Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES renamed as ENABLE_GL_SHADERS_ATTRIBUTES
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37 changed files with 706 additions and 735 deletions
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@ -153,11 +153,11 @@ public:
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// returns true if the state changes
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bool update_enabled_state();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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void render(const GLCanvas3D& parent, unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
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#else
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void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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private:
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void set_visible(bool visible) { m_data.visible = visible; }
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@ -251,11 +251,11 @@ private:
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GLTexture m_icons_texture;
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bool m_icons_texture_dirty;
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BackgroundTexture m_background_texture;
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLTexture m_arrow_texture;
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#else
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BackgroundTexture m_arrow_texture;
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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Layout m_layout;
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ItemsList m_items;
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@ -282,11 +282,11 @@ public:
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bool init(const BackgroundTexture::Metadata& background_texture);
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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bool init_arrow(const std::string& filename);
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#else
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bool init_arrow(const BackgroundTexture::Metadata& arrow_texture);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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Layout::EType get_layout_type() const;
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void set_layout_type(Layout::EType type);
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@ -357,11 +357,11 @@ private:
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int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
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int contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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void render_background(float left, float top, float right, float bottom, float border_w, float border_h) const;
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#else
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void render_background(float left, float top, float right, float bottom, float border) const;
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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void render_horizontal(const GLCanvas3D& parent);
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void render_vertical(const GLCanvas3D& parent);
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