Fixing of slicing errors ported to C++, parallelized.

This commit is contained in:
bubnikv 2017-03-08 11:56:42 +01:00
parent 73439b7acb
commit 4331f38912
4 changed files with 87 additions and 60 deletions

View File

@ -46,66 +46,10 @@ sub slice {
$self->print->status_cb->(10, "Processing triangulated mesh"); $self->print->status_cb->(10, "Processing triangulated mesh");
$self->_slice; $self->_slice;
# detect slicing errors my $warning = $self->_fix_slicing_errors;
my $warning_thrown = 0; warn $warning if (defined($warning) && $warning ne '');
for my $i (0 .. ($self->layer_count - 1)) {
my $layer = $self->get_layer($i);
next unless $layer->slicing_errors;
if (!$warning_thrown) {
warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
. "however you might want to check the results or repair the input file and retry.\n";
$warning_thrown = 1;
}
# try to repair the layer surfaces by merging all contours and all holes from
# neighbor layers
Slic3r::debugf "Attempting to repair layer %d\n", $i;
foreach my $region_id (0 .. ($layer->region_count - 1)) {
my $layerm = $layer->region($region_id);
my (@upper_surfaces, @lower_surfaces);
for (my $j = $i+1; $j < $self->layer_count; $j++) {
if (!$self->get_layer($j)->slicing_errors) {
@upper_surfaces = @{$self->get_layer($j)->region($region_id)->slices};
last;
}
}
for (my $j = $i-1; $j >= 0; $j--) {
if (!$self->get_layer($j)->slicing_errors) {
@lower_surfaces = @{$self->get_layer($j)->region($region_id)->slices};
last;
}
}
my $union = union_ex([
map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
]);
my $diff = diff_ex(
[ map @$_, @$union ],
[ map @{$_->expolygon->holes}, @upper_surfaces, @lower_surfaces, ],
);
$layerm->slices->clear;
$layerm->slices->append($_)
for map Slic3r::Surface->new
(expolygon => $_, surface_type => S_TYPE_INTERNAL),
@$diff;
}
# update layer slices after repairing the single regions
$layer->make_slices;
}
# remove empty layers from bottom
while (@{$self->layers} && !@{$self->get_layer(0)->slices}) {
$self->delete_layer(0);
for (my $i = 0; $i <= $#{$self->layers}; $i++) {
$self->get_layer($i)->set_id( $self->get_layer($i)->id-1 );
}
}
# simplify slices if required # simplify slices if required
if ($self->print->config->resolution) { if ($self->print->config->resolution) {
$self->_simplify_slices(scale($self->print->config->resolution)); $self->_simplify_slices(scale($self->print->config->resolution));

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@ -168,6 +168,7 @@ public:
SlicingParameters slicing_parameters() const; SlicingParameters slicing_parameters() const;
void _slice(); void _slice();
std::string _fix_slicing_errors();
bool has_support_material() const; bool has_support_material() const;
void detect_surfaces_type(); void detect_surfaces_type();
void process_external_surfaces(); void process_external_surfaces();

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@ -1133,6 +1133,7 @@ void PrintObject::_slice()
end: end:
; ;
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - make_slices in parallel - begin";
tbb::parallel_for( tbb::parallel_for(
tbb::blocked_range<size_t>(0, this->layers.size()), tbb::blocked_range<size_t>(0, this->layers.size()),
[this](const tbb::blocked_range<size_t>& range) { [this](const tbb::blocked_range<size_t>& range) {
@ -1170,6 +1171,7 @@ end:
layer->make_slices(); layer->make_slices();
} }
}); });
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - make_slices in parallel - end";
} }
std::vector<ExPolygons> PrintObject::_slice_region(size_t region_id, const std::vector<float> &z, bool modifier) std::vector<ExPolygons> PrintObject::_slice_region(size_t region_id, const std::vector<float> &z, bool modifier)
@ -1203,6 +1205,85 @@ std::vector<ExPolygons> PrintObject::_slice_region(size_t region_id, const std::
return layers; return layers;
} }
std::string PrintObject::_fix_slicing_errors()
{
// Collect layers with slicing errors.
// These layers will be fixed in parallel.
std::vector<size_t> buggy_layers;
buggy_layers.reserve(this->layers.size());
for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++ idx_layer)
if (this->layers[idx_layer]->slicing_errors)
buggy_layers.push_back(idx_layer);
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - fixing slicing errors in parallel - begin";
tbb::parallel_for(
tbb::blocked_range<size_t>(0, buggy_layers.size()),
[this, &buggy_layers](const tbb::blocked_range<size_t>& range) {
for (size_t buggy_layer_idx = range.begin(); buggy_layer_idx < range.end(); ++ buggy_layer_idx) {
size_t idx_layer = buggy_layers[buggy_layer_idx];
Layer *layer = this->layers[idx_layer];
assert(layer->slicing_errors);
// Try to repair the layer surfaces by merging all contours and all holes from neighbor layers.
// BOOST_LOG_TRIVIAL(trace) << "Attempting to repair layer" << idx_layer;
for (size_t region_id = 0; region_id < layer->regions.size(); ++ region_id) {
LayerRegion *layerm = layer->regions[region_id];
// Find the first valid layer below / above the current layer.
const Surfaces *upper_surfaces = nullptr;
const Surfaces *lower_surfaces = nullptr;
for (size_t j = idx_layer + 1; j < this->layers.size(); ++ j)
if (! this->layers[j]->slicing_errors) {
upper_surfaces = &this->layers[j]->regions[region_id]->slices.surfaces;
break;
}
for (int j = int(idx_layer) - 1; j >= 0; -- j)
if (! this->layers[j]->slicing_errors) {
lower_surfaces = &this->layers[j]->regions[region_id]->slices.surfaces;
break;
}
// Collect outer contours and holes from the valid layers above & below.
Polygons outer;
outer.reserve(
((upper_surfaces == nullptr) ? 0 : upper_surfaces->size()) +
((lower_surfaces == nullptr) ? 0 : lower_surfaces->size()));
size_t num_holes = 0;
if (upper_surfaces)
for (const auto &surface : *upper_surfaces) {
outer.push_back(surface.expolygon.contour);
num_holes += surface.expolygon.holes.size();
}
if (lower_surfaces)
for (const auto &surface : *lower_surfaces) {
outer.push_back(surface.expolygon.contour);
num_holes += surface.expolygon.holes.size();
}
Polygons holes;
holes.reserve(num_holes);
if (upper_surfaces)
for (const auto &surface : *upper_surfaces)
polygons_append(holes, surface.expolygon.holes);
if (lower_surfaces)
for (const auto &surface : *lower_surfaces)
polygons_append(holes, surface.expolygon.holes);
layerm->slices.set(diff_ex(union_(outer), holes, false), stInternal);
}
// Update layer slices after repairing the single regions.
layer->make_slices();
}
});
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - fixing slicing errors in parallel - end";
// remove empty layers from bottom
while (! this->layers.empty() && this->layers.front()->slices.expolygons.empty()) {
this->delete_layer(0);
for (size_t i = 0; i < this->layers.size(); ++ i)
this->layers[i]->set_id(this->layers[i]->id() - 1);
}
return buggy_layers.empty() ? "" :
"The model has overlapping or self-intersecting facets. I tried to repair it, "
"however you might want to check the results or repair the input file and retry.\n";
}
void void
PrintObject::_make_perimeters() PrintObject::_make_perimeters()
{ {

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@ -112,6 +112,7 @@ _constant()
%code%{ THIS->state.set_started(step); %}; %code%{ THIS->state.set_started(step); %};
void _slice(); void _slice();
std::string _fix_slicing_errors();
void detect_surfaces_type(); void detect_surfaces_type();
void process_external_surfaces(); void process_external_surfaces();
void discover_vertical_shells(); void discover_vertical_shells();