Refactoring - Removed member variable GLVolume::force_transparent

This commit is contained in:
enricoturri1966 2022-01-17 08:24:46 +01:00
parent 6f9efbf19a
commit 403f6d45f9
5 changed files with 7 additions and 24 deletions

View file

@ -358,9 +358,7 @@ public:
bool is_wipe_tower : 1;
// Wheter or not this volume has been generated from an extrusion path
bool is_extrusion_path : 1;
// Wheter or not to always render this volume using its own alpha
bool force_transparent : 1;
// Whether or not always use the volume's own color (not using SELECTED/HOVER/DISABLED/OUTSIDE)
// Whether or not always use the volume's own color (not using SELECTED/HOVER/DISABLED/OUTSIDE)
bool force_native_color : 1;
// Whether or not render this volume in neutral
bool force_neutral_color : 1;
@ -397,7 +395,7 @@ public:
void set_color(const ColorRGBA& rgba) { color = rgba; }
void set_render_color(const ColorRGBA& rgba) { render_color = rgba; }
// Sets render color in dependence of current state
void set_render_color();
void set_render_color(bool force_transparent);
// set color according to model volume
void set_color_from_model_volume(const ModelVolume& model_volume);