Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES renamed as ENABLE_GL_SHADERS_ATTRIBUTES
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37 changed files with 706 additions and 735 deletions
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@ -124,7 +124,7 @@ bool GLGizmosManager::init()
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return true;
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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bool GLGizmosManager::init_arrow(const std::string& filename)
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{
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if (m_arrow_texture.get_id() != 0)
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@ -149,7 +149,7 @@ bool GLGizmosManager::init_arrow(const BackgroundTexture::Metadata & arrow_textu
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return res;
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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void GLGizmosManager::set_overlay_icon_size(float size)
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{
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@ -676,7 +676,7 @@ void GLGizmosManager::update_after_undo_redo(const UndoRedo::Snapshot& snapshot)
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dynamic_cast<GLGizmoSlaSupports*>(m_gizmos[SlaSupports].get())->reslice_SLA_supports(true);
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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void GLGizmosManager::render_background(float left, float top, float right, float bottom, float border_w, float border_h) const
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{
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const unsigned int tex_id = m_background_texture.texture.get_id();
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@ -782,9 +782,9 @@ void GLGizmosManager::render_background(float left, float top, float right, floa
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GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } });
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}
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_type) const
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{
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const std::vector<size_t> selectable_idxs = get_selectable_idxs();
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@ -870,9 +870,9 @@ void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_t
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zoomed_top_y -= zoomed_stride_y;
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}
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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void GLGizmosManager::do_render_overlay() const
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{
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const std::vector<size_t> selectable_idxs = get_selectable_idxs();
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@ -1017,7 +1017,7 @@ void GLGizmosManager::do_render_overlay() const
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m_gizmos[m_current]->render_input_window(width, current_y, toolbar_top);
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}
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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float GLGizmosManager::get_scaled_total_height() const
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{
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