Ability to select object parts by clicking in the 3D view in the object editor
This commit is contained in:
parent
d46d5c955b
commit
3ee0fc5b1c
2 changed files with 41 additions and 27 deletions
|
@ -951,6 +951,7 @@ use List::Util qw(first);
|
|||
use constant COLORS => [ [1,1,0], [1,0.5,0.5], [0.5,1,0.5], [0.5,0.5,1] ];
|
||||
|
||||
__PACKAGE__->mk_accessors(qw(
|
||||
color_by
|
||||
select_by
|
||||
drag_by
|
||||
volumes_by_object
|
||||
|
@ -961,7 +962,8 @@ sub new {
|
|||
my $class = shift;
|
||||
|
||||
my $self = $class->SUPER::new(@_);
|
||||
$self->select_by('object'); # object | instance
|
||||
$self->color_by('volume'); # object | volume
|
||||
$self->select_by('object'); # object | volume | instance
|
||||
$self->drag_by('instance'); # object | instance
|
||||
$self->volumes_by_object({}); # obj_idx => [ volume_idx, volume_idx ... ]
|
||||
$self->_objects_by_volumes({}); # volume_idx => [ obj_idx, instance_idx ]
|
||||
|
@ -983,24 +985,19 @@ sub load_object {
|
|||
|
||||
$instance_idxs ||= [0..$#{$model_object->instances}];
|
||||
|
||||
# color mesh(es) by material
|
||||
my @materials = ();
|
||||
|
||||
# sort volumes: non-modifiers first
|
||||
my @volumes = sort { ($a->modifier // 0) <=> ($b->modifier // 0) }
|
||||
@{$model_object->volumes};
|
||||
my @volumes_idx = ();
|
||||
foreach my $volume (@volumes) {
|
||||
foreach my $volume_idx (0..$#{$model_object->volumes}) {
|
||||
my $volume = $model_object->volumes->[$volume_idx];
|
||||
foreach my $instance_idx (@$instance_idxs) {
|
||||
my $instance = $model_object->instances->[$instance_idx];
|
||||
my $mesh = $volume->mesh->clone;
|
||||
$instance->transform_mesh($mesh);
|
||||
|
||||
my $material_id = $volume->material_id // '_';
|
||||
my $color_idx = first { $materials[$_] eq $material_id } 0..$#materials;
|
||||
if (!defined $color_idx) {
|
||||
push @materials, $material_id;
|
||||
$color_idx = $#materials;
|
||||
my $color_idx;
|
||||
if ($self->color_by eq 'volume') {
|
||||
$color_idx = $volume_idx;
|
||||
} elsif ($self->color_by eq 'object') {
|
||||
$color_idx = $obj_idx;
|
||||
}
|
||||
|
||||
my $color = [ @{COLORS->[ $color_idx % scalar(@{&COLORS}) ]} ];
|
||||
|
@ -1011,9 +1008,11 @@ sub load_object {
|
|||
);
|
||||
$v->mesh($mesh) if $self->enable_cutting;
|
||||
if ($self->select_by eq 'object') {
|
||||
$v->select_group_id($obj_idx*1000);
|
||||
$v->select_group_id($obj_idx*1000000);
|
||||
} elsif ($self->select_by eq 'volume') {
|
||||
$v->select_group_id($obj_idx*1000000 + $volume_idx*1000);
|
||||
} elsif ($self->select_by eq 'instance') {
|
||||
$v->select_group_id($obj_idx*1000 + $instance_idx);
|
||||
$v->select_group_id($obj_idx*1000000 + $volume_idx*1000 + $instance_idx);
|
||||
}
|
||||
if ($self->drag_by eq 'object') {
|
||||
$v->drag_group_id($obj_idx*1000);
|
||||
|
@ -1021,7 +1020,7 @@ sub load_object {
|
|||
$v->drag_group_id($obj_idx*1000 + $instance_idx);
|
||||
}
|
||||
push @volumes_idx, my $scene_volume_idx = $#{$self->volumes};
|
||||
$self->_objects_by_volumes->{$scene_volume_idx} = [ $obj_idx, $instance_idx ];
|
||||
$self->_objects_by_volumes->{$scene_volume_idx} = [ $obj_idx, $volume_idx, $instance_idx ];
|
||||
|
||||
{
|
||||
my $vertices = $mesh->vertices;
|
||||
|
@ -1045,9 +1044,14 @@ sub object_idx {
|
|||
return $self->_objects_by_volumes->{$volume_idx}[0];
|
||||
}
|
||||
|
||||
sub instance_idx {
|
||||
sub volume_idx {
|
||||
my ($self, $volume_idx) = @_;
|
||||
return $self->_objects_by_volumes->{$volume_idx}[1];
|
||||
}
|
||||
|
||||
sub instance_idx {
|
||||
my ($self, $volume_idx) = @_;
|
||||
return $self->_objects_by_volumes->{$volume_idx}[2];
|
||||
}
|
||||
|
||||
1;
|
||||
|
|
|
@ -69,6 +69,16 @@ sub new {
|
|||
my $canvas;
|
||||
if ($Slic3r::GUI::have_OpenGL) {
|
||||
$canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
|
||||
$canvas->enable_picking(1);
|
||||
$canvas->select_by('volume');
|
||||
|
||||
$canvas->on_select(sub {
|
||||
my ($volume_idx) = @_;
|
||||
|
||||
# convert scene volume to model object volume
|
||||
$self->reload_tree($canvas->volume_idx($volume_idx));
|
||||
});
|
||||
|
||||
$canvas->load_object($self->{model_object});
|
||||
$canvas->set_auto_bed_shape;
|
||||
$canvas->SetSize([500,500]);
|
||||
|
@ -101,20 +111,24 @@ sub new {
|
|||
}
|
||||
|
||||
sub reload_tree {
|
||||
my ($self) = @_;
|
||||
my ($self, $selected_volume_idx) = @_;
|
||||
|
||||
$selected_volume_idx //= -1;
|
||||
my $object = $self->{model_object};
|
||||
my $tree = $self->{tree};
|
||||
my $rootId = $tree->GetRootItem;
|
||||
|
||||
$tree->DeleteChildren($rootId);
|
||||
|
||||
my $itemId;
|
||||
my $selectedId = $rootId;
|
||||
foreach my $volume_id (0..$#{$object->volumes}) {
|
||||
my $volume = $object->volumes->[$volume_id];
|
||||
|
||||
my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH;
|
||||
$itemId = $tree->AppendItem($rootId, $volume->name || $volume_id, $icon);
|
||||
my $itemId = $tree->AppendItem($rootId, $volume->name || $volume_id, $icon);
|
||||
if ($volume_id == $selected_volume_idx) {
|
||||
$selectedId = $itemId;
|
||||
}
|
||||
$tree->SetPlData($itemId, {
|
||||
type => 'volume',
|
||||
volume_id => $volume_id,
|
||||
|
@ -122,10 +136,9 @@ sub reload_tree {
|
|||
}
|
||||
$tree->ExpandAll;
|
||||
|
||||
# select last appended part
|
||||
# This will trigger the selection_changed() event
|
||||
Slic3r::GUI->CallAfter(sub {
|
||||
$self->{tree}->SelectItem($itemId);
|
||||
$self->{tree}->SelectItem($selectedId);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -144,7 +157,7 @@ sub selection_changed {
|
|||
|
||||
# deselect all meshes
|
||||
if ($self->{canvas}) {
|
||||
$_->{selected} = 0 for @{$self->{canvas}->volumes};
|
||||
$_->selected(0) for @{$self->{canvas}->volumes};
|
||||
}
|
||||
|
||||
# disable things as if nothing is selected
|
||||
|
@ -169,10 +182,7 @@ sub selection_changed {
|
|||
# get default values
|
||||
@opt_keys = @{Slic3r::Config::PrintRegion->new->get_keys};
|
||||
} elsif ($itemData->{type} eq 'object') {
|
||||
# select all object volumes in 3D preview
|
||||
if ($self->{canvas}) {
|
||||
$_->{selected} = 1 for @{$self->{canvas}->volumes};
|
||||
}
|
||||
# select nothing in 3D preview
|
||||
|
||||
# attach object config to settings panel
|
||||
$self->{staticbox}->SetLabel('Object Settings');
|
||||
|
|
Loading…
Reference in a new issue