Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES renamed as ENABLE_GL_SHADERS_ATTRIBUTES

This commit is contained in:
enricoturri1966 2022-03-09 08:22:07 +01:00
parent 5ffe010a9d
commit 46283cfde3
37 changed files with 706 additions and 735 deletions

View file

@ -245,15 +245,15 @@ class GLCanvas3D
GLModel baseline;
GLModel profile;
GLModel background;
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
float old_canvas_width{ 0.0f };
#else
Rect old_bar_rect;
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
std::vector<double> old_layer_height_profile;
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if !ENABLE_GL_SHADERS_ATTRIBUTES
bool dirty{ false };
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
};
Profile m_profile;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
@ -283,9 +283,9 @@ class GLCanvas3D
static float get_cursor_z_relative(const GLCanvas3D& canvas);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if !ENABLE_GL_SHADERS_ATTRIBUTES
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
static float get_overlay_window_width() { return LayersEditing::s_overlay_window_width; }
float object_max_z() const { return m_object_max_z; }
@ -295,13 +295,13 @@ class GLCanvas3D
private:
bool is_initialized() const;
void generate_layer_height_texture();
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
void render_active_object_annotations(const GLCanvas3D& canvas);
void render_profile(const GLCanvas3D& canvas);
#else
void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect);
void render_profile(const Rect& bar_rect);
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void update_slicing_parameters();
static float thickness_bar_width(const GLCanvas3D &canvas);
@ -953,13 +953,13 @@ private:
void _picking_pass();
void _rectangular_selection_picking_pass();
void _render_background();
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
void _render_bed(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_axes);
void _render_bed_for_picking(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom);
#else
void _render_bed(bool bottom, bool show_axes);
void _render_bed_for_picking(bool bottom);
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void _render_objects(GLVolumeCollection::ERenderType type);
void _render_gcode();
#if ENABLE_SHOW_TOOLPATHS_COG