fix
../src/libslic3r/QuadricEdgeCollapse.cpp:628:21: warning: comparison of integer expressions of different signedness: 'const int' and 'uint32_t' {aka 'unsigned int'} [-Wsign-compare] ../src/libslic3r/QuadricEdgeCollapse.cpp:631:21: warning: comparison of integer expressions of different signedness: 'const int' and 'uint32_t' {aka 'unsigned int'} [-Wsign-compare] ../src/libslic3r/QuadricEdgeCollapse.cpp:638:48: warning: comparison of integer expressions of different signedness: 'const int' and 'uint32_t' {aka 'unsigned int'} [-Wsign-compare] ../src/libslic3r/QuadricEdgeCollapse.cpp:643:25: warning: comparison of integer expressions of different signedness: 'const int' and 'uint32_t' {aka 'unsigned int'} [-Wsign-compare] ../src/libslic3r/QuadricEdgeCollapse.cpp:647:25: warning: comparison of integer expressions of different signedness: 'const int' and 'uint32_t' {aka 'unsigned int'} [-Wsign-compare]
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@ -624,26 +624,31 @@ bool QuadricEdgeCollapse::create_no_volume(
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const Triangle &t0 = indices[e_info0.t_index];
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const Triangle &t0 = indices[e_info0.t_index];
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// edge CCW vertex indices are t0vi0, t0vi1
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// edge CCW vertex indices are t0vi0, t0vi1
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size_t t0i = 0;
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size_t t0i = 0;
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if (t0[t0i] == vi0) ++t0i;
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uint32_t t0vi0 = static_cast<uint32_t>(t0[t0i]);
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uint32_t t0vi0 = t0[t0i];
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if (t0vi0 == vi0) {
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++t0i;
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t0vi0 = static_cast<uint32_t>(t0[t0i]);
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}
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++t0i;
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++t0i;
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if (t0[t0i] == vi0) ++t0i;
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uint32_t t0vi1 = static_cast<uint32_t>(t0[t0i]);
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uint32_t t0vi1 = t0[t0i];
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if (t0vi1 == vi0) {
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++t0i;
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t0vi1 = static_cast<uint32_t>(t0[t0i]);
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}
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for (size_t ei1 = v_info1.start; ei1 < v_info1_end; ++ei1) {
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for (size_t ei1 = v_info1.start; ei1 < v_info1_end; ++ei1) {
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const EdgeInfo &e_info1 = e_infos[ei1];
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const EdgeInfo &e_info1 = e_infos[ei1];
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const Triangle &t1 = indices[e_info1.t_index];
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const Triangle &t1 = indices[e_info1.t_index];
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size_t t1i = 0;
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size_t t1i = 0;
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for (; t1i < 3; ++t1i) if (t1[t1i] == t0vi1) break;
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for (; t1i < 3; ++t1i) if (static_cast<uint32_t>(t1[t1i]) == t0vi1) break;
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if (t1i >= 3) continue; // without vertex index from triangle 0
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if (t1i >= 3) continue; // without vertex index from triangle 0
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// check if second index is same too
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// check if second index is same too
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++t1i;
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++t1i;
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if (t1i == 3) t1i = 0; // triangle loop(modulo 3)
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if (t1i == 3) t1i = 0; // triangle loop(modulo 3)
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if (t1[t1i] == vi1) {
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if (static_cast<uint32_t>(t1[t1i]) == vi1) {
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++t1i;
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++t1i;
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if (t1i == 3) t1i = 0; // triangle loop(modulo 3)
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if (t1i == 3) t1i = 0; // triangle loop(modulo 3)
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}
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}
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if (t1[t1i] == t0vi0) return true;
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if (static_cast<uint32_t>(t1[t1i]) == t0vi0) return true;
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}
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}
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}
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}
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return false;
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return false;
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