Fix in seams detection (restore detection after wiping)
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@ -2672,6 +2672,7 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line)
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const Vec3f new_pos = m_result.moves.back().position - m_extruder_offsets[m_extruder_id];
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const std::optional<Vec3f> first_vertex = m_seams_detector.get_first_vertex();
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// the threshold value = 0.0625f == 0.25 * 0.25 is arbitrary, we may find some smarter condition later
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if ((new_pos - *first_vertex).squaredNorm() < 0.0625f) {
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set_end_position(0.5f * (new_pos + *first_vertex));
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store_move_vertex(EMoveType::Seam);
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@ -2681,6 +2682,10 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line)
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m_seams_detector.activate(false);
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}
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}
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else if (type == EMoveType::Extrude && m_extrusion_role == erExternalPerimeter) {
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m_seams_detector.activate(true);
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m_seams_detector.set_first_vertex(m_result.moves.back().position - m_extruder_offsets[m_extruder_id]);
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}
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// store move
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store_move_vertex(type);
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