Fixed memory leak in GLCanvas3D::_load_print_object_toolpaths() and GLCanvas3D::_load_wipe_tower_toolpaths().
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@ -6367,10 +6367,14 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
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BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info();
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// Remove empty volumes from the newly added volumes.
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m_volumes.volumes.erase(
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std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
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[](const GLVolume *volume) { return volume->empty(); }),
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m_volumes.volumes.end());
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{
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for (auto ptr_it = m_volumes.volumes.begin() + volumes_cnt_initial; ptr_it != m_volumes.volumes.end(); ++ptr_it)
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if ((*ptr_it)->empty()) {
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delete *ptr_it;
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*ptr_it = nullptr;
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}
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m_volumes.volumes.erase(std::remove(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(), nullptr), m_volumes.volumes.end());
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}
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for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) {
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GLVolume* v = m_volumes.volumes[i];
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v->is_outside = ! build_volume.all_paths_inside_vertices_and_normals_interleaved(v->indexed_vertex_array.vertices_and_normals_interleaved, v->indexed_vertex_array.bounding_box());
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@ -6528,10 +6532,14 @@ void GLCanvas3D::_load_wipe_tower_toolpaths(const BuildVolume& build_volume, con
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BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info();
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// Remove empty volumes from the newly added volumes.
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m_volumes.volumes.erase(
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std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(),
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[](const GLVolume *volume) { return volume->empty(); }),
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m_volumes.volumes.end());
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{
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for (auto ptr_it = m_volumes.volumes.begin() + volumes_cnt_initial; ptr_it != m_volumes.volumes.end(); ++ptr_it)
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if ((*ptr_it)->empty()) {
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delete *ptr_it;
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*ptr_it = nullptr;
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}
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m_volumes.volumes.erase(std::remove(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(), nullptr), m_volumes.volumes.end());
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}
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for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) {
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GLVolume* v = m_volumes.volumes[i];
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v->is_outside = ! build_volume.all_paths_inside_vertices_and_normals_interleaved(v->indexed_vertex_array.vertices_and_normals_interleaved, v->indexed_vertex_array.bounding_box());
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