Fixed rendering of layer editing texture
This commit is contained in:
parent
ed1aad9de4
commit
412ae2865d
1 changed files with 1 additions and 4 deletions
|
@ -1046,10 +1046,6 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
|
|||
|
||||
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data());
|
||||
::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data() + m_layers_texture.width * m_layers_texture.height * 4);
|
||||
|
||||
// Render the color bar
|
||||
float l = bar_rect.get_left();
|
||||
|
@ -1058,6 +1054,7 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
|
|||
float b = bar_rect.get_bottom();
|
||||
|
||||
::glBegin(GL_QUADS);
|
||||
::glNormal3f(0.0f, 0.0f, 1.0f);
|
||||
::glVertex3f(l, b, 0.0f);
|
||||
::glVertex3f(r, b, 0.0f);
|
||||
::glVertex3f(r, t, m_object_max_z);
|
||||
|
|
Loading…
Reference in a new issue