Scroll 3D preview layers with a slider

This commit is contained in:
Alessandro Ranellucci 2015-01-18 20:48:54 +01:00
parent f2818ddbe0
commit 428f831886
2 changed files with 90 additions and 18 deletions

View file

@ -7,7 +7,7 @@ use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL
use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants);
use base qw(Wx::GLCanvas Class::Accessor);
use Math::Trig qw(asin);
use List::Util qw(reduce min max);
use List::Util qw(reduce min max first);
use Slic3r::Geometry qw(X Y Z MIN MAX triangle_normal normalize deg2rad tan scale unscale scaled_epsilon);
use Slic3r::Geometry::Clipper qw(offset_ex intersection_pl);
use Wx::GLCanvas qw(:all);
@ -833,17 +833,47 @@ sub draw_volumes {
glColor4f(@{ $volume->color });
}
glCullFace(GL_BACK);
if ($volume->verts) {
glVertexPointer_p(3, $volume->verts);
glNormalPointer_p($volume->norms);
glDrawArrays(GL_TRIANGLES, 0, $volume->verts->elements / 3);
my @sorted_z = ();
my ($min_z, $max_z);
if ($volume->range) {
@sorted_z = sort { $a <=> $b } keys %{$volume->offsets};
($min_z, $max_z) = @{$volume->range};
$min_z = first { $_ >= $min_z } @sorted_z;
$max_z = first { $_ > $max_z } @sorted_z;
}
glCullFace(GL_BACK);
if ($volume->quad_verts) {
my ($min_offset, $max_offset);
if (defined $min_z) {
$min_offset = $volume->offsets->{$min_z}->[0];
}
if (defined $max_z) {
$max_offset = $volume->offsets->{$max_z}->[0];
}
$min_offset //= 0;
$max_offset //= $volume->quad_verts->elements;
glVertexPointer_p(3, $volume->quad_verts);
glNormalPointer_p($volume->quad_norms);
glDrawArrays(GL_QUADS, 0, $volume->quad_verts->elements / 3);
glDrawArrays(GL_QUADS, $min_offset / 3, ($max_offset-$min_offset) / 3);
}
if ($volume->verts) {
my ($min_offset, $max_offset);
if (defined $min_z) {
$min_offset = $volume->offsets->{$min_z}->[1];
}
if (defined $max_z) {
$max_offset = $volume->offsets->{$max_z}->[1];
}
$min_offset //= 0;
$max_offset //= $volume->verts->elements;
glVertexPointer_p(3, $volume->verts);
glNormalPointer_p($volume->norms);
glDrawArrays(GL_TRIANGLES, $min_offset / 3, ($max_offset-$min_offset) / 3);
}
glPopMatrix();
@ -870,13 +900,15 @@ has 'select_group_id' => (is => 'rw', default => sub { -1 });
has 'drag_group_id' => (is => 'rw', default => sub { -1 });
has 'selected' => (is => 'rw', default => sub { 0 });
has 'hover' => (is => 'rw', default => sub { 0 });
has 'range' => (is => 'rw');
# geometric data
has 'verts' => (is => 'rw');
has 'norms' => (is => 'rw');
has 'quad_verts' => (is => 'rw');
has 'quad_norms' => (is => 'rw');
has 'quad_verts' => (is => 'rw'); # OpenGL::Array object
has 'quad_norms' => (is => 'rw'); # OpenGL::Array object
has 'verts' => (is => 'rw'); # OpenGL::Array object
has 'norms' => (is => 'rw'); # OpenGL::Array object
has 'mesh' => (is => 'rw'); # only required for cut contours
has 'offsets' => (is => 'rw'); # [ z => [ quad_verts_idx, verts_idx ] ]
sub transformed_bounding_box {
my ($self) = @_;
@ -1045,9 +1077,29 @@ sub load_print_object_toolpaths {
my (@infill_qverts, @infill_qnorms, @infill_tverts, @infill_tnorms) = ();
my (@support_qverts, @support_qnorms, @support_tverts, @support_tnorms) = ();
foreach my $layer (@{$object->layers}, @{$object->support_layers}) {
my %perim_offsets = (); # print_z => [ qverts, tverts ]
my %infill_offsets = ();
my %support_offsets = ();
# order layers by print_z
my @layers = sort { $a->print_z <=> $b->print_z }
@{$object->layers}, @{$object->support_layers};
foreach my $layer (@layers) {
my $top_z = $layer->print_z;
if (!exists $perim_offsets{$top_z}) {
$perim_offsets{$top_z} = [
scalar(@perim_qverts), scalar(@perim_tverts),
];
$infill_offsets{$top_z} = [
scalar(@infill_qverts), scalar(@infill_tverts),
];
$support_offsets{$top_z} = [
scalar(@support_qverts), scalar(@support_tverts),
];
}
foreach my $copy (@{ $object->_shifted_copies }) {
foreach my $layerm (@{$layer->regions}) {
$self->_extrusionentity_to_verts($layerm->perimeters, $top_z, $copy,
@ -1083,6 +1135,7 @@ sub load_print_object_toolpaths {
quad_norms => OpenGL::Array->new_list(GL_FLOAT, @perim_qnorms),
verts => OpenGL::Array->new_list(GL_FLOAT, @perim_tverts),
norms => OpenGL::Array->new_list(GL_FLOAT, @perim_tnorms),
offsets => { %perim_offsets },
);
push @{$self->volumes}, Slic3r::GUI::3DScene::Volume->new(
@ -1092,6 +1145,7 @@ sub load_print_object_toolpaths {
quad_norms => OpenGL::Array->new_list(GL_FLOAT, @infill_qnorms),
verts => OpenGL::Array->new_list(GL_FLOAT, @infill_tverts),
norms => OpenGL::Array->new_list(GL_FLOAT, @infill_tnorms),
offsets => { %infill_offsets },
);
push @{$self->volumes}, Slic3r::GUI::3DScene::Volume->new(
@ -1101,9 +1155,18 @@ sub load_print_object_toolpaths {
quad_norms => OpenGL::Array->new_list(GL_FLOAT, @support_qnorms),
verts => OpenGL::Array->new_list(GL_FLOAT, @support_tverts),
norms => OpenGL::Array->new_list(GL_FLOAT, @support_tnorms),
offsets => { %support_offsets },
);
}
sub set_toolpaths_range {
my ($self, $min_z, $max_z) = @_;
foreach my $volume (@{$self->volumes}) {
$volume->range([ $min_z, $max_z ]);
}
}
sub _expolygons_to_verts {
my ($self, $expolygons, $z, $verts, $norms) = @_;

View file

@ -76,7 +76,7 @@ sub reload_print {
return;
}
if (0) {
{
my %z = (); # z => 1
foreach my $object (@{$self->{print}->objects}) {
foreach my $layer (@{$object->layers}, @{$object->support_layers}) {
@ -85,14 +85,14 @@ sub reload_print {
}
$self->enabled(1);
$self->{layers_z} = [ sort { $a <=> $b } keys %z ];
$self->{slider}->SetRange(0, scalar(@{$self->{layers_z}})-1);
if ((my $z_idx = $self->{slider}->GetValue) <= $#{$self->{layers_z}}) {
$self->slider->SetRange(0, scalar(@{$self->{layers_z}})-1);
if ((my $z_idx = $self->slider->GetValue) <= $#{$self->{layers_z}} && $self->slider->GetValue != 0) {
$self->set_z($self->{layers_z}[$z_idx]);
} else {
$self->{slider}->SetValue(0);
$self->set_z($self->{layers_z}[0]) if @{$self->{layers_z}};
$self->slider->SetValue(scalar(@{$self->{layers_z}})-1);
$self->set_z($self->{layers_z}[-1]) if @{$self->{layers_z}};
}
$self->{slider}->Show;
$self->slider->Show;
$self->Layout;
}
@ -104,6 +104,15 @@ sub reload_print {
}
}
sub set_z {
my ($self, $z) = @_;
return if !$self->enabled;
$self->{z_label}->SetLabel(sprintf '%.2f', $z);
$self->canvas->set_toolpaths_range(0, $z);
$self->canvas->Refresh if $self->IsShown;
}
sub set_bed_shape {
my ($self, $bed_shape) = @_;
$self->canvas->set_bed_shape($bed_shape);