Add OpenVDB to dependencies

* Add Linux openvdb integration
* Add Mac openvdb integration and enable in ALL
* Create openvdb sandbox to test integration.
* Additional fixes in the patches
* Remove slabasebed sandbox as it has no relevance now
* Provide FindOpenVDB module and fix build issues
This commit is contained in:
tamasmeszaros 2019-10-25 13:09:25 +02:00
parent a7c843d213
commit 4554da29ab
20 changed files with 3199 additions and 275 deletions

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add_subdirectory(slabasebed)
add_subdirectory(slasupporttree)
add_subdirectory(openvdb)

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add_executable(openvdb_example openvdb_example.cpp)
target_link_libraries(openvdb_example libslic3r)

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#include <openvdb/openvdb.h>
#include <iostream>
int main()
{
// Initialize the OpenVDB library. This must be called at least
// once per program and may safely be called multiple times.
openvdb::initialize();
// Create an empty floating-point grid with background value 0.
openvdb::FloatGrid::Ptr grid = openvdb::FloatGrid::create();
std::cout << "Testing random access:" << std::endl;
// Get an accessor for coordinate-based access to voxels.
openvdb::FloatGrid::Accessor accessor = grid->getAccessor();
// Define a coordinate with large signed indices.
openvdb::Coord xyz(1000, -200000000, 30000000);
// Set the voxel value at (1000, -200000000, 30000000) to 1.
accessor.setValue(xyz, 1.0);
// Verify that the voxel value at (1000, -200000000, 30000000) is 1.
std::cout << "Grid" << xyz << " = " << accessor.getValue(xyz) << std::endl;
// Reset the coordinates to those of a different voxel.
xyz.reset(1000, 200000000, -30000000);
// Verify that the voxel value at (1000, 200000000, -30000000) is
// the background value, 0.
std::cout << "Grid" << xyz << " = " << accessor.getValue(xyz) << std::endl;
// Set the voxel value at (1000, 200000000, -30000000) to 2.
accessor.setValue(xyz, 2.0);
// Set the voxels at the two extremes of the available coordinate space.
// For 32-bit signed coordinates these are (-2147483648, -2147483648, -2147483648)
// and (2147483647, 2147483647, 2147483647).
accessor.setValue(openvdb::Coord::min(), 3.0f);
accessor.setValue(openvdb::Coord::max(), 4.0f);
std::cout << "Testing sequential access:" << std::endl;
// Print all active ("on") voxels by means of an iterator.
for (openvdb::FloatGrid::ValueOnCIter iter = grid->cbeginValueOn(); iter; ++iter) {
std::cout << "Grid" << iter.getCoord() << " = " << *iter << std::endl;
}
}

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add_executable(slabasebed EXCLUDE_FROM_ALL slabasebed.cpp)
target_link_libraries(slabasebed libslic3r ${Boost_LIBRARIES} ${TBB_LIBRARIES} ${Boost_LIBRARIES} ${CMAKE_DL_LIBS})

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#include <iostream>
#include <fstream>
#include <string>
#include <libslic3r/libslic3r.h>
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/Tesselate.hpp>
#include <libslic3r/ClipperUtils.hpp>
#include <libslic3r/SLA/SLABasePool.hpp>
#include <libslic3r/SLA/SLABoilerPlate.hpp>
#include <libnest2d/tools/benchmark.h>
const std::string USAGE_STR = {
"Usage: slabasebed stlfilename.stl"
};
namespace Slic3r { namespace sla {
Contour3D create_pad(const Polygons &ground_layer,
const ExPolygons &holes = {},
const PadConfig& cfg = PadConfig());
Contour3D walls(const Polygon& floor_plate, const Polygon& ceiling,
double floor_z_mm, double ceiling_z_mm,
double offset_difference_mm, ThrowOnCancel thr);
void offset(ExPolygon& sh, coord_t distance);
}
}
int main(const int argc, const char *argv[]) {
using namespace Slic3r;
using std::cout; using std::endl;
if(argc < 2) {
cout << USAGE_STR << endl;
return EXIT_SUCCESS;
}
TriangleMesh model;
Benchmark bench;
model.ReadSTLFile(argv[1]);
model.align_to_origin();
ExPolygons ground_slice;
sla::pad_plate(model, ground_slice, 0.1f);
if(ground_slice.empty()) return EXIT_FAILURE;
ground_slice = offset_ex(ground_slice, 0.5);
ExPolygon gndfirst; gndfirst = ground_slice.front();
sla::breakstick_holes(gndfirst, 0.5, 10, 0.3);
sla::Contour3D mesh;
bench.start();
sla::PadConfig cfg;
cfg.min_wall_height_mm = 0;
cfg.edge_radius_mm = 0;
mesh = sla::create_pad(to_polygons(ground_slice), {}, cfg);
bench.stop();
cout << "Base pool creation time: " << std::setprecision(10)
<< bench.getElapsedSec() << " seconds." << endl;
for(auto& trind : mesh.indices) {
Vec3d p0 = mesh.points[size_t(trind[0])];
Vec3d p1 = mesh.points[size_t(trind[1])];
Vec3d p2 = mesh.points[size_t(trind[2])];
Vec3d p01 = p1 - p0;
Vec3d p02 = p2 - p0;
auto a = p01.cross(p02).norm() / 2.0;
if(std::abs(a) < 1e-6) std::cout << "degenerate triangle" << std::endl;
}
// basepool.write_ascii("out.stl");
std::fstream outstream("out.obj", std::fstream::out);
mesh.to_obj(outstream);
return EXIT_SUCCESS;
}