Merge branch 'master' into dev
65
.github/ISSUE_TEMPLATE/bug_report_form.yml
vendored
Normal file
@ -0,0 +1,65 @@
|
||||
name: Bug Report
|
||||
description: File a bug report
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Before filing, please check if the issue already exists (either open or closed) by using the search bar on the issues page. If it does, comment there. Even if it's closed, we can reopen it based on your comment.
|
||||
- type: textarea
|
||||
id: what-happened
|
||||
attributes:
|
||||
label: Description of the bug
|
||||
description: What happened? Please, enclose a screenshot whenever possible (even when you think the description is clear). What did you expect to happen? In case of 3D rendering issues, please attach the content of menu Help -> System Info dialog.
|
||||
placeholder: |
|
||||
What is the problem?
|
||||
What did you expect?
|
||||
You paste or drop screenshots here
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: to_reproduce
|
||||
attributes:
|
||||
label: Project file & How to reproduce
|
||||
description: "*Please* upload a ZIP archive containing the project file used when the problem arise. Please export it just before the problem occurs. Even if you did nothing and/or there is no object, export it! (it contains your current configuration)."
|
||||
placeholder: |
|
||||
`File`->`Export project as...` then zip it & drop it here
|
||||
Also, if needed include the steps to reproduce the bug:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
validations:
|
||||
required: true
|
||||
- type: checkboxes
|
||||
attributes:
|
||||
label: Checklist of files included above
|
||||
options:
|
||||
- label: Project file
|
||||
- label: Screenshot
|
||||
validations:
|
||||
required: true
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: Version of PrusaSlicer
|
||||
description: What version of PrusaSlicer are you running? You can see the full version in `Help` -> `About PrusaSlicer`.
|
||||
placeholder: e.g. 2.4.1-alpha2-win64 / 2.3.3-linux / 2.4.1-alpha0+61-win64-gcd2459455 ...
|
||||
validations:
|
||||
required: true
|
||||
- type: input
|
||||
id: os
|
||||
attributes:
|
||||
label: Operating system
|
||||
description: with the version if possible
|
||||
placeholder: e.g. Windows 7/8/10/11 ... , Ubuntu 22.04/Debian ... , macOS 10.15/11.1 ...
|
||||
validations:
|
||||
required: true
|
||||
- type: input
|
||||
id: printer
|
||||
attributes:
|
||||
label: Printer model
|
||||
description: Please, fill this in even when it seems irrelevant.
|
||||
placeholder: voron 2.4 with afterburner
|
||||
validations:
|
||||
required: true
|
||||
|
9
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
contact_links:
|
||||
- name: PrusaSlicer Manual and Support
|
||||
url: https://help.prusa3d.com/en/article/customer-support_2287/
|
||||
about: If you are not sure that what you are reporting is really a bug, please, consult the manual first.
|
||||
- name: PrusaPrinters Forum
|
||||
url: https://forum.prusaprinters.org/forum/prusaslicer/
|
||||
about: Please get in touch on our PrusaPrinters Community Forum! (Not an official support channel.)
|
||||
|
||||
blank_issues_enabled: false
|
20
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@ -0,0 +1,20 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe how it would work**
|
||||
Be as descriptive as your skill level allows you.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or paint drawing about the feature request here.
|
1
.gitignore
vendored
@ -18,3 +18,4 @@ local-lib
|
||||
build-linux/*
|
||||
deps/build-linux/*
|
||||
**/.DS_Store
|
||||
/.idea/
|
||||
|
@ -506,6 +506,12 @@ endif ()
|
||||
|
||||
# Find the Cereal serialization library
|
||||
find_package(cereal REQUIRED)
|
||||
add_library(libcereal INTERFACE)
|
||||
if (NOT TARGET cereal::cereal)
|
||||
target_link_libraries(libcereal INTERFACE cereal)
|
||||
else()
|
||||
target_link_libraries(libcereal INTERFACE cereal::cereal)
|
||||
endif()
|
||||
|
||||
# l10n
|
||||
set(L10N_DIR "${SLIC3R_RESOURCES_DIR}/localization")
|
||||
@ -517,21 +523,28 @@ add_custom_target(gettext_make_pot
|
||||
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
|
||||
COMMENT "Generate pot file from strings in the source tree"
|
||||
)
|
||||
add_custom_target(gettext_merge_po_with_pot
|
||||
|
||||
add_custom_target(gettext_merge_community_po_with_pot
|
||||
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
|
||||
COMMENT "Merge localization po with new generted pot file"
|
||||
COMMENT "Merge community po with new generated pot file"
|
||||
)
|
||||
file(GLOB L10N_PO_FILES "${L10N_DIR}/*/PrusaSlicer*.po")
|
||||
# list of names of directories, which are licalized by PS internally
|
||||
list(APPEND PS_L10N_DIRS "cs" "de" "es" "fr" "it" "ja" "pl")
|
||||
foreach(po_file ${L10N_PO_FILES})
|
||||
#GET_FILENAME_COMPONENT(po_dir "${po_file}" DIRECTORY)
|
||||
#SET(po_new_file "${po_dir}/PrusaSlicer_.po")
|
||||
add_custom_command(
|
||||
TARGET gettext_merge_po_with_pot PRE_BUILD
|
||||
COMMAND msgmerge -N -o ${po_file} ${po_file} "${L10N_DIR}/PrusaSlicer.pot"
|
||||
# delete obsolete lines from resulting PO to avoid conflicts after a merging of it with wxWidgets.po
|
||||
COMMAND msgattrib --no-obsolete -o ${po_file} ${po_file}
|
||||
DEPENDS ${po_file}
|
||||
)
|
||||
GET_FILENAME_COMPONENT(po_dir "${po_file}" DIRECTORY)
|
||||
GET_FILENAME_COMPONENT(po_dir_name "${po_dir}" NAME)
|
||||
list(FIND PS_L10N_DIRS ${po_dir_name} found_dir_id)
|
||||
# found_dir_id==-1 means that po_dir_name wasn't found in PS_L10N_DIRS
|
||||
if(found_dir_id LESS 0)
|
||||
add_custom_command(
|
||||
TARGET gettext_merge_community_po_with_pot PRE_BUILD
|
||||
COMMAND msgmerge -N -o ${po_file} ${po_file} "${L10N_DIR}/PrusaSlicer.pot"
|
||||
# delete obsolete lines from resulting PO to avoid conflicts after a merging of it with wxWidgets.po
|
||||
COMMAND msgattrib --no-obsolete -o ${po_file} ${po_file}
|
||||
DEPENDS ${po_file}
|
||||
)
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
add_custom_target(gettext_concat_wx_po_with_po
|
||||
@ -539,7 +552,6 @@ add_custom_target(gettext_concat_wx_po_with_po
|
||||
COMMENT "Concatenate and merge wxWidgets localization po with PrusaSlicer po file"
|
||||
)
|
||||
file(GLOB L10N_PO_FILES "${L10N_DIR}/*/PrusaSlicer*.po")
|
||||
file(GLOB L10N_WX_PO_FILES "${L10N_DIR}/*/PrusaSlicer*.po")
|
||||
foreach(po_file ${L10N_PO_FILES})
|
||||
GET_FILENAME_COMPONENT(po_dir "${po_file}" DIRECTORY)
|
||||
GET_FILENAME_COMPONENT(po_dir_name "${po_dir}" NAME)
|
||||
|
@ -164,6 +164,9 @@ IF NOT EXIST "%MSVC_DIR%" (
|
||||
@ECHO ERROR: Compatible Visual Studio installation not found. 1>&2
|
||||
GOTO :HELP
|
||||
)
|
||||
REM Cmake always defaults to latest supported MSVC generator. Let's make sure it uses what we select.
|
||||
FOR /F "tokens=* USEBACKQ" %%I IN (`^""%VSWHERE%" %MSVC_FILTER% -nologo -property catalog_productLineVersion^"`) DO SET PS_PRODUCT_VERSION=%%I
|
||||
|
||||
REM Give the user a chance to cancel if we found something odd.
|
||||
IF "%PS_ASK_TO_CONTINUE%" EQU "" GOTO :BUILD_ENV
|
||||
@ECHO.
|
||||
@ -183,6 +186,7 @@ SET PS_CURRENT_STEP=environment
|
||||
@ECHO ** Deps path: %PS_DESTDIR%
|
||||
@ECHO ** Using Microsoft Visual Studio installation found at:
|
||||
@ECHO ** %MSVC_DIR%
|
||||
SET CMAKE_GENERATOR=Visual Studio %PS_VERSION% %PS_PRODUCT_VERSION%
|
||||
CALL "%MSVC_DIR%\Common7\Tools\vsdevcmd.bat" -arch=%PS_ARCH% -host_arch=%PS_ARCH_HOST% -app_platform=Desktop
|
||||
IF %ERRORLEVEL% NEQ 0 GOTO :END
|
||||
REM Need to reset the echo state after vsdevcmd.bat clobbers it.
|
||||
|
@ -293,7 +293,7 @@ if(NOT TBB_FOUND)
|
||||
# Create targets
|
||||
##################################
|
||||
|
||||
if(NOT CMAKE_VERSION VERSION_LESS 3.0 AND TBB_FOUND)
|
||||
if(NOT CMAKE_VERSION VERSION_LESS 3.0 AND TBB_FOUND AND NOT TARGET TBB::tbb)
|
||||
add_library(TBB::tbb UNKNOWN IMPORTED)
|
||||
set_target_properties(TBB::tbb PROPERTIES
|
||||
INTERFACE_COMPILE_DEFINITIONS "${TBB_DEFINITIONS}"
|
||||
|
9
deps/Boost/Boost.cmake
vendored
@ -37,6 +37,8 @@ elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
if (WIN32)
|
||||
set(_boost_toolset "clang-win")
|
||||
elseif (APPLE)
|
||||
set(_boost_toolset "clang")
|
||||
else()
|
||||
set(_boost_toolset "clang")
|
||||
endif()
|
||||
@ -103,11 +105,16 @@ if (NOT _boost_variants)
|
||||
set(_boost_variants release)
|
||||
endif()
|
||||
|
||||
set(_boost_layout system)
|
||||
if (MSVC)
|
||||
set(_boost_layout versioned)
|
||||
endif ()
|
||||
|
||||
set(_build_cmd ${_build_cmd}
|
||||
${_boost_flags}
|
||||
-j${NPROC}
|
||||
${_libs}
|
||||
--layout=versioned
|
||||
--layout=${_boost_layout}
|
||||
--debug-configuration
|
||||
toolset=${_boost_toolset}
|
||||
address-model=${_bits}
|
||||
|
50
resources/icons/legend_cog.svg
Normal file
@ -0,0 +1,50 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Svg Vector Icons : http://www.onlinewebfonts.com/icon -->
|
||||
|
||||
<svg
|
||||
version="1.1"
|
||||
x="0px"
|
||||
y="0px"
|
||||
viewBox="0 0 1000 1000"
|
||||
enable-background="new 0 0 1000 1000"
|
||||
xml:space="preserve"
|
||||
id="svg1405"
|
||||
sodipodi:docname="legend_cog.svg"
|
||||
inkscape:version="1.1 (c68e22c387, 2021-05-23)"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"><defs
|
||||
id="defs1409" /><sodipodi:namedview
|
||||
id="namedview1407"
|
||||
pagecolor="#505050"
|
||||
bordercolor="#eeeeee"
|
||||
borderopacity="1"
|
||||
inkscape:pageshadow="0"
|
||||
inkscape:pageopacity="0"
|
||||
inkscape:pagecheckerboard="0"
|
||||
showgrid="false"
|
||||
inkscape:zoom="0.57417071"
|
||||
inkscape:cx="498.98052"
|
||||
inkscape:cy="500.72217"
|
||||
inkscape:window-width="1920"
|
||||
inkscape:window-height="1001"
|
||||
inkscape:window-x="-9"
|
||||
inkscape:window-y="-9"
|
||||
inkscape:window-maximized="1"
|
||||
inkscape:current-layer="g1403" />
|
||||
<metadata
|
||||
id="metadata1400"> Svg Vector Icons : http://www.onlinewebfonts.com/icon </metadata>
|
||||
<g
|
||||
id="g1403"><g
|
||||
id="g3385"
|
||||
transform="matrix(0.9,0,0,0.9,50,50)"><path
|
||||
id="Delicious"
|
||||
d="M 951.5,309.2 C 914.3,221.2 852.2,146.5 774,93.7 734.9,67.3 691.8,46.3 645.7,32 599.6,17.7 550.7,10 500,10 432.4,10 367.9,23.7 309.3,48.5 221.3,85.7 146.5,147.8 93.7,226 67.3,265.1 46.3,308.2 32,354.3 c -14.3,46 -22,95 -22,145.7 0,67.6 13.7,132.1 38.5,190.8 37.2,88 99.3,162.7 177.5,215.5 39.1,26.4 82.2,47.3 128.3,61.7 46,14.4 95,22 145.7,22 67.5,0 132.1,-13.7 190.7,-38.5 88,-37.2 162.7,-99.3 215.6,-177.5 26.4,-39.1 47.3,-82.3 61.7,-128.3 14.3,-46 22,-95 22,-145.7 0,-67.6 -13.7,-132.1 -38.5,-190.8 z m -61,355.7 c -32.2,76 -85.9,140.8 -153.6,186.4 -33.8,22.9 -71.1,41 -110.9,53.3 -39.8,12.3 -82.1,19 -126,19.1 v 0 -423.2 H 76.3 c 0,-0.2 0,-0.3 0,-0.5 0,-58.6 11.8,-114.2 33.3,-164.9 32.1,-76 85.9,-140.8 153.6,-186.5 33.8,-22.8 71.1,-40.9 110.9,-53.3 39.8,-12.4 82.1,-19 126,-19 V 500 h 423.7 c -0.1,58.6 -11.9,114.2 -33.3,164.9 z" /></g><path
|
||||
style="fill:#ffffff;stroke-width:7.38916;stroke-miterlimit:10;fill-opacity:1"
|
||||
d="m 77.139043,487.37685 c 3.697394,-84.56835 26.698247,-155.86557 72.010107,-223.21429 16.59166,-24.6608 30.37464,-41.20638 53.34679,-64.03941 27.30359,-27.13822 52.65045,-46.7668 84.88257,-65.73293 55.05852,-32.39773 124.18158,-53.51654 183.99427,-56.214822 7.95557,-0.358893 17.65123,-0.906877 21.54594,-1.217743 L 500,76.392444 V 288.19622 500 H 288.29357 76.58715 Z"
|
||||
id="path1516" /><path
|
||||
style="fill:#ffffff;fill-opacity:1;stroke-width:7.38916;stroke-miterlimit:10"
|
||||
d="M 500,711.76464 V 500 h 211.90502 211.90504 l -0.7671,13.23892 c -1.37279,23.69173 -3.21854,41.23939 -6.18546,58.80541 -24.78089,146.71813 -128.58118,271.82029 -269.07425,324.29358 -38.30204,14.30558 -84.14865,23.99629 -120.68965,25.51049 -8.46675,0.35085 -18.02648,0.87257 -21.24385,1.1594 L 500,923.52927 Z"
|
||||
id="path3257" /></g>
|
||||
</svg>
|
After Width: | Height: | Size: 3.0 KiB |
22
resources/icons/toolbar_arrow_2.svg
Normal file
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Generator: Adobe Illustrator 25.2.1, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="50 0 228 330" style="enable-background:new 50 0 228 330;" xml:space="preserve">
|
||||
<style type="text/css">
|
||||
.st0{display:none;}
|
||||
.st1{fill:none;stroke:#ED6B21;stroke-width:17.0079;stroke-linecap:round;stroke-miterlimit:10;}
|
||||
</style>
|
||||
<path id="XMLID_28_" class="st0" d="M180,315V51.2l49.4,49.4c5.9,5.9,15.4,5.9,21.2,0c5.9-5.9,5.9-15.4,0-21.2l-75-75
|
||||
c-5.9-5.9-15.4-5.9-21.2,0l-75,75C76.5,82.3,75,86.2,75,90s1.5,7.7,4.4,10.6c5.9,5.9,15.4,5.9,21.2,0L150,51.2V315
|
||||
c0,8.3,6.7,15,15,15S180,323.3,180,315z"
|
||||
style="fill:#ed6b21;"/>
|
||||
<g id="XMLID_1_">
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
<polyline class="st1" points="113.3,84.5 164,18.3 164,18.3 "/>
|
||||
<polyline class="st1" points="216.1,84.5 164,18.3 164,18.3 "/>
|
||||
</g>
|
||||
</g>
|
||||
<line class="st1" x1="164" y1="263.3" x2="164" y2="18.3"/>
|
||||
</svg>
|
After Width: | Height: | Size: 1.0 KiB |
@ -1,3 +1,6 @@
|
||||
min_slic3r_version = 2.4.1-rc1
|
||||
0.1.1 Fixed before layer change g-code for Mega Zero.
|
||||
0.1.0 Added Anycubic 4Max Pro 2.0
|
||||
min_slic3r_version = 2.3.2-alpha0
|
||||
0.0.12 Updated Anycubic i3 MEGA(S) profiles.
|
||||
0.0.11 Added bed model and texture for i3 Mega, i3 Mega S.
|
||||
|
BIN
resources/profiles/Anycubic/4MAXPRO20_bed.stl
Normal file
259
resources/profiles/Anycubic/4MAXPRO20_texture.svg
Normal file
@ -0,0 +1,259 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="270mm"
|
||||
height="210mm"
|
||||
viewBox="0 0 270 210"
|
||||
version="1.1"
|
||||
id="svg8"
|
||||
inkscape:version="1.0.2-2 (e86c870879, 2021-01-15)"
|
||||
sodipodi:docname="4MAXPRO20_texture.svg">
|
||||
<defs
|
||||
id="defs2" />
|
||||
<sodipodi:namedview
|
||||
id="base"
|
||||
pagecolor="#ffffff"
|
||||
bordercolor="#666666"
|
||||
borderopacity="1.0"
|
||||
inkscape:pageopacity="0.0"
|
||||
inkscape:pageshadow="2"
|
||||
inkscape:zoom="0.98994949"
|
||||
inkscape:cx="246.42197"
|
||||
inkscape:cy="156.15646"
|
||||
inkscape:document-units="mm"
|
||||
inkscape:current-layer="layer1"
|
||||
inkscape:document-rotation="0"
|
||||
showgrid="true"
|
||||
inkscape:window-width="2560"
|
||||
inkscape:window-height="1377"
|
||||
inkscape:window-x="-8"
|
||||
inkscape:window-y="-8"
|
||||
inkscape:window-maximized="1">
|
||||
<inkscape:grid
|
||||
type="xygrid"
|
||||
id="grid1404" />
|
||||
</sodipodi:namedview>
|
||||
<metadata
|
||||
id="metadata5">
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After Width: | Height: | Size: 12 KiB |
BIN
resources/profiles/Anycubic/4MAXPRO20_thumbnail.png
Normal file
After Width: | Height: | Size: 37 KiB |
BIN
resources/profiles/Anycubic/PHOTON MONO X_thumbnail.png
Normal file
After Width: | Height: | Size: 45 KiB |
@ -1,3 +1,5 @@
|
||||
min_slic3r_version = 2.4.1
|
||||
0.1.4 Added Ender-3 Pro. Added M25 support for some printers.
|
||||
min_slic3r_version = 2.4.0-rc
|
||||
0.1.3 Ender-3 S1 improvements.
|
||||
0.1.2 Added alpha Ender 3 S1 profiles.
|
||||
|
@ -5,7 +5,7 @@
|
||||
name = Creality
|
||||
# Configuration version of this file. Config file will only be installed, if the config_version differs.
|
||||
# This means, the server may force the PrusaSlicer configuration to be downgraded.
|
||||
config_version = 0.1.3
|
||||
config_version = 0.1.4
|
||||
# Where to get the updates from?
|
||||
config_update_url = https://files.prusa3d.com/wp-content/uploads/repository/PrusaSlicer-settings-master/live/Creality/
|
||||
# changelog_url = https://files.prusa3d.com/?latest=slicer-profiles&lng=%1%
|
||||
@ -32,6 +32,15 @@ bed_model = ender3_bed.stl
|
||||
bed_texture = ender3.svg
|
||||
default_materials = Generic PLA @CREALITY; Generic PETG @CREALITY; Generic ABS @CREALITY; Creality PLA @CREALITY; Prusament PLA @CREALITY; Prusament PETG @CREALITY; AzureFilm PLA @CREALITY; Devil Design PLA @CREALITY; Devil Design PLA Matt @CREALITY; Devil Design PLA Galaxy @CREALITY; Extrudr PLA NX2 @CREALITY; Real Filament PLA @CREALITY; Velleman PLA @CREALITY; 3DJAKE ecoPLA @CREALITY; 3DJAKE ecoPLA Matt @CREALITY; 3DJAKE ecoPLA Tough @CREALITY; 123-3D Jupiter PLA @CREALITY
|
||||
|
||||
[printer_model:ENDER3PRO]
|
||||
name = Creality Ender-3 Pro
|
||||
variants = 0.4
|
||||
technology = FFF
|
||||
family = ENDER
|
||||
bed_model = ender3_bed.stl
|
||||
bed_texture = ender3.svg
|
||||
default_materials = Generic PLA @CREALITY; Generic PETG @CREALITY; Generic ABS @CREALITY; Creality PLA @CREALITY; Prusament PLA @CREALITY; Prusament PETG @CREALITY; AzureFilm PLA @CREALITY; Devil Design PLA @CREALITY; Devil Design PLA Matt @CREALITY; Devil Design PLA Galaxy @CREALITY; Extrudr PLA NX2 @CREALITY; Real Filament PLA @CREALITY; Velleman PLA @CREALITY; 3DJAKE ecoPLA @CREALITY; 3DJAKE ecoPLA Matt @CREALITY; 3DJAKE ecoPLA Tough @CREALITY; 123-3D Jupiter PLA @CREALITY
|
||||
|
||||
[printer_model:ENDER3V2]
|
||||
name = Creality Ender-3 V2
|
||||
variants = 0.4
|
||||
@ -960,8 +969,16 @@ inherits = Creality Ender-3; *fastabl*
|
||||
renamed_from = "Creality ENDER-3 BLTouch"
|
||||
printer_model = ENDER3BLTOUCH
|
||||
|
||||
[printer:Creality Ender-3 Pro]
|
||||
inherits = *common*; *pauseprint*
|
||||
renamed_from = "Creality Ender-3 Pro"
|
||||
bed_shape = 5x0,215x0,215x220,5x220
|
||||
max_print_height = 250
|
||||
printer_model = ENDER3PRO
|
||||
printer_notes = Don't remove the following keywords! These keywords are used in the "compatible printer" condition of the print and filament profiles to link the particular print and filament profiles to this printer profile.\nPRINTER_VENDOR_CREALITY\nPRINTER_MODEL_ENDER3PRO\nPRINTER_HAS_BOWDEN
|
||||
|
||||
[printer:Creality Ender-3 V2]
|
||||
inherits = *common*
|
||||
inherits = *common*; *pauseprint*
|
||||
renamed_from = "Creality Ender-3V2"
|
||||
bed_shape = 5x0,215x0,215x220,5x220
|
||||
max_print_height = 250
|
||||
@ -969,14 +986,14 @@ printer_model = ENDER3V2
|
||||
printer_notes = Don't remove the following keywords! These keywords are used in the "compatible printer" condition of the print and filament profiles to link the particular print and filament profiles to this printer profile.\nPRINTER_VENDOR_CREALITY\nPRINTER_MODEL_ENDER3V2\nPRINTER_HAS_BOWDEN
|
||||
|
||||
[printer:Creality Ender-3 S1]
|
||||
inherits = *common*; *spriteextruder*
|
||||
inherits = *common*; *pauseprint*; *spriteextruder*
|
||||
bed_shape = 5x0,215x0,215x220,5x220
|
||||
max_print_height = 270
|
||||
printer_model = ENDER3S1
|
||||
printer_notes = Don't remove the following keywords! These keywords are used in the "compatible printer" condition of the print and filament profiles to link the particular print and filament profiles to this printer profile.\nPRINTER_VENDOR_CREALITY\nPRINTER_MODEL_ENDER3S1
|
||||
|
||||
[printer:Creality Ender-3 Max]
|
||||
inherits = *common*
|
||||
inherits = *common*; *pauseprint*
|
||||
retract_length = 6
|
||||
bed_shape = 5x5,295x5,295x295,5x295
|
||||
max_print_height = 340
|
||||
|
BIN
resources/profiles/Creality/ENDER3PRO_thumbnail.png
Normal file
After Width: | Height: | Size: 27 KiB |
@ -1,4 +1,6 @@
|
||||
min_slic3r_version = 2.4.0-rc
|
||||
1.4.4 Added multiple Fiberlogy filament profiles. Updated Extrudr filament profiles.
|
||||
1.4.3 Added new filament profiles and SLA materials.
|
||||
1.4.2 Added SLA material profiles.
|
||||
1.4.1 Updated firmware version.
|
||||
1.4.0 Updated for the PrusaSlicer 2.4.0-rc release. Updated SLA material colors.
|
||||
|
2
resources/profiles/Snapmaker.idx
Normal file
@ -0,0 +1,2 @@
|
||||
min_slic3r_version = 2.4.1
|
||||
1.0.0 Initial Snapmaker bundle
|
473
resources/profiles/Snapmaker.ini
Normal file
@ -0,0 +1,473 @@
|
||||
# Snapmaker profiles
|
||||
|
||||
# Based on the profiles from: https://github.com/nivekmai/snapmaker-prusa by nivekmai, WilliamBosacker, mrworf
|
||||
|
||||
[vendor]
|
||||
# Vendor name will be shown by the Config Wizard.
|
||||
name = Snapmaker
|
||||
# Configuration version of this file. Config file will only be installed, if the config_version differs.
|
||||
# This means, the server may force the Slic3r configuration to be downgraded.
|
||||
config_version = 1.0.0
|
||||
# Where to get the updates from?
|
||||
config_update_url = https://files.prusa3d.com/wp-content/uploads/repository/PrusaSlicer-settings-master/live/Snapmaker/
|
||||
# The printer models will be shown by the Configuration Wizard in this order,
|
||||
|
||||
[printer_model:A250]
|
||||
name = Snapmaker A250
|
||||
variants = 0.4
|
||||
technology = FFF
|
||||
bed_model = A250_bed.stl
|
||||
bed_texture = A250_texture.svg
|
||||
default_materials = Generic PLA @Snapmaker; Generic PETG @Snapmaker
|
||||
|
||||
[printer_model:A350]
|
||||
name = Snapmaker A350
|
||||
variants = 0.4
|
||||
technology = FFF
|
||||
bed_model = A350_bed.stl
|
||||
bed_texture = A350_texture.svg
|
||||
default_materials = Generic PLA @Snapmaker; Generic PETG @Snapmaker
|
||||
|
||||
[print:*common*]
|
||||
avoid_crossing_perimeters = 1
|
||||
avoid_crossing_perimeters_max_detour = 0
|
||||
bottom_fill_pattern = monotonic
|
||||
bottom_solid_layers = 4
|
||||
bottom_solid_min_thickness = 0
|
||||
bridge_acceleration = 0
|
||||
bridge_angle = 0
|
||||
bridge_flow_ratio = 1
|
||||
bridge_speed = 60
|
||||
brim_separation = 0
|
||||
brim_type = outer_only
|
||||
brim_width = 0
|
||||
clip_multipart_objects = 1
|
||||
complete_objects = 0
|
||||
default_acceleration = 0
|
||||
dont_support_bridges = 1
|
||||
draft_shield = disabled
|
||||
elefant_foot_compensation = 0.1
|
||||
ensure_vertical_shell_thickness = 1
|
||||
external_perimeter_extrusion_width = 0.45
|
||||
external_perimeter_speed = 50%
|
||||
external_perimeters_first = 0
|
||||
extra_perimeters = 0
|
||||
extruder_clearance_height = 25
|
||||
extruder_clearance_radius = 75
|
||||
extrusion_width = 0.45
|
||||
fill_angle = 45
|
||||
fill_density = 20%
|
||||
fill_pattern = gyroid
|
||||
first_layer_acceleration = 0
|
||||
first_layer_acceleration_over_raft = 0
|
||||
first_layer_extrusion_width = 0.45
|
||||
first_layer_height = 0.2
|
||||
first_layer_speed = 15
|
||||
first_layer_speed_over_raft = 30
|
||||
fuzzy_skin = none
|
||||
fuzzy_skin_point_dist = 0.8
|
||||
fuzzy_skin_thickness = 0.3
|
||||
gap_fill_enabled = 1
|
||||
gap_fill_speed = 20
|
||||
gcode_comments = 0
|
||||
gcode_label_objects = 0
|
||||
gcode_resolution = 0.0125
|
||||
gcode_substitutions =
|
||||
infill_acceleration = 0
|
||||
infill_anchor = 600%
|
||||
infill_anchor_max = 50
|
||||
infill_every_layers = 1
|
||||
infill_extruder = 1
|
||||
infill_extrusion_width = 0.45
|
||||
infill_first = 0
|
||||
infill_only_where_needed = 0
|
||||
infill_overlap = 25%
|
||||
infill_speed = 100
|
||||
inherits =
|
||||
interface_shells = 0
|
||||
ironing = 0
|
||||
ironing_flowrate = 15%
|
||||
ironing_spacing = 0.25
|
||||
ironing_speed = 15
|
||||
ironing_type = top
|
||||
layer_height = 0.2
|
||||
max_print_speed = 100
|
||||
max_volumetric_speed = 0
|
||||
min_skirt_length = 4
|
||||
mmu_segmented_region_max_width = 0
|
||||
notes =
|
||||
only_retract_when_crossing_perimeters = 0
|
||||
ooze_prevention = 0
|
||||
output_filename_format = {input_filename_base}_{layer_height}mm_{filament_type[0]}_{printer_model}_{print_time}.gcode
|
||||
overhangs = 0
|
||||
perimeter_acceleration = 0
|
||||
perimeter_extruder = 1
|
||||
perimeter_extrusion_width = 0.45
|
||||
perimeter_speed = 60
|
||||
perimeters = 2
|
||||
post_process =
|
||||
print_settings_id =
|
||||
raft_contact_distance = 0.1
|
||||
raft_expansion = 1.5
|
||||
raft_first_layer_density = 90%
|
||||
raft_first_layer_expansion = 3
|
||||
raft_layers = 0
|
||||
resolution = 0
|
||||
seam_position = nearest
|
||||
single_extruder_multi_material_priming = 1
|
||||
skirt_distance = 5
|
||||
skirt_height = 1
|
||||
skirts = 3
|
||||
slice_closing_radius = 0.049
|
||||
slicing_mode = regular
|
||||
small_perimeter_speed = 25%
|
||||
solid_infill_below_area = 0
|
||||
solid_infill_every_layers = 0
|
||||
solid_infill_extruder = 1
|
||||
solid_infill_extrusion_width = 0.45
|
||||
solid_infill_speed = 80%
|
||||
spiral_vase = 0
|
||||
standby_temperature_delta = -5
|
||||
support_material = 0
|
||||
support_material_angle = 0
|
||||
support_material_auto = 1
|
||||
support_material_bottom_contact_distance = 0
|
||||
support_material_bottom_interface_layers = -1
|
||||
support_material_buildplate_only = 0
|
||||
support_material_closing_radius = 2
|
||||
support_material_contact_distance = 0.15
|
||||
support_material_enforce_layers = 0
|
||||
support_material_extruder = 0
|
||||
support_material_extrusion_width = 0.38
|
||||
support_material_interface_contact_loops = 0
|
||||
support_material_interface_extruder = 0
|
||||
support_material_interface_layers = 2
|
||||
support_material_interface_pattern = rectilinear
|
||||
support_material_interface_spacing = 0.2
|
||||
support_material_interface_speed = 100%
|
||||
support_material_pattern = rectilinear
|
||||
support_material_spacing = 2
|
||||
support_material_speed = 60
|
||||
support_material_style = grid
|
||||
support_material_synchronize_layers = 0
|
||||
support_material_threshold = 45
|
||||
support_material_with_sheath = 0
|
||||
support_material_xy_spacing = 60%
|
||||
thick_bridges = 1
|
||||
thin_walls = 0
|
||||
threads = 8
|
||||
top_fill_pattern = monotonic
|
||||
top_infill_extrusion_width = 0.4
|
||||
top_solid_infill_speed = 60%
|
||||
top_solid_layers = 4
|
||||
top_solid_min_thickness = 0
|
||||
travel_speed = 150
|
||||
travel_speed_z = 0
|
||||
wipe_tower = 0
|
||||
wipe_tower_bridging = 10
|
||||
wipe_tower_brim_width = 2
|
||||
wipe_tower_no_sparse_layers = 0
|
||||
wipe_tower_rotation_angle = 0
|
||||
wipe_tower_width = 60
|
||||
wipe_tower_x = 170
|
||||
wipe_tower_y = 140
|
||||
xy_size_compensation = 0
|
||||
compatible_printers_condition = nozzle_diameter[0]==0.4
|
||||
|
||||
[print:0.10mm HIGHDETAIL @SnapmakerA350]
|
||||
inherits = *common*
|
||||
layer_height = 0.1
|
||||
bottom_solid_layers = 7
|
||||
top_solid_layers = 8
|
||||
top_solid_min_thickness = 0.8
|
||||
bottom_solid_min_thickness = 0.8
|
||||
bridge_speed = 40
|
||||
infill_speed = 50
|
||||
perimeter_speed = 40
|
||||
support_material_speed = 40
|
||||
max_print_speed = 50
|
||||
skirt_distance = 10
|
||||
first_layer_speed = 25%
|
||||
compatible_printers_condition = nozzle_diameter[0]==0.4 and printer_model=="A350"
|
||||
|
||||
[print:0.16mm OPTIMAL @SnapmakerA350]
|
||||
inherits = *common*
|
||||
layer_height = 0.16
|
||||
top_solid_layers = 6
|
||||
bottom_solid_layers = 6
|
||||
first_layer_speed = 25%
|
||||
max_print_speed = 60
|
||||
compatible_printers_condition = nozzle_diameter[0]==0.4 and printer_model=="A350"
|
||||
|
||||
[print:0.20mm NORMAL @SnapmakerA350]
|
||||
inherits = *common*
|
||||
compatible_printers_condition = nozzle_diameter[0]==0.4 and printer_model=="A350"
|
||||
|
||||
[print:0.20mm FAST @SnapmakerA350]
|
||||
inherits = 0.20mm NORMAL @SnapmakerA350
|
||||
bridge_speed = 80
|
||||
gap_fill_speed = 30
|
||||
infill_speed = 120
|
||||
ironing_speed = 20
|
||||
perimeter_speed = 80
|
||||
support_material_speed = 80
|
||||
compatible_printers_condition = nozzle_diameter[0]==0.4 and printer_model=="A350"
|
||||
|
||||
[print:0.08mm DETAIL @SnapmakerA250]
|
||||
inherits = 0.20mm NORMAL @SnapmakerA250
|
||||
layer_height = 0.08
|
||||
infill_speed = 40
|
||||
external_perimeter_speed = 10
|
||||
perimeter_speed = 15
|
||||
top_solid_infill_speed = 20
|
||||
travel_speed = 70
|
||||
first_layer_extrusion_width = 0.45
|
||||
perimeter_extrusion_width = 0.4
|
||||
external_perimeter_extrusion_width = 0.4
|
||||
infill_extrusion_width = 0.4
|
||||
solid_infill_extrusion_width = 0.4
|
||||
top_infill_extrusion_width = 0.4
|
||||
|
||||
[print:0.20mm NORMAL @SnapmakerA250]
|
||||
inherits = *common*
|
||||
compatible_printers_condition = nozzle_diameter[0]==0.4 and printer_model=="A250"
|
||||
first_layer_speed = 15
|
||||
gap_fill_speed = 15
|
||||
infill_speed = 50
|
||||
perimeter_speed = 25
|
||||
small_perimeter_speed = 20
|
||||
external_perimeter_speed = 15
|
||||
support_material_speed = 25
|
||||
top_solid_infill_speed = 25
|
||||
travel_speed = 80
|
||||
max_print_speed = 80
|
||||
skirt_distance = 3
|
||||
min_skirt_length = 25
|
||||
|
||||
[print:0.24mm FAST @SnapmakerA250]
|
||||
inherits = 0.20mm NORMAL @SnapmakerA250
|
||||
layer_height = 0.24
|
||||
infill_speed = 60
|
||||
external_perimeter_speed = 20
|
||||
top_solid_infill_speed = 30
|
||||
|
||||
[filament:*common*]
|
||||
bed_temperature = 60
|
||||
bridge_fan_speed = 100
|
||||
compatible_printers =
|
||||
compatible_printers_condition =
|
||||
compatible_prints =
|
||||
compatible_prints_condition =
|
||||
cooling = 1
|
||||
disable_fan_first_layers = 3
|
||||
end_filament_gcode = "; Filament-specific end gcode \n;END gcode for filament\n"
|
||||
extrusion_multiplier = 1
|
||||
fan_always_on = 1
|
||||
fan_below_layer_time = 60
|
||||
filament_colour = #29B2B2
|
||||
filament_cooling_final_speed = 3.4
|
||||
filament_cooling_initial_speed = 2.2
|
||||
filament_cooling_moves = 4
|
||||
filament_cost = 0
|
||||
filament_density = 0
|
||||
filament_deretract_speed = nil
|
||||
filament_diameter = 1.75
|
||||
filament_load_time = 0
|
||||
filament_loading_speed = 28
|
||||
filament_loading_speed_start = 3
|
||||
filament_max_volumetric_speed = 0
|
||||
filament_minimal_purge_on_wipe_tower = 15
|
||||
filament_notes = ""
|
||||
filament_ramming_parameters = "120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
|
||||
filament_retract_before_travel = nil
|
||||
filament_retract_before_wipe = nil
|
||||
filament_retract_layer_change = nil
|
||||
filament_retract_length = nil
|
||||
filament_retract_lift = nil
|
||||
filament_retract_lift_above = nil
|
||||
filament_retract_lift_below = nil
|
||||
filament_retract_restart_extra = nil
|
||||
filament_retract_speed = nil
|
||||
filament_settings_id = ""
|
||||
filament_soluble = 0
|
||||
filament_spool_weight = 0
|
||||
filament_toolchange_delay = 0
|
||||
filament_type = PLA
|
||||
filament_unload_time = 0
|
||||
filament_unloading_speed = 90
|
||||
filament_unloading_speed_start = 100
|
||||
filament_wipe = nil
|
||||
first_layer_bed_temperature = 60
|
||||
first_layer_temperature = 210
|
||||
full_fan_speed_layer = 0
|
||||
inherits =
|
||||
max_fan_speed = 100
|
||||
min_fan_speed = 35
|
||||
min_print_speed = 10
|
||||
slowdown_below_layer_time = 5
|
||||
start_filament_gcode = "; Filament gcode\n"
|
||||
temperature = 210
|
||||
|
||||
[filament:*PLA*]
|
||||
inherits = *common*
|
||||
|
||||
[filament:*PETG*]
|
||||
inherits = *common*
|
||||
first_layer_bed_temperature = 80
|
||||
bed_temperature = 75
|
||||
first_layer_temperature = 245
|
||||
temperature = 245
|
||||
filament_density = 1.27
|
||||
disable_fan_first_layers = 3
|
||||
min_fan_speed = 20
|
||||
max_fan_speed = 50
|
||||
fan_below_layer_time = 20
|
||||
min_print_speed = 20
|
||||
filament_max_volumetric_speed = 8
|
||||
filament_type = PETG
|
||||
|
||||
[filament:Generic PLA @Snapmaker]
|
||||
inherits = *PLA*
|
||||
filament_vendor = Generic
|
||||
|
||||
[filament:Generic PETG @Snapmaker]
|
||||
inherits = *PETG*
|
||||
filament_vendor = Generic
|
||||
|
||||
[filament:Snapmaker PLA @Snapmaker]
|
||||
inherits = *PLA*
|
||||
filament_vendor = Snapmaker
|
||||
|
||||
[filament:Overture PLA @Snapmaker]
|
||||
inherits = *PLA*
|
||||
filament_vendor = Overture
|
||||
bed_temperature = 50
|
||||
first_layer_temperature = 205
|
||||
temperature = 205
|
||||
filament_density = 1.24
|
||||
disable_fan_first_layers = 1
|
||||
min_fan_speed = 100
|
||||
max_fan_speed = 100
|
||||
full_fan_speed_layer = 3
|
||||
fan_below_layer_time = 100
|
||||
min_print_speed = 15
|
||||
filament_max_volumetric_speed = 0
|
||||
|
||||
[filament:MatterHackers Build Translucent @Snapmaker]
|
||||
inherits = *PETG*
|
||||
filament_vendor = MatterHackers
|
||||
|
||||
[filament:MatterHackers Build White @Snapmaker]
|
||||
inherits = MatterHackers Build Translucent @Snapmaker
|
||||
bed_temperature = 65
|
||||
first_layer_bed_temperature = 70
|
||||
first_layer_temperature = 260
|
||||
temperature = 255
|
||||
filament_density = 1.28
|
||||
disable_fan_first_layers = 3
|
||||
full_fan_speed_layer = 5
|
||||
min_fan_speed = 40
|
||||
max_fan_speed = 100
|
||||
fan_below_layer_time = 60
|
||||
min_print_speed = 10
|
||||
|
||||
[filament:Overture TPU @Snapmaker]
|
||||
inherits = *common*
|
||||
filament_vendor = Overture
|
||||
filament_type = FLEX
|
||||
first_layer_temperature = 220
|
||||
temperature = 220
|
||||
filament_density = 1.22
|
||||
disable_fan_first_layers = 1
|
||||
min_fan_speed = 100
|
||||
max_fan_speed = 100
|
||||
fan_below_layer_time = 100
|
||||
min_print_speed = 15
|
||||
filament_retract_speed = 40
|
||||
filament_deretract_speed = 25
|
||||
filament_retract_length = 1.8
|
||||
filament_max_volumetric_speed = 3
|
||||
|
||||
# Common printer preset
|
||||
[printer:*common*]
|
||||
bed_shape = 0x0,320x0,320x350,0x350
|
||||
color_change_gcode = M600
|
||||
cooling_tube_length = 5
|
||||
cooling_tube_retraction = 91.5
|
||||
default_filament_profile = ""
|
||||
default_print_profile =
|
||||
end_gcode = ;End GCode begin\nM104 S0 ;extruder heater off\nM140 S0 ;heated bed heater off\nG90 ;absolute positioning\nG92 E0\nG1 E-2 F300 ;retract the filament a bit before lifting the nozzle, to release some of the pressure\nG28 X0 Y0 ; home\nM84 ;steppers off\nM107 ;fan off\nM82 ;absolute extrusion mode\n;End GCode end
|
||||
extra_loading_move = -2
|
||||
extruder_colour = ""
|
||||
extruder_offset = 0x0
|
||||
gcode_flavor = marlin
|
||||
high_current_on_filament_swap = 0
|
||||
machine_limits_usage = time_estimate_only
|
||||
machine_max_acceleration_e = 10000
|
||||
machine_max_acceleration_extruding = 1000
|
||||
machine_max_acceleration_retracting = 1000
|
||||
machine_max_acceleration_travel = 1500
|
||||
machine_max_acceleration_x = 3000
|
||||
machine_max_acceleration_y = 3000
|
||||
machine_max_acceleration_z = 100
|
||||
machine_max_feedrate_e = 25
|
||||
machine_max_feedrate_x = 150
|
||||
machine_max_feedrate_y = 150
|
||||
machine_max_feedrate_z = 50
|
||||
machine_max_jerk_e = 2.5
|
||||
machine_max_jerk_x = 10
|
||||
machine_max_jerk_y = 10
|
||||
machine_max_jerk_z = 0.2
|
||||
machine_min_extruding_rate = 0
|
||||
machine_min_travel_rate = 0
|
||||
max_layer_height = 0.3
|
||||
max_print_height = 330
|
||||
min_layer_height = 0.08
|
||||
nozzle_diameter = 0.4
|
||||
parking_pos_retraction = 92
|
||||
pause_print_gcode =
|
||||
printer_technology = FFF
|
||||
remaining_times = 0
|
||||
retract_before_travel = 2
|
||||
retract_before_wipe = 0%
|
||||
retract_layer_change = 1
|
||||
retract_length = 3
|
||||
retract_length_toolchange = 10
|
||||
retract_lift = 0
|
||||
retract_lift_above = 0
|
||||
retract_lift_below = 328
|
||||
retract_restart_extra = 0
|
||||
retract_restart_extra_toolchange = 0
|
||||
retract_speed = 60
|
||||
deretract_speed = 40
|
||||
silent_mode = 0
|
||||
single_extruder_multi_material = 0
|
||||
start_gcode = M82 ;absolute extrusion mode\n;Start GCode begin\nM140 S[first_layer_bed_temperature] ;Start warming Bed\nM104 S[first_layer_temperature] ;Start warming Nozzle\nG28 ; home all axes\nG90 ;absolute positioning\nG1 X-10 Y-10 F3000\nG1 Z0 F1800\nM190 S[first_layer_bed_temperature] ;Wait For Bed Temperature\nM109 S[first_layer_temperature] ;Wait for Hotend Temperature\nG92 E0\nG1 E20 F200 ; Prime extrude for wipe\nG92 E0
|
||||
thumbnails = 16x16,220x124
|
||||
use_firmware_retraction = 0
|
||||
use_relative_e_distances = 0
|
||||
use_volumetric_e = 0
|
||||
variable_layer_height = 1
|
||||
wipe = 0
|
||||
z_offset = 0
|
||||
|
||||
[printer:Snapmaker A350]
|
||||
inherits = *common*
|
||||
printer_model = A350
|
||||
printer_variant = 0.4
|
||||
default_filament_profile = Generic PLA @Snapmaker
|
||||
default_print_profile = 0.20mm NORMAL @SnapmakerA350
|
||||
|
||||
[printer:Snapmaker A250]
|
||||
inherits = *common*
|
||||
printer_model = A250
|
||||
printer_variant = 0.4
|
||||
bed_shape = 0x0,230x0,230x250,0x250
|
||||
thumbnails =
|
||||
variable_layer_height = 0
|
||||
retract_lift_below = 0
|
||||
max_print_height = 235
|
||||
start_gcode = M82 ;absolute extrusion mode\n;Start GCode begin\nM140 S[first_layer_bed_temperature] ;Start Warming Bed\nM104 S160 ;Preheat Nozzle\nG28 ; home all axes\nG90 ;absolute positioning\nG1 X-10 Y-10 F3000\nG1 Z0 F1800\nG1 Z5 F5000 ; lift nozzle\nM190 S[first_layer_bed_temperature] ;Wait For Bed Temperature\nM109 S[first_layer_temperature] ;Wait for Hotend Temperature\nG92 E0\nG1 E10 F200\nG1 E-2 F300\nG92 E0\n;Start GCode end\nG1 F3600 E-2
|
||||
end_gcode = M140 S0\n;End GCode begin\nM104 S0 ;extruder heater off\nM140 S0 ;heated bed heater off (if you have it)\nG90 ;absolute positioning\nG92 E0\nG1 E-2 F300 ;retract the filament a bit before lifting the nozzle, to release some of the pressure\nG1 Z330 E-1 F80 ;move Z up a bit and retract filament even more\nG1 X0 F3000 ;move X to min endstops, so the head is out of the way\nG1 Y250 F3000 ;so the head is out of the way and Plate is moved forward\nM84 ;steppers off\n;End GCode end\nM82 ;absolute extrusion mode\nM104 S0\nM107\n;End of Gcode
|
||||
default_filament_profile = Generic PLA @Snapmaker
|
||||
default_print_profile = 0.20mm NORMAL @SnapmakerA250
|
BIN
resources/profiles/Snapmaker/A250_bed.stl
Normal file
279
resources/profiles/Snapmaker/A250_texture.svg
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
resources/profiles/Snapmaker/A250_thumbnail.png
Normal file
After Width: | Height: | Size: 29 KiB |
BIN
resources/profiles/Snapmaker/A350_bed.stl
Normal file
383
resources/profiles/Snapmaker/A350_texture.svg
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
resources/profiles/Snapmaker/A350_thumbnail.png
Normal file
After Width: | Height: | Size: 28 KiB |
@ -1,2 +1,4 @@
|
||||
min_slic3r_version = 2.4.0-beta0
|
||||
1.0.2 Fixed start g-code.
|
||||
1.0.1 Updated start g-code.
|
||||
1.0.0 Initial version
|
||||
|
@ -9,7 +9,7 @@ name = Ultimaker
|
||||
|
||||
# Configuration version of this file. Config file will only be installed, if the config_version differs.
|
||||
# This means, the server may force the PrusaSlicer configuration to be downgraded.
|
||||
config_version = 1.0.0
|
||||
config_version = 1.0.2
|
||||
|
||||
# Where to get the updates from?
|
||||
config_update_url = https://files.prusa3d.com/wp-content/uploads/repository/PrusaSlicer-settings-master/live/Ultimaker/
|
||||
@ -396,5 +396,5 @@ printer_notes = Dont remove the following keywords! These keywords are used in t
|
||||
nozzle_diameter = 0.4
|
||||
default_print_profile = 0.20mm NORMAL @ULTIMAKER2
|
||||
default_filament_profile = Generic PLA @ULTIMAKER2
|
||||
start_gcode = ; Printer_Settings_ID: [printer_settings_id]\n\n; # # # # # # START Header\nG21 ; metric values\nG90 ; absolute positioning\nM82 ; set extruder to absolute mode\nM107 ; start with the fan off\n\nG28 X0 Y0 Z0 ; move X/Y/Z to endstops\nG1 X1 Y6 F15000 ; move X/Y to start position\nG1 Z35 F9000 ; move Z to start position\n\n; Heat up bed and nozzle\nM190 S{first_layer_bed_temperature[0] - 5} ; wait for bed temperature - 5\nM140 S[first_layer_bed_temperature] ; continue bed heating\nM109 S[first_layer_temperature] ; wait for nozzle temperature\n\nG92 E0 ; zero the extruded length\nG1 F150 E22 ; purge nozzle with filament\nG92 E0 ; zero the extruded length again\nG1 F75 E7 ; additional priming\nG92 E0 ; zero the extruded length again\n\n; # # # # # # END Header
|
||||
start_gcode = ; Printer_Settings_ID: [printer_settings_id]\n\n; # # # # # # START Header\nG21 ; metric values\nG90 ; absolute positioning\nM82 ; set extruder to absolute mode\nM107 ; start with the fan off\n\nM140 S[first_layer_bed_temperature] ; start bed heating\n\nG28 X0 Y0 Z0 ; move X/Y/Z to endstops\nG1 X1 Y6 F15000 ; move X/Y to start position\nG1 Z35 F9000 ; move Z to start position\n\n; Wait for bed and nozzle temperatures\nM190 S{first_layer_bed_temperature[0] - 5} ; wait for bed temperature - 5\nM140 S[first_layer_bed_temperature] ; continue bed heating\nM109 S[first_layer_temperature] ; wait for nozzle temperature\n\n; Purge and prime\nM83 ; set extruder to relative mode\nG92 E0 ; reset extrusion distance\nG0 X0 Y1 F10000\nG1 F150 E20 ; compress the bowden tube\nG1 E-8 F1200\nG0 X30 Y1 F5000 \nG0 F1200 Z{first_layer_height/2} ; Cut the connection to priming blob\nG0 X100 F10000 ; disconnect with the prime blob\nG0 X50 ; Avoid the metal clip holding the Ultimaker glass plate\nG0 Z0.2 F720\nG1 E8 F1200\nG1 X80 E3 F1000 ; intro line 1\nG1 X110 E4 F1000 ; intro line 2\nG1 X140 F600 ; drag filament to decompress bowden tube\nG1 X100 F3200 ; wipe backwards a bit\nG1 X150 F3200 ; back to where there is no plastic: avoid dragging\nG92 E0 ; reset extruder reference\nM82 ; set extruder to absolute mode\n\n; # # # # # # END Header
|
||||
end_gcode = ; # # # # # # START Footer\nG91 ; relative coordinates\n;G1 E-1 F1200 ; retract the filament\nG1 Z+15 X-10 Y-10 E-7 F6000 ; move Z a bit\n; G1 X-10 Y-10 F6000 ; move XY a bit\nG1 E-5.5 F300 ; retract the filament\nG28 X0 Y0 ; move X/Y to min endstops, so the head is out of the way\nM104 S0 ; extruder heater off\nM140 S0 ; heated bed heater off (if you have it)\nM84 ; disable motors\n; # # # # # # END Footer\n
|
||||
|
BIN
resources/profiles/Voron/Voron_v1_350_afterburner_thumbnail.png
Normal file
After Width: | Height: | Size: 63 KiB |
BIN
resources/profiles/Voron/printbed-v1-350.stl
Normal file
2
resources/profiles/Zonestar.idx
Normal file
@ -0,0 +1,2 @@
|
||||
min_slic3r_version = 2.4.1
|
||||
1.0.0 Initial version
|
744
resources/profiles/Zonestar.ini
Normal file
@ -0,0 +1,744 @@
|
||||
# Zonestar print profiles
|
||||
|
||||
# based on https://github.com/slic3r/slic3r-profiles/pull/19 by @ZONESTAR3D
|
||||
|
||||
[vendor]
|
||||
# Vendor name will be shown by the Config Wizard.
|
||||
name = Zonestar
|
||||
# Configuration version of this file. Config file will only be installed, if the config_version differs.
|
||||
# This means, the server may force the PrusaSlicer configuration to be downgraded.
|
||||
config_version = 1.0.0
|
||||
# Where to get the updates from?
|
||||
config_update_url = https://files.prusa3d.com/wp-content/uploads/repository/PrusaSlicer-settings-master/live/Zonestar/
|
||||
|
||||
# The printer models will be shown by the Configuration Wizard in this order,
|
||||
# also the first model installed & the first nozzle installed will be activated after install.
|
||||
# Printer model name will be shown by the installation wizard.
|
||||
|
||||
[printer_model:Z5]
|
||||
name = Zonestar Z5
|
||||
variants = 0.4
|
||||
technology = FFF
|
||||
bed_model = bed_220.stl
|
||||
bed_texture = 220_texture.svg
|
||||
default_materials = Generic PLA @Zonestar; Generic ABS @Zonestar; Generic PETG @Zonestar; Generic TPU @Zonestar
|
||||
|
||||
[printer_model:Z6]
|
||||
name = Zonestar Z6
|
||||
variants = 0.4
|
||||
technology = FFF
|
||||
bed_model = bed_150.stl
|
||||
bed_texture = 150_texture.svg
|
||||
default_materials = Generic PLA @Zonestar; Generic ABS @Zonestar; Generic PETG @Zonestar; Generic TPU @Zonestar
|
||||
|
||||
[printer_model:Z5X]
|
||||
name = Zonestar Z5X
|
||||
variants = 0.4
|
||||
technology = FFF
|
||||
bed_model = bed_310.stl
|
||||
bed_texture = 310_texture.svg
|
||||
default_materials = Generic PLA @Zonestar; Generic ABS @Zonestar; Generic PETG @Zonestar; Generic TPU @Zonestar
|
||||
|
||||
[printer_model:Z8]
|
||||
name = Zonestar Z8
|
||||
variants = 0.4
|
||||
technology = FFF
|
||||
bed_model = bed_310.stl
|
||||
bed_texture = 310_texture.svg
|
||||
default_materials = Generic PLA @Zonestar; Generic ABS @Zonestar; Generic PETG @Zonestar; Generic TPU @Zonestar
|
||||
|
||||
[printer_model:Z9]
|
||||
name = Zonestar Z9
|
||||
variants = 0.4
|
||||
technology = FFF
|
||||
bed_model = bed_310.stl
|
||||
bed_texture = 310_texture.svg
|
||||
default_materials = Generic PLA @Zonestar; Generic ABS @Zonestar; Generic PETG @Zonestar; Generic TPU @Zonestar
|
||||
|
||||
###################
|
||||
#### print ####
|
||||
###################
|
||||
|
||||
[print:*common*]
|
||||
avoid_crossing_perimeters = 0
|
||||
avoid_crossing_perimeters_max_detour = 0
|
||||
bottom_fill_pattern = monotonic
|
||||
bottom_solid_layers = 4
|
||||
bottom_solid_min_thickness = 0
|
||||
bridge_acceleration = 0
|
||||
bridge_angle = 0
|
||||
bridge_flow_ratio = 1
|
||||
bridge_speed = 60
|
||||
brim_separation = 0
|
||||
brim_type = outer_only
|
||||
brim_width = 4
|
||||
clip_multipart_objects = 1
|
||||
complete_objects = 0
|
||||
default_acceleration = 0
|
||||
dont_support_bridges = 1
|
||||
draft_shield = disabled
|
||||
elefant_foot_compensation = 0
|
||||
ensure_vertical_shell_thickness = 1
|
||||
external_perimeter_extrusion_width = 0.45
|
||||
external_perimeter_speed = 50%
|
||||
external_perimeters_first = 0
|
||||
extra_perimeters = 0
|
||||
extruder_clearance_height = 20
|
||||
extruder_clearance_radius = 20
|
||||
extrusion_width = 0.45
|
||||
fill_angle = 45
|
||||
fill_density = 20%
|
||||
fill_pattern = grid
|
||||
first_layer_acceleration = 0
|
||||
first_layer_acceleration_over_raft = 0
|
||||
first_layer_extrusion_width = 0.45
|
||||
first_layer_height = 0.3
|
||||
first_layer_speed = 25
|
||||
first_layer_speed_over_raft = 30
|
||||
fuzzy_skin = none
|
||||
fuzzy_skin_point_dist = 0.8
|
||||
fuzzy_skin_thickness = 0.3
|
||||
gap_fill_enabled = 1
|
||||
gap_fill_speed = 20
|
||||
gcode_comments = 0
|
||||
gcode_label_objects = 0
|
||||
gcode_resolution = 0.0125
|
||||
gcode_substitutions =
|
||||
infill_acceleration = 0
|
||||
infill_anchor = 600%
|
||||
infill_anchor_max = 50
|
||||
infill_every_layers = 1
|
||||
infill_extruder = 1
|
||||
infill_extrusion_width = 0.45
|
||||
infill_first = 0
|
||||
infill_only_where_needed = 0
|
||||
infill_overlap = 25%
|
||||
infill_speed = 60
|
||||
inherits =
|
||||
interface_shells = 0
|
||||
ironing = 0
|
||||
ironing_flowrate = 15%
|
||||
ironing_spacing = 0.1
|
||||
ironing_speed = 15
|
||||
ironing_type = top
|
||||
layer_height = 0.2
|
||||
max_print_speed = 80
|
||||
max_volumetric_speed = 0
|
||||
min_skirt_length = 0
|
||||
mmu_segmented_region_max_width = 0
|
||||
notes =
|
||||
only_retract_when_crossing_perimeters = 0
|
||||
ooze_prevention = 0
|
||||
output_filename_format = {printer_model}_{input_filename_base}.gcode
|
||||
overhangs = 1
|
||||
perimeter_acceleration = 0
|
||||
perimeter_extruder = 1
|
||||
perimeter_extrusion_width = 0.45
|
||||
perimeter_speed = 50
|
||||
perimeters = 3
|
||||
post_process =
|
||||
print_settings_id =
|
||||
raft_contact_distance = 0.1
|
||||
raft_expansion = 1.5
|
||||
raft_first_layer_density = 90%
|
||||
raft_first_layer_expansion = 3
|
||||
raft_layers = 0
|
||||
resolution = 0
|
||||
seam_position = aligned
|
||||
single_extruder_multi_material_priming = 0
|
||||
skirt_distance = 6
|
||||
skirt_height = 1
|
||||
skirts = 0
|
||||
slice_closing_radius = 0.049
|
||||
slicing_mode = regular
|
||||
small_perimeter_speed = 15
|
||||
solid_infill_below_area = 0
|
||||
solid_infill_every_layers = 0
|
||||
solid_infill_extruder = 1
|
||||
solid_infill_extrusion_width = 0.45
|
||||
solid_infill_speed = 20
|
||||
spiral_vase = 0
|
||||
standby_temperature_delta = -5
|
||||
support_material = 0
|
||||
support_material_angle = 0
|
||||
support_material_auto = 1
|
||||
support_material_bottom_contact_distance = 0
|
||||
support_material_bottom_interface_layers = -1
|
||||
support_material_buildplate_only = 0
|
||||
support_material_closing_radius = 2
|
||||
support_material_contact_distance = 0.2
|
||||
support_material_enforce_layers = 0
|
||||
support_material_extruder = 1
|
||||
support_material_extrusion_width = 0.35
|
||||
support_material_interface_contact_loops = 0
|
||||
support_material_interface_extruder = 1
|
||||
support_material_interface_layers = 3
|
||||
support_material_interface_pattern = rectilinear
|
||||
support_material_interface_spacing = 0
|
||||
support_material_interface_speed = 100%
|
||||
support_material_pattern = rectilinear
|
||||
support_material_spacing = 2.5
|
||||
support_material_speed = 60
|
||||
support_material_style = grid
|
||||
support_material_synchronize_layers = 0
|
||||
support_material_threshold = 0
|
||||
support_material_with_sheath = 1
|
||||
support_material_xy_spacing = 50%
|
||||
thick_bridges = 1
|
||||
thin_walls = 0
|
||||
threads = 4
|
||||
top_fill_pattern = monotonic
|
||||
top_infill_extrusion_width = 0.4
|
||||
top_solid_infill_speed = 15
|
||||
top_solid_layers = 5
|
||||
top_solid_min_thickness = 0
|
||||
travel_speed = 100
|
||||
travel_speed_z = 0
|
||||
wipe_tower = 0
|
||||
xy_size_compensation = 0
|
||||
compatible_printers_condition = nozzle_diameter[0]==0.4 and num_extruders==1
|
||||
|
||||
[print:0.20mm @Zonestar MULTI]
|
||||
inherits = *common*
|
||||
wipe_tower = 1
|
||||
wipe_tower_x = 125
|
||||
wipe_tower_y = 195
|
||||
compatible_printers_condition = nozzle_diameter[0]==0.4 and num_extruders>1
|
||||
|
||||
|
||||
[print:0.20mm @Zonestar SINGLE]
|
||||
inherits = *common*
|
||||
|
||||
###################
|
||||
#### filament ####
|
||||
###################
|
||||
[filament:Generic ABS @Zonestar]
|
||||
bed_temperature = 100
|
||||
bridge_fan_speed = 30
|
||||
cooling = 1
|
||||
disable_fan_first_layers = 3
|
||||
extrusion_multiplier = 1
|
||||
fan_always_on = 0
|
||||
fan_below_layer_time = 60
|
||||
filament_colour = #29B2B2
|
||||
filament_cooling_final_speed = 3.4
|
||||
filament_cooling_initial_speed = 2.2
|
||||
filament_cooling_moves = 4
|
||||
filament_cost = 0
|
||||
filament_density = 0
|
||||
filament_diameter = 1.75
|
||||
filament_load_time = 0
|
||||
filament_loading_speed = 28
|
||||
filament_loading_speed_start = 3
|
||||
filament_minimal_purge_on_wipe_tower = 50
|
||||
filament_ramming_parameters = "120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
|
||||
filament_type = ABS
|
||||
filament_unloading_speed = 40
|
||||
filament_unloading_speed_start = 60
|
||||
filament_vendor = Generic
|
||||
first_layer_bed_temperature = 100
|
||||
first_layer_temperature = 245
|
||||
max_fan_speed = 0
|
||||
min_fan_speed = 0
|
||||
min_print_speed = 15
|
||||
slowdown_below_layer_time = 25
|
||||
temperature = 245
|
||||
|
||||
[filament:Generic PETG @Zonestar]
|
||||
bed_temperature = 70
|
||||
bridge_fan_speed = 100
|
||||
cooling = 1
|
||||
disable_fan_first_layers = 3
|
||||
end_filament_gcode = "; Filament-specific end gcode \n;END gcode for filament\n"
|
||||
extrusion_multiplier = 1
|
||||
fan_always_on = 1
|
||||
fan_below_layer_time = 60
|
||||
filament_colour = #29B2B2
|
||||
filament_cooling_final_speed = 3.4
|
||||
filament_cooling_initial_speed = 2.2
|
||||
filament_cooling_moves = 4
|
||||
filament_diameter = 1.75
|
||||
filament_loading_speed = 28
|
||||
filament_loading_speed_start = 3
|
||||
filament_max_volumetric_speed = 0
|
||||
filament_minimal_purge_on_wipe_tower = 50
|
||||
filament_ramming_parameters = "120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
|
||||
filament_spool_weight = 0
|
||||
filament_toolchange_delay = 0
|
||||
filament_type = PETG
|
||||
filament_unloading_speed = 40
|
||||
filament_unloading_speed_start = 60
|
||||
filament_vendor = Generic
|
||||
first_layer_bed_temperature = 70
|
||||
first_layer_temperature = 210
|
||||
full_fan_speed_layer = 0
|
||||
max_fan_speed = 50
|
||||
min_fan_speed = 25
|
||||
min_print_speed = 10
|
||||
slowdown_below_layer_time = 5
|
||||
start_filament_gcode = "; Filament gcode\n"
|
||||
temperature = 210
|
||||
|
||||
[filament:Generic PLA @Zonestar]
|
||||
bed_temperature = 60
|
||||
bridge_fan_speed = 100
|
||||
cooling = 1
|
||||
disable_fan_first_layers = 3
|
||||
extrusion_multiplier = 1
|
||||
fan_always_on = 1
|
||||
fan_below_layer_time = 60
|
||||
filament_colour = #29B2B2
|
||||
filament_cooling_final_speed = 3.4
|
||||
filament_cooling_initial_speed = 2.2
|
||||
filament_cooling_moves = 4
|
||||
filament_cost = 0
|
||||
filament_density = 0
|
||||
filament_diameter = 1.75
|
||||
filament_loading_speed = 28
|
||||
filament_loading_speed_start = 3
|
||||
filament_max_volumetric_speed = 0
|
||||
filament_minimal_purge_on_wipe_tower = 50
|
||||
filament_notes = ""
|
||||
filament_ramming_parameters = "120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
|
||||
filament_toolchange_delay = 0
|
||||
filament_type = PLA
|
||||
filament_unloading_speed = 40
|
||||
filament_unloading_speed_start = 60
|
||||
filament_vendor = Generic
|
||||
filament_wipe = nil
|
||||
first_layer_bed_temperature = 60
|
||||
first_layer_temperature = 200
|
||||
full_fan_speed_layer = 5
|
||||
max_fan_speed = 100
|
||||
min_fan_speed = 50
|
||||
min_print_speed = 10
|
||||
slowdown_below_layer_time = 5
|
||||
temperature = 200
|
||||
|
||||
[filament:Generic TPU @Zonestar]
|
||||
bed_temperature = 50
|
||||
bridge_fan_speed = 100
|
||||
cooling = 1
|
||||
disable_fan_first_layers = 3
|
||||
extrusion_multiplier = 1
|
||||
fan_always_on = 0
|
||||
fan_below_layer_time = 60
|
||||
filament_colour = #29B2B2
|
||||
filament_cooling_final_speed = 3.4
|
||||
filament_cooling_initial_speed = 2.2
|
||||
filament_cooling_moves = 4
|
||||
filament_diameter = 1.75
|
||||
filament_loading_speed = 28
|
||||
filament_loading_speed_start = 3
|
||||
filament_max_volumetric_speed = 3
|
||||
filament_minimal_purge_on_wipe_tower = 50
|
||||
filament_ramming_parameters = "120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6"
|
||||
filament_toolchange_delay = 0
|
||||
filament_type = FLEX
|
||||
filament_unloading_speed = 30
|
||||
filament_unloading_speed_start = 30
|
||||
filament_vendor = Generic
|
||||
first_layer_bed_temperature = 50
|
||||
first_layer_temperature = 225
|
||||
full_fan_speed_layer = 0
|
||||
max_fan_speed = 100
|
||||
min_fan_speed = 50
|
||||
min_print_speed = 10
|
||||
slowdown_below_layer_time = 5
|
||||
temperature = 225
|
||||
|
||||
###################
|
||||
#### printer ####
|
||||
###################
|
||||
[printer:*common*]
|
||||
printer_technology = FFF
|
||||
before_layer_gcode =
|
||||
between_objects_gcode =
|
||||
color_change_gcode = M600
|
||||
cooling_tube_retraction = 35
|
||||
default_filament_profile =
|
||||
default_print_profile =
|
||||
deretract_speed =
|
||||
end_gcode =
|
||||
extra_loading_move = -2
|
||||
gcode_flavor = marlin2
|
||||
high_current_on_filament_swap = 0
|
||||
host_type = octoprint
|
||||
layer_gcode =
|
||||
machine_limits_usage = ignore
|
||||
machine_max_acceleration_e = 10000
|
||||
machine_max_acceleration_extruding = 1500
|
||||
machine_max_acceleration_retracting = 1500
|
||||
machine_max_acceleration_travel = 1500
|
||||
machine_max_acceleration_x = 9000
|
||||
machine_max_acceleration_y = 9000
|
||||
machine_max_acceleration_z = 500
|
||||
machine_max_feedrate_e = 120
|
||||
machine_max_feedrate_x = 500
|
||||
machine_max_feedrate_y = 500
|
||||
machine_max_feedrate_z = 12
|
||||
machine_max_jerk_e = 2.5
|
||||
machine_max_jerk_x = 10
|
||||
machine_max_jerk_y = 10
|
||||
machine_max_jerk_z = 0.2
|
||||
machine_min_extruding_rate = 0
|
||||
machine_min_travel_rate = 0
|
||||
max_layer_height = 0.3
|
||||
min_layer_height = 0.1
|
||||
nozzle_diameter = 0.4
|
||||
pause_print_gcode =
|
||||
remaining_times = 0
|
||||
retract_speed = 40
|
||||
silent_mode = 0
|
||||
single_extruder_multi_material = 0
|
||||
start_gcode = M104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 ; home all axes\nG1 Z5 F3000 ; lift nozzle\nG1 X5 Y10 F1500 ; move to prime\nG1 Z0.2 F3000 ; get ready to prime\nG92 E0 ; reset extrusion distance\nG1 Y200 E15 F600 ; prime nozzle\nG1 Y100 F5000 ; quick wipe\nG92 E0
|
||||
use_firmware_retraction = 0
|
||||
use_relative_e_distances = 1
|
||||
use_volumetric_e = 0
|
||||
variable_layer_height = 0
|
||||
wipe = 0
|
||||
z_offset = 0
|
||||
|
||||
[printer:Zonestar Z5+M2 HOTEND]
|
||||
inherits = *common*
|
||||
printer_model = Z5
|
||||
printer_variant = 0.4
|
||||
bed_shape = 0x0,220x0,220x220,0x220
|
||||
default_filament_profile = Generic PLA @Zonestar
|
||||
default_print_profile = 0.20mm @Zonestar MULTI
|
||||
deretract_speed = 30,30
|
||||
before_layer_gcode = G92 E0
|
||||
end_gcode = G28 X\nM106 S0 ; turn off FAN\nM104 S0 ; turn off extruder\nM140 S0 ; turn off bed\nM84 ; disable motors
|
||||
extruder_colour = #FF0000;#00FF00
|
||||
extruder_offset = 0x0,0x0
|
||||
max_layer_height = 0.3,0.3
|
||||
max_print_height = 220
|
||||
min_layer_height = 0.15,0.15
|
||||
nozzle_diameter = 0.4,0.4
|
||||
retract_before_travel = 2,2
|
||||
retract_before_wipe = 0%
|
||||
retract_layer_change = 0
|
||||
retract_length = 10,10
|
||||
retract_length_toolchange = 0,0
|
||||
retract_lift = 0,0
|
||||
retract_lift_above = 0,0
|
||||
retract_lift_below = 0,0
|
||||
retract_restart_extra = 0,0
|
||||
retract_restart_extra_toolchange = 0,0
|
||||
retract_speed = 35,35
|
||||
start_gcode = M104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 ; home all axes\nG1 Z5 F3000 ; lift nozzle\nG1 X5 Y10 F1500 ; move to prime\nG1 Z0.2 F3000 ; get ready to prime\nT[initial_tool]\nG92 E0 ; reset extrusion distance\nG1 Y200 E15 F600 ; prime nozzle\nG1 Y100 F5000 ; quick wipe\nG92 E0
|
||||
use_relative_e_distances = 1
|
||||
wipe = 0,0
|
||||
|
||||
|
||||
[printer:Zonestar Z6]
|
||||
inherits = *common*
|
||||
printer_model = Z6
|
||||
printer_variant = 0.4
|
||||
bed_shape = 0x0,150x0,150x150,0x150
|
||||
default_filament_profile = Generic PLA @Zonestar
|
||||
default_print_profile = 0.20mm @Zonestar SINGLE
|
||||
deretract_speed = 30
|
||||
end_gcode = G28 X\nM106 S0 ; turn off FAN\nM104 S0 ; turn off extruder\nM140 S0 ; turn off bed\nM84 ; disable motors
|
||||
extruder_colour = #00FF00
|
||||
extruder_offset = 0x0
|
||||
min_layer_height = 0.1
|
||||
max_layer_height = 0.3
|
||||
max_print_height = 150
|
||||
nozzle_diameter = 0.4
|
||||
retract_before_travel = 2
|
||||
retract_before_wipe = 0%
|
||||
retract_layer_change = 0
|
||||
retract_length = 6.5
|
||||
retract_length_toolchange = 0
|
||||
retract_lift = 0
|
||||
retract_lift_above = 0
|
||||
retract_lift_below = 0
|
||||
retract_restart_extra = 0
|
||||
retract_restart_extra_toolchange = 0
|
||||
retract_speed = 40
|
||||
start_gcode = M104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 ; home all axes\nG1 Z5 F3000; lift nozzle\nG1 X5 Y5 F1500 ; move to prime\nG1 Z0.2 F3000 ; get ready to prime\nG92 E0 ; reset extrusion distance\nG1 Y100 E8 F600 ; prime nozzle\nG1 Y50 F5000 ; quick wipe\nG92 E0
|
||||
use_relative_e_distances = 0
|
||||
|
||||
[printer:Zonestar Z5X]
|
||||
inherits = *common*
|
||||
printer_model = Z5X
|
||||
printer_variant = 0.4
|
||||
bed_shape = 0x0,310x0,310x310,0x310
|
||||
default_filament_profile = Generic PLA @Zonestar
|
||||
default_print_profile = 0.20mm @Zonestar SINGLE
|
||||
deretract_speed = 30
|
||||
end_gcode = G28 X\nM106 S0 ; turn off FAN\nM104 S0 ; turn off extruder\nM140 S0 ; turn off bed\nM84 ; disable motors
|
||||
extruder_colour = #00FF00
|
||||
extruder_offset = 0x0
|
||||
min_layer_height = 0.1
|
||||
max_layer_height = 0.3
|
||||
max_print_height = 400
|
||||
nozzle_diameter = 0.4
|
||||
retract_before_travel = 2
|
||||
retract_before_wipe = 0%
|
||||
retract_layer_change = 0
|
||||
retract_length = 6.5
|
||||
retract_length_toolchange = 0
|
||||
retract_lift = 0
|
||||
retract_lift_above = 0
|
||||
retract_lift_below = 0
|
||||
retract_restart_extra = 0
|
||||
retract_restart_extra_toolchange = 0
|
||||
retract_speed = 40
|
||||
start_gcode = M104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 ; home all axes\nG1 Z5 F3000; lift nozzle\nG1 X5 Y5 F1500 ; move to prime\nG1 Z0.2 F3000 ; get ready to prime\nG92 E0 ; reset extrusion distance\nG1 Y200 E15 F600 ; prime nozzle\nG1 Y50 F5000 ; quick wipe\nG92 E0
|
||||
use_relative_e_distances = 0
|
||||
|
||||
#Z8 with different types of hotend
|
||||
[printer:Zonestar Z8+M3 HOTEND]
|
||||
inherits = *common*
|
||||
printer_model = Z8
|
||||
printer_variant = 0.4
|
||||
bed_shape = 0x0,310x0,310x310,0x310
|
||||
default_filament_profile = Generic PLA @Zonestar
|
||||
default_print_profile = 0.20mm @Zonestar MULTI
|
||||
deretract_speed = 30,30,30
|
||||
before_layer_gcode = G92 E0
|
||||
end_gcode = G28 X\nM106 S0 ; turn off FAN\nM104 S0 ; turn off extruder\nM140 S0 ; turn off bed\nM84 ; disable motors
|
||||
extruder_colour = #FF0000;#00FF00;#0000FF
|
||||
extruder_offset = 0x0,0x0,0x0
|
||||
max_layer_height = 0.3,0.3,0.3
|
||||
max_print_height = 400
|
||||
min_layer_height = 0.15,0.15,0.15
|
||||
nozzle_diameter = 0.4,0.4,0.4
|
||||
retract_before_travel = 2,2,2
|
||||
retract_before_wipe = 0%,0%,0%
|
||||
retract_layer_change = 0,0,0
|
||||
retract_length = 10,10,10
|
||||
retract_length_toolchange = 0,0,0
|
||||
retract_lift = 0,0,0
|
||||
retract_lift_above = 0,0,0
|
||||
retract_lift_below = 0,0,0
|
||||
retract_restart_extra = 0,0,0
|
||||
retract_restart_extra_toolchange = 0,0,0
|
||||
retract_speed = 35,35,35
|
||||
start_gcode = M104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 ; home all axes\nG1 Z5 F3000 ; lift nozzle\nG1 X5 Y10 F1500 ; move to prime\nG1 Z0.2 F3000 ; get ready to prime\nT[initial_tool]\nG92 E0 ; reset extrusion distance\nG1 Y200 E15 F600 ; prime nozzle\nG1 Y100 F5000 ; quick wipe\nG92 E0
|
||||
use_relative_e_distances = 1
|
||||
wipe = 0,0,0
|
||||
layer_gcode = G92 E0
|
||||
|
||||
[printer:Zonestar Z8+M4 HOTEND]
|
||||
inherits = *common*
|
||||
printer_model = Z8
|
||||
printer_variant = 0.4
|
||||
bed_shape = 0x0,310x0,310x310,0x310
|
||||
default_filament_profile = Generic PLA @Zonestar
|
||||
default_print_profile = 0.20mm @Zonestar MULTI
|
||||
deretract_speed = 30,30,30,30
|
||||
before_layer_gcode = G92 E0
|
||||
end_gcode = G28 X\nM106 S0 ; turn off FAN\nM104 S0 ; turn off extruder\nM140 S0 ; turn off bed\nM84 ; disable motors
|
||||
extruder_colour = #E0E0E0;#FF0000;#00FF00;#0000FF
|
||||
extruder_offset = 0x0,0x0,0x0,0x0
|
||||
max_layer_height = 0.3,0.3,0.3,0.3
|
||||
max_print_height = 400
|
||||
min_layer_height = 0.15,0.15,0.15,0.15
|
||||
nozzle_diameter = 0.4,0.4,0.4,0.4
|
||||
retract_before_travel = 2,2,2,2
|
||||
retract_before_wipe = 0%,0%,0%,0%
|
||||
retract_layer_change = 0,0,0,0
|
||||
retract_length = 10,10,10,10
|
||||
retract_length_toolchange = 0,0,0,0
|
||||
retract_lift = 0,0,0,0
|
||||
retract_lift_above = 0,0,0,0
|
||||
retract_lift_below = 0,0,0,0
|
||||
retract_restart_extra = 0,0,0,0
|
||||
retract_restart_extra_toolchange = 0,0,0,0
|
||||
retract_speed = 35,35,35,35
|
||||
start_gcode = M104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 ; home all axes\nG1 Z5 F3000 ; lift nozzle\nG1 X5 Y10 F1500 ; move to prime\nG1 Z0.2 F3000 ; get ready to prime\nT[initial_tool]\nG92 E0 ; reset extrusion distance\nG1 Y200 E15 F600 ; prime nozzle\nG1 Y100 F5000 ; quick wipe\nG92 E0
|
||||
use_relative_e_distances = 1
|
||||
wipe = 0,0,0,0
|
||||
layer_gcode = G92 E0
|
||||
|
||||
[printer:Zonestar Z8+E4 HOTEND]
|
||||
inherits = *common*
|
||||
printer_model = Z8
|
||||
printer_variant = 0.4
|
||||
bed_shape = 0x0,310x0,310x310,0x310
|
||||
default_filament_profile = Generic PLA @Zonestar
|
||||
default_print_profile = 0.20mm @Zonestar MULTI
|
||||
deretract_speed = 30,30,30,30
|
||||
before_layer_gcode = G92 E0
|
||||
end_gcode = G1 E-30 F2100 ;pull out filament\nG28 X\nM106 S0 ; turn off FAN\nM104 S0 ; turn off extruder\nM140 S0 ; turn off bed\nM84 ; disable motors
|
||||
extruder_colour = #E0E0E0;#FF0000;#00FF00;#0000FF
|
||||
extruder_offset = 0x0,0x0,0x0,0x0
|
||||
max_layer_height = 0.3,0.3,0.3,0.3
|
||||
max_print_height = 400
|
||||
min_layer_height = 0.1,0.1,0.1,0.1
|
||||
nozzle_diameter = 0.4,0.4,0.4,0.4
|
||||
retract_before_travel = 2,2,2,2
|
||||
retract_before_wipe = 0%,0%,0%,0%
|
||||
retract_layer_change = 0,0,0,0
|
||||
retract_length = 8,8,8,8
|
||||
retract_length_toolchange = 0,0,0,0
|
||||
retract_lift = 0,0,0,0
|
||||
retract_lift_above = 0,0,0,0
|
||||
retract_lift_below = 0,0,0,0
|
||||
retract_restart_extra = 0,0,0,0
|
||||
retract_restart_extra_toolchange = 0,0,0,0
|
||||
retract_speed = 35,35,35,35
|
||||
start_gcode = M104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 ; home all axes\nG1 Z5 F3000 ; lift nozzle\nG1 X5 Y10 F1500 ; move to prime\nG1 Z0.2 F3000 ; get ready to prime\nT[initial_tool]\nG92 E0 ; reset extrusion distance\nG1 Y200 E15 F600 ; prime nozzle\nG1 Y100 F5000 ; quick wipe\nG92 E0
|
||||
toolchange_gcode = G92 E0\nG1 E-30 F1200;pull filament\nG92 E0\nT[next_extruder];Change extruder\nG92 E0\nG1 E15 F1800; push filament-1\nG1 E25 F900; pushfilament-2\nG1 E29 F1200; push filament-3\nG92 E0
|
||||
use_relative_e_distances = 1
|
||||
wipe = 0,0,0,0
|
||||
layer_gcode = G92 E0
|
||||
|
||||
[printer:Zonestar Z8+DDE]
|
||||
inherits = *common*
|
||||
printer_model = Z8
|
||||
printer_variant = 0.4
|
||||
bed_shape = 0x0,310x0,310x310,0x310
|
||||
default_filament_profile = Generic TPU @Zonestar
|
||||
default_print_profile = 0.20mm @Zonestar SINGLE
|
||||
deretract_speed = 30
|
||||
end_gcode = G28 X\nM106 S0 ; turn off FAN\nM104 S0 ; turn off extruder\nM140 S0 ; turn off bed\nM84 ; disable motors
|
||||
extruder_colour = #00FF00
|
||||
extruder_offset = 0x0
|
||||
max_layer_height = 0.3
|
||||
max_print_height = 400
|
||||
min_layer_height = 0.1
|
||||
nozzle_diameter = 0.4
|
||||
retract_before_travel = 2
|
||||
retract_before_wipe = 0%
|
||||
retract_layer_change = 0
|
||||
retract_length = 6.5
|
||||
retract_length_toolchange = 0
|
||||
retract_lift = 0
|
||||
retract_lift_above = 0
|
||||
retract_lift_below = 0
|
||||
retract_restart_extra = 0
|
||||
retract_restart_extra_toolchange = 0
|
||||
retract_speed = 40
|
||||
start_gcode = M104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 ; home all axes\nG1 Z5 F3000 ; lift nozzle\nG1 X5 Y10 F1500 ; move to prime\nG1 Z0.2 F3000 ; get ready to prime\nG92 E0 ; reset extrusion distance\nG1 Y200 E15 F600 ; prime nozzle\nG1 Y100 F5000 ; quick wipe\nG92 E0
|
||||
use_relative_e_distances = 0
|
||||
|
||||
#Z9 with different types of hotend
|
||||
[printer:Zonestar Z9+M3 HOTEND]
|
||||
inherits = *common*
|
||||
printer_model = Z9
|
||||
printer_variant = 0.4
|
||||
bed_shape = 0x0,310x0,310x310,0x310
|
||||
default_filament_profile = Generic PLA @Zonestar
|
||||
default_print_profile = 0.20mm @Zonestar MULTI
|
||||
deretract_speed = 30,30,30
|
||||
before_layer_gcode = G92 E0
|
||||
end_gcode = G28 XY\nM106 S0 ; turn off FAN\nM104 S0 ; turn off extruder\nM140 S0 ; turn off bed\nM84 ; disable motors
|
||||
extruder_colour = #FF0000;#00FF00;#0000FF
|
||||
extruder_offset = 0x0,0x0,0x0
|
||||
max_layer_height = 0.3,0.3,0.3
|
||||
max_print_height = 400
|
||||
min_layer_height = 0.15,0.15,0.15
|
||||
nozzle_diameter = 0.4,0.4,0.4
|
||||
retract_before_travel = 2,2,2
|
||||
retract_before_wipe = 0%,0%,0%
|
||||
retract_layer_change = 0,0,0
|
||||
retract_length = 10,10,10
|
||||
retract_length_toolchange = 0,0,0
|
||||
retract_lift = 0,0,0
|
||||
retract_lift_above = 0,0,0
|
||||
retract_lift_below = 0,0,0
|
||||
retract_restart_extra = 0,0,0
|
||||
retract_restart_extra_toolchange = 0,0,0
|
||||
retract_speed = 35,35,35
|
||||
start_gcode = M104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 ; home all axes\nG1 Z5 F3000 ; lift nozzle\nG1 X5 Y10 F1500 ; move to prime\nG1 Z0.2 F3000 ; get ready to prime\nT[initial_tool]\nG92 E0 ; reset extrusion distance\nG1 Y200 E15 F600 ; prime nozzle\nG1 Y100 F5000 ; quick wipe\nG92 E0
|
||||
use_relative_e_distances = 1
|
||||
wipe = 0,0,0
|
||||
layer_gcode = G92 E0
|
||||
|
||||
[printer:Zonestar Z9+M4 HOTEND]
|
||||
inherits = *common*
|
||||
printer_model = Z9
|
||||
printer_variant = 0.4
|
||||
bed_shape = 0x0,310x0,310x310,0x310
|
||||
default_filament_profile = Generic PLA @Zonestar
|
||||
default_print_profile = 0.20mm @Zonestar MULTI
|
||||
deretract_speed = 30,30,30,30
|
||||
before_layer_gcode = G92 E0
|
||||
end_gcode = G28 XY\nM106 S0 ; turn off FAN\nM104 S0 ; turn off extruder\nM140 S0 ; turn off bed\nM84 ; disable motors
|
||||
extruder_colour = #E0E0E0;#FF0000;#00FF00;#0000FF
|
||||
extruder_offset = 0x0,0x0,0x0,0x0
|
||||
max_layer_height = 0.3,0.3,0.3,0.3
|
||||
max_print_height = 400
|
||||
min_layer_height = 0.15,0.15,0.15,0.15
|
||||
nozzle_diameter = 0.4,0.4,0.4,0.4
|
||||
retract_before_travel = 2,2,2,2
|
||||
retract_before_wipe = 0%,0%,0%,0%
|
||||
retract_layer_change = 0,0,0,0
|
||||
retract_length = 10,10,10,10
|
||||
retract_length_toolchange = 0,0,0,0
|
||||
retract_lift = 0,0,0,0
|
||||
retract_lift_above = 0,0,0,0
|
||||
retract_lift_below = 0,0,0,0
|
||||
retract_restart_extra = 0,0,0,0
|
||||
retract_restart_extra_toolchange = 0,0,0,0
|
||||
retract_speed = 35,35,35,35
|
||||
start_gcode = M104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 ; home all axes\nG1 Z5 F3000 ; lift nozzle\nG1 X5 Y10 F1500 ; move to prime\nG1 Z0.2 F3000 ; get ready to prime\nT[initial_tool]\nG92 E0 ; reset extrusion distance\nG1 Y200 E15 F600 ; prime nozzle\nG1 Y100 F5000 ; quick wipe\nG92 E0
|
||||
use_relative_e_distances = 1
|
||||
wipe = 0,0,0,0
|
||||
layer_gcode = G92 E0
|
||||
|
||||
[printer:Zonestar Z9+E4 HOTEND]
|
||||
inherits = *common*
|
||||
printer_model = Z9
|
||||
printer_variant = 0.4
|
||||
bed_shape = 0x0,310x0,310x310,0x310
|
||||
default_filament_profile = Generic PLA @Zonestar
|
||||
default_print_profile = 0.20mm @Zonestar MULTI
|
||||
deretract_speed = 30,30,30,30
|
||||
before_layer_gcode = G92 E0
|
||||
end_gcode = G1 E-30 F2100 ;pull out filament\nG28 XY\nM106 S0 ; turn off FAN\nM104 S0 ; turn off extruder\nM140 S0 ; turn off bed\nM84 ; disable motors
|
||||
extruder_colour = #E0E0E0;#FF0000;#00FF00;#0000FF
|
||||
extruder_offset = 0x0,0x0,0x0,0x0
|
||||
max_layer_height = 0.3,0.3,0.3,0.3
|
||||
max_print_height = 400
|
||||
min_layer_height = 0.1,0.1,0.1,0.1
|
||||
nozzle_diameter = 0.4,0.4,0.4,0.4
|
||||
retract_before_travel = 2,2,2,2
|
||||
retract_before_wipe = 0%,0%,0%,0%
|
||||
retract_layer_change = 0,0,0,0
|
||||
retract_length = 8,8,8,8
|
||||
retract_length_toolchange = 0,0,0,0
|
||||
retract_lift = 0,0,0,0
|
||||
retract_lift_above = 0,0,0,0
|
||||
retract_lift_below = 0,0,0,0
|
||||
retract_restart_extra = 0,0,0,0
|
||||
retract_restart_extra_toolchange = 0,0,0,0
|
||||
retract_speed = 35,35,35,35
|
||||
start_gcode = M104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 ; home all axes\nG1 Z5 F3000 ; lift nozzle\nG1 X5 Y10 F1500 ; move to prime\nG1 Z0.2 F3000 ; get ready to prime\nT[initial_tool]\nG92 E0 ; reset extrusion distance\nG1 Y200 E15 F600 ; prime nozzle\nG1 Y100 F5000 ; quick wipe\nG92 E0
|
||||
toolchange_gcode = G92 E0\nG1 E-30 F1200;pull filament\nG92 E0\nT[next_extruder];Change extruder\nG92 E0\nG1 E15 F1800; push filament-1\nG1 E25 F900; pushfilament-2\nG1 E29 F1200; push filament-3\nG92 E0
|
||||
use_relative_e_distances = 1
|
||||
wipe = 0,0,0,0
|
||||
layer_gcode = G92 E0
|
||||
|
||||
[printer:Zonestar Z9+DDE]
|
||||
inherits = *common*
|
||||
printer_model = Z9
|
||||
printer_variant = 0.4
|
||||
bed_shape = 0x0,310x0,310x310,0x310
|
||||
default_filament_profile = Generic TPU @Zonestar
|
||||
default_print_profile = 0.20mm @Zonestar SINGLE
|
||||
deretract_speed = 30
|
||||
end_gcode = G28 XY\nM106 S0 ; turn off FAN\nM104 S0 ; turn off extruder\nM140 S0 ; turn off bed\nM84 ; disable motors
|
||||
extruder_colour = #00FF00
|
||||
extruder_offset = 0x0
|
||||
max_layer_height = 0.3
|
||||
max_print_height = 400
|
||||
min_layer_height = 0.1
|
||||
nozzle_diameter = 0.4
|
||||
retract_before_travel = 2
|
||||
retract_before_wipe = 0%
|
||||
retract_layer_change = 0
|
||||
retract_length = 6.5
|
||||
retract_length_toolchange = 0
|
||||
retract_lift = 0
|
||||
retract_lift_above = 0
|
||||
retract_lift_below = 0
|
||||
retract_restart_extra = 0
|
||||
retract_restart_extra_toolchange = 0
|
||||
retract_speed = 40
|
||||
start_gcode = M104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 ; home all axes\nG1 Z5 F3000 ; lift nozzle\nG1 X5 Y10 F1500 ; move to prime\nG1 Z0.2 F3000 ; get ready to prime\nG92 E0 ; reset extrusion distance\nG1 Y200 E15 F600 ; prime nozzle\nG1 Y100 F5000 ; quick wipe\nG92 E0
|
||||
use_relative_e_distances = 0
|
142
resources/profiles/Zonestar/150_texture.svg
Normal file
@ -0,0 +1,142 @@
|
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xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
width="150mm"
|
||||
height="150mm"
|
||||
viewBox="0 0 150 150"
|
||||
version="1.1"
|
||||
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|
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rdf:about="">
|
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<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type
|
||||
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||
<dc:title></dc:title>
|
||||
</cc:Work>
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</rdf:RDF>
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<path
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<path
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<path
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style="fill:none;stroke:#000000;stroke-width:0.264583px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
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</svg>
|
After Width: | Height: | Size: 5.7 KiB |
198
resources/profiles/Zonestar/220_texture.svg
Normal file
@ -0,0 +1,198 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
width="220mm"
|
||||
height="220mm"
|
||||
viewBox="0 0 220 220"
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version="1.1"
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id="svg929">
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<defs
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<rdf:RDF>
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<cc:Work
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rdf:about="">
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<dc:format>image/svg+xml</dc:format>
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<dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||
<dc:title></dc:title>
|
||||
</cc:Work>
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</rdf:RDF>
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</metadata>
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<g
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<path
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<path
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style="fill:none;stroke:#000000;stroke-width:0.264583px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
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<path
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style="fill:none;stroke:#000000;stroke-width:0.264583px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
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<path
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<path
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<path
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<path
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<path
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<path
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<path
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After Width: | Height: | Size: 12 KiB |
BIN
resources/profiles/Zonestar/Z5X_thumbnail.png
Normal file
After Width: | Height: | Size: 43 KiB |
BIN
resources/profiles/Zonestar/Z5_thumbnail.png
Normal file
After Width: | Height: | Size: 33 KiB |
BIN
resources/profiles/Zonestar/Z6_thumbnail.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
resources/profiles/Zonestar/Z8_thumbnail.png
Normal file
After Width: | Height: | Size: 47 KiB |
BIN
resources/profiles/Zonestar/Z9_thumbnail.png
Normal file
After Width: | Height: | Size: 40 KiB |
BIN
resources/profiles/Zonestar/bed_150.stl
Normal file
BIN
resources/profiles/Zonestar/bed_220.stl
Normal file
BIN
resources/profiles/Zonestar/bed_310.stl
Normal file
11
resources/shaders/110/background.fs
Normal file
@ -0,0 +1,11 @@
|
||||
#version 110
|
||||
|
||||
uniform vec4 top_color;
|
||||
uniform vec4 bottom_color;
|
||||
|
||||
varying vec2 tex_coord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = mix(bottom_color, top_color, tex_coord.y);
|
||||
}
|
12
resources/shaders/110/background.vs
Normal file
@ -0,0 +1,12 @@
|
||||
#version 110
|
||||
|
||||
attribute vec3 v_position;
|
||||
attribute vec2 v_tex_coord;
|
||||
|
||||
varying vec2 tex_coord;
|
||||
|
||||
void main()
|
||||
{
|
||||
tex_coord = v_tex_coord;
|
||||
gl_Position = vec4(v_position, 1.0);
|
||||
}
|
11
resources/shaders/110/flat.vs
Normal file
@ -0,0 +1,11 @@
|
||||
#version 110
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
|
||||
attribute vec3 v_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
|
||||
}
|
15
resources/shaders/110/flat_clip.fs
Normal file
@ -0,0 +1,15 @@
|
||||
#version 110
|
||||
|
||||
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
|
||||
|
||||
uniform vec4 uniform_color;
|
||||
|
||||
varying vec3 clipping_planes_dots;
|
||||
|
||||
void main()
|
||||
{
|
||||
if (any(lessThan(clipping_planes_dots, ZERO)))
|
||||
discard;
|
||||
|
||||
gl_FragColor = uniform_color;
|
||||
}
|
23
resources/shaders/110/flat_clip.vs
Normal file
@ -0,0 +1,23 @@
|
||||
#version 110
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
uniform mat4 volume_world_matrix;
|
||||
|
||||
// Clipping plane, x = min z, y = max z. Used by the FFF and SLA previews to clip with a top / bottom plane.
|
||||
uniform vec2 z_range;
|
||||
// Clipping plane - general orientation. Used by the SLA gizmo.
|
||||
uniform vec4 clipping_plane;
|
||||
|
||||
attribute vec3 v_position;
|
||||
|
||||
varying vec3 clipping_planes_dots;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Fill in the scalars for fragment shader clipping. Fragments with any of these components lower than zero are discarded.
|
||||
vec4 world_pos = volume_world_matrix * vec4(v_position, 1.0);
|
||||
clipping_planes_dots = vec3(dot(world_pos, clipping_plane), world_pos.z - z_range.x, z_range.y - world_pos.z);
|
||||
|
||||
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
|
||||
}
|
10
resources/shaders/110/flat_texture.fs
Normal file
@ -0,0 +1,10 @@
|
||||
#version 110
|
||||
|
||||
uniform sampler2D uniform_texture;
|
||||
|
||||
varying vec2 tex_coord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = texture2D(uniform_texture, tex_coord);
|
||||
}
|
15
resources/shaders/110/flat_texture.vs
Normal file
@ -0,0 +1,15 @@
|
||||
#version 110
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
|
||||
attribute vec3 v_position;
|
||||
attribute vec2 v_tex_coord;
|
||||
|
||||
varying vec2 tex_coord;
|
||||
|
||||
void main()
|
||||
{
|
||||
tex_coord = v_tex_coord;
|
||||
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
|
||||
}
|
86
resources/shaders/110/gouraud.fs
Normal file
@ -0,0 +1,86 @@
|
||||
#version 110
|
||||
|
||||
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
|
||||
const float EPSILON = 0.0001;
|
||||
|
||||
struct PrintVolumeDetection
|
||||
{
|
||||
// 0 = rectangle, 1 = circle, 2 = custom, 3 = invalid
|
||||
int type;
|
||||
// type = 0 (rectangle):
|
||||
// x = min.x, y = min.y, z = max.x, w = max.y
|
||||
// type = 1 (circle):
|
||||
// x = center.x, y = center.y, z = radius
|
||||
vec4 xy_data;
|
||||
// x = min z, y = max z
|
||||
vec2 z_data;
|
||||
};
|
||||
|
||||
struct SlopeDetection
|
||||
{
|
||||
bool actived;
|
||||
float normal_z;
|
||||
mat3 volume_world_normal_matrix;
|
||||
};
|
||||
|
||||
uniform vec4 uniform_color;
|
||||
uniform SlopeDetection slope;
|
||||
|
||||
uniform bool offset_depth_buffer;
|
||||
|
||||
#ifdef ENABLE_ENVIRONMENT_MAP
|
||||
uniform sampler2D environment_tex;
|
||||
uniform bool use_environment_tex;
|
||||
#endif // ENABLE_ENVIRONMENT_MAP
|
||||
|
||||
uniform PrintVolumeDetection print_volume;
|
||||
|
||||
varying vec3 clipping_planes_dots;
|
||||
|
||||
// x = diffuse, y = specular;
|
||||
varying vec2 intensity;
|
||||
|
||||
varying vec4 world_pos;
|
||||
varying float world_normal_z;
|
||||
varying vec3 eye_normal;
|
||||
|
||||
void main()
|
||||
{
|
||||
if (any(lessThan(clipping_planes_dots, ZERO)))
|
||||
discard;
|
||||
vec3 color = uniform_color.rgb;
|
||||
float alpha = uniform_color.a;
|
||||
|
||||
if (slope.actived && world_normal_z < slope.normal_z - EPSILON) {
|
||||
color = vec3(0.7, 0.7, 1.0);
|
||||
alpha = 1.0;
|
||||
}
|
||||
|
||||
// if the fragment is outside the print volume -> use darker color
|
||||
vec3 pv_check_min = ZERO;
|
||||
vec3 pv_check_max = ZERO;
|
||||
if (print_volume.type == 0) {
|
||||
// rectangle
|
||||
pv_check_min = world_pos.xyz - vec3(print_volume.xy_data.x, print_volume.xy_data.y, print_volume.z_data.x);
|
||||
pv_check_max = world_pos.xyz - vec3(print_volume.xy_data.z, print_volume.xy_data.w, print_volume.z_data.y);
|
||||
}
|
||||
else if (print_volume.type == 1) {
|
||||
// circle
|
||||
float delta_radius = print_volume.xy_data.z - distance(world_pos.xy, print_volume.xy_data.xy);
|
||||
pv_check_min = vec3(delta_radius, 0.0, world_pos.z - print_volume.z_data.x);
|
||||
pv_check_max = vec3(0.0, 0.0, world_pos.z - print_volume.z_data.y);
|
||||
}
|
||||
color = (any(lessThan(pv_check_min, ZERO)) || any(greaterThan(pv_check_max, ZERO))) ? mix(color, ZERO, 0.3333) : color;
|
||||
|
||||
#ifdef ENABLE_ENVIRONMENT_MAP
|
||||
if (use_environment_tex)
|
||||
gl_FragColor = vec4(0.45 * texture2D(environment_tex, normalize(eye_normal).xy * 0.5 + 0.5).xyz + 0.8 * color * intensity.x, alpha);
|
||||
else
|
||||
#endif
|
||||
gl_FragColor = vec4(vec3(intensity.y) + color * intensity.x, alpha);
|
||||
|
||||
// In the support painting gizmo and the seam painting gizmo are painted triangles rendered over the already
|
||||
// rendered object. To resolved z-fighting between previously rendered object and painted triangles, values
|
||||
// inside the depth buffer are offset by small epsilon for painted triangles inside those gizmos.
|
||||
gl_FragDepth = gl_FragCoord.z - (offset_depth_buffer ? EPSILON : 0.0);
|
||||
}
|
77
resources/shaders/110/gouraud.vs
Normal file
@ -0,0 +1,77 @@
|
||||
#version 110
|
||||
|
||||
#define INTENSITY_CORRECTION 0.6
|
||||
|
||||
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
|
||||
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
|
||||
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SHININESS 20.0
|
||||
|
||||
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
|
||||
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
|
||||
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
|
||||
//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
|
||||
//#define LIGHT_FRONT_SHININESS 5.0
|
||||
|
||||
#define INTENSITY_AMBIENT 0.3
|
||||
|
||||
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
|
||||
|
||||
struct SlopeDetection
|
||||
{
|
||||
bool actived;
|
||||
float normal_z;
|
||||
mat3 volume_world_normal_matrix;
|
||||
};
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
uniform mat3 normal_matrix;
|
||||
uniform mat4 volume_world_matrix;
|
||||
uniform SlopeDetection slope;
|
||||
|
||||
// Clipping plane, x = min z, y = max z. Used by the FFF and SLA previews to clip with a top / bottom plane.
|
||||
uniform vec2 z_range;
|
||||
// Clipping plane - general orientation. Used by the SLA gizmo.
|
||||
uniform vec4 clipping_plane;
|
||||
|
||||
attribute vec3 v_position;
|
||||
attribute vec3 v_normal;
|
||||
|
||||
// x = diffuse, y = specular;
|
||||
varying vec2 intensity;
|
||||
|
||||
varying vec3 clipping_planes_dots;
|
||||
|
||||
varying vec4 world_pos;
|
||||
varying float world_normal_z;
|
||||
varying vec3 eye_normal;
|
||||
|
||||
void main()
|
||||
{
|
||||
// First transform the normal into camera space and normalize the result.
|
||||
eye_normal = normalize(normal_matrix * v_normal);
|
||||
|
||||
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
|
||||
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
|
||||
float NdotL = max(dot(eye_normal, LIGHT_TOP_DIR), 0.0);
|
||||
|
||||
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
|
||||
vec4 position = view_model_matrix * vec4(v_position, 1.0);
|
||||
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position.xyz), reflect(-LIGHT_TOP_DIR, eye_normal)), 0.0), LIGHT_TOP_SHININESS);
|
||||
|
||||
// Perform the same lighting calculation for the 2nd light source (no specular applied).
|
||||
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
|
||||
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
|
||||
|
||||
// Point in homogenous coordinates.
|
||||
world_pos = volume_world_matrix * vec4(v_position, 1.0);
|
||||
|
||||
// z component of normal vector in world coordinate used for slope shading
|
||||
world_normal_z = slope.actived ? (normalize(slope.volume_world_normal_matrix * v_normal)).z : 0.0;
|
||||
|
||||
gl_Position = projection_matrix * position;
|
||||
// Fill in the scalars for fragment shader clipping. Fragments with any of these components lower than zero are discarded.
|
||||
clipping_planes_dots = vec3(dot(world_pos, clipping_plane), world_pos.z - z_range.x, z_range.y - world_pos.z);
|
||||
}
|
12
resources/shaders/110/gouraud_light.fs
Normal file
@ -0,0 +1,12 @@
|
||||
#version 110
|
||||
|
||||
uniform vec4 uniform_color;
|
||||
uniform float emission_factor;
|
||||
|
||||
// x = tainted, y = specular;
|
||||
varying vec2 intensity;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
|
||||
}
|
45
resources/shaders/110/gouraud_light.vs
Normal file
@ -0,0 +1,45 @@
|
||||
#version 110
|
||||
|
||||
#define INTENSITY_CORRECTION 0.6
|
||||
|
||||
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
|
||||
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
|
||||
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SHININESS 20.0
|
||||
|
||||
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
|
||||
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
|
||||
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
|
||||
|
||||
#define INTENSITY_AMBIENT 0.3
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
uniform mat3 normal_matrix;
|
||||
|
||||
attribute vec3 v_position;
|
||||
attribute vec3 v_normal;
|
||||
|
||||
// x = tainted, y = specular;
|
||||
varying vec2 intensity;
|
||||
|
||||
void main()
|
||||
{
|
||||
// First transform the normal into camera space and normalize the result.
|
||||
vec3 normal = normalize(normal_matrix * v_normal);
|
||||
|
||||
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
|
||||
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
|
||||
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
|
||||
|
||||
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
|
||||
vec4 position = view_model_matrix * vec4(v_position, 1.0);
|
||||
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position.xyz), reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
|
||||
|
||||
// Perform the same lighting calculation for the 2nd light source (no specular applied).
|
||||
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
|
||||
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
|
||||
|
||||
gl_Position = projection_matrix * position;
|
||||
}
|
12
resources/shaders/110/gouraud_light_instanced.fs
Normal file
@ -0,0 +1,12 @@
|
||||
#version 110
|
||||
|
||||
uniform vec4 uniform_color;
|
||||
uniform float emission_factor;
|
||||
|
||||
// x = tainted, y = specular;
|
||||
varying vec2 intensity;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
|
||||
}
|
50
resources/shaders/110/gouraud_light_instanced.vs
Normal file
@ -0,0 +1,50 @@
|
||||
#version 110
|
||||
|
||||
#define INTENSITY_CORRECTION 0.6
|
||||
|
||||
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
|
||||
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
|
||||
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SHININESS 20.0
|
||||
|
||||
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
|
||||
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
|
||||
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
|
||||
|
||||
#define INTENSITY_AMBIENT 0.3
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
uniform mat3 normal_matrix;
|
||||
|
||||
// vertex attributes
|
||||
attribute vec3 v_position;
|
||||
attribute vec3 v_normal;
|
||||
// instance attributes
|
||||
attribute vec3 i_offset;
|
||||
attribute vec2 i_scales;
|
||||
|
||||
// x = tainted, y = specular;
|
||||
varying vec2 intensity;
|
||||
|
||||
void main()
|
||||
{
|
||||
// First transform the normal into camera space and normalize the result.
|
||||
vec3 eye_normal = normalize(normal_matrix * v_normal);
|
||||
|
||||
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
|
||||
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
|
||||
float NdotL = max(dot(eye_normal, LIGHT_TOP_DIR), 0.0);
|
||||
|
||||
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
|
||||
vec4 world_position = vec4(v_position * vec3(vec2(1.5 * i_scales.x), 1.5 * i_scales.y) + i_offset - vec3(0.0, 0.0, 0.5 * i_scales.y), 1.0);
|
||||
vec4 eye_position = view_model_matrix * world_position;
|
||||
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(eye_position.xyz), reflect(-LIGHT_TOP_DIR, eye_normal)), 0.0), LIGHT_TOP_SHININESS);
|
||||
|
||||
// Perform the same lighting calculation for the 2nd light source (no specular applied).
|
||||
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
|
||||
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
|
||||
|
||||
gl_Position = projection_matrix * eye_position;
|
||||
}
|
11
resources/shaders/110/imgui.fs
Normal file
@ -0,0 +1,11 @@
|
||||
#version 110
|
||||
|
||||
uniform sampler2D Texture;
|
||||
|
||||
varying vec2 Frag_UV;
|
||||
varying vec4 Frag_Color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
|
||||
}
|
17
resources/shaders/110/imgui.vs
Normal file
@ -0,0 +1,17 @@
|
||||
#version 110
|
||||
|
||||
uniform mat4 ProjMtx;
|
||||
|
||||
attribute vec2 Position;
|
||||
attribute vec2 UV;
|
||||
attribute vec4 Color;
|
||||
|
||||
varying vec2 Frag_UV;
|
||||
varying vec4 Frag_Color;
|
||||
|
||||
void main()
|
||||
{
|
||||
Frag_UV = UV;
|
||||
Frag_Color = Color;
|
||||
gl_Position = ProjMtx * vec4(Position.xy, 0.0, 1.0);
|
||||
}
|
13
resources/shaders/110/mm_contour.fs
Normal file
@ -0,0 +1,13 @@
|
||||
#version 110
|
||||
|
||||
const float EPSILON = 0.0001;
|
||||
|
||||
uniform vec4 uniform_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = uniform_color;
|
||||
// Values inside depth buffer for fragments of the contour of a selected area are offset
|
||||
// by small epsilon to solve z-fighting between painted triangles and contour lines.
|
||||
gl_FragDepth = gl_FragCoord.z - EPSILON;
|
||||
}
|
11
resources/shaders/110/mm_contour.vs
Normal file
@ -0,0 +1,11 @@
|
||||
#version 110
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
|
||||
attribute vec3 v_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
|
||||
}
|
63
resources/shaders/110/mm_gouraud.fs
Normal file
@ -0,0 +1,63 @@
|
||||
#version 110
|
||||
|
||||
#define INTENSITY_CORRECTION 0.6
|
||||
|
||||
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
|
||||
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
|
||||
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SHININESS 20.0
|
||||
|
||||
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
|
||||
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
|
||||
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
|
||||
|
||||
#define INTENSITY_AMBIENT 0.3
|
||||
|
||||
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
|
||||
const float EPSILON = 0.0001;
|
||||
|
||||
uniform vec4 uniform_color;
|
||||
|
||||
uniform bool volume_mirrored;
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat3 normal_matrix;
|
||||
|
||||
varying vec3 clipping_planes_dots;
|
||||
varying vec4 model_pos;
|
||||
|
||||
void main()
|
||||
{
|
||||
if (any(lessThan(clipping_planes_dots, ZERO)))
|
||||
discard;
|
||||
vec3 color = uniform_color.rgb;
|
||||
float alpha = uniform_color.a;
|
||||
|
||||
vec3 triangle_normal = normalize(cross(dFdx(model_pos.xyz), dFdy(model_pos.xyz)));
|
||||
#ifdef FLIP_TRIANGLE_NORMALS
|
||||
triangle_normal = -triangle_normal;
|
||||
#endif
|
||||
|
||||
if (volume_mirrored)
|
||||
triangle_normal = -triangle_normal;
|
||||
|
||||
// First transform the normal into camera space and normalize the result.
|
||||
vec3 eye_normal = normalize(normal_matrix * triangle_normal);
|
||||
|
||||
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
|
||||
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
|
||||
float NdotL = max(dot(eye_normal, LIGHT_TOP_DIR), 0.0);
|
||||
|
||||
// x = diffuse, y = specular;
|
||||
vec2 intensity = vec2(0.0);
|
||||
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
|
||||
vec3 position = (view_model_matrix * model_pos).xyz;
|
||||
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position), reflect(-LIGHT_TOP_DIR, eye_normal)), 0.0), LIGHT_TOP_SHININESS);
|
||||
|
||||
// Perform the same lighting calculation for the 2nd light source (no specular applied).
|
||||
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
|
||||
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
|
||||
|
||||
gl_FragColor = vec4(vec3(intensity.y) + color * intensity.x, alpha);
|
||||
}
|
28
resources/shaders/110/mm_gouraud.vs
Normal file
@ -0,0 +1,28 @@
|
||||
#version 110
|
||||
|
||||
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
|
||||
uniform mat4 volume_world_matrix;
|
||||
// Clipping plane, x = min z, y = max z. Used by the FFF and SLA previews to clip with a top / bottom plane.
|
||||
uniform vec2 z_range;
|
||||
// Clipping plane - general orientation. Used by the SLA gizmo.
|
||||
uniform vec4 clipping_plane;
|
||||
|
||||
attribute vec3 v_position;
|
||||
|
||||
varying vec3 clipping_planes_dots;
|
||||
varying vec4 model_pos;
|
||||
|
||||
void main()
|
||||
{
|
||||
model_pos = vec4(v_position, 1.0);
|
||||
// Point in homogenous coordinates.
|
||||
vec4 world_pos = volume_world_matrix * model_pos;
|
||||
|
||||
gl_Position = projection_matrix * view_model_matrix * model_pos;
|
||||
// Fill in the scalars for fragment shader clipping. Fragments with any of these components lower than zero are discarded.
|
||||
clipping_planes_dots = vec3(dot(world_pos, clipping_plane), world_pos.z - z_range.x, z_range.y - world_pos.z);
|
||||
}
|
34
resources/shaders/110/printbed.fs
Normal file
@ -0,0 +1,34 @@
|
||||
#version 110
|
||||
|
||||
const vec3 back_color_dark = vec3(0.235, 0.235, 0.235);
|
||||
const vec3 back_color_light = vec3(0.365, 0.365, 0.365);
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform bool transparent_background;
|
||||
uniform bool svg_source;
|
||||
|
||||
varying vec2 tex_coord;
|
||||
|
||||
vec4 svg_color()
|
||||
{
|
||||
// takes foreground from texture
|
||||
vec4 fore_color = texture2D(texture, tex_coord);
|
||||
|
||||
// calculates radial gradient
|
||||
vec3 back_color = vec3(mix(back_color_light, back_color_dark, smoothstep(0.0, 0.5, length(abs(tex_coord.xy) - vec2(0.5)))));
|
||||
|
||||
// blends foreground with background
|
||||
return vec4(mix(back_color, fore_color.rgb, fore_color.a), transparent_background ? fore_color.a : 1.0);
|
||||
}
|
||||
|
||||
vec4 non_svg_color()
|
||||
{
|
||||
// takes foreground from texture
|
||||
vec4 color = texture2D(texture, tex_coord);
|
||||
return vec4(color.rgb, transparent_background ? color.a * 0.25 : color.a);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = svg_source ? svg_color() : non_svg_color();
|
||||
}
|
15
resources/shaders/110/printbed.vs
Normal file
@ -0,0 +1,15 @@
|
||||
#version 110
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
|
||||
attribute vec3 v_position;
|
||||
attribute vec2 v_tex_coord;
|
||||
|
||||
varying vec2 tex_coord;
|
||||
|
||||
void main()
|
||||
{
|
||||
tex_coord = v_tex_coord;
|
||||
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
|
||||
}
|
19
resources/shaders/110/toolpaths_cog.fs
Normal file
@ -0,0 +1,19 @@
|
||||
#version 110
|
||||
|
||||
const vec4 BLACK = vec4(vec3(0.1), 1.0);
|
||||
const vec4 WHITE = vec4(vec3(1.0), 1.0);
|
||||
|
||||
const float emission_factor = 0.25;
|
||||
|
||||
uniform vec3 world_center;
|
||||
|
||||
// x = tainted, y = specular;
|
||||
varying vec2 intensity;
|
||||
varying vec3 world_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 delta = world_position - world_center;
|
||||
vec4 color = delta.x * delta.y * delta.z > 0.0 ? BLACK : WHITE;
|
||||
gl_FragColor = vec4(vec3(intensity.y) + color.rgb * (intensity.x + emission_factor), 1.0);
|
||||
}
|
47
resources/shaders/110/toolpaths_cog.vs
Normal file
@ -0,0 +1,47 @@
|
||||
#version 110
|
||||
|
||||
#define INTENSITY_CORRECTION 0.6
|
||||
|
||||
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
|
||||
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
|
||||
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SHININESS 20.0
|
||||
|
||||
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
|
||||
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
|
||||
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
|
||||
|
||||
#define INTENSITY_AMBIENT 0.3
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
uniform mat3 normal_matrix;
|
||||
|
||||
attribute vec3 v_position;
|
||||
attribute vec3 v_normal;
|
||||
|
||||
// x = tainted, y = specular;
|
||||
varying vec2 intensity;
|
||||
varying vec3 world_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
// First transform the normal into camera space and normalize the result.
|
||||
vec3 normal = normalize(normal_matrix * v_normal);
|
||||
|
||||
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
|
||||
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
|
||||
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
|
||||
|
||||
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
|
||||
vec4 position = view_model_matrix * vec4(v_position, 1.0);
|
||||
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position.xyz), reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
|
||||
|
||||
// Perform the same lighting calculation for the 2nd light source (no specular applied).
|
||||
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
|
||||
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
|
||||
|
||||
world_position = v_position;
|
||||
gl_Position = projection_matrix * position;
|
||||
}
|
41
resources/shaders/110/variable_layer_height.fs
Normal file
@ -0,0 +1,41 @@
|
||||
#version 110
|
||||
|
||||
#define M_PI 3.1415926535897932384626433832795
|
||||
|
||||
// 2D texture (1D texture split by the rows) of color along the object Z axis.
|
||||
uniform sampler2D z_texture;
|
||||
// Scaling from the Z texture rows coordinate to the normalized texture row coordinate.
|
||||
uniform float z_to_texture_row;
|
||||
uniform float z_texture_row_to_normalized;
|
||||
uniform float z_cursor;
|
||||
uniform float z_cursor_band_width;
|
||||
|
||||
// x = tainted, y = specular;
|
||||
varying vec2 intensity;
|
||||
|
||||
varying float object_z;
|
||||
|
||||
void main()
|
||||
{
|
||||
float object_z_row = z_to_texture_row * object_z;
|
||||
// Index of the row in the texture.
|
||||
float z_texture_row = floor(object_z_row);
|
||||
// Normalized coordinate from 0. to 1.
|
||||
float z_texture_col = object_z_row - z_texture_row;
|
||||
float z_blend = 0.25 * cos(min(M_PI, abs(M_PI * (object_z - z_cursor) * 1.8 / z_cursor_band_width))) + 0.25;
|
||||
// Calculate level of detail from the object Z coordinate.
|
||||
// This makes the slowly sloping surfaces to be shown with high detail (with stripes),
|
||||
// and the vertical surfaces to be shown with low detail (no stripes)
|
||||
float z_in_cells = object_z_row * 190.;
|
||||
// Gradient of Z projected on the screen.
|
||||
float dx_vtc = dFdx(z_in_cells);
|
||||
float dy_vtc = dFdy(z_in_cells);
|
||||
float lod = clamp(0.5 * log2(max(dx_vtc * dx_vtc, dy_vtc * dy_vtc)), 0., 1.);
|
||||
// Sample the Z texture. Texture coordinates are normalized to <0, 1>.
|
||||
vec4 color = vec4(0.25, 0.25, 0.25, 1.0);
|
||||
if (z_texture_row >= 0.0)
|
||||
color = mix(texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row + 0.5 )), -10000.),
|
||||
texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row * 2. + 1.)), 10000.), lod);
|
||||
// Mix the final color.
|
||||
gl_FragColor = vec4(vec3(intensity.y), 1.0) + intensity.x * mix(color, vec4(1.0, 1.0, 0.0, 1.0), z_blend);
|
||||
}
|
60
resources/shaders/110/variable_layer_height.vs
Normal file
@ -0,0 +1,60 @@
|
||||
#version 110
|
||||
|
||||
#define INTENSITY_CORRECTION 0.6
|
||||
|
||||
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
|
||||
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
|
||||
#define LIGHT_TOP_SHININESS 20.0
|
||||
|
||||
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
|
||||
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
|
||||
//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION)
|
||||
//#define LIGHT_FRONT_SHININESS 5.0
|
||||
|
||||
#define INTENSITY_AMBIENT 0.3
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
uniform mat3 normal_matrix;
|
||||
uniform mat4 volume_world_matrix;
|
||||
uniform float object_max_z;
|
||||
|
||||
attribute vec3 v_position;
|
||||
attribute vec3 v_normal;
|
||||
attribute vec2 v_tex_coord;
|
||||
|
||||
// x = tainted, y = specular;
|
||||
varying vec2 intensity;
|
||||
|
||||
varying float object_z;
|
||||
|
||||
void main()
|
||||
{
|
||||
// =====================================================
|
||||
// NOTE:
|
||||
// when object_max_z > 0.0 we are rendering the overlay
|
||||
// when object_max_z == 0.0 we are rendering the volumes
|
||||
// =====================================================
|
||||
|
||||
// First transform the normal into camera space and normalize the result.
|
||||
vec3 normal = (object_max_z > 0.0) ? vec3(0.0, 0.0, 1.0) : normalize(normal_matrix * v_normal);
|
||||
|
||||
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
|
||||
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
|
||||
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
|
||||
|
||||
intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
|
||||
vec4 position = view_model_matrix * vec4(v_position, 1.0);
|
||||
intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position.xyz), reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
|
||||
|
||||
// Perform the same lighting calculation for the 2nd light source (no specular)
|
||||
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
|
||||
|
||||
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
|
||||
|
||||
// Scaled to widths of the Z texture.
|
||||
object_z = (object_max_z > 0.0) ? object_max_z * v_tex_coord.y : (volume_world_matrix * vec4(v_position, 1.0)).z;
|
||||
|
||||
gl_Position = projection_matrix * position;
|
||||
}
|
11
resources/shaders/140/background.fs
Normal file
@ -0,0 +1,11 @@
|
||||
#version 140
|
||||
|
||||
uniform vec4 top_color;
|
||||
uniform vec4 bottom_color;
|
||||
|
||||
in vec2 tex_coord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = mix(bottom_color, top_color, tex_coord.y);
|
||||
}
|