 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
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m_iva_blockers.finalize_geometry(true);
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if (m_iva_enforcers.has_VBOs()) {
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::glColor4f(0.f, 0.f, 1.f, 0.3f);
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::glColor4f(0.f, 0.f, 1.f, 0.4f);
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m_iva_enforcers.render();
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}
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if (m_iva_blockers.has_VBOs()) {
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::glColor4f(1.f, 0.f, 0.f, 0.3f);
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::glColor4f(1.f, 0.f, 0.f, 0.4f);
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m_iva_blockers.render();
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}
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@ -88,12 +88,10 @@ protected:
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private:
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bool is_mesh_point_clipped(const Vec3d& point) const;
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void get_mesh_hit(const Vec2d& mouse_position,
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const Camera& camera,
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const std::vector<Transform3d>& trafo_matrices,
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int& mesh_id, Vec3f& hit, size_t& facet,
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bool& clipped_mesh_was_hit) const;
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bool is_mesh_point_clipped(const Vec3d& point, const Transform3d& trafo) const;
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void update_raycast_cache(const Vec2d& mouse_position,
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const Camera& camera,
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const std::vector<Transform3d>& trafo_matrices) const;
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float m_clipping_plane_distance = 0.f;
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std::unique_ptr<ClippingPlane> m_clipping_plane;
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@ -101,8 +99,7 @@ private:
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bool m_internal_stack_active = false;
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bool m_schedule_update = false;
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Vec2d m_last_mouse_position = Vec2d::Zero();
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std::pair<int, Vec3f> m_last_mesh_idx_and_hit = {-1, Vec3f::Zero()};
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Vec2d m_last_mouse_click = Vec2d::Zero();
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enum class Button {
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None,
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@ -113,6 +110,18 @@ private:
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Button m_button_down = Button::None;
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EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
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// Following cache holds result of a raycast query. The queries are asked
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// during rendering the sphere cursor and painting, this saves repeated
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// raycasts when the mouse position is the same as before.
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struct RaycastResult {
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Vec2d mouse_position;
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int mesh_id;
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Vec3f hit;
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size_t facet;
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bool clipped_mesh_was_hit;
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};
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mutable RaycastResult m_rr;
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protected:
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void on_set_state() override;
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void on_start_dragging() override {}
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