Fix rendering painted triangles (not showing when viewed in direction of the normal)

This commit is contained in:
Lukas Matena 2020-10-23 08:07:47 +02:00
parent 057c8a1c1d
commit 43c6f4cb6c

View file

@ -79,7 +79,7 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
glsafe(::glPolygonOffset(-1.0, 1.0));
glsafe(::glPolygonOffset(-1.0, -1.0));
// Take care of the clipping plane. The normal of the clipping plane is
// saved with opposite sign than we need to pass to OpenGL (FIXME)