Downscale axes when viewed from close-up

This commit is contained in:
Lukas Matena 2023-03-24 13:53:12 +01:00
parent f591c2503a
commit 451097bcac

View file

@ -44,17 +44,23 @@ void CoordAxes::render(const Transform3d& trafo, float emission_factor)
shader->start_using();
shader->set_uniform("emission_factor", emission_factor);
// Scale the axes if the camera is close to them to avoid issues
// such as https://github.com/prusa3d/PrusaSlicer/issues/9483
const Camera& camera = wxGetApp().plater()->get_camera();
Transform3d scale_tr = Transform3d::Identity();
scale_tr.scale(std::min(1., camera.get_inv_zoom() * 10.));
// x axis
m_arrow.set_color(ColorRGBA::X());
render_axis(*shader, trafo * Geometry::translation_transform(m_origin) * Geometry::rotation_transform({ 0.0, 0.5 * M_PI, 0.0 }));
render_axis(*shader, trafo * Geometry::translation_transform(m_origin) * Geometry::rotation_transform({ 0.0, 0.5 * M_PI, 0.0 }) * scale_tr);
// y axis
m_arrow.set_color(ColorRGBA::Y());
render_axis(*shader, trafo * Geometry::translation_transform(m_origin) * Geometry::rotation_transform({ -0.5 * M_PI, 0.0, 0.0 }));
render_axis(*shader, trafo * Geometry::translation_transform(m_origin) * Geometry::rotation_transform({ -0.5 * M_PI, 0.0, 0.0 }) * scale_tr);
// z axis
m_arrow.set_color(ColorRGBA::Z());
render_axis(*shader, trafo * Geometry::translation_transform(m_origin));
render_axis(*shader, trafo * Geometry::translation_transform(m_origin) * scale_tr);
shader->stop_using();
if (curr_shader != nullptr)