Scroll 3D preview layers with a slider
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f2818ddbe0
commit
428f831886
2 changed files with 90 additions and 18 deletions
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@ -7,7 +7,7 @@ use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL
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use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants);
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use base qw(Wx::GLCanvas Class::Accessor);
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use Math::Trig qw(asin);
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use List::Util qw(reduce min max);
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use List::Util qw(reduce min max first);
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use Slic3r::Geometry qw(X Y Z MIN MAX triangle_normal normalize deg2rad tan scale unscale scaled_epsilon);
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use Slic3r::Geometry::Clipper qw(offset_ex intersection_pl);
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use Wx::GLCanvas qw(:all);
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@ -833,17 +833,47 @@ sub draw_volumes {
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glColor4f(@{ $volume->color });
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}
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glCullFace(GL_BACK);
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if ($volume->verts) {
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glVertexPointer_p(3, $volume->verts);
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glNormalPointer_p($volume->norms);
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glDrawArrays(GL_TRIANGLES, 0, $volume->verts->elements / 3);
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my @sorted_z = ();
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my ($min_z, $max_z);
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if ($volume->range) {
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@sorted_z = sort { $a <=> $b } keys %{$volume->offsets};
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($min_z, $max_z) = @{$volume->range};
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$min_z = first { $_ >= $min_z } @sorted_z;
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$max_z = first { $_ > $max_z } @sorted_z;
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}
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glCullFace(GL_BACK);
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if ($volume->quad_verts) {
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my ($min_offset, $max_offset);
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if (defined $min_z) {
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$min_offset = $volume->offsets->{$min_z}->[0];
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}
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if (defined $max_z) {
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$max_offset = $volume->offsets->{$max_z}->[0];
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}
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$min_offset //= 0;
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$max_offset //= $volume->quad_verts->elements;
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glVertexPointer_p(3, $volume->quad_verts);
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glNormalPointer_p($volume->quad_norms);
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glDrawArrays(GL_QUADS, 0, $volume->quad_verts->elements / 3);
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glDrawArrays(GL_QUADS, $min_offset / 3, ($max_offset-$min_offset) / 3);
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}
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if ($volume->verts) {
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my ($min_offset, $max_offset);
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if (defined $min_z) {
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$min_offset = $volume->offsets->{$min_z}->[1];
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}
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if (defined $max_z) {
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$max_offset = $volume->offsets->{$max_z}->[1];
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}
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$min_offset //= 0;
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$max_offset //= $volume->verts->elements;
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glVertexPointer_p(3, $volume->verts);
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glNormalPointer_p($volume->norms);
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glDrawArrays(GL_TRIANGLES, $min_offset / 3, ($max_offset-$min_offset) / 3);
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}
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glPopMatrix();
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@ -870,13 +900,15 @@ has 'select_group_id' => (is => 'rw', default => sub { -1 });
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has 'drag_group_id' => (is => 'rw', default => sub { -1 });
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has 'selected' => (is => 'rw', default => sub { 0 });
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has 'hover' => (is => 'rw', default => sub { 0 });
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has 'range' => (is => 'rw');
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# geometric data
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has 'verts' => (is => 'rw');
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has 'norms' => (is => 'rw');
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has 'quad_verts' => (is => 'rw');
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has 'quad_norms' => (is => 'rw');
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has 'quad_verts' => (is => 'rw'); # OpenGL::Array object
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has 'quad_norms' => (is => 'rw'); # OpenGL::Array object
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has 'verts' => (is => 'rw'); # OpenGL::Array object
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has 'norms' => (is => 'rw'); # OpenGL::Array object
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has 'mesh' => (is => 'rw'); # only required for cut contours
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has 'offsets' => (is => 'rw'); # [ z => [ quad_verts_idx, verts_idx ] ]
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sub transformed_bounding_box {
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my ($self) = @_;
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@ -1045,9 +1077,29 @@ sub load_print_object_toolpaths {
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my (@infill_qverts, @infill_qnorms, @infill_tverts, @infill_tnorms) = ();
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my (@support_qverts, @support_qnorms, @support_tverts, @support_tnorms) = ();
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foreach my $layer (@{$object->layers}, @{$object->support_layers}) {
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my %perim_offsets = (); # print_z => [ qverts, tverts ]
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my %infill_offsets = ();
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my %support_offsets = ();
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# order layers by print_z
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my @layers = sort { $a->print_z <=> $b->print_z }
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@{$object->layers}, @{$object->support_layers};
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foreach my $layer (@layers) {
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my $top_z = $layer->print_z;
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if (!exists $perim_offsets{$top_z}) {
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$perim_offsets{$top_z} = [
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scalar(@perim_qverts), scalar(@perim_tverts),
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];
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$infill_offsets{$top_z} = [
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scalar(@infill_qverts), scalar(@infill_tverts),
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];
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$support_offsets{$top_z} = [
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scalar(@support_qverts), scalar(@support_tverts),
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];
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}
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foreach my $copy (@{ $object->_shifted_copies }) {
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foreach my $layerm (@{$layer->regions}) {
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$self->_extrusionentity_to_verts($layerm->perimeters, $top_z, $copy,
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@ -1083,6 +1135,7 @@ sub load_print_object_toolpaths {
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quad_norms => OpenGL::Array->new_list(GL_FLOAT, @perim_qnorms),
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verts => OpenGL::Array->new_list(GL_FLOAT, @perim_tverts),
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norms => OpenGL::Array->new_list(GL_FLOAT, @perim_tnorms),
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offsets => { %perim_offsets },
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);
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push @{$self->volumes}, Slic3r::GUI::3DScene::Volume->new(
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@ -1092,6 +1145,7 @@ sub load_print_object_toolpaths {
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quad_norms => OpenGL::Array->new_list(GL_FLOAT, @infill_qnorms),
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verts => OpenGL::Array->new_list(GL_FLOAT, @infill_tverts),
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norms => OpenGL::Array->new_list(GL_FLOAT, @infill_tnorms),
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offsets => { %infill_offsets },
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);
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push @{$self->volumes}, Slic3r::GUI::3DScene::Volume->new(
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@ -1101,9 +1155,18 @@ sub load_print_object_toolpaths {
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quad_norms => OpenGL::Array->new_list(GL_FLOAT, @support_qnorms),
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verts => OpenGL::Array->new_list(GL_FLOAT, @support_tverts),
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norms => OpenGL::Array->new_list(GL_FLOAT, @support_tnorms),
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offsets => { %support_offsets },
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);
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}
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sub set_toolpaths_range {
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my ($self, $min_z, $max_z) = @_;
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foreach my $volume (@{$self->volumes}) {
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$volume->range([ $min_z, $max_z ]);
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}
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}
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sub _expolygons_to_verts {
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my ($self, $expolygons, $z, $verts, $norms) = @_;
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@ -76,7 +76,7 @@ sub reload_print {
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return;
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}
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if (0) {
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{
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my %z = (); # z => 1
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foreach my $object (@{$self->{print}->objects}) {
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foreach my $layer (@{$object->layers}, @{$object->support_layers}) {
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@ -85,14 +85,14 @@ sub reload_print {
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}
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$self->enabled(1);
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$self->{layers_z} = [ sort { $a <=> $b } keys %z ];
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$self->{slider}->SetRange(0, scalar(@{$self->{layers_z}})-1);
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if ((my $z_idx = $self->{slider}->GetValue) <= $#{$self->{layers_z}}) {
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$self->slider->SetRange(0, scalar(@{$self->{layers_z}})-1);
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if ((my $z_idx = $self->slider->GetValue) <= $#{$self->{layers_z}} && $self->slider->GetValue != 0) {
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$self->set_z($self->{layers_z}[$z_idx]);
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} else {
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$self->{slider}->SetValue(0);
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$self->set_z($self->{layers_z}[0]) if @{$self->{layers_z}};
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$self->slider->SetValue(scalar(@{$self->{layers_z}})-1);
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$self->set_z($self->{layers_z}[-1]) if @{$self->{layers_z}};
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}
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$self->{slider}->Show;
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$self->slider->Show;
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$self->Layout;
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}
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@ -104,6 +104,15 @@ sub reload_print {
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}
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}
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sub set_z {
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my ($self, $z) = @_;
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return if !$self->enabled;
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$self->{z_label}->SetLabel(sprintf '%.2f', $z);
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$self->canvas->set_toolpaths_range(0, $z);
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$self->canvas->Refresh if $self->IsShown;
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}
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sub set_bed_shape {
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my ($self, $bed_shape) = @_;
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$self->canvas->set_bed_shape($bed_shape);
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