Snap in gizmo scale 3D when holding Shift pressed
This commit is contained in:
parent
62aa34b444
commit
4149b9ad28
4 changed files with 72 additions and 58 deletions
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@ -2550,14 +2550,14 @@ bool GLCanvas3D::Gizmos::grabber_contains_mouse() const
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return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
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return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
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}
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}
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void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray, const Point* mouse_pos)
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void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray, bool shift_down, const Point* mouse_pos)
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{
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{
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if (!m_enabled)
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if (!m_enabled)
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return;
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return;
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GLGizmoBase* curr = _get_current();
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GLGizmoBase* curr = _get_current();
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if (curr != nullptr)
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if (curr != nullptr)
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curr->update(mouse_ray, mouse_pos);
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curr->update(GLGizmoBase::UpdateData(mouse_ray, mouse_pos, shift_down));
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}
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}
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#if ENABLE_GIZMOS_RESET
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#if ENABLE_GIZMOS_RESET
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@ -4313,7 +4313,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_canvas->CaptureMouse();
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m_canvas->CaptureMouse();
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m_mouse.dragging = true;
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m_mouse.dragging = true;
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m_gizmos.update(mouse_ray(pos), &pos);
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m_gizmos.update(mouse_ray(pos), evt.ShiftDown(), &pos);
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switch (m_gizmos.get_current_type())
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switch (m_gizmos.get_current_type())
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{
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{
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@ -602,7 +602,7 @@ private:
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bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
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bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
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bool grabber_contains_mouse() const;
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bool grabber_contains_mouse() const;
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void update(const Linef3& mouse_ray, const Point* mouse_pos = nullptr);
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void update(const Linef3& mouse_ray, bool shift_down, const Point* mouse_pos = nullptr);
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#if ENABLE_GIZMOS_RESET
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#if ENABLE_GIZMOS_RESET
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void process_double_click();
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void process_double_click();
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#endif // ENABLE_GIZMOS_RESET
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#endif // ENABLE_GIZMOS_RESET
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@ -201,10 +201,10 @@ void GLGizmoBase::stop_dragging()
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on_stop_dragging();
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on_stop_dragging();
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}
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}
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void GLGizmoBase::update(const Linef3& mouse_ray, const Point* mouse_pos)
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void GLGizmoBase::update(const UpdateData& data)
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{
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{
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if (m_hover_id != -1)
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if (m_hover_id != -1)
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on_update(mouse_ray, mouse_pos);
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on_update(data);
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}
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}
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float GLGizmoBase::picking_color_component(unsigned int id) const
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float GLGizmoBase::picking_color_component(unsigned int id) const
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@ -303,9 +303,9 @@ void GLGizmoRotate::on_start_dragging(const GLCanvas3D::Selection& selection)
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m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
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m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
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}
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}
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void GLGizmoRotate::on_update(const Linef3& mouse_ray, const Point* mouse_position)
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void GLGizmoRotate::on_update(const UpdateData& data)
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{
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{
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Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(mouse_ray));
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Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray));
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Vec2d orig_dir = Vec2d::UnitX();
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Vec2d orig_dir = Vec2d::UnitX();
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Vec2d new_dir = mouse_pos.normalized();
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Vec2d new_dir = mouse_pos.normalized();
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@ -650,6 +650,7 @@ const float GLGizmoScale3D::Offset = 5.0f;
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GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
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GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
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: GLGizmoBase(parent)
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: GLGizmoBase(parent)
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, m_scale(Vec3d::Ones())
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, m_scale(Vec3d::Ones())
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, m_snap_step(0.05)
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, m_starting_scale(Vec3d::Ones())
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, m_starting_scale(Vec3d::Ones())
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{
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{
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}
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}
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@ -702,16 +703,16 @@ void GLGizmoScale3D::on_start_dragging(const GLCanvas3D::Selection& selection)
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}
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}
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}
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}
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void GLGizmoScale3D::on_update(const Linef3& mouse_ray, const Point* mouse_pos)
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void GLGizmoScale3D::on_update(const UpdateData& data)
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{
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{
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if ((m_hover_id == 0) || (m_hover_id == 1))
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if ((m_hover_id == 0) || (m_hover_id == 1))
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do_scale_x(mouse_ray);
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do_scale_x(data);
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else if ((m_hover_id == 2) || (m_hover_id == 3))
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else if ((m_hover_id == 2) || (m_hover_id == 3))
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do_scale_y(mouse_ray);
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do_scale_y(data);
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else if ((m_hover_id == 4) || (m_hover_id == 5))
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else if ((m_hover_id == 4) || (m_hover_id == 5))
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do_scale_z(mouse_ray);
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do_scale_z(data);
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else if (m_hover_id >= 6)
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else if (m_hover_id >= 6)
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do_scale_uniform(mouse_ray);
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do_scale_uniform(data);
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}
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}
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#if ENABLE_GIZMOS_RESET
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#if ENABLE_GIZMOS_RESET
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@ -940,39 +941,35 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int
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}
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}
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}
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}
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void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray)
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void GLGizmoScale3D::do_scale_x(const UpdateData& data)
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{
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{
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double ratio = calc_ratio(mouse_ray);
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double ratio = calc_ratio(data);
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if (ratio > 0.0)
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if (ratio > 0.0)
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m_scale(0) = m_starting_scale(0) * ratio;
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m_scale(0) = m_starting_scale(0) * ratio;
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}
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}
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void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
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void GLGizmoScale3D::do_scale_y(const UpdateData& data)
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{
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{
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double ratio = calc_ratio(mouse_ray);
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double ratio = calc_ratio(data);
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if (ratio > 0.0)
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if (ratio > 0.0)
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m_scale(1) = m_starting_scale(1) * ratio;
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m_scale(1) = m_starting_scale(1) * ratio;
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}
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}
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void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
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void GLGizmoScale3D::do_scale_z(const UpdateData& data)
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{
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{
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double ratio = calc_ratio(mouse_ray);
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double ratio = calc_ratio(data);
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if (ratio > 0.0)
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if (ratio > 0.0)
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m_scale(2) = m_starting_scale(2) * ratio;
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m_scale(2) = m_starting_scale(2) * ratio;
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}
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}
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void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
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void GLGizmoScale3D::do_scale_uniform(const UpdateData& data)
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{
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{
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double ratio = calc_ratio(mouse_ray);
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double ratio = calc_ratio(data);
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if (ratio > 0.0)
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if (ratio > 0.0)
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m_scale = m_starting_scale * ratio;
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m_scale = m_starting_scale * ratio;
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}
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}
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double GLGizmoScale3D::calc_ratio(const Linef3& mouse_ray) const
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double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
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{
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{
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double ratio = 0.0;
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double ratio = 0.0;
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@ -981,21 +978,24 @@ double GLGizmoScale3D::calc_ratio(const Linef3& mouse_ray) const
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double len_starting_vec = starting_vec.norm();
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double len_starting_vec = starting_vec.norm();
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if (len_starting_vec != 0.0)
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if (len_starting_vec != 0.0)
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{
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{
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Vec3d mouse_dir = mouse_ray.unit_vector();
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Vec3d mouse_dir = data.mouse_ray.unit_vector();
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// in our case plane normal and ray direction are the same (orthogonal view)
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// in our case plane normal and ray direction are the same (orthogonal view)
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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Vec3d inters = mouse_ray.a + (m_starting_drag_position - mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
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Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
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// vector from the starting position to the found intersection
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// vector from the starting position to the found intersection
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Vec3d inters_vec = inters - m_starting_drag_position;
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Vec3d inters_vec = inters - m_starting_drag_position;
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// finds projection of the vector along the staring direction
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// finds projection of the vector along the staring direction
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double proj = inters_vec.dot(starting_vec.normalized());
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double proj = inters_vec.dot(starting_vec.normalized());
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return (len_starting_vec + proj) / len_starting_vec;
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ratio = (len_starting_vec + proj) / len_starting_vec;
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}
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}
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if (data.shift_down)
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ratio = m_snap_step * (double)std::round(ratio / m_snap_step);
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return ratio;
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return ratio;
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}
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}
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@ -1057,14 +1057,14 @@ void GLGizmoMove3D::on_stop_dragging()
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m_displacement = Vec3d::Zero();
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m_displacement = Vec3d::Zero();
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}
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}
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void GLGizmoMove3D::on_update(const Linef3& mouse_ray, const Point* mouse_pos)
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void GLGizmoMove3D::on_update(const UpdateData& data)
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{
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{
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if (m_hover_id == 0)
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if (m_hover_id == 0)
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m_displacement(0) = calc_projection(mouse_ray);
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m_displacement(0) = calc_projection(data);
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else if (m_hover_id == 1)
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else if (m_hover_id == 1)
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m_displacement(1) = calc_projection(mouse_ray);
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m_displacement(1) = calc_projection(data);
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else if (m_hover_id == 2)
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else if (m_hover_id == 2)
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m_displacement(2) = calc_projection(mouse_ray);
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m_displacement(2) = calc_projection(data);
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}
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}
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void GLGizmoMove3D::on_render(const GLCanvas3D::Selection& selection) const
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void GLGizmoMove3D::on_render(const GLCanvas3D::Selection& selection) const
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@ -1140,7 +1140,7 @@ void GLGizmoMove3D::on_render_for_picking(const GLCanvas3D::Selection& selection
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render_grabbers_for_picking(selection.get_bounding_box());
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render_grabbers_for_picking(selection.get_bounding_box());
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}
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}
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double GLGizmoMove3D::calc_projection(const Linef3& mouse_ray) const
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double GLGizmoMove3D::calc_projection(const UpdateData& data) const
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{
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{
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double projection = 0.0;
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double projection = 0.0;
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@ -1148,12 +1148,12 @@ double GLGizmoMove3D::calc_projection(const Linef3& mouse_ray) const
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double len_starting_vec = starting_vec.norm();
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double len_starting_vec = starting_vec.norm();
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if (len_starting_vec != 0.0)
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if (len_starting_vec != 0.0)
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{
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{
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Vec3d mouse_dir = mouse_ray.unit_vector();
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Vec3d mouse_dir = data.mouse_ray.unit_vector();
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// in our case plane normal and ray direction are the same (orthogonal view)
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// in our case plane normal and ray direction are the same (orthogonal view)
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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Vec3d inters = mouse_ray.a + (m_starting_drag_position - mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
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Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
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// vector from the starting position to the found intersection
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// vector from the starting position to the found intersection
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Vec3d inters_vec = inters - m_starting_drag_position;
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Vec3d inters_vec = inters - m_starting_drag_position;
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@ -1718,12 +1718,12 @@ void GLGizmoSlaSupports::delete_current_grabber(bool delete_all)
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}
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}
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}
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}
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void GLGizmoSlaSupports::on_update(const Linef3& mouse_ray, const Point* mouse_pos)
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void GLGizmoSlaSupports::on_update(const UpdateData& data)
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{
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{
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if (m_hover_id != -1 && mouse_pos) {
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if (m_hover_id != -1 && data.mouse_pos) {
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Vec3f new_pos;
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Vec3f new_pos;
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try {
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try {
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new_pos = unproject_on_mesh(Vec2d((*mouse_pos)(0), (*mouse_pos)(1)));
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new_pos = unproject_on_mesh(Vec2d((*data.mouse_pos)(0), (*data.mouse_pos)(1)));
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m_grabbers[m_hover_id].center = new_pos.cast<double>();
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m_grabbers[m_hover_id].center = new_pos.cast<double>();
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m_model_object->sla_support_points[m_hover_id] = new_pos;
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m_model_object->sla_support_points[m_hover_id] = new_pos;
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}
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}
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Num_States
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Num_States
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};
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};
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struct UpdateData
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{
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const Linef3 mouse_ray;
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const Point* mouse_pos;
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bool shift_down;
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UpdateData(const Linef3& mouse_ray, const Point* mouse_pos = nullptr, bool shift_down = false)
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: mouse_ray(mouse_ray), mouse_pos(mouse_pos), shift_down(shift_down)
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{}
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};
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protected:
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protected:
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GLCanvas3D& m_parent;
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GLCanvas3D& m_parent;
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void set_group_id(int id) { m_group_id = id; }
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void set_group_id(int id) { m_group_id = id; }
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EState get_state() const { return m_state; }
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EState get_state() const { return m_state; }
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void set_state(EState state) {
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void set_state(EState state) { m_state = state; on_set_state(); }
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m_state = state; on_set_state();
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}
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bool is_activable(const GLCanvas3D::Selection& selection) const { return on_is_activable(selection); }
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bool is_activable(const GLCanvas3D::Selection& selection) const { return on_is_activable(selection); }
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void stop_dragging();
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void stop_dragging();
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bool is_dragging() const { return m_dragging; }
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bool is_dragging() const { return m_dragging; }
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void update(const Linef3& mouse_ray, const Point* mouse_pos);
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void update(const UpdateData& data);
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#if ENABLE_GIZMOS_RESET
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#if ENABLE_GIZMOS_RESET
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void process_double_click() { on_process_double_click(); }
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void process_double_click() { on_process_double_click(); }
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virtual void on_disable_grabber(unsigned int id) {}
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virtual void on_disable_grabber(unsigned int id) {}
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {}
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {}
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virtual void on_stop_dragging() {}
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virtual void on_stop_dragging() {}
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virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos) = 0;
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virtual void on_update(const UpdateData& data) = 0;
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#if ENABLE_GIZMOS_RESET
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#if ENABLE_GIZMOS_RESET
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virtual void on_process_double_click() {}
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virtual void on_process_double_click() {}
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#endif // ENABLE_GIZMOS_RESET
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#endif // ENABLE_GIZMOS_RESET
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@ -175,7 +184,7 @@ protected:
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virtual bool on_init();
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virtual bool on_init();
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virtual std::string on_get_name() const { return ""; }
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virtual std::string on_get_name() const { return ""; }
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
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virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
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virtual void on_update(const UpdateData& data);
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#if ENABLE_GIZMOS_RESET
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#if ENABLE_GIZMOS_RESET
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virtual void on_process_double_click() { m_angle = 0.0; }
|
virtual void on_process_double_click() { m_angle = 0.0; }
|
||||||
#endif // ENABLE_GIZMOS_RESET
|
#endif // ENABLE_GIZMOS_RESET
|
||||||
|
@ -235,11 +244,11 @@ protected:
|
||||||
}
|
}
|
||||||
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
|
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
|
||||||
virtual void on_stop_dragging();
|
virtual void on_stop_dragging();
|
||||||
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos)
|
virtual void on_update(const UpdateData& data)
|
||||||
{
|
{
|
||||||
for (GLGizmoRotate& g : m_gizmos)
|
for (GLGizmoRotate& g : m_gizmos)
|
||||||
{
|
{
|
||||||
g.update(mouse_ray, mouse_pos);
|
g.update(data);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#if ENABLE_GIZMOS_RESET
|
#if ENABLE_GIZMOS_RESET
|
||||||
|
@ -267,6 +276,8 @@ class GLGizmoScale3D : public GLGizmoBase
|
||||||
|
|
||||||
Vec3d m_scale;
|
Vec3d m_scale;
|
||||||
|
|
||||||
|
double m_snap_step;
|
||||||
|
|
||||||
Vec3d m_starting_scale;
|
Vec3d m_starting_scale;
|
||||||
Vec3d m_starting_drag_position;
|
Vec3d m_starting_drag_position;
|
||||||
BoundingBoxf3 m_starting_box;
|
BoundingBoxf3 m_starting_box;
|
||||||
|
@ -274,6 +285,9 @@ class GLGizmoScale3D : public GLGizmoBase
|
||||||
public:
|
public:
|
||||||
explicit GLGizmoScale3D(GLCanvas3D& parent);
|
explicit GLGizmoScale3D(GLCanvas3D& parent);
|
||||||
|
|
||||||
|
double get_snap_step(double step) const { return m_snap_step; }
|
||||||
|
void set_snap_step(double step) { m_snap_step = step; }
|
||||||
|
|
||||||
const Vec3d& get_scale() const { return m_scale; }
|
const Vec3d& get_scale() const { return m_scale; }
|
||||||
void set_scale(const Vec3d& scale) { m_starting_scale = scale; m_scale = scale; }
|
void set_scale(const Vec3d& scale) { m_starting_scale = scale; m_scale = scale; }
|
||||||
|
|
||||||
|
@ -282,7 +296,7 @@ protected:
|
||||||
virtual std::string on_get_name() const;
|
virtual std::string on_get_name() const;
|
||||||
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); }
|
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); }
|
||||||
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
|
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
|
||||||
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
|
virtual void on_update(const UpdateData& data);
|
||||||
#if ENABLE_GIZMOS_RESET
|
#if ENABLE_GIZMOS_RESET
|
||||||
virtual void on_process_double_click();
|
virtual void on_process_double_click();
|
||||||
#endif // ENABLE_GIZMOS_RESET
|
#endif // ENABLE_GIZMOS_RESET
|
||||||
|
@ -292,12 +306,12 @@ protected:
|
||||||
private:
|
private:
|
||||||
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
|
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
|
||||||
|
|
||||||
void do_scale_x(const Linef3& mouse_ray);
|
void do_scale_x(const UpdateData& data);
|
||||||
void do_scale_y(const Linef3& mouse_ray);
|
void do_scale_y(const UpdateData& data);
|
||||||
void do_scale_z(const Linef3& mouse_ray);
|
void do_scale_z(const UpdateData& data);
|
||||||
void do_scale_uniform(const Linef3& mouse_ray);
|
void do_scale_uniform(const UpdateData& data);
|
||||||
|
|
||||||
double calc_ratio(const Linef3& mouse_ray) const;
|
double calc_ratio(const UpdateData& data) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
class GLGizmoMove3D : public GLGizmoBase
|
class GLGizmoMove3D : public GLGizmoBase
|
||||||
|
@ -319,12 +333,12 @@ protected:
|
||||||
virtual std::string on_get_name() const;
|
virtual std::string on_get_name() const;
|
||||||
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
|
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
|
||||||
virtual void on_stop_dragging();
|
virtual void on_stop_dragging();
|
||||||
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
|
virtual void on_update(const UpdateData& data);
|
||||||
virtual void on_render(const GLCanvas3D::Selection& selection) const;
|
virtual void on_render(const GLCanvas3D::Selection& selection) const;
|
||||||
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
|
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
double calc_projection(const Linef3& mouse_ray) const;
|
double calc_projection(const UpdateData& data) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
class GLGizmoFlatten : public GLGizmoBase
|
class GLGizmoFlatten : public GLGizmoBase
|
||||||
|
@ -366,7 +380,7 @@ protected:
|
||||||
virtual std::string on_get_name() const;
|
virtual std::string on_get_name() const;
|
||||||
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return (selection.is_from_single_object() && !selection.is_wipe_tower() && !selection.is_modifier()); }
|
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return (selection.is_from_single_object() && !selection.is_wipe_tower() && !selection.is_modifier()); }
|
||||||
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
|
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
|
||||||
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos) {}
|
virtual void on_update(const UpdateData& data) {}
|
||||||
virtual void on_render(const GLCanvas3D::Selection& selection) const;
|
virtual void on_render(const GLCanvas3D::Selection& selection) const;
|
||||||
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
|
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
|
||||||
virtual void on_set_state()
|
virtual void on_set_state()
|
||||||
|
@ -404,7 +418,7 @@ public:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool on_init();
|
bool on_init();
|
||||||
void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
|
void on_update(const UpdateData& data);
|
||||||
virtual void on_render(const GLCanvas3D::Selection& selection) const;
|
virtual void on_render(const GLCanvas3D::Selection& selection) const;
|
||||||
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
|
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue