Tech ENABLE_SEQUENTIAL_LIMITS -> Fixed instance transformations

This commit is contained in:
enricoturri1966 2021-05-25 13:34:51 +02:00
parent ec4bf90da3
commit 44e9693789

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@ -3783,12 +3783,12 @@ void GLCanvas3D::update_sequential_clearance()
// collects instance transformations from volumes
// first define temporary cache
unsigned int instances_count = 0;
std::vector<std::vector<std::pair<bool, Transform3d>>> instance_transforms;
std::vector<std::vector<std::pair<bool, Geometry::Transformation>>> instance_transforms;
for (size_t o = 0; o < m_model->objects.size(); ++o) {
instance_transforms.emplace_back(std::vector<std::pair<bool, Transform3d>>());
instance_transforms.emplace_back(std::vector<std::pair<bool, Geometry::Transformation>>());
const ModelObject* model_object = m_model->objects[o];
for (size_t i = 0; i < model_object->instances.size(); ++i) {
instance_transforms[o].emplace_back(false, Transform3d());
instance_transforms[o].emplace_back(false, Geometry::Transformation());
++instances_count;
}
}
@ -3803,7 +3803,7 @@ void GLCanvas3D::update_sequential_clearance()
auto& [already_set, transform] = instance_transforms[v->object_idx()][v->instance_idx()];
if (!already_set) {
transform = v->get_instance_transformation().get_matrix();
transform = v->get_instance_transformation();
already_set = true;
}
}
@ -3840,16 +3840,21 @@ void GLCanvas3D::update_sequential_clearance()
Polygons polygons;
polygons.reserve(instances_count);
for (size_t i = 0; i < instance_transforms.size(); ++i) {
const auto& object = instance_transforms[i];
for (const auto& instance : object) {
const auto& instances = instance_transforms[i];
double rotation_z0 = instances.front().second.get_rotation().z();
for (const auto& instance : instances) {
Geometry::Transformation transformation;
const Vec3d& offset = instance.second.get_offset();
transformation.set_offset({ offset.x(), offset.y(), 0.0 });
transformation.set_rotation(Z, instance.second.get_rotation().z() - rotation_z0);
const Transform3d& trafo = transformation.get_matrix();
const Pointf3s& hull_2d = m_sequential_print_clearance.m_hull_2d_cache[i];
Points inst_pts;
inst_pts.reserve(m_sequential_print_clearance.m_hull_2d_cache[i].size());
for (size_t j = 0; j < m_sequential_print_clearance.m_hull_2d_cache[i].size(); ++j) {
const Vec3d& p = m_sequential_print_clearance.m_hull_2d_cache[i][j];
const Vec3d inst_p = instance.second * p;
inst_pts.emplace_back(scaled<double>(inst_p.x()), scaled<double>(inst_p.y()));
inst_pts.reserve(hull_2d.size());
for (size_t j = 0; j < hull_2d.size(); ++j) {
const Vec3d p = trafo * hull_2d[j];
inst_pts.emplace_back(scaled<double>(p.x()), scaled<double>(p.y()));
}
polygons.emplace_back(Geometry::convex_hull(std::move(inst_pts)));
}
}