Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES renamed as ENABLE_GL_SHADERS_ATTRIBUTES

This commit is contained in:
enricoturri1966 2022-03-09 08:22:07 +01:00
parent 5ffe010a9d
commit 46283cfde3
37 changed files with 706 additions and 735 deletions

View file

@ -107,11 +107,11 @@ void GLGizmoCut::on_render()
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
const Vec3d diff = plane_center - m_old_center;
@ -144,11 +144,11 @@ void GLGizmoCut::on_render()
m_plane.init_from(std::move(init_data));
}
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
m_plane.render();
#else
@ -197,11 +197,11 @@ void GLGizmoCut::on_render()
shader->stop_using();
}
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader = wxGetApp().get_shader("gouraud_light_attr");
#else
shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
glsafe(::glColor3f(1.0, 1.0, 0.0));
::glBegin(GL_LINES);
@ -222,27 +222,27 @@ void GLGizmoCut::on_render()
}
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
shader = wxGetApp().get_shader("flat_attr");
#else
shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GL_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix()* Geometry::assemble_transform(m_cut_contours.shift));
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#else
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_cut_contours.shift.x(), m_cut_contours.shift.y(), m_cut_contours.shift.z()));
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glLineWidth(2.0f));
m_cut_contours.contours.render();
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
#if ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}