Measuring: added getters for circle visualization
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@ -262,7 +262,7 @@ void MeasuringImpl::extract_features()
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for (const auto& [start_idx, end_idx] : circles) {
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std::pair<Vec3d, double> center_and_radius = get_center_and_radius(border, start_idx, end_idx, trafo);
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plane.surface_features.emplace_back(std::unique_ptr<SurfaceFeature>(
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new Circle(center_and_radius.first, center_and_radius.second)));
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new Circle(center_and_radius.first, center_and_radius.second, plane.normal)));
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}
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}
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@ -382,6 +382,15 @@ double Measuring::get_distance(const SurfaceFeature* feature, const Vec3d* pt)
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Eigen::ParametrizedLine<double, 3> line(s, (e-s).normalized());
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return line.distance(*pt);
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}
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else if (feature->get_type() == SurfaceFeatureType::Circle) {
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const Circle* circle = static_cast<const Circle*>(feature);
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// Find a plane containing normal, center and the point.
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const Vec3d& c = circle->get_center();
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const Vec3d& n = circle->get_normal();
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Eigen::Hyperplane<double, 3> circle_plane(n, c);
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Vec3d proj = circle_plane.projection(*pt);
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return std::sqrt( std::pow((proj - c).norm() - circle->get_radius(), 2.) + (*pt - proj).squaredNorm());
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}
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return std::numeric_limits<double>::max();
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}
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@ -28,22 +28,28 @@ public:
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class Edge : public SurfaceFeature {
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public:
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Edge(const Vec3d& start, const Vec3d& end) : m_start{start}, m_end{end} {}
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Edge(const Vec3d& start, const Vec3d& end, const Vec3d& pin) : m_start{start}, m_end{end},
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m_pin{std::unique_ptr<Vec3d>(new Vec3d(pin))} {}
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SurfaceFeatureType get_type() const override { return SurfaceFeatureType::Edge; }
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std::pair<Vec3d, Vec3d> get_edge() const { return std::make_pair(m_start, m_end); }
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private:
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Vec3d m_start;
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Vec3d m_end;
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std::unique_ptr<Vec3d> m_pin;
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};
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class Circle : public SurfaceFeature {
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public:
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Circle(const Vec3d& center, double radius) : m_center{center}, m_radius{radius} {}
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Circle(const Vec3d& center, double radius, const Vec3d& normal)
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: m_center{center}, m_radius{radius}, m_normal{normal} {}
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SurfaceFeatureType get_type() const override { return SurfaceFeatureType::Circle; }
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Vec3d get_center() const { return m_center; }
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double get_radius() const { return m_radius; }
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Vec3d get_normal() const { return m_normal; }
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private:
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Vec3d m_center;
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double m_radius;
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Vec3d m_normal;
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};
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class Plane : public SurfaceFeature {
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@ -174,12 +174,28 @@ void GLGizmoMeasure::on_render()
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if (feature->get_type() == Measure::SurfaceFeatureType::Circle) {
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const auto* circle = static_cast<const Measure::Circle*>(feature);
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Transform3d view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(circle->get_center()));
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view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(circle->get_center()));
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const Vec3d& c = circle->get_center();
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const Vec3d& n = circle->get_normal();
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Transform3d view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(c));
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view_feature_matrix.scale(0.5);
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shader->set_uniform("view_model_matrix", view_feature_matrix);
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m_vbo_sphere.set_color(ColorRGBA(0.f, 1.f, 0.f, 1.f));
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m_vbo_sphere.set_color(ColorRGBA(0.8f, 0.2f, 0.2f, 1.f));
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m_vbo_sphere.render();
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// Now draw the circle itself - let's take a funny shortcut:
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Vec3d rad = n.cross(Vec3d::UnitX());
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if (rad.squaredNorm() < 0.1)
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rad = n.cross(Vec3d::UnitY());
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rad *= circle->get_radius() * rad.norm();
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const int N = 20;
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for (int i=0; i<N; ++i) {
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rad = Eigen::AngleAxisd(6.28/N, n) * rad;
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view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(c));
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view_feature_matrix = view_feature_matrix * Transform3d(Eigen::Translation3d(rad));
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view_feature_matrix.scale(N/100.);
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shader->set_uniform("view_model_matrix", view_feature_matrix);
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m_vbo_sphere.render();
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}
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}
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else if (feature->get_type() == Measure::SurfaceFeatureType::Edge) {
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const auto* edge = static_cast<const Measure::Edge*>(feature);
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