Optimization of travel paths for fills
This commit is contained in:
parent
0cd10441a1
commit
415d1a5170
@ -42,7 +42,6 @@ Roadmap includes the following goals:
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* output some statistics;
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* output some statistics;
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* allow the user to customize initial and final GCODE commands;
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* allow the user to customize initial and final GCODE commands;
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* support material for internal perimeters;
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* support material for internal perimeters;
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* travel path optimization;
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* ability to infill in the direction of bridges;
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* ability to infill in the direction of bridges;
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* input object transform (scale, rotate, multiply);
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* input object transform (scale, rotate, multiply);
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* cool;
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* cool;
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@ -10,6 +10,7 @@ sub debugf {
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use Slic3r::ExtrusionLoop;
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use Slic3r::ExtrusionLoop;
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use Slic3r::ExtrusionPath;
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use Slic3r::ExtrusionPath;
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use Slic3r::ExtrusionPath::Collection;
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use Slic3r::Fill;
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use Slic3r::Fill;
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use Slic3r::Geometry;
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use Slic3r::Geometry;
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use Slic3r::Layer;
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use Slic3r::Layer;
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@ -21,6 +22,7 @@ use Slic3r::Polyline::Closed;
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use Slic3r::Print;
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use Slic3r::Print;
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use Slic3r::STL;
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use Slic3r::STL;
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use Slic3r::Surface;
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use Slic3r::Surface;
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use Slic3r::Surface::Collection;
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# printer options
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# printer options
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our $nozzle_diameter = 0.45;
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our $nozzle_diameter = 0.45;
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@ -33,7 +35,7 @@ our $filament_packing_density = 0.85;
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# speed options
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# speed options
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our $print_feed_rate = 60; # mm/sec
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our $print_feed_rate = 60; # mm/sec
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our $travel_feed_rate = 80; # mm/sec
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our $travel_feed_rate = 130; # mm/sec
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our $bottom_layer_speed_ratio = 0.6;
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our $bottom_layer_speed_ratio = 0.6;
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# accuracy options
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# accuracy options
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@ -22,4 +22,16 @@ sub clip_end {
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}
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}
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}
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}
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sub endpoints {
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my $self = shift;
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my ($as_arrayref) = @_;
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my @points = ($self->points->[0], $self->points->[-1]);
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return $as_arrayref ? map($_->p, @points) : @points;
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}
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sub reverse {
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my $self = shift;
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@{$self->points} = reverse @{$self->points};
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}
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1;
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1;
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55
lib/Slic3r/ExtrusionPath/Collection.pm
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55
lib/Slic3r/ExtrusionPath/Collection.pm
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@ -0,0 +1,55 @@
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package Slic3r::ExtrusionPath::Collection;
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use Moo;
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use XXX;
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has 'paths' => (
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is => 'rw',
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#isa => 'ArrayRef[Slic3r::ExtrusionPath]',
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default => sub { [] },
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);
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sub add {
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my $self = shift;
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my ($path) = @_;
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push @{$self->paths}, $path;
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}
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sub endpoints {
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my $self = shift;
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my ($as_arrayref) = @_;
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return map $_->endpoints($as_arrayref), @{$self->paths};
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}
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sub shortest_path {
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my $self = shift;
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my ($start_near) = @_;
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# get point as arrayref
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$start_near = $start_near->p if $start_near && ref $start_near ne 'ARRAY';
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my @paths = ();
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my $start_at;
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CYCLE: while (@{$self->paths}) {
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# find nearest point
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$start_at = Slic3r::Point->cast(Slic3r::Geometry::nearest_point($start_near, [ $self->endpoints(1) ]));
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# loop through paths to find the one that starts or ends at the point found
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PATH: for (my $i = 0; $i <= $#{$self->paths}; $i++) {
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if ($start_at->id eq $self->paths->[$i]->points->[0]->id) {
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push @paths, splice @{$self->paths}, $i, 1;
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} elsif ($start_at->id eq $self->paths->[$i]->points->[-1]->id) {
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$self->paths->[$i]->reverse;
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push @paths, splice @{$self->paths}, $i, 1;
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} else {
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next PATH;
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}
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$start_near = $paths[-1]->points->[-1]->p;
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next CYCLE;
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}
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}
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return @paths;
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}
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1;
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@ -21,145 +21,154 @@ sub make_fill {
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printf "Filling layer %d:\n", $layer->id;
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printf "Filling layer %d:\n", $layer->id;
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my $max_print_dimension = $print->max_length;
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my $max_print_dimension = $print->max_length;
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my $n = 1;
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my $n = 1;
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SURFACE: foreach my $surface (@{ $layer->fill_surfaces }) {
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foreach my $surface_collection (@{ $layer->fill_surfaces }) {
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Slic3r::debugf " Processing surface %s:\n", $surface->id;
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my @path_collection = ();
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my $polygon = $surface->mgp_polygon;
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# alternate fill direction
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SURFACE: foreach my $surface (@{ $surface_collection->surfaces }) {
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my (@rotate, @shift);
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Slic3r::debugf " Processing surface %s:\n", $surface->id;
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if ($layer->id % 2) {
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my $polygon = $surface->mgp_polygon;
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@rotate = ( PI/2, [ $print->x_length / 2, $print->y_length / 2 ] );
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$shift[X] = $print->y_length / 2 - $print->x_length / 2;
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$shift[Y] = -$shift[X];
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}
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# TODO: here we should implement an "infill in direction of bridges" option
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# rotate surface as needed
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$polygon = $polygon->rotate(@rotate)->move(@shift) if @rotate;
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# force 100% density for external surfaces
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my $density = $surface->surface_type eq 'internal' ? $Slic3r::fill_density : 1;
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next SURFACE unless $density > 0;
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my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $density;
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my $number_of_lines = ceil($max_print_dimension / $distance_between_lines);
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printf "distance = %f\n", $distance_between_lines;
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printf "number_of_lines = %d\n", $number_of_lines;
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# this arrayref will hold intersection points of the fill grid with surface segments
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my $points = [ map [], 0..$number_of_lines-1 ];
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foreach my $line (map $self->_lines_from_mgp_points($_), @{ $polygon->polygons }) {
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# find out the coordinates
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# alternate fill direction
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my @coordinates = map @$_, @$line;
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my (@rotate, @shift);
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if ($layer->id % 2) {
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@rotate = ( PI/2, [ $print->x_length / 2, $print->y_length / 2 ] );
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$shift[X] = $print->y_length / 2 - $print->x_length / 2;
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$shift[Y] = -$shift[X];
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}
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# get the extents of the segment along the primary axis
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# TODO: here we should implement an "infill in direction of bridges" option
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my @line_c = sort { $a <=> $b } @coordinates[X1, X2];
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Slic3r::debugf "Segment %d,%d - %d,%d (extents: %f, %f)\n", @coordinates, @line_c;
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for (my $c = int($line_c[0] / $distance_between_lines) * $distance_between_lines;
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# rotate surface as needed
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$c <= $line_c[1]; $c += $distance_between_lines) {
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$polygon = $polygon->rotate(@rotate)->move(@shift) if @rotate;
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next if $c < $line_c[0] || $c > $line_c[1];
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my $i = sprintf('%.0f', $c / $distance_between_lines) - 1;
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# force 100% density for external surfaces
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printf "CURRENT \$i = %d, \$c = %f\n", $i, $c;
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my $density = $surface->surface_type eq 'internal' ? $Slic3r::fill_density : 1;
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next SURFACE unless $density > 0;
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my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $density;
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my $number_of_lines = ceil($max_print_dimension / $distance_between_lines);
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printf "distance = %f\n", $distance_between_lines;
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printf "number_of_lines = %d\n", $number_of_lines;
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# this arrayref will hold intersection points of the fill grid with surface segments
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my $points = [ map [], 0..$number_of_lines-1 ];
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foreach my $line (map $self->_lines_from_mgp_points($_), @{ $polygon->polygons }) {
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# if the segment is parallel to our ray, there will be two intersection points
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# find out the coordinates
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if ($line_c[0] == $line_c[1]) {
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my @coordinates = map @$_, @$line;
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Slic3r::debugf " Segment is parallel!\n";
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push @{ $points->[$i] }, $coordinates[Y1], $coordinates[Y2];
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# get the extents of the segment along the primary axis
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Slic3r::debugf " intersections at %f (%d) = %f, %f\n", $c, $i, $points->[$i][-2], $points->[$i][-1];
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my @line_c = sort { $a <=> $b } @coordinates[X1, X2];
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} else {
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Slic3r::debugf "Segment %d,%d - %d,%d (extents: %f, %f)\n", @coordinates, @line_c;
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Slic3r::debugf " Segment NOT parallel!\n";
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# one point of intersection
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for (my $c = int($line_c[0] / $distance_between_lines) * $distance_between_lines;
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push @{ $points->[$i] }, $coordinates[Y1] + ($coordinates[Y2] - $coordinates[Y1])
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$c <= $line_c[1]; $c += $distance_between_lines) {
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* ($c - $coordinates[X1]) / ($coordinates[X2] - $coordinates[X1]);
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next if $c < $line_c[0] || $c > $line_c[1];
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Slic3r::debugf " intersection at %f (%d) = %f\n", $c, $i, $points->[$i][-1];
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my $i = sprintf('%.0f', $c / $distance_between_lines) - 1;
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printf "CURRENT \$i = %d, \$c = %f\n", $i, $c;
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# if the segment is parallel to our ray, there will be two intersection points
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if ($line_c[0] == $line_c[1]) {
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Slic3r::debugf " Segment is parallel!\n";
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push @{ $points->[$i] }, $coordinates[Y1], $coordinates[Y2];
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Slic3r::debugf " intersections at %f (%d) = %f, %f\n", $c, $i, $points->[$i][-2], $points->[$i][-1];
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} else {
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Slic3r::debugf " Segment NOT parallel!\n";
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# one point of intersection
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push @{ $points->[$i] }, $coordinates[Y1] + ($coordinates[Y2] - $coordinates[Y1])
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* ($c - $coordinates[X1]) / ($coordinates[X2] - $coordinates[X1]);
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Slic3r::debugf " intersection at %f (%d) = %f\n", $c, $i, $points->[$i][-1];
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}
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}
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}
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}
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}
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}
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# sort and remove duplicates
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# sort and remove duplicates
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for (my $i = 0; $i <= $#$points; $i++) {
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for (my $i = 0; $i <= $#$points; $i++) {
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my %h = map { sprintf("%.9f", $_) => 1 } @{ $points->[$i] };
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my %h = map { sprintf("%.9f", $_) => 1 } @{ $points->[$i] };
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$points->[$i] = [ sort { $a <=> $b } keys %h ];
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$points->[$i] = [ sort { $a <=> $b } keys %h ];
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}
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# generate extrusion paths
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my (@paths, @path_points) = ();
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my $direction = 0;
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my $stop_path = sub {
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# defensive programming
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if (@path_points == 1) {
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#warn "There shouldn't be only one point in the current path";
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}
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}
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# if we were constructing a path, stop it
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# generate extrusion paths
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push @paths, [ @path_points ] if @path_points > 1;
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my (@paths, @path_points) = ();
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@path_points = ();
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my $direction = 0;
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};
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my $stop_path = sub {
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# loop until we have spare points
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# defensive programming
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CYCLE: while (scalar map(@$_, @$points) > 1) {
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if (@path_points == 1) {
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# loop through rows
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#warn "There shouldn't be only one point in the current path";
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ROW: for (my $i = 0; $i <= $#$points; $i++) {
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my $row = $points->[$i] or next ROW;
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Slic3r::debugf "\nProcessing row %d (direction: %d)...\n", $i, $direction;
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if (!@$row) {
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Slic3r::debugf " no points\n";
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$stop_path->();
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next ROW;
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}
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}
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Slic3r::debugf " points = %s\n", join ', ', @$row if $Slic3r::debug;
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# if we were constructing a path, stop it
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# coordinate of current row
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push @paths, [ @path_points ] if @path_points > 1;
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my $c = ($i + 1) * $distance_between_lines;
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@path_points = ();
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};
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# need to start a path?
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if (!@path_points) {
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# loop until we have spare points
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Slic3r::debugf " path starts at %d\n", $row->[0];
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CYCLE: while (scalar map(@$_, @$points) > 1) {
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push @path_points, [ $c, shift @$row ];
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# loop through rows
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ROW: for (my $i = 0; $i <= $#$points; $i++) {
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my $row = $points->[$i] or next ROW;
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Slic3r::debugf "\nProcessing row %d (direction: %d)...\n", $i, $direction;
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if (!@$row) {
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Slic3r::debugf " no points\n";
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$stop_path->();
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next ROW;
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}
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Slic3r::debugf " points = %s\n", join ', ', @$row if $Slic3r::debug;
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# coordinate of current row
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my $c = ($i + 1) * $distance_between_lines;
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# need to start a path?
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if (!@path_points) {
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Slic3r::debugf " path starts at %d\n", $row->[0];
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push @path_points, [ $c, shift @$row ];
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}
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my @search_points = @$row;
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@search_points = reverse @search_points if $direction == 1;
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my @connectable_points = $self->find_connectable_points($polygon, $path_points[-1], $c, [@search_points]);
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Slic3r::debugf " ==> found %d connectable points = %s\n", scalar(@connectable_points),
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join ', ', @connectable_points if $Slic3r::debug;
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if (!@connectable_points && @path_points && $path_points[-1][0] != $c) {
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# no connectable in this row
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$stop_path->();
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}
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if (@connectable_points == 1 && $path_points[0][0] != $c
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&& (($connectable_points[0] == $row->[-1] && $direction == 0)
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|| ($connectable_points[0] == $row->[0] && $direction == 1))) {
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$i--; # keep searching on current row in the opposite direction
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}
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foreach my $p (@connectable_points) {
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push @path_points, [ $c, $p ];
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@$row = grep $_ != $p, @$row; # remove point from row
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}
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# invert direction
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$direction = $direction ? 0 : 1;
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}
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}
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$stop_path->() if @path_points;
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my @search_points = @$row;
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@search_points = reverse @search_points if $direction == 1;
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my @connectable_points = $self->find_connectable_points($polygon, $path_points[-1], $c, [@search_points]);
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Slic3r::debugf " ==> found %d connectable points = %s\n", scalar(@connectable_points),
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join ', ', @connectable_points if $Slic3r::debug;
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if (!@connectable_points && @path_points && $path_points[-1][0] != $c) {
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# no connectable in this row
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$stop_path->();
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}
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if (@connectable_points == 1 && $path_points[0][0] != $c
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&& (($connectable_points[0] == $row->[-1] && $direction == 0)
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|| ($connectable_points[0] == $row->[0] && $direction == 1))) {
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$i--; # keep searching on current row in the opposite direction
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}
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foreach my $p (@connectable_points) {
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push @path_points, [ $c, $p ];
|
|
||||||
@$row = grep $_ != $p, @$row; # remove point from row
|
|
||||||
}
|
|
||||||
|
|
||||||
# invert direction
|
|
||||||
$direction = $direction ? 0 : 1;
|
|
||||||
}
|
}
|
||||||
$stop_path->() if @path_points;
|
|
||||||
}
|
# paths must be rotated back
|
||||||
|
if (@rotate) {
|
||||||
# paths must be rotated back
|
# TODO: this skips 2-points paths! we shouldn't create a mgp polygon
|
||||||
if (@rotate) {
|
@paths = map $self->_mgp_from_points_ref($_)->move(map -$_, @shift)->rotate(-$rotate[0], $rotate[1])->points, @paths;
|
||||||
# TODO: this skips 2-points paths! we shouldn't create a mgp polygon
|
}
|
||||||
@paths = map $self->_mgp_from_points_ref($_)->move(map -$_, @shift)->rotate(-$rotate[0], $rotate[1])->points, @paths;
|
|
||||||
|
push @path_collection, @paths;
|
||||||
}
|
}
|
||||||
|
|
||||||
# save into layer
|
# save into layer
|
||||||
FINISH: push @{ $layer->fills }, map Slic3r::ExtrusionPath->cast([ @$_ ]), @paths;
|
FINISH: push @{ $layer->fills }, Slic3r::ExtrusionPath::Collection->new(
|
||||||
|
paths => [ map Slic3r::ExtrusionPath->cast([ @$_ ]), @path_collection ],
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -124,6 +124,7 @@ sub nearest_point {
|
|||||||
if (!defined $distance || $d < $distance) {
|
if (!defined $distance || $d < $distance) {
|
||||||
$nearest_point = $p;
|
$nearest_point = $p;
|
||||||
$distance = $d;
|
$distance = $d;
|
||||||
|
return $p if $distance < epsilon;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return $nearest_point;
|
return $nearest_point;
|
||||||
|
@ -48,14 +48,17 @@ sub make_perimeter {
|
|||||||
}
|
}
|
||||||
|
|
||||||
# create one more offset to be used as boundary for fill
|
# create one more offset to be used as boundary for fill
|
||||||
push @{ $layer->fill_surfaces },
|
push @{ $layer->fill_surfaces }, Slic3r::Surface::Collection->new(
|
||||||
map Slic3r::Surface->new(
|
surfaces => [
|
||||||
surface_type => $surface->surface_type,
|
map Slic3r::Surface->new(
|
||||||
contour => Slic3r::Polyline::Closed->cast($_->{outer}),
|
surface_type => $surface->surface_type,
|
||||||
holes => [
|
contour => Slic3r::Polyline::Closed->cast($_->{outer}),
|
||||||
map Slic3r::Polyline::Closed->cast($_), @{$_->{holes}}
|
holes => [
|
||||||
],
|
map Slic3r::Polyline::Closed->cast($_), @{$_->{holes}}
|
||||||
), $self->offset_polygon($perimeters[-1]),
|
],
|
||||||
|
), $self->offset_polygon($perimeters[-1]),
|
||||||
|
],
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
# generate paths for holes:
|
# generate paths for holes:
|
||||||
|
@ -143,7 +143,7 @@ sub extrude_fills {
|
|||||||
$fill_extruder->make_fill($self, $layer);
|
$fill_extruder->make_fill($self, $layer);
|
||||||
Slic3r::debugf " generated %d paths: %s\n",
|
Slic3r::debugf " generated %d paths: %s\n",
|
||||||
scalar @{ $layer->fills },
|
scalar @{ $layer->fills },
|
||||||
join ' ', map $_->id, @{ $layer->fills } if $Slic3r::debug;
|
join ' ', map $_->id, map @{$_->paths}, @{ $layer->fills } if $Slic3r::debug;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -286,7 +286,10 @@ sub export_gcode {
|
|||||||
}
|
}
|
||||||
|
|
||||||
# extrude fills
|
# extrude fills
|
||||||
$Extrude->($_, 'fill') for @{ $layer->fills };
|
for my $fill (@{ $layer->fills }) {
|
||||||
|
my @paths = $fill->shortest_path($last_pos);
|
||||||
|
$Extrude->($_, 'fill') for @paths;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
# write end commands to file
|
# write end commands to file
|
||||||
|
10
lib/Slic3r/Surface/Collection.pm
Normal file
10
lib/Slic3r/Surface/Collection.pm
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
package Slic3r::Surface::Collection;
|
||||||
|
use Moo;
|
||||||
|
|
||||||
|
has 'surfaces' => (
|
||||||
|
is => 'rw',
|
||||||
|
#isa => 'ArrayRef[Slic3r::Surface]',
|
||||||
|
default => sub { [] },
|
||||||
|
);
|
||||||
|
|
||||||
|
1;
|
Loading…
Reference in New Issue
Block a user