CMake: Added all header files to the particular libraries.

This commit is contained in:
bubnikv 2017-08-18 12:41:01 +02:00
parent 2a3d2fb8c1
commit 428b7d3f9d

View File

@ -19,96 +19,178 @@ endif ()
add_library(libslic3r STATIC
${LIBDIR}/libslic3r/BoundingBox.cpp
${LIBDIR}/libslic3r/BoundingBox.hpp
${LIBDIR}/libslic3r/BridgeDetector.cpp
${LIBDIR}/libslic3r/BridgeDetector.hpp
${LIBDIR}/libslic3r/ClipperUtils.cpp
${LIBDIR}/libslic3r/ClipperUtils.hpp
${LIBDIR}/libslic3r/Config.cpp
${LIBDIR}/libslic3r/Config.hpp
${LIBDIR}/libslic3r/EdgeGrid.cpp
${LIBDIR}/libslic3r/EdgeGrid.hpp
${LIBDIR}/libslic3r/ExPolygon.cpp
${LIBDIR}/libslic3r/ExPolygon.hpp
${LIBDIR}/libslic3r/ExPolygonCollection.cpp
${LIBDIR}/libslic3r/ExPolygonCollection.hpp
${LIBDIR}/libslic3r/Extruder.cpp
${LIBDIR}/libslic3r/Extruder.hpp
${LIBDIR}/libslic3r/ExtrusionEntity.cpp
${LIBDIR}/libslic3r/ExtrusionEntity.hpp
${LIBDIR}/libslic3r/ExtrusionEntityCollection.cpp
${LIBDIR}/libslic3r/ExtrusionEntityCollection.hpp
${LIBDIR}/libslic3r/ExtrusionSimulator.cpp
${LIBDIR}/libslic3r/ExtrusionSimulator.hpp
${LIBDIR}/libslic3r/Fill/Fill.cpp
${LIBDIR}/libslic3r/Fill/Fill.hpp
${LIBDIR}/libslic3r/Fill/Fill3DHoneycomb.cpp
${LIBDIR}/libslic3r/Fill/Fill3DHoneycomb.hpp
${LIBDIR}/libslic3r/Fill/FillBase.cpp
${LIBDIR}/libslic3r/Fill/FillBase.hpp
${LIBDIR}/libslic3r/Fill/FillConcentric.cpp
${LIBDIR}/libslic3r/Fill/FillConcentric.hpp
${LIBDIR}/libslic3r/Fill/FillHoneycomb.cpp
${LIBDIR}/libslic3r/Fill/FillHoneycomb.hpp
${LIBDIR}/libslic3r/Fill/FillPlanePath.cpp
${LIBDIR}/libslic3r/Fill/FillPlanePath.hpp
${LIBDIR}/libslic3r/Fill/FillRectilinear.cpp
${LIBDIR}/libslic3r/Fill/FillRectilinear.hpp
${LIBDIR}/libslic3r/Fill/FillRectilinear2.cpp
${LIBDIR}/libslic3r/Fill/FillRectilinear2.hpp
${LIBDIR}/libslic3r/Fill/FillRectilinear3.cpp
${LIBDIR}/libslic3r/Fill/FillRectilinear3.hpp
${LIBDIR}/libslic3r/Flow.cpp
${LIBDIR}/libslic3r/Flow.hpp
${LIBDIR}/libslic3r/Format/AMF.cpp
${LIBDIR}/libslic3r/Format/AMF.hpp
${LIBDIR}/libslic3r/Format/OBJ.cpp
${LIBDIR}/libslic3r/Format/OBJ.hpp
${LIBDIR}/libslic3r/Format/objparser.cpp
${LIBDIR}/libslic3r/Format/objparser.hpp
${LIBDIR}/libslic3r/Format/PRUS.cpp
${LIBDIR}/libslic3r/Format/PRUS.hpp
${LIBDIR}/libslic3r/Format/STL.cpp
${LIBDIR}/libslic3r/GCode.cpp
${LIBDIR}/libslic3r/Format/STL.hpp
${LIBDIR}/libslic3r/GCode/Analyzer.cpp
${LIBDIR}/libslic3r/GCode/Analyzer.hpp
${LIBDIR}/libslic3r/GCode/CoolingBuffer.cpp
${LIBDIR}/libslic3r/GCode/CoolingBuffer.hpp
${LIBDIR}/libslic3r/GCode/PressureEqualizer.cpp
${LIBDIR}/libslic3r/GCode/PressureEqualizer.hpp
${LIBDIR}/libslic3r/GCode/SpiralVase.cpp
${LIBDIR}/libslic3r/GCode/SpiralVase.hpp
${LIBDIR}/libslic3r/GCode/ToolOrdering.cpp
${LIBDIR}/libslic3r/GCode/ToolOrdering.hpp
${LIBDIR}/libslic3r/GCode/WipeTower.hpp
${LIBDIR}/libslic3r/GCode/WipeTowerPrusaMM.cpp
${LIBDIR}/libslic3r/GCode/WipeTowerPrusaMM.hpp
${LIBDIR}/libslic3r/GCode.cpp
${LIBDIR}/libslic3r/GCode.hpp
${LIBDIR}/libslic3r/GCodeReader.cpp
${LIBDIR}/libslic3r/GCodeReader.hpp
${LIBDIR}/libslic3r/GCodeSender.cpp
${LIBDIR}/libslic3r/GCodeSender.hpp
${LIBDIR}/libslic3r/GCodeTimeEstimator.cpp
${LIBDIR}/libslic3r/GCodeTimeEstimator.hpp
${LIBDIR}/libslic3r/GCodeWriter.cpp
${LIBDIR}/libslic3r/GCodeWriter.hpp
${LIBDIR}/libslic3r/Geometry.cpp
${LIBDIR}/libslic3r/Geometry.hpp
${LIBDIR}/libslic3r/Int128.hpp
# ${LIBDIR}/libslic3r/KdTree.hpp
${LIBDIR}/libslic3r/Layer.cpp
${LIBDIR}/libslic3r/Layer.hpp
${LIBDIR}/libslic3r/LayerRegion.cpp
${LIBDIR}/libslic3r/libslic3r.h
${LIBDIR}/libslic3r/Line.cpp
${LIBDIR}/libslic3r/Line.hpp
${LIBDIR}/libslic3r/Model.cpp
${LIBDIR}/libslic3r/Model.hpp
${LIBDIR}/libslic3r/MotionPlanner.cpp
${LIBDIR}/libslic3r/MotionPlanner.hpp
${LIBDIR}/libslic3r/MultiPoint.cpp
${LIBDIR}/libslic3r/MultiPoint.hpp
${LIBDIR}/libslic3r/MutablePriorityQueue.hpp
${LIBDIR}/libslic3r/PerimeterGenerator.cpp
${LIBDIR}/libslic3r/PerimeterGenerator.hpp
${LIBDIR}/libslic3r/PlaceholderParser.cpp
${LIBDIR}/libslic3r/PlaceholderParser.hpp
${LIBDIR}/libslic3r/Point.cpp
${LIBDIR}/libslic3r/Point.hpp
${LIBDIR}/libslic3r/Polygon.cpp
${LIBDIR}/libslic3r/Polygon.hpp
${LIBDIR}/libslic3r/Polyline.cpp
${LIBDIR}/libslic3r/Polyline.hpp
${LIBDIR}/libslic3r/PolylineCollection.cpp
${LIBDIR}/libslic3r/PolylineCollection.hpp
${LIBDIR}/libslic3r/Print.cpp
${LIBDIR}/libslic3r/Print.hpp
${LIBDIR}/libslic3r/PrintConfig.cpp
${LIBDIR}/libslic3r/PrintConfig.hpp
${LIBDIR}/libslic3r/PrintObject.cpp
${LIBDIR}/libslic3r/PrintRegion.cpp
${LIBDIR}/libslic3r/Slicing.cpp
${LIBDIR}/libslic3r/Slicing.hpp
${LIBDIR}/libslic3r/SlicingAdaptive.cpp
${LIBDIR}/libslic3r/SlicingAdaptive.hpp
${LIBDIR}/libslic3r/SupportMaterial.cpp
${LIBDIR}/libslic3r/SupportMaterial.hpp
${LIBDIR}/libslic3r/Surface.cpp
${LIBDIR}/libslic3r/Surface.hpp
${LIBDIR}/libslic3r/SurfaceCollection.cpp
${LIBDIR}/libslic3r/SurfaceCollection.hpp
${LIBDIR}/libslic3r/SVG.cpp
${LIBDIR}/libslic3r/SVG.hpp
${LIBDIR}/libslic3r/TriangleMesh.cpp
${LIBDIR}/libslic3r/TriangleMesh.hpp
# ${LIBDIR}/libslic3r/utils.cpp
${LIBDIR}/libslic3r/Utils.hpp
)
add_library(libslic3r_gui STATIC
${LIBDIR}/slic3r/GUI/3DScene.cpp
${LIBDIR}/slic3r/GUI/3DScene.hpp
${LIBDIR}/slic3r/GUI/GLShader.cpp
${LIBDIR}/slic3r/GUI/GLShader.hpp
${LIBDIR}/slic3r/GUI/GUI.cpp
${LIBDIR}/slic3r/GUI/GUI.hpp
)
add_library(admesh STATIC
${LIBDIR}/admesh/connect.cpp
${LIBDIR}/admesh/normals.cpp
${LIBDIR}/admesh/shared.cpp
${LIBDIR}/admesh/stl.h
${LIBDIR}/admesh/stl_io.cpp
${LIBDIR}/admesh/stlinit.cpp
${LIBDIR}/admesh/util.cpp
)
add_library(clipper STATIC ${LIBDIR}/clipper.cpp)
add_library(clipper STATIC
${LIBDIR}/clipper.cpp
${LIBDIR}/clipper.hpp
)
add_library(polypartition STATIC ${LIBDIR}/polypartition.cpp)
add_library(polypartition STATIC
${LIBDIR}/polypartition.cpp
${LIBDIR}/polypartition.h
)
add_library(poly2tri STATIC
${LIBDIR}/poly2tri/common/shapes.cc
${LIBDIR}/poly2tri/common/shapes.h
${LIBDIR}/poly2tri/common/utils.h
${LIBDIR}/poly2tri/poly2tri.h
${LIBDIR}/poly2tri/sweep/advancing_front.cc
${LIBDIR}/poly2tri/sweep/advancing_front.h
${LIBDIR}/poly2tri/sweep/cdt.cc
${LIBDIR}/poly2tri/sweep/sweep_context.cc
${LIBDIR}/poly2tri/sweep/cdt.h
${LIBDIR}/poly2tri/sweep/sweep.cc
${LIBDIR}/poly2tri/sweep/sweep.h
${LIBDIR}/poly2tri/sweep/sweep_context.cc
${LIBDIR}/poly2tri/sweep/sweep_context.h
)
add_library(nowide STATIC
add_library(nowide STATIC
${LIBDIR}/boost/nowide/args.hpp
${LIBDIR}/boost/nowide/cenv.hpp
${LIBDIR}/boost/nowide/config.hpp
@ -127,13 +209,26 @@ add_library(nowide STATIC
)
add_library(Shiny STATIC
${LIBDIR}/Shiny/Shiny.h
${LIBDIR}/Shiny/ShinyConfig.h
${LIBDIR}/Shiny/ShinyData.h
${LIBDIR}/Shiny/ShinyMacros.h
${LIBDIR}/Shiny/ShinyManager.c
${LIBDIR}/Shiny/ShinyManager.h
${LIBDIR}/Shiny/ShinyNode.c
${LIBDIR}/Shiny/ShinyNode.h
${LIBDIR}/Shiny/ShinyNodePool.c
${LIBDIR}/Shiny/ShinyNodePool.h
${LIBDIR}/Shiny/ShinyNodeState.c
${LIBDIR}/Shiny/ShinyNodeState.h
${LIBDIR}/Shiny/ShinyOutput.c
${LIBDIR}/Shiny/ShinyOutput.h
${LIBDIR}/Shiny/ShinyPrereqs.h
${LIBDIR}/Shiny/ShinyTools.c
${LIBDIR}/Shiny/ShinyTools.h
${LIBDIR}/Shiny/ShinyVersion.h
${LIBDIR}/Shiny/ShinyZone.c
${LIBDIR}/Shiny/ShinyZone.h
)
# Generate the Slic3r Perl module (XS) typemap file.
@ -150,7 +245,7 @@ add_custom_command(
# Generate the Slic3r Perl module (XS) main.xs file.
set(XS_MAIN_XS ${CMAKE_CURRENT_BINARY_DIR}/main.xs)
#FIXME list the dependecies explicitely, add dependency on the typemap.
file(GLOB XS_XSP_FILES
file(GLOB XS_XSP_FILES
${LIBDIR}/xsp/BoundingBox.xsp
${LIBDIR}/xsp/BridgeDetector.xsp
${LIBDIR}/xsp/Clipper.xsp
@ -205,7 +300,7 @@ add_custom_command(
)
# Define the Perl XS shared library.
add_library(XS SHARED
add_library(XS SHARED
${XS_MAIN_CPP}
${LIBDIR}/perlglue.cpp
${LIBDIR}/libslic3r/utils.cpp