Fix algorithm switching
This commit is contained in:
parent
3ab246df6b
commit
402ae12db2
@ -387,8 +387,8 @@ void MyFrame::read_csg_settings(const wxCmdLineParser &parser)
|
|||||||
|
|
||||||
void MyFrame::set_renderer_algorithm(const wxString &alg)
|
void MyFrame::set_renderer_algorithm(const wxString &alg)
|
||||||
{
|
{
|
||||||
long alg_idx = get_idx("EnricoShader", CSG_ALGS);
|
long alg_idx = get_idx(alg, CSG_ALGS);
|
||||||
if (alg_idx < 0 || alg_idx >= CSG_ALGS.size()) return;
|
if (alg_idx < 0 || alg_idx >= long(CSG_ALGS.size())) return;
|
||||||
|
|
||||||
// If there is a valid display in place, save its camera.
|
// If there is a valid display in place, save its camera.
|
||||||
auto cam = m_canvas->get_display() ?
|
auto cam = m_canvas->get_display() ?
|
||||||
|
Loading…
Reference in New Issue
Block a user