Fixed missing retractions for travels crossing support islands
The bug was introduced in 576c167
(GCode.cpp)
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deac513faa
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43315fc1a1
@ -705,6 +705,8 @@ Slic3r::Polylines diff_pl(const Slic3r::Polylines &subject, const Slic3r::Polygo
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{ return _clipper_pl_open(ClipperLib::ctDifference, ClipperUtils::PolylinesProvider(subject), ClipperUtils::PolygonsProvider(clip)); }
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Slic3r::Polylines diff_pl(const Slic3r::Polyline &subject, const Slic3r::ExPolygon &clip)
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{ return _clipper_pl_open(ClipperLib::ctDifference, ClipperUtils::SinglePathProvider(subject.points), ClipperUtils::ExPolygonProvider(clip)); }
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Slic3r::Polylines diff_pl(const Slic3r::Polyline &subject, const Slic3r::ExPolygons &clip)
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{ return _clipper_pl_open(ClipperLib::ctDifference, ClipperUtils::SinglePathProvider(subject.points), ClipperUtils::ExPolygonsProvider(clip)); }
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Slic3r::Polylines diff_pl(const Slic3r::Polylines &subject, const Slic3r::ExPolygon &clip)
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{ return _clipper_pl_open(ClipperLib::ctDifference, ClipperUtils::PolylinesProvider(subject), ClipperUtils::ExPolygonProvider(clip)); }
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Slic3r::Polylines diff_pl(const Slic3r::Polylines &subject, const Slic3r::ExPolygons &clip)
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@ -408,6 +408,7 @@ Slic3r::ExPolygons diff_ex(const Slic3r::Surfaces &subject, const Slic3r::Surfac
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Slic3r::ExPolygons diff_ex(const Slic3r::SurfacesPtr &subject, const Slic3r::Polygons &clip, ApplySafetyOffset do_safety_offset = ApplySafetyOffset::No);
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Slic3r::Polylines diff_pl(const Slic3r::Polylines &subject, const Slic3r::Polygons &clip);
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Slic3r::Polylines diff_pl(const Slic3r::Polyline &subject, const Slic3r::ExPolygon &clip);
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Slic3r::Polylines diff_pl(const Slic3r::Polyline &subject, const Slic3r::ExPolygons &clip);
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Slic3r::Polylines diff_pl(const Slic3r::Polylines &subject, const Slic3r::ExPolygon &clip);
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Slic3r::Polylines diff_pl(const Slic3r::Polylines &subject, const Slic3r::ExPolygons &clip);
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Slic3r::Polylines diff_pl(const Slic3r::Polygons &subject, const Slic3r::Polygons &clip);
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@ -3137,7 +3137,7 @@ bool GCode::needs_retraction(const Polyline &travel, ExtrusionRole role)
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if (role == erSupportMaterial) {
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const SupportLayer* support_layer = dynamic_cast<const SupportLayer*>(m_layer);
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//FIXME support_layer->support_islands.contains should use some search structure!
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if (support_layer != NULL && ! intersection_pl(travel, support_layer->support_islands).empty())
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if (support_layer != NULL && diff_pl(travel, support_layer->support_islands).empty())
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// skip retraction if this is a travel move inside a support material island
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//FIXME not retracting over a long path may cause oozing, which in turn may result in missing material
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// at the end of the extrusion path!
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