Small refactor and comments
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@ -392,7 +392,7 @@ using AlgNLoptORIG_DIRECT = detail::NLoptAlg<NLOPT_GN_ORIG_DIRECT>;
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using AlgNLoptISRES = detail::NLoptAlg<NLOPT_GN_ISRES>;
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using AlgNLoptISRES = detail::NLoptAlg<NLOPT_GN_ISRES>;
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using AlgNLoptAGS = detail::NLoptAlg<NLOPT_GN_AGS>;
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using AlgNLoptAGS = detail::NLoptAlg<NLOPT_GN_AGS>;
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using AlgNLoptMLSL = detail::NLoptAlgComb<NLOPT_GN_MLSL_LDS, NLOPT_LN_SBPLX>;
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using AlgNLoptMLSL_Subplx = detail::NLoptAlgComb<NLOPT_GN_MLSL_LDS, NLOPT_LN_SBPLX>;
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using AlgNLoptMLSL_Cobyla = detail::NLoptAlgComb<NLOPT_GN_MLSL, NLOPT_LN_COBYLA>;
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using AlgNLoptMLSL_Cobyla = detail::NLoptAlgComb<NLOPT_GN_MLSL, NLOPT_LN_COBYLA>;
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using AlgNLoptGenetic_Subplx = detail::NLoptAlgComb<NLOPT_GN_ESCH, NLOPT_LN_SBPLX>;
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using AlgNLoptGenetic_Subplx = detail::NLoptAlgComb<NLOPT_GN_ESCH, NLOPT_LN_SBPLX>;
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@ -136,8 +136,11 @@ struct Beam_ { // Defines a set of rays displaced along a cone's surface
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using Beam = Beam_<8>;
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using Beam = Beam_<8>;
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template<class Ex, size_t S = 8>
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template<class Ex, size_t RayCount = 8>
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Hit beam_mesh_hit(Ex ex, const AABBMesh &mesh, const Beam_<S> &beam, double sd)
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Hit beam_mesh_hit(Ex policy,
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const AABBMesh &mesh,
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const Beam_<RayCount> &beam,
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double sd)
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{
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{
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Vec3d src = beam.src;
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Vec3d src = beam.src;
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Vec3d dst = src + beam.dir;
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Vec3d dst = src + beam.dir;
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@ -146,15 +149,15 @@ Hit beam_mesh_hit(Ex ex, const AABBMesh &mesh, const Beam_<S> &beam, double sd)
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Vec3d D = (dst - src);
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Vec3d D = (dst - src);
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Vec3d dir = D.normalized();
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Vec3d dir = D.normalized();
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PointRing<S> ring{dir};
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PointRing<RayCount> ring{dir};
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using Hit = AABBMesh::hit_result;
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using Hit = AABBMesh::hit_result;
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// Hit results
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// Hit results
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std::array<Hit, S> hits;
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std::array<Hit, RayCount> hits;
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execution::for_each(
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execution::for_each(
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ex, size_t(0), hits.size(),
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policy, size_t(0), hits.size(),
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[&mesh, r_src, r_dst, src, dst, &ring, dir, sd, &hits](size_t i) {
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[&mesh, r_src, r_dst, src, dst, &ring, dir, sd, &hits](size_t i) {
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Hit &hit = hits[i];
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Hit &hit = hits[i];
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@ -175,7 +178,7 @@ Hit beam_mesh_hit(Ex ex, const AABBMesh &mesh, const Beam_<S> &beam, double sd)
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}
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}
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} else
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} else
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hit = hr;
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hit = hr;
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}, std::min(execution::max_concurrency(ex), S));
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}, std::min(execution::max_concurrency(policy), RayCount));
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return min_hit(hits.begin(), hits.end());
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return min_hit(hits.begin(), hits.end());
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}
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}
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@ -359,7 +362,7 @@ bool optimize_pinhead_placement(Ex policy,
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// viable normal that doesn't collide with the model
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// viable normal that doesn't collide with the model
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// geometry and its very close to the default.
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// geometry and its very close to the default.
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Optimizer<opt::AlgNLoptMLSL> solver(get_criteria(m.cfg).stop_score(w).max_iterations(100));
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Optimizer<opt::AlgNLoptMLSL_Subplx> solver(get_criteria(m.cfg).stop_score(w).max_iterations(100));
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solver.seed(0); // we want deterministic behavior
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solver.seed(0); // we want deterministic behavior
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auto oresult = solver.to_max().optimize(
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auto oresult = solver.to_max().optimize(
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@ -483,21 +486,27 @@ constexpr bool IsWideningFn = std::is_invocable_r_v</*retval*/ double,
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Vec3d /*dir*/,
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Vec3d /*dir*/,
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double /*length*/>;
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double /*length*/>;
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// A widening function can determine how many ray samples should a beam contain
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// (see in beam_mesh_hit)
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template<class WFn> struct BeamSamples { static constexpr size_t Value = 8; };
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template<class WFn> struct BeamSamples { static constexpr size_t Value = 8; };
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template<class WFn> constexpr size_t BeamSamplesV = BeamSamples<remove_cvref_t<WFn>>::Value;
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template<class WFn> constexpr size_t BeamSamplesV = BeamSamples<remove_cvref_t<WFn>>::Value;
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// To use with check_ground_route, full will check the bridge and the pillar,
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// PillarOnly checks only the pillar for collisions.
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enum class GroundRouteCheck { Full, PillarOnly };
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enum class GroundRouteCheck { Full, PillarOnly };
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// Returns the collision point with mesh if there is a collision or a ground point,
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// given a source point with a direction of a potential avoidance bridge and
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// a bridge length.
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template<class Ex, class WideningFn,
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template<class Ex, class WideningFn,
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class = std::enable_if_t<IsWideningFn<WideningFn>> >
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class = std::enable_if_t<IsWideningFn<WideningFn>> >
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Vec3d check_ground_route(
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Vec3d check_ground_route(
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Ex policy,
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Ex policy,
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const SupportableMesh &sm,
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const SupportableMesh &sm,
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const Junction &source,
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const Junction &source, // source location
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const Vec3d &dir,
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const Vec3d &dir, // direction of the bridge from the source
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double bridge_len,
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double bridge_len, // lenght of the avoidance bridge
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WideningFn &&wideningfn,
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WideningFn &&wideningfn, // Widening strategy
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GroundRouteCheck type = GroundRouteCheck::Full
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GroundRouteCheck type = GroundRouteCheck::Full
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)
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)
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{
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{
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@ -556,6 +565,9 @@ Vec3d check_ground_route(
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return ret;
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return ret;
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}
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}
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// Searching a ground connection from an arbitrary source point.
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// Currently, the result will contain one avoidance bridge (at most) and a
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// pillar to the ground, if it's feasible
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template<class Ex, class WideningFn,
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template<class Ex, class WideningFn,
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class = std::enable_if_t<IsWideningFn<WideningFn>> >
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class = std::enable_if_t<IsWideningFn<WideningFn>> >
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GroundConnection deepsearch_ground_connection(
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GroundConnection deepsearch_ground_connection(
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@ -565,26 +577,35 @@ GroundConnection deepsearch_ground_connection(
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WideningFn &&wideningfn,
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WideningFn &&wideningfn,
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const Vec3d &init_dir = DOWN)
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const Vec3d &init_dir = DOWN)
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{
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{
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constexpr unsigned MaxIterationsGlobal = 5000;
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constexpr unsigned MaxIterationsLocal = 100;
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constexpr double RelScoreDiff = 0.05;
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const auto gndlvl = ground_level(sm);
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const auto gndlvl = ground_level(sm);
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auto criteria = get_criteria(sm.cfg);
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// The used solver (AlgNLoptMLSL_Subplx search method) is composed of a global (MLSL)
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criteria.max_iterations(5000);
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// and a local (Subplex) search method. Criteria can be set in a way that
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// local searches are quick and less accurate. The global method will only
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// consider the max iteration number and the stop score (Z level <= ground)
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auto criteria = get_criteria(sm.cfg); // get defaults from cfg
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criteria.max_iterations(MaxIterationsGlobal);
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criteria.abs_score_diff(NaNd);
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criteria.abs_score_diff(NaNd);
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criteria.rel_score_diff(NaNd);
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criteria.rel_score_diff(NaNd);
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criteria.stop_score(gndlvl);
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criteria.stop_score(gndlvl);
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auto criteria_loc = criteria;
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auto criteria_loc = criteria;
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criteria_loc.max_iterations(100);
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criteria_loc.max_iterations(MaxIterationsLocal);
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criteria_loc.abs_score_diff(EPSILON);
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criteria_loc.abs_score_diff(EPSILON);
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criteria_loc.rel_score_diff(0.05);
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criteria_loc.rel_score_diff(RelScoreDiff);
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Optimizer<opt::AlgNLoptMLSL> solver(criteria);
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Optimizer<opt::AlgNLoptMLSL_Subplx> solver(criteria);
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solver.set_loc_criteria(criteria_loc);
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solver.set_loc_criteria(criteria_loc);
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solver.seed(0);
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solver.seed(0); // require repeatability
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// functor returns the z height of collision point, given a polar and
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// functor returns the z height of collision point, given a polar and
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// azimuth angles as bridge direction and bridge length. The route is
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// azimuth angles as bridge direction and bridge length. The route is
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// traced from source, throught this bridge and an attached pillar. If there
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// traced from source, through this bridge and an attached pillar. If there
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// is a collision with the mesh, the Z height is returned. Otherwise the
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// is a collision with the mesh, the Z height is returned. Otherwise the
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// z level of ground is returned.
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// z level of ground is returned.
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auto z_fn = [&](const opt::Input<3> &input) {
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auto z_fn = [&](const opt::Input<3> &input) {
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@ -598,20 +619,22 @@ GroundConnection deepsearch_ground_connection(
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return hitpt.z();
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return hitpt.z();
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};
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};
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// Calculate the initial direction of the search by
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// saturating the polar angle to max tilt defined in config
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auto [plr_init, azm_init] = dir_to_spheric(init_dir);
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auto [plr_init, azm_init] = dir_to_spheric(init_dir);
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// Saturate the polar angle to max tilt defined in config
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plr_init = std::max(plr_init, PI - sm.cfg.bridge_slope);
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plr_init = std::max(plr_init, PI - sm.cfg.bridge_slope);
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auto bound_constraints =
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auto bound_constraints =
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bounds({ {PI - sm.cfg.bridge_slope, PI}, // bounds for polar angle
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bounds({
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{-PI, PI}, // bounds for azimuth
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{PI - sm.cfg.bridge_slope, PI}, // bounds for polar angle
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{0., sm.cfg.max_bridge_length_mm} }); // bounds bridge length
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{-PI, PI}, // bounds for azimuth
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{0., sm.cfg.max_bridge_length_mm} // bounds bridge length
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});
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// The optimizer can navigate fairly well on the mesh surface, finding
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// The optimizer can navigate fairly well on the mesh surface, finding
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// lower and lower Z coordinates as collision points. MLSL is not a local
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// lower and lower Z coordinates as collision points. MLSL is not a local
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// search method, so it should not be trapped in a local minima. Eventually,
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// search method, so it should not be trapped in a local minima. Eventually,
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// this search should arrive at a ground location, like water flows down a
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// this search should arrive at a ground location.
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// surface.
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auto oresult = solver.to_min().optimize(
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auto oresult = solver.to_min().optimize(
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z_fn,
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z_fn,
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initvals({plr_init, azm_init, 0.}),
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initvals({plr_init, azm_init, 0.}),
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@ -628,7 +651,9 @@ GroundConnection deepsearch_ground_connection(
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// and length. This length can be shortened further by brute-force queries
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// and length. This length can be shortened further by brute-force queries
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// of free route straigt down for a possible pillar.
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// of free route straigt down for a possible pillar.
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// NOTE: This requirement could be incorporated into the optimization as a
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// NOTE: This requirement could be incorporated into the optimization as a
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// constraint, but it would not find quickly enough an accurate solution.
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// constraint, but it would not find quickly enough an accurate solution,
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// and it would be very hard to define a stop score which is very useful in
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// terminating the search as soon as the ground is found.
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double l = 0., l_max = bridge_l;
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double l = 0., l_max = bridge_l;
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double zlvl = std::numeric_limits<double>::infinity();
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double zlvl = std::numeric_limits<double>::infinity();
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while(zlvl > gndlvl && l <= l_max) {
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while(zlvl > gndlvl && l <= l_max) {
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@ -650,10 +675,14 @@ GroundConnection deepsearch_ground_connection(
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double end_radius = wideningfn(Ball{bridge_end, bridge_r}, DOWN, down_l);
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double end_radius = wideningfn(Ball{bridge_end, bridge_r}, DOWN, down_l);
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double base_r = std::max(sm.cfg.base_radius_mm, end_radius);
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double base_r = std::max(sm.cfg.base_radius_mm, end_radius);
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// Even if the search was not succesful, the result is populated by the
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// source and the last best result of the optimization.
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conn.path.emplace_back(source);
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conn.path.emplace_back(source);
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if (bridge_l > EPSILON)
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if (bridge_l > EPSILON)
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conn.path.emplace_back(Junction{bridge_end, bridge_r});
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conn.path.emplace_back(Junction{bridge_end, bridge_r});
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// The resulting ground connection is only valid if the pillar base is set.
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// At this point it will only be set if the search was succesful.
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if (z_fn(opt::Input<3>({plr, azm, bridge_l})) <= gndlvl)
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if (z_fn(opt::Input<3>({plr, azm, bridge_l})) <= gndlvl)
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conn.pillar_base =
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conn.pillar_base =
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Pedestal{gp, sm.cfg.base_height_mm, base_r, end_radius};
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Pedestal{gp, sm.cfg.base_height_mm, base_r, end_radius};
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@ -661,6 +690,7 @@ GroundConnection deepsearch_ground_connection(
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return conn;
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return conn;
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}
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}
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// Ground route search with a predefined end radius
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template<class Ex>
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template<class Ex>
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GroundConnection deepsearch_ground_connection(Ex policy,
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GroundConnection deepsearch_ground_connection(Ex policy,
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const SupportableMesh &sm,
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const SupportableMesh &sm,
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