Fixed crash in MeshClipper::recalculate_triangles()
This commit is contained in:
parent
f57744ad12
commit
43cc8f8cbf
@ -182,7 +182,7 @@ void MeshClipper::recalculate_triangles()
|
||||
// it so it lies on our line. This will be the figure to subtract
|
||||
// from the cut. The coordinates must not overflow after the transform,
|
||||
// make the rectangle a bit smaller.
|
||||
const coord_t size = (std::numeric_limits<coord_t>::max() - scale_(std::max(std::abs(e*a), std::abs(e*b)))) / 4;
|
||||
const coord_t size = (std::numeric_limits<coord_t>::max()/2 - scale_(std::max(std::abs(e * a), std::abs(e * b)))) / 4;
|
||||
Polygons ep {Polygon({Point(-size, 0), Point(size, 0), Point(size, 2*size), Point(-size, 2*size)})};
|
||||
ep.front().rotate(angle);
|
||||
ep.front().translate(scale_(-e * a), scale_(-e * b));
|
||||
|
Loading…
Reference in New Issue
Block a user