Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES renamed as ENABLE_GL_SHADERS_ATTRIBUTES

This commit is contained in:
enricoturri1966 2022-03-09 08:22:07 +01:00
parent 5ffe010a9d
commit 46283cfde3
37 changed files with 706 additions and 735 deletions

View file

@ -358,17 +358,17 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
GLModel model;
model.init_from(std::move(init_data));
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_texture_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat_texture");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader->set_uniform("view_model_matrix", Transform3d::Identity());
shader->set_uniform("projection_matrix", Transform3d::Identity());
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
model.render();
shader->stop_using();
}