Misc bugfixes.
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790b640521
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@ -123,6 +123,7 @@ sub load_print {
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foreach my $object (@{$self->print->objects}) {
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foreach my $object (@{$self->print->objects}) {
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$self->canvas->load_print_object_toolpaths($object);
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$self->canvas->load_print_object_toolpaths($object);
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# Show the objects in very transparent color.
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#my @volume_ids = $self->canvas->load_object($object->model_object);
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#my @volume_ids = $self->canvas->load_object($object->model_object);
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#$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids;
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#$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids;
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}
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}
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@ -775,7 +775,8 @@ sub _update {
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my $new_conf = Slic3r::Config->new;
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my $new_conf = Slic3r::Config->new;
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if ($dialog->ShowModal() == wxID_YES) {
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if ($dialog->ShowModal() == wxID_YES) {
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$new_conf->set("fill_pattern", 1);
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$new_conf->set("fill_pattern", 'rectilinear');
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$new_conf->set("fill_density", 100);
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} else {
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} else {
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$new_conf->set("fill_density", 40);
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$new_conf->set("fill_density", 40);
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}
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}
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@ -40,6 +40,8 @@ sub BUILD {
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my $gcodegen = Slic3r::GCode->new;
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my $gcodegen = Slic3r::GCode->new;
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$self->_gcodegen($gcodegen);
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$self->_gcodegen($gcodegen);
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$gcodegen->set_placeholder_parser($self->placeholder_parser);
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$gcodegen->set_placeholder_parser($self->placeholder_parser);
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# Tell the G-code generator, how many times the $gcodegen->change_layer() will be called.
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# $gcodegen->change_layer() in turn increments the progress bar status.
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$gcodegen->set_layer_count($layer_count);
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$gcodegen->set_layer_count($layer_count);
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$gcodegen->set_enable_cooling_markers(1);
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$gcodegen->set_enable_cooling_markers(1);
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$gcodegen->apply_print_config($self->config);
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$gcodegen->apply_print_config($self->config);
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@ -353,6 +355,8 @@ sub _print_first_layer_temperature {
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# Called per object's layer.
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# Called per object's layer.
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# First a $gcode string is collected,
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# First a $gcode string is collected,
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# then filtered and finally written to a file $fh.
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# then filtered and finally written to a file $fh.
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#FIXME If printing multiple objects at once, this incorrectly applies cooling logic to a single object's layer instead
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# of all the objects printed.
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sub process_layer {
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sub process_layer {
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my $self = shift;
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my $self = shift;
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my ($layer, $object_copies) = @_;
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my ($layer, $object_copies) = @_;
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@ -610,7 +614,8 @@ sub process_layer {
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$layer->print_z,
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$layer->print_z,
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) if defined $self->_cooling_buffer;
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) if defined $self->_cooling_buffer;
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print {$self->fh} $self->filter($gcode);
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$gcode = $self->filter($gcode);
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print {$self->fh} $gcode if defined($gcode);
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}
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}
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# Extrude perimeters: Decide where to put seams (hide or align seams).
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# Extrude perimeters: Decide where to put seams (hide or align seams).
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@ -655,6 +660,7 @@ sub flush_filters {
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sub filter {
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sub filter {
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my ($self, $gcode, $flush) = @_;
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my ($self, $gcode, $flush) = @_;
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$flush //= 0;
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# apply vibration limit if enabled;
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# apply vibration limit if enabled;
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# this injects pauses according to time (thus depends on actual speeds)
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# this injects pauses according to time (thus depends on actual speeds)
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@ -109,6 +109,7 @@ _constant()
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S_TYPE_INTERNALSOLID = stInternalSolid
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S_TYPE_INTERNALSOLID = stInternalSolid
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S_TYPE_INTERNALBRIDGE = stInternalBridge
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S_TYPE_INTERNALBRIDGE = stInternalBridge
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S_TYPE_INTERNALVOID = stInternalVoid
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S_TYPE_INTERNALVOID = stInternalVoid
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S_TYPW_PERIMETER = stPerimeter
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PROTOTYPE:
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PROTOTYPE:
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CODE:
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CODE:
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RETVAL = ix;
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RETVAL = ix;
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