Priority for wipe tower, Increased safety distance from bed edges.
* WipeTowerInfo class extended in plater (WipeTower) instead of GLCanvas3D * Bed origin support in ModelInstance and WipeTower
This commit is contained in:
parent
5446167c11
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44801f4429
@ -68,7 +68,7 @@ class _Item {
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BBCache(): valid(false) {}
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} bb_cache_;
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int binid_{BIN_ID_UNSET};
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int binid_{BIN_ID_UNSET}, priority_{0};
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bool fixed_{false};
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public:
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@ -130,8 +130,12 @@ public:
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inline bool isFixed() const noexcept { return fixed_; }
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inline void markAsFixed(bool fixed = true) { fixed_ = fixed; }
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inline void binId(int idx) { binid_ = idx; }
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inline int binId() const noexcept { return binid_; }
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inline void priority(int p) { priority_ = p; }
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inline int priority() const noexcept { return priority_; }
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/**
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* @brief Convert the polygon to string representation. The format depends
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@ -62,9 +62,10 @@ public:
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placers.back().configure(pconfig);
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placers.back().preload(ig);
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}
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auto sortfunc = [](Item& i1, Item& i2) {
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return i1.area() > i2.area();
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int p1 = i1.priority(), p2 = i2.priority();
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return p1 == p2 ? i1.area() > i2.area() : p1 > p2;
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};
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std::sort(store_.begin(), store_.end(), sortfunc);
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@ -584,6 +584,7 @@ void arrange(ArrangePolygons & arrangables,
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outp.back().rotation(rotation);
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outp.back().translation({offs.x(), offs.y()});
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outp.back().binId(arrpoly.bed_idx);
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outp.back().priority(arrpoly.priority);
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};
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for (ArrangePolygon &arrangeable : arrangables)
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@ -595,7 +596,7 @@ void arrange(ArrangePolygons & arrangables,
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for (Item &itm : fixeditems) itm.inflate(-2 * SCALED_EPSILON);
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// Integer ceiling the min distance from the bed perimeters
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coord_t md = min_obj_dist - SCALED_EPSILON;
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coord_t md = min_obj_dist - 2 * scaled(0.1 + EPSILON);
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md = (md % 2) ? md / 2 + 1 : md / 2;
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auto &cfn = stopcondition;
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@ -140,15 +140,18 @@ static const constexpr int UNARRANGED = -1;
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/// polygon belongs: UNARRANGED means no place for the polygon
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/// (also the initial state before arrange), 0..N means the index of the bed.
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/// Zero is the physical bed, larger than zero means a virtual bed.
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struct ArrangePolygon {
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const ExPolygon poly; /// The 2D silhouette to be arranged
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struct ArrangePolygon {
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ExPolygon poly; /// The 2D silhouette to be arranged
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Vec2crd translation{0, 0}; /// The translation of the poly
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double rotation{0.0}; /// The rotation of the poly in radians
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int bed_idx{UNARRANGED}; /// To which logical bed does poly belong...
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int priority{0};
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ArrangePolygon(ExPolygon p, const Vec2crd &tr = {}, double rot = 0.0)
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: poly{std::move(p)}, translation{tr}, rotation{rot}
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{}
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/// Optional setter function which can store arbitrary data in its closure
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std::function<void(const ArrangePolygon&)> setter = nullptr;
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/// Helper function to call the setter with the arrange data arguments
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void apply() const { if (setter) setter(*this); }
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};
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using ArrangePolygons = std::vector<ArrangePolygon>;
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@ -387,20 +387,24 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
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}
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arrangement::BedShapeHint bedhint;
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if (bb)
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coord_t bedwidth = 0;
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if (bb) {
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bedwidth = scaled(bb->size().x());
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bedhint = arrangement::BedShapeHint(
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BoundingBox(scaled(bb->min), scaled(bb->max)));
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}
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arrangement::arrange(input, scaled(dist), bedhint);
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bool ret = true;
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coord_t stride = bedwidth + bedwidth / 5;
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for(size_t i = 0; i < input.size(); ++i) {
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if (input[i].bed_idx == 0) { // no logical beds are allowed
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instances[i]->apply_arrange_result(input[i].translation,
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input[i].rotation);
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} else ret = false;
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if (input[i].bed_idx != 0) ret = false;
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if (input[i].bed_idx >= 0)
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instances[i]->apply_arrange_result(input[i],
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{input[i].bed_idx * stride, 0});
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}
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return ret;
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@ -1822,22 +1826,24 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
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// this may happen for malformed models, see:
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// https://github.com/prusa3d/PrusaSlicer/issues/2209
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if (p.points.empty()) return {{}};
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if (p.points.empty()) return {};
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Polygons pp{p};
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pp = p.simplify(scaled<double>(SIMPLIFY_TOLERANCE_MM));
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if (!pp.empty()) p = pp.front();
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m_arrange_cache.poly.contour = std::move(p);
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m_arrange_cache.bed_origin = {0, 0};
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m_arrange_cache.bed_idx = arrangement::UNARRANGED;
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m_arrange_cache.valid = true;
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}
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arrangement::ArrangePolygon ret{m_arrange_cache.poly,
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Vec2crd{scaled(get_offset(X)),
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scaled(get_offset(Y))},
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get_rotation(Z)};
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ret.bed_idx = m_arrange_cache.bed_idx;
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arrangement::ArrangePolygon ret;
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ret.poly = m_arrange_cache.poly;
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ret.translation = Vec2crd{scaled(get_offset(X)), scaled(get_offset(Y))} -
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m_arrange_cache.bed_origin;
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ret.rotation = get_rotation(Z);
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ret.bed_idx = m_arrange_cache.bed_idx;
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return ret;
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}
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@ -558,13 +558,15 @@ public:
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arrangement::ArrangePolygon get_arrange_polygon() const;
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// Apply the arrange result on the ModelInstance
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void apply_arrange_result(Vec2crd offs, double rot_rads, int bed_idx = 0)
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void apply_arrange_result(const arrangement::ArrangePolygon& ap,
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const Vec2crd& bed_origin = {0, 0})
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{
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// write the transformation data into the model instance
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set_rotation(Z, rot_rads);
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set_offset(X, unscale<double>(offs(X)));
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set_offset(Y, unscale<double>(offs(Y)));
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m_arrange_cache.bed_idx = bed_idx;
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set_rotation(Z, ap.rotation);
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set_offset(X, unscale<double>(ap.translation(X) + bed_origin.x()));
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set_offset(Y, unscale<double>(ap.translation(Y) + bed_origin.y()));
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m_arrange_cache.bed_origin = bed_origin;
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m_arrange_cache.bed_idx = ap.bed_idx;
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}
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protected:
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@ -599,8 +601,9 @@ private:
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// Warning! This object is not guarded against concurrency.
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mutable struct ArrangeCache {
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bool valid = false;
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int bed_idx { arrangement::UNARRANGED };
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Vec2crd bed_origin {0, 0};
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ExPolygon poly;
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int bed_idx = arrangement::UNARRANGED;
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} m_arrange_cache;
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};
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@ -5739,11 +5739,8 @@ const SLAPrint* GLCanvas3D::sla_print() const
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return (m_process == nullptr) ? nullptr : m_process->sla_print();
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}
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void GLCanvas3D::WipeTowerInfo::apply_arrange_result(Vec2crd off, double rotation_rads)
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void GLCanvas3D::WipeTowerInfo::apply_wipe_tower() const
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{
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Vec2d offset = unscaled(off);
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m_pos = offset;
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m_rotation = rotation_rads;
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DynamicPrintConfig cfg;
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cfg.opt<ConfigOptionFloat>("wipe_tower_x", true)->value = m_pos(X);
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cfg.opt<ConfigOptionFloat>("wipe_tower_y", true)->value = m_pos(Y);
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@ -613,9 +613,10 @@ public:
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int get_first_hover_volume_idx() const { return m_hover_volume_idxs.empty() ? -1 : m_hover_volume_idxs.front(); }
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class WipeTowerInfo {
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protected:
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Vec2d m_pos = {std::nan(""), std::nan("")};
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Vec2d m_bb_size;
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double m_rotation;
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Vec2d m_bb_size = {0., 0.};
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double m_rotation = 0.;
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friend class GLCanvas3D;
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public:
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@ -623,22 +624,12 @@ public:
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{
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return !std::isnan(m_pos.x()) && !std::isnan(m_pos.y());
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}
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void apply_arrange_result(Vec2crd offset, double rotation_rads);
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arrangement::ArrangePolygon get_arrange_polygon() const
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{
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Polygon p({
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{coord_t(0), coord_t(0)},
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{scaled(m_bb_size(X)), coord_t(0)},
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{scaled(m_bb_size)},
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{coord_t(0), scaled(m_bb_size(Y))},
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{coord_t(0), coord_t(0)},
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});
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ExPolygon ep; ep.contour = std::move(p);
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return {ep, scaled(m_pos), m_rotation};
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}
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inline const Vec2d& pos() const { return m_pos; }
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inline double rotation() const { return m_rotation; }
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inline const Vec2d bb_size() const { return m_bb_size; }
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void apply_wipe_tower() const;
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};
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WipeTowerInfo get_wipe_tower_info() const;
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@ -1262,6 +1262,56 @@ struct Plater::priv
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BackgroundSlicingProcess background_process;
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bool suppressed_backround_processing_update { false };
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// Cache the wti info
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class WipeTower: public GLCanvas3D::WipeTowerInfo {
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Vec2d m_bed_origin = {0., 0.};
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int m_bed_idx = arrangement::UNARRANGED;
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friend priv;
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public:
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void apply_arrange_result(const arrangement::ArrangePolygon& ap,
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const Vec2crd& bedc) {
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m_bed_origin = unscaled(bedc);
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m_pos = unscaled(ap.translation) + m_bed_origin;
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m_rotation = ap.rotation;
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m_bed_idx = ap.bed_idx;
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apply_wipe_tower();
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}
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arrangement::ArrangePolygon get_arrange_polygon() const
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{
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Polygon p({
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{coord_t(0), coord_t(0)},
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{scaled(m_bb_size(X)), coord_t(0)},
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{scaled(m_bb_size)},
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{coord_t(0), scaled(m_bb_size(Y))},
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{coord_t(0), coord_t(0)},
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});
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arrangement::ArrangePolygon ret;
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ret.poly.contour = std::move(p);
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ret.translation = scaled(m_pos) - scaled(m_bed_origin);
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ret.rotation = m_rotation;
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ret.bed_idx = m_bed_idx;
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return ret;
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}
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// For future use
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int bed_index() const { return m_bed_idx; }
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};
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private:
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WipeTower m_wipetower;
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public:
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WipeTower& wipe_tower() {
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auto wti = view3D->get_canvas3d()->get_wipe_tower_info();
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m_wipetower.m_pos = wti.pos();
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m_wipetower.m_rotation = wti.rotation();
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m_wipetower.m_bb_size = wti.bb_size();
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return m_wipetower;
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}
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// A class to handle UI jobs like arranging and optimizing rotation.
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// These are not instant jobs, the user has to be informed about their
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// state in the status progress indicator. On the other hand they are
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@ -1410,40 +1460,20 @@ struct Plater::priv
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class ArrangeJob : public Job
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{
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using ArrangePolygon = arrangement::ArrangePolygon;
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using ArrangePolygons = arrangement::ArrangePolygons;
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// The gap between logical beds in the x axis expressed in ratio of
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// the current bed width.
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static const constexpr double LOGICAL_BED_GAP = 1. / 5.;
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static const constexpr int UNARRANGED = arrangement::UNARRANGED;
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// Cache the wti info
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GLCanvas3D::WipeTowerInfo m_wti;
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// Cache the selected instances needed to write back the arrange
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// result. The order of instances is the same as the arrange polys
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struct IndexedArrangePolys {
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ModelInstancePtrs insts;
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arrangement::ArrangePolygons polys;
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void reserve(size_t cap) { insts.reserve(cap); polys.reserve(cap); }
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void clear() { insts.clear(); polys.clear(); }
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void emplace_back(ModelInstance *inst) {
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insts.emplace_back(inst);
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polys.emplace_back(inst->get_arrange_polygon());
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}
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void swap(IndexedArrangePolys &pp) {
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insts.swap(pp.insts); polys.swap(pp.polys);
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}
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};
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IndexedArrangePolys m_selected, m_unselected;
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ArrangePolygons m_selected, m_unselected;
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protected:
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void prepare() override
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{
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m_wti = plater().view3D->get_canvas3d()->get_wipe_tower_info();
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// Get the selection map
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Selection& sel = plater().get_selection();
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const Selection::ObjectIdxsToInstanceIdxsMap &selmap =
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@ -1458,59 +1488,57 @@ struct Plater::priv
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m_selected.reserve(count + 1 /* for optional wti */);
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m_unselected.reserve(count + 1 /* for optional wti */);
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// Go through the objects and check if inside the selection
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for (size_t oidx = 0; oidx < model.objects.size(); ++oidx) {
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auto oit = selmap.find(int(oidx));
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if (oit != selmap.end()) { // Object is selected
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auto &iids = oit->second;
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// Go through instances and check if inside selection
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size_t instcnt = model.objects[oidx]->instances.size();
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for (size_t iidx = 0; iidx < instcnt; ++iidx) {
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auto instit = iids.find(iidx);
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ModelInstance *oi = model.objects[oidx]
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->instances[iidx];
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// Instance is selected
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instit != iids.end() ?
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m_selected.emplace_back(oi) :
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m_unselected.emplace_back(oi);
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}
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} else // object not selected, all instances are unselected
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for (ModelInstance *oi : model.objects[oidx]->instances)
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m_unselected.emplace_back(oi);
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}
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if (m_wti)
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sel.is_wipe_tower() ?
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m_selected.polys.emplace_back(m_wti.get_arrange_polygon()) :
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m_unselected.polys.emplace_back(m_wti.get_arrange_polygon());
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// If the selection is completely empty, consider all items as the
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// selection
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if (m_selected.insts.empty() && m_selected.polys.empty())
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m_selected.swap(m_unselected);
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// Stride between logical beds
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double bedwidth = plater().bed_shape_bb().size().x();
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coord_t stride = scaled((1. + LOGICAL_BED_GAP) * bedwidth);
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for (arrangement::ArrangePolygon &ap : m_selected.polys)
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if (ap.bed_idx > 0) ap.translation.x() -= ap.bed_idx * stride;
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// Go through the objects and check if inside the selection
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for (size_t oidx = 0; oidx < model.objects.size(); ++oidx) {
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auto oit = selmap.find(int(oidx));
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ModelObject *mo = model.objects[oidx];
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std::vector<bool> inst_sel(mo->instances.size(), false);
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if (oit != selmap.end())
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for (auto inst_id : oit->second) inst_sel[inst_id] = true;
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for (size_t i = 0; i < inst_sel.size(); ++i) {
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ModelInstance *mi = mo->instances[i];
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ArrangePolygon ap = mi->get_arrange_polygon();
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ap.priority = 0;
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ap.setter = [mi, stride](const ArrangePolygon &p) {
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if (p.bed_idx != UNARRANGED)
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mi->apply_arrange_result(p, {p.bed_idx * stride, 0});
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};
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inst_sel[i] ?
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m_selected.emplace_back(std::move(ap)) :
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m_unselected.emplace_back(std::move(ap));
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}
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}
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for (arrangement::ArrangePolygon &ap : m_unselected.polys)
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if (ap.bed_idx > 0) ap.translation.x() -= ap.bed_idx * stride;
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auto& wti = plater().wipe_tower();
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if (wti) {
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ArrangePolygon ap = wti.get_arrange_polygon();
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ap.setter = [&wti, stride](const ArrangePolygon &p) {
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if (p.bed_idx != UNARRANGED)
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wti.apply_arrange_result(p, {p.bed_idx * stride, 0});
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};
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ap.priority = 1;
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sel.is_wipe_tower() ?
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m_selected.emplace_back(std::move(ap)) :
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m_unselected.emplace_back(std::move(ap));
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}
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// If the selection was empty arrange everything
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if (m_selected.empty()) m_selected.swap(m_unselected);
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}
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public:
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using Job::Job;
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int status_range() const override
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{
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return int(m_selected.polys.size());
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}
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int status_range() const override { return int(m_selected.size()); }
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void process() override;
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@ -1521,30 +1549,8 @@ struct Plater::priv
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return;
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}
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// Stride between logical beds
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double bedwidth = plater().bed_shape_bb().size().x();
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coord_t stride = scaled((1. + LOGICAL_BED_GAP) * bedwidth);
|
||||
|
||||
for(size_t i = 0; i < m_selected.insts.size(); ++i) {
|
||||
if (m_selected.polys[i].bed_idx != arrangement::UNARRANGED) {
|
||||
Vec2crd offs = m_selected.polys[i].translation;
|
||||
double rot = m_selected.polys[i].rotation;
|
||||
int bdidx = m_selected.polys[i].bed_idx;
|
||||
offs.x() += bdidx * stride;
|
||||
m_selected.insts[i]->apply_arrange_result(offs, rot, bdidx);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle the wipe tower
|
||||
if (m_wti && m_selected.polys.size() > m_selected.insts.size()) {
|
||||
auto &wtipoly = m_selected.polys.back();
|
||||
if (wtipoly.bed_idx != arrangement::UNARRANGED) {
|
||||
Vec2crd o = wtipoly.translation;
|
||||
double r = wtipoly.rotation;
|
||||
o.x() += wtipoly.bed_idx * stride;
|
||||
m_wti.apply_arrange_result(o, r);
|
||||
}
|
||||
}
|
||||
// Apply the arrange result to all selected objects
|
||||
for (ArrangePolygon &ap : m_selected) ap.apply();
|
||||
|
||||
// Call original finalize (will update the scene)
|
||||
Job::finalize();
|
||||
@ -2531,7 +2537,8 @@ arrangement::BedShapeHint Plater::priv::get_bed_shape_hint() const {
|
||||
return arrangement::BedShapeHint(bedpoly);
|
||||
}
|
||||
|
||||
void Plater::priv::find_new_position(const ModelInstancePtrs &instances, coord_t min_d)
|
||||
void Plater::priv::find_new_position(const ModelInstancePtrs &instances,
|
||||
coord_t min_d)
|
||||
{
|
||||
arrangement::ArrangePolygons movable, fixed;
|
||||
|
||||
@ -2546,15 +2553,14 @@ void Plater::priv::find_new_position(const ModelInstancePtrs &instances, coord_t
|
||||
movable.emplace_back(std::move(arrpoly));
|
||||
}
|
||||
|
||||
auto wti = view3D->get_canvas3d()->get_wipe_tower_info();
|
||||
if (wti) fixed.emplace_back(wti.get_arrange_polygon());
|
||||
if (wipe_tower())
|
||||
fixed.emplace_back(m_wipetower.get_arrange_polygon());
|
||||
|
||||
arrangement::arrange(movable, fixed, min_d, get_bed_shape_hint());
|
||||
|
||||
for (size_t i = 0; i < instances.size(); ++i)
|
||||
if (movable[i].bed_idx == 0)
|
||||
instances[i]->apply_arrange_result(movable[i].translation,
|
||||
movable[i].rotation);
|
||||
instances[i]->apply_arrange_result(movable[i]);
|
||||
}
|
||||
|
||||
void Plater::priv::ArrangeJob::process() {
|
||||
@ -2567,16 +2573,15 @@ void Plater::priv::ArrangeJob::process() {
|
||||
dist = PrintConfig::min_object_distance(plater().config);
|
||||
}
|
||||
|
||||
coord_t min_obj_distance = scaled(dist);
|
||||
auto count = unsigned(m_selected.polys.size());
|
||||
coord_t min_d = scaled(dist);
|
||||
auto count = unsigned(m_selected.size());
|
||||
arrangement::BedShapeHint bedshape = plater().get_bed_shape_hint();
|
||||
|
||||
try {
|
||||
arrangement::arrange(m_selected.polys, m_unselected.polys,
|
||||
min_obj_distance,
|
||||
bedshape,
|
||||
arrangement::arrange(m_selected, m_unselected, min_d, bedshape,
|
||||
[this, count](unsigned st) {
|
||||
if (st > 0) // will not finalize after last one
|
||||
if (st >
|
||||
0) // will not finalize after last one
|
||||
update_status(count - st, arrangestr);
|
||||
},
|
||||
[this]() { return was_canceled(); });
|
||||
|
Loading…
Reference in New Issue
Block a user