Priority for wipe tower, Increased safety distance from bed edges.

* WipeTowerInfo class extended in plater (WipeTower) instead of GLCanvas3D
* Bed origin support in ModelInstance and WipeTower
This commit is contained in:
tamasmeszaros 2019-07-16 18:33:42 +02:00
parent 5446167c11
commit 44801f4429
9 changed files with 164 additions and 153 deletions

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@ -68,7 +68,7 @@ class _Item {
BBCache(): valid(false) {}
} bb_cache_;
int binid_{BIN_ID_UNSET};
int binid_{BIN_ID_UNSET}, priority_{0};
bool fixed_{false};
public:
@ -130,8 +130,12 @@ public:
inline bool isFixed() const noexcept { return fixed_; }
inline void markAsFixed(bool fixed = true) { fixed_ = fixed; }
inline void binId(int idx) { binid_ = idx; }
inline int binId() const noexcept { return binid_; }
inline void priority(int p) { priority_ = p; }
inline int priority() const noexcept { return priority_; }
/**
* @brief Convert the polygon to string representation. The format depends

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@ -62,9 +62,10 @@ public:
placers.back().configure(pconfig);
placers.back().preload(ig);
}
auto sortfunc = [](Item& i1, Item& i2) {
return i1.area() > i2.area();
int p1 = i1.priority(), p2 = i2.priority();
return p1 == p2 ? i1.area() > i2.area() : p1 > p2;
};
std::sort(store_.begin(), store_.end(), sortfunc);

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@ -584,6 +584,7 @@ void arrange(ArrangePolygons & arrangables,
outp.back().rotation(rotation);
outp.back().translation({offs.x(), offs.y()});
outp.back().binId(arrpoly.bed_idx);
outp.back().priority(arrpoly.priority);
};
for (ArrangePolygon &arrangeable : arrangables)
@ -595,7 +596,7 @@ void arrange(ArrangePolygons & arrangables,
for (Item &itm : fixeditems) itm.inflate(-2 * SCALED_EPSILON);
// Integer ceiling the min distance from the bed perimeters
coord_t md = min_obj_dist - SCALED_EPSILON;
coord_t md = min_obj_dist - 2 * scaled(0.1 + EPSILON);
md = (md % 2) ? md / 2 + 1 : md / 2;
auto &cfn = stopcondition;

View File

@ -140,15 +140,18 @@ static const constexpr int UNARRANGED = -1;
/// polygon belongs: UNARRANGED means no place for the polygon
/// (also the initial state before arrange), 0..N means the index of the bed.
/// Zero is the physical bed, larger than zero means a virtual bed.
struct ArrangePolygon {
const ExPolygon poly; /// The 2D silhouette to be arranged
struct ArrangePolygon {
ExPolygon poly; /// The 2D silhouette to be arranged
Vec2crd translation{0, 0}; /// The translation of the poly
double rotation{0.0}; /// The rotation of the poly in radians
int bed_idx{UNARRANGED}; /// To which logical bed does poly belong...
int priority{0};
ArrangePolygon(ExPolygon p, const Vec2crd &tr = {}, double rot = 0.0)
: poly{std::move(p)}, translation{tr}, rotation{rot}
{}
/// Optional setter function which can store arbitrary data in its closure
std::function<void(const ArrangePolygon&)> setter = nullptr;
/// Helper function to call the setter with the arrange data arguments
void apply() const { if (setter) setter(*this); }
};
using ArrangePolygons = std::vector<ArrangePolygon>;

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@ -387,20 +387,24 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
}
arrangement::BedShapeHint bedhint;
if (bb)
coord_t bedwidth = 0;
if (bb) {
bedwidth = scaled(bb->size().x());
bedhint = arrangement::BedShapeHint(
BoundingBox(scaled(bb->min), scaled(bb->max)));
}
arrangement::arrange(input, scaled(dist), bedhint);
bool ret = true;
coord_t stride = bedwidth + bedwidth / 5;
for(size_t i = 0; i < input.size(); ++i) {
if (input[i].bed_idx == 0) { // no logical beds are allowed
instances[i]->apply_arrange_result(input[i].translation,
input[i].rotation);
} else ret = false;
if (input[i].bed_idx != 0) ret = false;
if (input[i].bed_idx >= 0)
instances[i]->apply_arrange_result(input[i],
{input[i].bed_idx * stride, 0});
}
return ret;
@ -1822,22 +1826,24 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
// this may happen for malformed models, see:
// https://github.com/prusa3d/PrusaSlicer/issues/2209
if (p.points.empty()) return {{}};
if (p.points.empty()) return {};
Polygons pp{p};
pp = p.simplify(scaled<double>(SIMPLIFY_TOLERANCE_MM));
if (!pp.empty()) p = pp.front();
m_arrange_cache.poly.contour = std::move(p);
m_arrange_cache.bed_origin = {0, 0};
m_arrange_cache.bed_idx = arrangement::UNARRANGED;
m_arrange_cache.valid = true;
}
arrangement::ArrangePolygon ret{m_arrange_cache.poly,
Vec2crd{scaled(get_offset(X)),
scaled(get_offset(Y))},
get_rotation(Z)};
ret.bed_idx = m_arrange_cache.bed_idx;
arrangement::ArrangePolygon ret;
ret.poly = m_arrange_cache.poly;
ret.translation = Vec2crd{scaled(get_offset(X)), scaled(get_offset(Y))} -
m_arrange_cache.bed_origin;
ret.rotation = get_rotation(Z);
ret.bed_idx = m_arrange_cache.bed_idx;
return ret;
}

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@ -558,13 +558,15 @@ public:
arrangement::ArrangePolygon get_arrange_polygon() const;
// Apply the arrange result on the ModelInstance
void apply_arrange_result(Vec2crd offs, double rot_rads, int bed_idx = 0)
void apply_arrange_result(const arrangement::ArrangePolygon& ap,
const Vec2crd& bed_origin = {0, 0})
{
// write the transformation data into the model instance
set_rotation(Z, rot_rads);
set_offset(X, unscale<double>(offs(X)));
set_offset(Y, unscale<double>(offs(Y)));
m_arrange_cache.bed_idx = bed_idx;
set_rotation(Z, ap.rotation);
set_offset(X, unscale<double>(ap.translation(X) + bed_origin.x()));
set_offset(Y, unscale<double>(ap.translation(Y) + bed_origin.y()));
m_arrange_cache.bed_origin = bed_origin;
m_arrange_cache.bed_idx = ap.bed_idx;
}
protected:
@ -599,8 +601,9 @@ private:
// Warning! This object is not guarded against concurrency.
mutable struct ArrangeCache {
bool valid = false;
int bed_idx { arrangement::UNARRANGED };
Vec2crd bed_origin {0, 0};
ExPolygon poly;
int bed_idx = arrangement::UNARRANGED;
} m_arrange_cache;
};

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@ -5739,11 +5739,8 @@ const SLAPrint* GLCanvas3D::sla_print() const
return (m_process == nullptr) ? nullptr : m_process->sla_print();
}
void GLCanvas3D::WipeTowerInfo::apply_arrange_result(Vec2crd off, double rotation_rads)
void GLCanvas3D::WipeTowerInfo::apply_wipe_tower() const
{
Vec2d offset = unscaled(off);
m_pos = offset;
m_rotation = rotation_rads;
DynamicPrintConfig cfg;
cfg.opt<ConfigOptionFloat>("wipe_tower_x", true)->value = m_pos(X);
cfg.opt<ConfigOptionFloat>("wipe_tower_y", true)->value = m_pos(Y);

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@ -613,9 +613,10 @@ public:
int get_first_hover_volume_idx() const { return m_hover_volume_idxs.empty() ? -1 : m_hover_volume_idxs.front(); }
class WipeTowerInfo {
protected:
Vec2d m_pos = {std::nan(""), std::nan("")};
Vec2d m_bb_size;
double m_rotation;
Vec2d m_bb_size = {0., 0.};
double m_rotation = 0.;
friend class GLCanvas3D;
public:
@ -623,22 +624,12 @@ public:
{
return !std::isnan(m_pos.x()) && !std::isnan(m_pos.y());
}
void apply_arrange_result(Vec2crd offset, double rotation_rads);
arrangement::ArrangePolygon get_arrange_polygon() const
{
Polygon p({
{coord_t(0), coord_t(0)},
{scaled(m_bb_size(X)), coord_t(0)},
{scaled(m_bb_size)},
{coord_t(0), scaled(m_bb_size(Y))},
{coord_t(0), coord_t(0)},
});
ExPolygon ep; ep.contour = std::move(p);
return {ep, scaled(m_pos), m_rotation};
}
inline const Vec2d& pos() const { return m_pos; }
inline double rotation() const { return m_rotation; }
inline const Vec2d bb_size() const { return m_bb_size; }
void apply_wipe_tower() const;
};
WipeTowerInfo get_wipe_tower_info() const;

View File

@ -1262,6 +1262,56 @@ struct Plater::priv
BackgroundSlicingProcess background_process;
bool suppressed_backround_processing_update { false };
// Cache the wti info
class WipeTower: public GLCanvas3D::WipeTowerInfo {
Vec2d m_bed_origin = {0., 0.};
int m_bed_idx = arrangement::UNARRANGED;
friend priv;
public:
void apply_arrange_result(const arrangement::ArrangePolygon& ap,
const Vec2crd& bedc) {
m_bed_origin = unscaled(bedc);
m_pos = unscaled(ap.translation) + m_bed_origin;
m_rotation = ap.rotation;
m_bed_idx = ap.bed_idx;
apply_wipe_tower();
}
arrangement::ArrangePolygon get_arrange_polygon() const
{
Polygon p({
{coord_t(0), coord_t(0)},
{scaled(m_bb_size(X)), coord_t(0)},
{scaled(m_bb_size)},
{coord_t(0), scaled(m_bb_size(Y))},
{coord_t(0), coord_t(0)},
});
arrangement::ArrangePolygon ret;
ret.poly.contour = std::move(p);
ret.translation = scaled(m_pos) - scaled(m_bed_origin);
ret.rotation = m_rotation;
ret.bed_idx = m_bed_idx;
return ret;
}
// For future use
int bed_index() const { return m_bed_idx; }
};
private:
WipeTower m_wipetower;
public:
WipeTower& wipe_tower() {
auto wti = view3D->get_canvas3d()->get_wipe_tower_info();
m_wipetower.m_pos = wti.pos();
m_wipetower.m_rotation = wti.rotation();
m_wipetower.m_bb_size = wti.bb_size();
return m_wipetower;
}
// A class to handle UI jobs like arranging and optimizing rotation.
// These are not instant jobs, the user has to be informed about their
// state in the status progress indicator. On the other hand they are
@ -1410,40 +1460,20 @@ struct Plater::priv
class ArrangeJob : public Job
{
using ArrangePolygon = arrangement::ArrangePolygon;
using ArrangePolygons = arrangement::ArrangePolygons;
// The gap between logical beds in the x axis expressed in ratio of
// the current bed width.
static const constexpr double LOGICAL_BED_GAP = 1. / 5.;
static const constexpr int UNARRANGED = arrangement::UNARRANGED;
// Cache the wti info
GLCanvas3D::WipeTowerInfo m_wti;
// Cache the selected instances needed to write back the arrange
// result. The order of instances is the same as the arrange polys
struct IndexedArrangePolys {
ModelInstancePtrs insts;
arrangement::ArrangePolygons polys;
void reserve(size_t cap) { insts.reserve(cap); polys.reserve(cap); }
void clear() { insts.clear(); polys.clear(); }
void emplace_back(ModelInstance *inst) {
insts.emplace_back(inst);
polys.emplace_back(inst->get_arrange_polygon());
}
void swap(IndexedArrangePolys &pp) {
insts.swap(pp.insts); polys.swap(pp.polys);
}
};
IndexedArrangePolys m_selected, m_unselected;
ArrangePolygons m_selected, m_unselected;
protected:
void prepare() override
{
m_wti = plater().view3D->get_canvas3d()->get_wipe_tower_info();
// Get the selection map
Selection& sel = plater().get_selection();
const Selection::ObjectIdxsToInstanceIdxsMap &selmap =
@ -1458,59 +1488,57 @@ struct Plater::priv
m_selected.reserve(count + 1 /* for optional wti */);
m_unselected.reserve(count + 1 /* for optional wti */);
// Go through the objects and check if inside the selection
for (size_t oidx = 0; oidx < model.objects.size(); ++oidx) {
auto oit = selmap.find(int(oidx));
if (oit != selmap.end()) { // Object is selected
auto &iids = oit->second;
// Go through instances and check if inside selection
size_t instcnt = model.objects[oidx]->instances.size();
for (size_t iidx = 0; iidx < instcnt; ++iidx) {
auto instit = iids.find(iidx);
ModelInstance *oi = model.objects[oidx]
->instances[iidx];
// Instance is selected
instit != iids.end() ?
m_selected.emplace_back(oi) :
m_unselected.emplace_back(oi);
}
} else // object not selected, all instances are unselected
for (ModelInstance *oi : model.objects[oidx]->instances)
m_unselected.emplace_back(oi);
}
if (m_wti)
sel.is_wipe_tower() ?
m_selected.polys.emplace_back(m_wti.get_arrange_polygon()) :
m_unselected.polys.emplace_back(m_wti.get_arrange_polygon());
// If the selection is completely empty, consider all items as the
// selection
if (m_selected.insts.empty() && m_selected.polys.empty())
m_selected.swap(m_unselected);
// Stride between logical beds
double bedwidth = plater().bed_shape_bb().size().x();
coord_t stride = scaled((1. + LOGICAL_BED_GAP) * bedwidth);
for (arrangement::ArrangePolygon &ap : m_selected.polys)
if (ap.bed_idx > 0) ap.translation.x() -= ap.bed_idx * stride;
// Go through the objects and check if inside the selection
for (size_t oidx = 0; oidx < model.objects.size(); ++oidx) {
auto oit = selmap.find(int(oidx));
ModelObject *mo = model.objects[oidx];
std::vector<bool> inst_sel(mo->instances.size(), false);
if (oit != selmap.end())
for (auto inst_id : oit->second) inst_sel[inst_id] = true;
for (size_t i = 0; i < inst_sel.size(); ++i) {
ModelInstance *mi = mo->instances[i];
ArrangePolygon ap = mi->get_arrange_polygon();
ap.priority = 0;
ap.setter = [mi, stride](const ArrangePolygon &p) {
if (p.bed_idx != UNARRANGED)
mi->apply_arrange_result(p, {p.bed_idx * stride, 0});
};
inst_sel[i] ?
m_selected.emplace_back(std::move(ap)) :
m_unselected.emplace_back(std::move(ap));
}
}
for (arrangement::ArrangePolygon &ap : m_unselected.polys)
if (ap.bed_idx > 0) ap.translation.x() -= ap.bed_idx * stride;
auto& wti = plater().wipe_tower();
if (wti) {
ArrangePolygon ap = wti.get_arrange_polygon();
ap.setter = [&wti, stride](const ArrangePolygon &p) {
if (p.bed_idx != UNARRANGED)
wti.apply_arrange_result(p, {p.bed_idx * stride, 0});
};
ap.priority = 1;
sel.is_wipe_tower() ?
m_selected.emplace_back(std::move(ap)) :
m_unselected.emplace_back(std::move(ap));
}
// If the selection was empty arrange everything
if (m_selected.empty()) m_selected.swap(m_unselected);
}
public:
using Job::Job;
int status_range() const override
{
return int(m_selected.polys.size());
}
int status_range() const override { return int(m_selected.size()); }
void process() override;
@ -1521,30 +1549,8 @@ struct Plater::priv
return;
}
// Stride between logical beds
double bedwidth = plater().bed_shape_bb().size().x();
coord_t stride = scaled((1. + LOGICAL_BED_GAP) * bedwidth);
for(size_t i = 0; i < m_selected.insts.size(); ++i) {
if (m_selected.polys[i].bed_idx != arrangement::UNARRANGED) {
Vec2crd offs = m_selected.polys[i].translation;
double rot = m_selected.polys[i].rotation;
int bdidx = m_selected.polys[i].bed_idx;
offs.x() += bdidx * stride;
m_selected.insts[i]->apply_arrange_result(offs, rot, bdidx);
}
}
// Handle the wipe tower
if (m_wti && m_selected.polys.size() > m_selected.insts.size()) {
auto &wtipoly = m_selected.polys.back();
if (wtipoly.bed_idx != arrangement::UNARRANGED) {
Vec2crd o = wtipoly.translation;
double r = wtipoly.rotation;
o.x() += wtipoly.bed_idx * stride;
m_wti.apply_arrange_result(o, r);
}
}
// Apply the arrange result to all selected objects
for (ArrangePolygon &ap : m_selected) ap.apply();
// Call original finalize (will update the scene)
Job::finalize();
@ -2531,7 +2537,8 @@ arrangement::BedShapeHint Plater::priv::get_bed_shape_hint() const {
return arrangement::BedShapeHint(bedpoly);
}
void Plater::priv::find_new_position(const ModelInstancePtrs &instances, coord_t min_d)
void Plater::priv::find_new_position(const ModelInstancePtrs &instances,
coord_t min_d)
{
arrangement::ArrangePolygons movable, fixed;
@ -2546,15 +2553,14 @@ void Plater::priv::find_new_position(const ModelInstancePtrs &instances, coord_t
movable.emplace_back(std::move(arrpoly));
}
auto wti = view3D->get_canvas3d()->get_wipe_tower_info();
if (wti) fixed.emplace_back(wti.get_arrange_polygon());
if (wipe_tower())
fixed.emplace_back(m_wipetower.get_arrange_polygon());
arrangement::arrange(movable, fixed, min_d, get_bed_shape_hint());
for (size_t i = 0; i < instances.size(); ++i)
if (movable[i].bed_idx == 0)
instances[i]->apply_arrange_result(movable[i].translation,
movable[i].rotation);
instances[i]->apply_arrange_result(movable[i]);
}
void Plater::priv::ArrangeJob::process() {
@ -2567,16 +2573,15 @@ void Plater::priv::ArrangeJob::process() {
dist = PrintConfig::min_object_distance(plater().config);
}
coord_t min_obj_distance = scaled(dist);
auto count = unsigned(m_selected.polys.size());
coord_t min_d = scaled(dist);
auto count = unsigned(m_selected.size());
arrangement::BedShapeHint bedshape = plater().get_bed_shape_hint();
try {
arrangement::arrange(m_selected.polys, m_unselected.polys,
min_obj_distance,
bedshape,
arrangement::arrange(m_selected, m_unselected, min_d, bedshape,
[this, count](unsigned st) {
if (st > 0) // will not finalize after last one
if (st >
0) // will not finalize after last one
update_status(count - st, arrangestr);
},
[this]() { return was_canceled(); });