Completely rewritten the slicing algorithm
It should work with any model now. There are still problems with some bridges.
This commit is contained in:
parent
ad27f25c71
commit
459577f9a2
@ -17,7 +17,7 @@ our @EXPORT_OK = qw(
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clip_segment_complex_polygon longest_segment angle3points
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clip_segment_complex_polygon longest_segment angle3points
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);
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);
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use Slic3r::Geometry::DouglasPeucker ();
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use Slic3r::Geometry::DouglasPeucker qw(Douglas_Peucker);
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use XXX;
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use XXX;
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use constant PI => 4 * atan2(1, 1);
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use constant PI => 4 * atan2(1, 1);
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@ -121,10 +121,17 @@ sub remove_surface {
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@{ $self->surfaces } = grep $_ ne $surface, @{ $self->surfaces };
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@{ $self->surfaces } = grep $_ ne $surface, @{ $self->surfaces };
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}
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}
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# build polylines of lines which do not already belong to a surface
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# build polylines from lines
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sub make_polylines {
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sub make_surfaces {
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my $self = shift;
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my $self = shift;
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# this algorithm can be further simplified:
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# first remove all facetedges that are not connected to any other edge
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# or that are connected to more than one edge: those are the edges
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# tangent to our plane, that we don't care about;
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# then we would have all points connecting two and only two lines,
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# so a simple head-to-tail algorithm would work
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my @lines = ();
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my @lines = ();
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push @lines, map $_->p, @{$self->lines};
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push @lines, map $_->p, @{$self->lines};
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@ -134,7 +141,7 @@ sub make_polylines {
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# red_lines => [ map $_->p, grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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# red_lines => [ map $_->p, grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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#);
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#);
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my $get_point_id = sub { sprintf "%d,%d", @{$_[0]} };
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my $get_point_id = sub { sprintf "%.0f,%.0f", @{$_[0]} };
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my (%pointmap) = ();
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my (%pointmap) = ();
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foreach my $line (@lines) {
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foreach my $line (@lines) {
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@ -193,166 +200,16 @@ sub make_polylines {
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# polylines => [ @polylines ],
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# polylines => [ @polylines ],
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#);
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#);
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return [ map Slic3r::Polyline::Closed->cast($_), @polylines ];
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#@polylines = map Slic3r::Polyline::Closed->cast($_), @polylines;
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}
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sub make_surfaces {
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{
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my $self = shift;
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my ($polylines) = @_;
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#use Slic3r::SVG;
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#Slic3r::SVG::output_polygons($main::print, "polylines.svg", [ map $_->p, @$polylines ]);
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# count how many other polylines enclose each polyline
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# even = contour; odd = hole
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my %enclosing_polylines = ();
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my %enclosing_polylines_count = ();
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my $max_depth = 0;
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foreach my $polyline (@$polylines) {
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# a polyline encloses another one if any point of it is enclosed
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# in the other
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my $point = $polyline->points->[0];
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my $ordered_id = $polyline->id;
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# find polylines contaning $point, and thus $polyline
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$enclosing_polylines{$polyline} =
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[ grep $_->id ne $ordered_id && $_->encloses_point($point), @$polylines ];
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$enclosing_polylines_count{$polyline} = scalar @{ $enclosing_polylines{$polyline} };
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$max_depth = $enclosing_polylines_count{$polyline}
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if $enclosing_polylines_count{$polyline} > $max_depth;
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}
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# make a cache for contours and surfaces
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my %surfaces = (); # contour => surface
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# start looking at most inner polylines
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for (; $max_depth > -1; $max_depth--) {
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foreach my $polyline (@$polylines) {
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next unless $enclosing_polylines_count{$polyline} == $max_depth;
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my $surface;
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if ($enclosing_polylines_count{$polyline} % 2 == 0) {
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# this is a contour
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$polyline->make_counter_clockwise;
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$surface = Slic3r::Surface->new(contour => $polyline);
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} else {
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# this is a hole
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$polyline->make_clockwise;
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# find the enclosing polyline having immediately close depth
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my ($contour) = grep $enclosing_polylines_count{$_} == ($max_depth-1),
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@{ $enclosing_polylines{$polyline} };
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if ($surfaces{$contour}) {
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$surface = $surfaces{$contour};
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$surface->add_hole($polyline);
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} else {
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$surface = Slic3r::Surface->new(
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contour => $contour,
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holes => [$polyline],
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);
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$surfaces{$contour} = $surface;
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}
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}
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# check whether we already have this surface
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next if grep $_->id eq $surface->id, @{ $self->surfaces };
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$surface->surface_type('internal');
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push @{ $self->surfaces }, $surface;
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Slic3r::debugf "New surface: %s (%d holes: %s)\n",
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$surface->id, scalar @{$surface->holes},
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join(', ', map $_->id, @{$surface->holes}) || 'none'
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if $Slic3r::debug;
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}
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}
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}
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sub merge_contiguous_surfaces {
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my $self = shift;
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if ($Slic3r::debug) {
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Slic3r::debugf "Initial surfaces (%d):\n", scalar @{ $self->surfaces };
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Slic3r::debugf " [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id,
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($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces };
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#Slic3r::SVG::output_polygons(undef, "polygons-before.svg", [ map $_->contour->p, @{$self->surfaces} ]);
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}
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my %resulting_surfaces = ();
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# only merge surfaces with same type
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foreach my $type (qw(bottom top internal)) {
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my $clipper = Math::Clipper->new;
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my $clipper = Math::Clipper->new;
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my @surfaces = grep $_->surface_type eq $type, @{$self->surfaces}
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$clipper->add_subject_polygons([ @polylines ]);
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or next;
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my $expolygons = $clipper->ex_execute(CT_UNION, PFT_NONZERO, PFT_NONZERO);
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#Slic3r::SVG::output_polygons($main::print, "polygons-$type-before.svg", [ map $_->contour->p, @surfaces ]);
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Slic3r::debugf " %d surface(s) detected from %d polylines\n",
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$clipper->add_subject_polygons([ map $_->contour->p, @surfaces ]);
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scalar(@$expolygons), scalar(@polylines);
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push @{$self->surfaces}, map Slic3r::Surface->cast_from_expolygon($_, surface_type => 'internal'), @$expolygons;
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my $result = $clipper->ex_execute(CT_UNION, PFT_NONZERO, PFT_NONZERO);
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$clipper->clear;
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my @extra_holes = map @{$_->{holes}}, @$result;
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$result = [ map $_->{outer}, @$result ];
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#Slic3r::SVG::output_polygons($main::print, "polygons-$type-union.svg", $result);
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# subtract bottom or top surfaces from internal
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if ($type eq 'internal') {
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$clipper->add_subject_polygons($result);
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$clipper->add_clip_polygons([ map $_->{outer}, @{$resulting_surfaces{$_}} ])
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for qw(bottom top);
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$result = $clipper->execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
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$clipper->clear;
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}
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# apply holes
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$clipper->add_subject_polygons($result);
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$result = $clipper->execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
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$clipper->clear;
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$clipper->add_subject_polygons($result);
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$clipper->add_clip_polygons([ @extra_holes ]) if @extra_holes;
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$clipper->add_clip_polygons([ map $_->p, map @{$_->holes}, @surfaces ]);
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my $result2 = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
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$resulting_surfaces{$type} = $result2;
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}
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# remove overlapping surfaces
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# (remove anything that is not internal from areas covered by internal surfaces)
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# this may happen because of rounding of Z coordinates: the model could have
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# features smaller than our layer height, so we'd get more things on a single
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# layer
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if (0) { # not proven to be necessary until now
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my $clipper = Math::Clipper->new;
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foreach my $type (qw(bottom top)) {
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$clipper->clear;
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$clipper->add_subject_polygons([ map { $_->{outer}, @{$_->{holes}} } @{$resulting_surfaces{$type}} ]);
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$clipper->add_clip_polygons([ map { $_->{outer}, @{$_->{holes}} } @{$resulting_surfaces{internal}} ]);
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$resulting_surfaces{$type} = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
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}
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}
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# save surfaces
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@{ $self->surfaces } = ();
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foreach my $type (keys %resulting_surfaces) {
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foreach my $p (@{ $resulting_surfaces{$type} }) {
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push @{ $self->surfaces }, Slic3r::Surface->new(
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surface_type => $type,
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contour => Slic3r::Polyline::Closed->cast($p->{outer}),
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holes => [
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map Slic3r::Polyline::Closed->cast($_), @{$p->{holes}}
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],
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);
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}
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}
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if ($Slic3r::debug) {
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Slic3r::debugf "Final surfaces (%d):\n", scalar @{ $self->surfaces };
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Slic3r::debugf " [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id,
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($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces };
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}
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}
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}
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}
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@ -360,6 +217,7 @@ sub remove_small_surfaces {
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my $self = shift;
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my $self = shift;
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my @good_surfaces = ();
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my @good_surfaces = ();
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my $surface_count = scalar @{$self->surfaces};
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foreach my $surface (@{$self->surfaces}) {
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foreach my $surface (@{$self->surfaces}) {
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next if !$surface->contour->is_printable;
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next if !$surface->contour->is_printable;
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@{$surface->holes} = grep $_->is_printable, @{$surface->holes};
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@{$surface->holes} = grep $_->is_printable, @{$surface->holes};
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@ -367,12 +225,16 @@ sub remove_small_surfaces {
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}
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}
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@{$self->surfaces} = @good_surfaces;
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@{$self->surfaces} = @good_surfaces;
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Slic3r::debugf "removed %d small surfaces at layer %d\n",
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($surface_count - @good_surfaces), $self->id
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if @good_surfaces != $surface_count;
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}
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}
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sub remove_small_perimeters {
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sub remove_small_perimeters {
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my $self = shift;
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my $self = shift;
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my @good_perimeters = grep $_->is_printable, @{$self->perimeters};
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my @good_perimeters = grep $_->is_printable, @{$self->perimeters};
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Slic3r::debugf "removed %d unprintable perimeters\n", (@{$self->perimeters} - @good_perimeters)
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Slic3r::debugf "removed %d unprintable perimeters at layer %d\n",
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(@{$self->perimeters} - @good_perimeters), $self->id
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if @good_perimeters != @{$self->perimeters};
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if @good_perimeters != @{$self->perimeters};
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@{$self->perimeters} = @good_perimeters;
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@{$self->perimeters} = @good_perimeters;
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@ -400,9 +262,9 @@ sub process_bridges {
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{
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{
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my @current_polyline = ();
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my @current_polyline = ();
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EDGE: foreach my $edge (Slic3r::Geometry::polygon_lines($surface_p)) {
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EDGE: foreach my $edge (Slic3r::Geometry::polygon_lines($surface_p)) {
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for (@supporting_surfaces) {
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for my $supporting_surface (@supporting_surfaces) {
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local $Slic3r::Geometry::epsilon = 1E+7;
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local $Slic3r::Geometry::epsilon = 1E+7;
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if (Slic3r::Geometry::polygon_has_subsegment($_->contour->p, $edge)) {
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if (Slic3r::Geometry::polygon_has_subsegment($supporting_surface->contour->p, $edge)) {
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push @current_polyline, $edge;
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push @current_polyline, $edge;
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next EDGE;
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next EDGE;
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}
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}
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@ -4,13 +4,13 @@ use Moo;
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has 'x' => (
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has 'x' => (
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is => 'ro',
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is => 'ro',
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required => 1,
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required => 1,
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coerce => sub { sprintf '%.0f', $_[0] },
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#coerce => sub { sprintf '%.0f', $_[0] },
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);
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);
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has 'y' => (
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has 'y' => (
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is => 'ro',
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is => 'ro',
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required => 1,
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required => 1,
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coerce => sub { sprintf '%.0f', $_[0] },
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#coerce => sub { sprintf '%.0f', $_[0] },
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);
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);
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sub cast {
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sub cast {
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@ -3,6 +3,7 @@ use Moo;
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use Math::Clipper qw();
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use Math::Clipper qw();
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use Sub::Quote;
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use Sub::Quote;
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use XXX;
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# arrayref of ordered points
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# arrayref of ordered points
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has 'points' => (
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has 'points' => (
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@ -61,9 +62,14 @@ sub merge_continuous_lines {
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sub cleanup {
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sub cleanup {
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my $self = shift;
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my $self = shift;
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my $tolerance = shift || (1 / $Slic3r::resolution);
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my $tolerance = shift || 10;
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@{$self->points} = map Slic3r::Point->cast($_),
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my $points = $self->p;
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push @$points, $points->[0] if $self->isa('Slic3r::Polyline::Closed');
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my @clean_points = map Slic3r::Point->cast($_),
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Slic3r::Geometry::Douglas_Peucker($self->p, $tolerance);
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Slic3r::Geometry::Douglas_Peucker($self->p, $tolerance);
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pop @clean_points if $self->isa('Slic3r::Polyline::Closed');
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@{$self->points} = @clean_points;
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}
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}
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sub reverse_points {
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sub reverse_points {
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@ -34,16 +34,17 @@ sub new_from_stl {
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print "\n==> PROCESSING SLICES:\n";
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print "\n==> PROCESSING SLICES:\n";
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foreach my $layer (@{ $print->layers }) {
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foreach my $layer (@{ $print->layers }) {
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printf "\nProcessing layer %d:\n", $layer->id;
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printf "Making surfaces for layer %d:\n", $layer->id;
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# build polylines of lines which do not already belong to a surface
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# layer currently has many lines representing intersections of
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my $polylines = $layer->make_polylines;
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# model facets with the layer plane. there may also be lines
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# that we need to ignore (for example, when two non-horizontal
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# facets share a common edge on our plane, we get a single line;
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# however that line has no meaning for our layer as it's enclosed
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# inside a closed polyline)
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# build surfaces of polylines (distinguishing contours from holes)
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# build surfaces from sparse lines
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$layer->make_surfaces($polylines);
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$layer->make_surfaces;
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# merge surfaces having a common line
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$layer->merge_contiguous_surfaces;
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}
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}
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return $print;
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return $print;
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@ -74,6 +75,82 @@ sub layer {
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return $self->layers->[$layer_id];
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return $self->layers->[$layer_id];
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}
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}
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sub detect_surfaces_type {
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my $self = shift;
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my $clipper = Math::Clipper->new;
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# prepare a reusable subroutine to make surface differences
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my $surface_difference = sub {
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my ($subject_surfaces, $clip_surfaces, $result_type) = @_;
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$clipper->clear;
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$clipper->add_subject_polygons([ map $_->p, @$subject_surfaces ]);
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||||||
|
$clipper->add_clip_polygons([ map { ref $_ eq 'ARRAY' ? $_ : $_->p } @$clip_surfaces ]);
|
||||||
|
my $expolygons = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
|
||||||
|
return grep $_->contour->is_printable,
|
||||||
|
map Slic3r::Surface->cast_from_expolygon($_, surface_type => $result_type),
|
||||||
|
@$expolygons;
|
||||||
|
};
|
||||||
|
|
||||||
|
for (my $i = 0; $i < $self->layer_count; $i++) {
|
||||||
|
my $layer = $self->layers->[$i];
|
||||||
|
my $upper_layer = $self->layers->[$i+1];
|
||||||
|
my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
|
||||||
|
|
||||||
|
my (@bottom, @top, @internal) = ();
|
||||||
|
|
||||||
|
# find top surfaces (difference between current surfaces
|
||||||
|
# of current layer and upper one)
|
||||||
|
if ($upper_layer) {
|
||||||
|
# offset upper layer surfaces by extrusion_width * perimeters
|
||||||
|
my $upper_surfaces = offset(
|
||||||
|
[ map $_->p, @{$upper_layer->surfaces} ],
|
||||||
|
($Slic3r::flow_width / $Slic3r::resolution * $Slic3r::perimeter_offsets),
|
||||||
|
$Slic3r::resolution * 100,
|
||||||
|
JT_MITER, 2,
|
||||||
|
);
|
||||||
|
@top = $surface_difference->($layer->surfaces, $upper_surfaces, 'top');
|
||||||
|
} else {
|
||||||
|
# if no upper layer, all surfaces of this one are solid
|
||||||
|
@top = @{$layer->surfaces};
|
||||||
|
$_->surface_type('top') for @top;
|
||||||
|
}
|
||||||
|
|
||||||
|
# find bottom surfaces (difference between current surfaces
|
||||||
|
# of current layer and lower one)
|
||||||
|
if ($lower_layer) {
|
||||||
|
@bottom = $surface_difference->($layer->surfaces, $lower_layer->surfaces, 'bottom');
|
||||||
|
|
||||||
|
#Slic3r::SVG::output(undef, "layer_" . $layer->id . "_diff.svg",
|
||||||
|
# green_polygons => [ map $_->p, @{$layer->surfaces} ],
|
||||||
|
# red_polygons => [ map $_->p, @{$lower_layer->surfaces} ],
|
||||||
|
#);
|
||||||
|
|
||||||
|
|
||||||
|
} else {
|
||||||
|
# if no lower layer, all surfaces of this one are solid
|
||||||
|
@bottom = @{$layer->surfaces};
|
||||||
|
$_->surface_type('bottom') for @bottom;
|
||||||
|
}
|
||||||
|
|
||||||
|
# find internal surfaces (difference between top/bottom surfaces and others)
|
||||||
|
@internal = $surface_difference->($layer->surfaces, [@top, @bottom], 'internal');
|
||||||
|
|
||||||
|
# save surfaces to layer
|
||||||
|
$layer->surfaces([ @bottom, @top, @internal ]);
|
||||||
|
|
||||||
|
#use Slic3r::SVG;
|
||||||
|
#Slic3r::SVG::output(undef, "layer_" . $layer->id . ".svg",
|
||||||
|
# white_polygons => [ map $_->p, @internal ],
|
||||||
|
# green_polygons => [ map $_->p, @bottom ],
|
||||||
|
# red_polygons => [ map $_->p, @top ],
|
||||||
|
#);
|
||||||
|
|
||||||
|
Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
|
||||||
|
$layer->id, scalar(@bottom), scalar(@top), scalar(@internal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
sub discover_horizontal_shells {
|
sub discover_horizontal_shells {
|
||||||
my $self = shift;
|
my $self = shift;
|
||||||
|
|
||||||
@ -97,7 +174,7 @@ sub discover_horizontal_shells {
|
|||||||
Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
|
Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
|
||||||
|
|
||||||
foreach my $surf_coll (@{$self->layers->[$n]->fill_surfaces}) {
|
foreach my $surf_coll (@{$self->layers->[$n]->fill_surfaces}) {
|
||||||
my $neighbor_polygons = [ map $_->p, grep $_->surface_type eq 'internal', @{$surf_coll->surfaces} ];
|
my $neighbor_polygons = [ map $_->p, grep $_->surface_type =~ /internal/, @{$surf_coll->surfaces} ];
|
||||||
|
|
||||||
# find intersection between @surfaces and current layer's surfaces
|
# find intersection between @surfaces and current layer's surfaces
|
||||||
$clipper->add_subject_polygons([ map $_->p, @surfaces ]);
|
$clipper->add_subject_polygons([ map $_->p, @surfaces ]);
|
||||||
|
@ -80,11 +80,6 @@ sub parse_file {
|
|||||||
foreach my $vertex (@vertices) {
|
foreach my $vertex (@vertices) {
|
||||||
$vertex->[$_] = ($Slic3r::scale * $vertex->[$_] / $Slic3r::resolution) + $shift[$_]
|
$vertex->[$_] = ($Slic3r::scale * $vertex->[$_] / $Slic3r::resolution) + $shift[$_]
|
||||||
for X,Y,Z;
|
for X,Y,Z;
|
||||||
|
|
||||||
# round Z coordinates to the nearest multiple of layer height
|
|
||||||
# XY will be rounded automatically to integers with coercion
|
|
||||||
$vertex->[Z] = int($vertex->[Z] * $Slic3r::resolution / $Slic3r::layer_height)
|
|
||||||
* $Slic3r::layer_height / $Slic3r::resolution;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach my $copy (@copies) {
|
foreach my $copy (@copies) {
|
||||||
@ -113,10 +108,14 @@ sub _facet {
|
|||||||
}
|
}
|
||||||
Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z;
|
Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z;
|
||||||
|
|
||||||
|
if ($min_z == $max_z) {
|
||||||
|
Slic3r::debugf "Facet is horizontal; ignoring\n";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
# calculate the layer extents
|
# calculate the layer extents
|
||||||
my $min_layer = int($min_z * $Slic3r::resolution / $Slic3r::layer_height);
|
my $min_layer = int($min_z * $Slic3r::resolution / $Slic3r::layer_height);
|
||||||
my $max_layer = int(0.99999 + ($max_z * $Slic3r::resolution / $Slic3r::layer_height));
|
my $max_layer = int($max_z * $Slic3r::resolution / $Slic3r::layer_height);
|
||||||
|
|
||||||
Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer;
|
Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer;
|
||||||
|
|
||||||
# reorder vertices so that the first one is the one with lowest Z
|
# reorder vertices so that the first one is the one with lowest Z
|
||||||
@ -127,62 +126,6 @@ sub _facet {
|
|||||||
@vertices = (splice(@vertices, $z_order[0]), splice(@vertices, 0, $z_order[0]));
|
@vertices = (splice(@vertices, $z_order[0]), splice(@vertices, 0, $z_order[0]));
|
||||||
}
|
}
|
||||||
|
|
||||||
# is the facet horizontal?
|
|
||||||
# (note that we can have $min_z == $max_z && $min_layer != $max_layer
|
|
||||||
# if $min_z % $layer_height != 0)
|
|
||||||
if ($min_z == $max_z) {
|
|
||||||
my $layer = $print->layer($min_layer);
|
|
||||||
|
|
||||||
# if all vertices are aligned, then facet is not horizontal but vertical
|
|
||||||
# with a height less than layer height: that's why it was squashed on a
|
|
||||||
# single layer
|
|
||||||
##local $Slic3r::Geometry::parallel_degrees_limit = 1;
|
|
||||||
##if (three_points_aligned(@vertices)) {
|
|
||||||
if (0 && abs($normal->[Z]) == 0) {
|
|
||||||
Slic3r::debugf "Facet is vertical with a height less than layer height\n";
|
|
||||||
|
|
||||||
my ($p1, $p2, $p3) = @vertices;
|
|
||||||
$layer->add_line(Slic3r::Line::FacetEdge->cast(
|
|
||||||
$_,
|
|
||||||
edge_type => 'bottom',
|
|
||||||
)) for ([$p1, $p2], [$p2, $p3], [$p1, $p3], [$p2, $p1], [$p3, $p2], [$p3, $p1]);
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Slic3r::debugf "Facet is horizontal\n";
|
|
||||||
my $surface = $layer->add_surface(@vertices);
|
|
||||||
|
|
||||||
# to determine whether the surface is a top or bottom let's recompute
|
|
||||||
# the normal using the right-hand rule
|
|
||||||
# (this relies on the STL to be well-formed)
|
|
||||||
# recompute the normal using the right-hand rule
|
|
||||||
my $vertices_p = [@vertices];
|
|
||||||
integerize_coordinate_sets($vertices_p);
|
|
||||||
my $clockwise = !is_counter_clockwise($vertices_p);
|
|
||||||
|
|
||||||
# defensive programming and/or input check
|
|
||||||
if (abs($normal->[Z]) == 1) {
|
|
||||||
# while the vertices may belong to the same layer, it doesn't mean the facet
|
|
||||||
# was horizontal in the original model; so this check makes sense only
|
|
||||||
# if the original normal is exactly 1 or -1
|
|
||||||
if (($normal->[Z] > 0 && $clockwise) || ($normal->[Z] < 0 && !$clockwise)) {
|
|
||||||
YYY $normal;
|
|
||||||
die sprintf "STL normal (%.0f) and right-hand rule computation (%s) differ!\n",
|
|
||||||
$normal->[Z], $clockwise ? 'clockwise' : 'counter-clockwise';
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if ($layer->id == 0 && !$clockwise) {
|
|
||||||
YYY $normal;
|
|
||||||
die "Right-hand rule gives bad result for facets on base layer!\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
$surface->surface_type($clockwise ? 'bottom' : 'top');
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (my $layer_id = $min_layer; $layer_id <= $max_layer; $layer_id++) {
|
for (my $layer_id = $min_layer; $layer_id <= $max_layer; $layer_id++) {
|
||||||
my $layer = $print->layer($layer_id);
|
my $layer = $print->layer($layer_id);
|
||||||
$layer->add_line($_) for $self->intersect_facet(\@vertices, $layer->z);
|
$layer->add_line($_) for $self->intersect_facet(\@vertices, $layer->z);
|
||||||
|
@ -39,14 +39,15 @@ sub output {
|
|||||||
|
|
||||||
my $svg = svg($print);
|
my $svg = svg($print);
|
||||||
|
|
||||||
foreach my $type (qw(polygons polylines white_polygons red_polygons red_polylines)) {
|
foreach my $type (qw(polygons polylines white_polygons green_polygons red_polygons red_polylines)) {
|
||||||
if ($things{$type}) {
|
if ($things{$type}) {
|
||||||
my $method = $type =~ /polygons/ ? 'polygon' : 'polyline';
|
my $method = $type =~ /polygons/ ? 'polygon' : 'polyline';
|
||||||
|
my ($colour) = $type =~ /^(red|green)_/;
|
||||||
my $g = $svg->group(
|
my $g = $svg->group(
|
||||||
style => {
|
style => {
|
||||||
'stroke-width' => 2,
|
'stroke-width' => 2,
|
||||||
'stroke' => $type =~ /red_/ ? 'red' : 'black',
|
'stroke' => $colour || 'black',
|
||||||
'fill' => ($type !~ /polygons/ ? 'none' : ($type =~ /red_/ ? 'red' : 'grey')),
|
'fill' => ($type !~ /polygons/ ? 'none' : ($colour || 'grey')),
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
foreach my $polygon (@{$things{$type}}) {
|
foreach my $polygon (@{$things{$type}}) {
|
||||||
@ -57,7 +58,6 @@ sub output {
|
|||||||
);
|
);
|
||||||
$g->$method(
|
$g->$method(
|
||||||
%$path,
|
%$path,
|
||||||
'marker-end' => "url(#endArrow)",
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,10 +16,13 @@ sub go {
|
|||||||
my $t0 = [gettimeofday];
|
my $t0 = [gettimeofday];
|
||||||
|
|
||||||
# skein the STL into layers
|
# skein the STL into layers
|
||||||
# each layer has surfaces with holes; surfaces are distinguished
|
# each layer has surfaces with holes
|
||||||
# in top/bottom/internal
|
|
||||||
my $print = Slic3r::Print->new_from_stl($self->input_file);
|
my $print = Slic3r::Print->new_from_stl($self->input_file);
|
||||||
|
|
||||||
|
# this will detect the type of each surface (top/bottom/internal)
|
||||||
|
# by splitting them if necessary
|
||||||
|
$print->detect_surfaces_type;
|
||||||
|
|
||||||
# this will remove unprintable surfaces
|
# this will remove unprintable surfaces
|
||||||
# (those that are too tight for extrusion)
|
# (those that are too tight for extrusion)
|
||||||
$print->remove_small_surfaces;
|
$print->remove_small_surfaces;
|
||||||
|
Loading…
Reference in New Issue
Block a user