Refactoring - Removed member variable GLVolume::force_transparent

This commit is contained in:
enricoturri1966 2022-01-17 08:24:46 +01:00
parent 6f9efbf19a
commit 403f6d45f9
5 changed files with 7 additions and 24 deletions

View file

@ -377,7 +377,6 @@ GLVolume::GLVolume(float r, float g, float b, float a)
, is_modifier(false)
, is_wipe_tower(false)
, is_extrusion_path(false)
, force_transparent(false)
, force_native_color(false)
, force_neutral_color(false)
, force_sinking_contours(false)
@ -388,7 +387,7 @@ GLVolume::GLVolume(float r, float g, float b, float a)
set_render_color(color);
}
void GLVolume::set_render_color()
void GLVolume::set_render_color(bool force_transparent)
{
bool outside = is_outside || is_below_printbed();
@ -812,11 +811,7 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
glsafe(::glDisable(GL_CULL_FACE));
for (GLVolumeWithIdAndZ& volume : to_render) {
if (type == ERenderType::Transparent)
volume.first->force_transparent = true;
volume.first->set_render_color();
if (type == ERenderType::Transparent)
volume.first->force_transparent = false;
volume.first->set_render_color(true);
// render sinking contours of non-hovered volumes
if (m_show_sinking_contours)