Merge branch 'dev_native' of https://github.com/prusa3d/Slic3r into dev_native

This commit is contained in:
YuSanka 2018-10-15 13:31:30 +02:00
commit 404ef147b3
4 changed files with 43 additions and 16 deletions

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@ -1138,6 +1138,7 @@ GLCanvas3D::Selection::VolumeCache::VolumeCache()
, m_scaling_factor(Vec3d::Ones()) , m_scaling_factor(Vec3d::Ones())
{ {
m_rotation_matrix = Transform3d::Identity(); m_rotation_matrix = Transform3d::Identity();
m_scale_matrix = Transform3d::Identity();
} }
GLCanvas3D::Selection::VolumeCache::VolumeCache(const Vec3d& position, const Vec3d& rotation, const Vec3d& scaling_factor) GLCanvas3D::Selection::VolumeCache::VolumeCache(const Vec3d& position, const Vec3d& rotation, const Vec3d& scaling_factor)
@ -1146,6 +1147,7 @@ GLCanvas3D::Selection::VolumeCache::VolumeCache(const Vec3d& position, const Vec
, m_scaling_factor(scaling_factor) , m_scaling_factor(scaling_factor)
{ {
m_rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), m_rotation); m_rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), m_rotation);
m_scale_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), m_scaling_factor);
} }
GLCanvas3D::Selection::Selection() GLCanvas3D::Selection::Selection()
@ -1415,8 +1417,8 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation)
(*m_volumes)[i]->set_rotation(rotation); (*m_volumes)[i]->set_rotation(rotation);
else else
{ {
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_rotation_matrix()).matrix().block(0, 0, 3, 3); // extracts rotations from the composed transformation
Vec3d new_rotation = Geometry::extract_euler_angles(new_matrix); Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_rotation_matrix());
(*m_volumes)[i]->set_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_position() - m_cache.dragging_center)); (*m_volumes)[i]->set_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_position() - m_cache.dragging_center));
(*m_volumes)[i]->set_rotation(new_rotation); (*m_volumes)[i]->set_rotation(new_rotation);
@ -1443,7 +1445,7 @@ void GLCanvas3D::Selection::scale(const Vec3d& scale)
(*m_volumes)[i]->set_scaling_factor(scale); (*m_volumes)[i]->set_scaling_factor(scale);
else else
{ {
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_rotation_matrix()).matrix().block(0, 0, 3, 3); Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_scale_matrix()).matrix().block(0, 0, 3, 3);
// extracts scaling factors from the composed transformation // extracts scaling factors from the composed transformation
Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm()); Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());

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@ -411,6 +411,7 @@ public:
Vec3d m_rotation; Vec3d m_rotation;
Vec3d m_scaling_factor; Vec3d m_scaling_factor;
Transform3d m_rotation_matrix; Transform3d m_rotation_matrix;
Transform3d m_scale_matrix;
public: public:
VolumeCache(); VolumeCache();
@ -420,6 +421,7 @@ public:
const Vec3d& get_rotation() const { return m_rotation; } const Vec3d& get_rotation() const { return m_rotation; }
const Vec3d& get_scaling_factor() const { return m_scaling_factor; } const Vec3d& get_scaling_factor() const { return m_scaling_factor; }
const Transform3d& get_rotation_matrix() const { return m_rotation_matrix; } const Transform3d& get_rotation_matrix() const { return m_rotation_matrix; }
const Transform3d& get_scale_matrix() const { return m_scale_matrix; }
}; };
typedef std::map<unsigned int, VolumeCache> VolumesCache; typedef std::map<unsigned int, VolumeCache> VolumesCache;

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@ -761,7 +761,9 @@ void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
#endif // ENABLE_EXTENDED_SELECTION #endif // ENABLE_EXTENDED_SELECTION
const float GLGizmoScale3D::Offset = 5.0f; const float GLGizmoScale3D::Offset = 5.0f;
#if !ENABLE_EXTENDED_SELECTION
const Vec3d GLGizmoScale3D::OffsetVec = (double)GLGizmoScale3D::Offset * Vec3d::Ones(); const Vec3d GLGizmoScale3D::OffsetVec = (double)GLGizmoScale3D::Offset * Vec3d::Ones();
#endif // !ENABLE_EXTENDED_SELECTION
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent) GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
: GLGizmoBase(parent) : GLGizmoBase(parent)
@ -814,9 +816,10 @@ void GLGizmoScale3D::on_start_dragging(const BoundingBoxf3& box)
{ {
m_starting_drag_position = m_grabbers[m_hover_id].center; m_starting_drag_position = m_grabbers[m_hover_id].center;
#if ENABLE_EXTENDED_SELECTION #if ENABLE_EXTENDED_SELECTION
const BoundingBoxf3& box = selection.get_bounding_box(); m_starting_box = selection.get_bounding_box();
#endif // ENABLE_EXTENDED_SELECTION #else
m_starting_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec); m_starting_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
#endif // ENABLE_EXTENDED_SELECTION
} }
} }
@ -866,6 +869,7 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
BoundingBoxf3 box; BoundingBoxf3 box;
Transform3d transform = Transform3d::Identity(); Transform3d transform = Transform3d::Identity();
Vec3d angles = Vec3d::Zero(); Vec3d angles = Vec3d::Zero();
Transform3d rotation = Transform3d::Identity();
if (selection.is_from_single_instance()) if (selection.is_from_single_instance())
{ {
@ -881,18 +885,29 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
// extract angles from transform // extract angles from transform
angles = Slic3r::Geometry::extract_euler_angles(transform); angles = Slic3r::Geometry::extract_euler_angles(transform);
// set rotation-only component of transform
rotation = Geometry::assemble_transform(Vec3d::Zero(), angles);
} }
else else
box = selection.get_bounding_box(); box = selection.get_bounding_box();
m_box = box;
#else
m_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
#endif // ENABLE_EXTENDED_SELECTION #endif // ENABLE_EXTENDED_SELECTION
m_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
const Vec3d& center = m_box.center(); const Vec3d& center = m_box.center();
#if ENABLE_EXTENDED_SELECTION
Vec3d offset_x = rotation * Vec3d((double)Offset, 0.0, 0.0);
Vec3d offset_y = rotation * Vec3d(0.0, (double)Offset, 0.0);
Vec3d offset_z = rotation * Vec3d(0.0, 0.0, (double)Offset);
#endif // ENABLE_EXTENDED_SELECTION
// x axis // x axis
#if ENABLE_EXTENDED_SELECTION #if ENABLE_EXTENDED_SELECTION
m_grabbers[0].center = transform * Vec3d(m_box.min(0), center(1), center(2)); m_grabbers[0].center = transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x;
m_grabbers[1].center = transform * Vec3d(m_box.max(0), center(1), center(2)); m_grabbers[1].center = transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x;
#else #else
m_grabbers[0].center = Vec3d(m_box.min(0), center(1), center(2)); m_grabbers[0].center = Vec3d(m_box.min(0), center(1), center(2));
m_grabbers[1].center = Vec3d(m_box.max(0), center(1), center(2)); m_grabbers[1].center = Vec3d(m_box.max(0), center(1), center(2));
@ -902,8 +917,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
// y axis // y axis
#if ENABLE_EXTENDED_SELECTION #if ENABLE_EXTENDED_SELECTION
m_grabbers[2].center = transform * Vec3d(center(0), m_box.min(1), center(2)); m_grabbers[2].center = transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y;
m_grabbers[3].center = transform * Vec3d(center(0), m_box.max(1), center(2)); m_grabbers[3].center = transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y;
#else #else
m_grabbers[2].center = Vec3d(center(0), m_box.min(1), center(2)); m_grabbers[2].center = Vec3d(center(0), m_box.min(1), center(2));
m_grabbers[3].center = Vec3d(center(0), m_box.max(1), center(2)); m_grabbers[3].center = Vec3d(center(0), m_box.max(1), center(2));
@ -913,8 +928,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
// z axis // z axis
#if ENABLE_EXTENDED_SELECTION #if ENABLE_EXTENDED_SELECTION
m_grabbers[4].center = transform * Vec3d(center(0), center(1), m_box.min(2)); m_grabbers[4].center = transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z;
m_grabbers[5].center = transform * Vec3d(center(0), center(1), m_box.max(2)); m_grabbers[5].center = transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z;
#else #else
m_grabbers[4].center = Vec3d(center(0), center(1), m_box.min(2)); m_grabbers[4].center = Vec3d(center(0), center(1), m_box.min(2));
m_grabbers[5].center = Vec3d(center(0), center(1), m_box.max(2)); m_grabbers[5].center = Vec3d(center(0), center(1), m_box.max(2));
@ -924,10 +939,10 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
// uniform // uniform
#if ENABLE_EXTENDED_SELECTION #if ENABLE_EXTENDED_SELECTION
m_grabbers[6].center = transform * Vec3d(m_box.min(0), m_box.min(1), center(2)); m_grabbers[6].center = transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y;
m_grabbers[7].center = transform * Vec3d(m_box.max(0), m_box.min(1), center(2)); m_grabbers[7].center = transform * Vec3d(m_box.max(0), m_box.min(1), center(2)) + offset_x - offset_y;
m_grabbers[8].center = transform * Vec3d(m_box.max(0), m_box.max(1), center(2)); m_grabbers[8].center = transform * Vec3d(m_box.max(0), m_box.max(1), center(2)) + offset_x + offset_y;
m_grabbers[9].center = transform * Vec3d(m_box.min(0), m_box.max(1), center(2)); m_grabbers[9].center = transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y;
#else #else
m_grabbers[6].center = Vec3d(m_box.min(0), m_box.min(1), center(2)); m_grabbers[6].center = Vec3d(m_box.min(0), m_box.min(1), center(2));
m_grabbers[7].center = Vec3d(m_box.max(0), m_box.min(1), center(2)); m_grabbers[7].center = Vec3d(m_box.max(0), m_box.min(1), center(2));
@ -1083,7 +1098,9 @@ void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray) void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
{ {
Vec3d center = m_starting_box.center(); Vec3d center = m_starting_box.center();
#if !ENABLE_EXTENDED_SELECTION
center(2) = m_box.min(2); center(2) = m_box.min(2);
#endif // !ENABLE_EXTENDED_SELECTION
double ratio = calc_ratio(0, mouse_ray, center); double ratio = calc_ratio(0, mouse_ray, center);
if (ratio > 0.0) if (ratio > 0.0)

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@ -314,7 +314,9 @@ protected:
class GLGizmoScale3D : public GLGizmoBase class GLGizmoScale3D : public GLGizmoBase
{ {
static const float Offset; static const float Offset;
#if !ENABLE_EXTENDED_SELECTION
static const Vec3d OffsetVec; static const Vec3d OffsetVec;
#endif // !ENABLE_EXTENDED_SELECTION
mutable BoundingBoxf3 m_box; mutable BoundingBoxf3 m_box;
@ -329,7 +331,11 @@ public:
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM #if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& get_scale() const { return m_scale; } const Vec3d& get_scale() const { return m_scale; }
#if ENABLE_EXTENDED_SELECTION
void set_scale(const Vec3d& scale) { m_starting_scale = scale; m_scale = scale; }
#else
void set_scale(const Vec3d& scale) { m_starting_scale = scale; } void set_scale(const Vec3d& scale) { m_starting_scale = scale; }
#endif // ENABLE_EXTENDED_SELECTION
#else #else
double get_scale_x() const { return m_scale(0); } double get_scale_x() const { return m_scale(0); }
void set_scale_x(double scale) { m_starting_scale(0) = scale; } void set_scale_x(double scale) { m_starting_scale(0) = scale; }