This commit is contained in:
bubnikv 2019-01-29 13:36:35 +01:00
commit 4464fcc9d2

View file

@ -5951,6 +5951,9 @@ void GLCanvas3D::set_camera_zoom(float zoom)
if (zoom_min > 0.0f)
zoom = std::max(zoom, zoom_min * 0.7f);
// Don't allow to zoom too close to the scene.
zoom = std::min(zoom, 100.0f);
m_camera.zoom = zoom;
viewport_changed();
_refresh_if_shown_on_screen();