Save the vector used for aligning object volumes to origin and apply it to additional parts added from the object part panel in order to make them coincide
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parent
017158c877
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@ -207,6 +207,9 @@ sub on_btn_load {
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$new_volume->material_id($material_name);
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}
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# apply the same translation we applied to the object
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$new_volume->mesh->translate(@{$self->{model_object}->origin_translation}, 0);
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# set a default extruder value, since user can't add it manually
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my $material = $self->{model_object}->model->materials->{$new_volume->material_id};
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$material->config->set_ifndef('extruder', 1);
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@ -309,6 +309,7 @@ has 'instances' => (is => 'rw');
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has 'config' => (is => 'rw', default => sub { Slic3r::Config->new });
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has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
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has '_bounding_box' => (is => 'rw');
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has 'origin_translation' => (is => 'ro', default => sub { Slic3r::Point->new }); # translation vector applied by center_around_origin()
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sub add_volume {
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my $self = shift;
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@ -446,6 +447,7 @@ sub center_around_origin {
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$shift[Y] -= $size->y/2; #//
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$self->translate(@shift);
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$self->origin_translation->translate(@shift[X,Y]);
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if (defined $self->instances) {
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foreach my $instance (@{ $self->instances }) {
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@ -42,8 +42,8 @@ sub BUILD {
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# Translate meshes so that our toolpath generation algorithms work with smaller
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# XY coordinates; this translation is an optimization and not strictly required.
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# However, this also aligns object to Z = 0, which on the contrary is required
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# since we don't assume input is already aligned.
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# A cloned mesh will be aligned to 0 before slicing in _slice_region() since we
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# don't assume it's already aligned and we don't alter the original position in model.
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# We store the XY translation so that we can place copies correctly in the output G-code
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# (copies are expressed in G-code coordinates and this translation is not publicly exposed).
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$self->_copies_shift(Slic3r::Point->new_scale($bb->x_min, $bb->y_min));
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