Fixed rotation of 3D view camera after change of bed data
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@ -1947,6 +1947,12 @@ void GLCanvas3D::set_bed_shape(const Pointfs& shape)
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m_axes.origin = Pointf3(0.0, 0.0, (coordf_t)GROUND_Z);
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set_axes_length(0.3f * (float)m_bed.get_bounding_box().max_size());
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// forces the selection of the proper camera target
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if (m_volumes.volumes.empty())
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zoom_to_bed();
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else
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zoom_to_volumes();
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m_dirty = true;
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}
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