diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index d5f4808aa..9a2ea4b44 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -5708,7 +5708,7 @@ void GLCanvas3D::set_camera_zoom(float zoom) // Don't allow to zoom too far outside the scene. float zoom_min = _get_zoom_to_bounding_box_factor(_max_bounding_box()); if (zoom_min > 0.0f) - zoom = std::max(zoom, zoom_min * 0.8f); + zoom = std::max(zoom, zoom_min * 0.7f); m_camera.zoom = zoom; viewport_changed();