Use actual Z to order objects in sequential printing rather than layer count, as layer heights might be different
This commit is contained in:
parent
09b81ad027
commit
3ffe98f0c3
@ -783,7 +783,7 @@ sub write_gcode {
|
||||
|
||||
# print objects from the smallest to the tallest to avoid collisions
|
||||
# when moving onto next object starting point
|
||||
my @obj_idx = sort { $self->objects->[$a]->layer_count <=> $self->objects->[$b]->layer_count } 0..$#{$self->objects};
|
||||
my @obj_idx = sort { $self->objects->[$a]->size->[Z] <=> $self->objects->[$b]->size->[Z] } 0..$#{$self->objects};
|
||||
|
||||
my $finished_objects = 0;
|
||||
for my $obj_idx (@obj_idx) {
|
||||
|
@ -11,7 +11,7 @@ use Slic3r::Surface ':types';
|
||||
has 'print' => (is => 'ro', weak_ref => 1, required => 1);
|
||||
has 'input_file' => (is => 'rw', required => 0);
|
||||
has 'meshes' => (is => 'rw', default => sub { [] }); # by region_id
|
||||
has 'size' => (is => 'rw', required => 1);
|
||||
has 'size' => (is => 'rw', required => 1); # XYZ in scaled coordinates
|
||||
has 'copies' => (is => 'rw', trigger => 1); # in scaled coordinates
|
||||
has 'layers' => (is => 'rw', default => sub { [] });
|
||||
has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
|
||||
|
Loading…
Reference in New Issue
Block a user