Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES renamed as ENABLE_GL_SHADERS_ATTRIBUTES
This commit is contained in:
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5ffe010a9d
commit
46283cfde3
37 changed files with 706 additions and 735 deletions
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@ -1275,11 +1275,11 @@ void Selection::render_center(bool gizmo_is_dragging)
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return;
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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@ -1290,7 +1290,7 @@ void Selection::render_center(bool gizmo_is_dragging)
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glsafe(::glDisable(GL_DEPTH_TEST));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(center);
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@ -1299,7 +1299,7 @@ void Selection::render_center(bool gizmo_is_dragging)
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#else
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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m_vbo_sphere.set_color(ColorRGBA::WHITE());
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@ -1308,9 +1308,9 @@ void Selection::render_center(bool gizmo_is_dragging)
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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m_vbo_sphere.render();
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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shader->stop_using();
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@ -1324,11 +1324,11 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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return;
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat_attr" : "gouraud_light_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat" : "gouraud_light");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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@ -1348,27 +1348,27 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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glsafe(::glEnable(GL_DEPTH_TEST));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Transform3d base_matrix = Geometry::assemble_transform(get_bounding_box().center());
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Transform3d orient_matrix = Transform3d::Identity();
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#else
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glsafe(::glPushMatrix());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (!boost::starts_with(sidebar_field, "layer")) {
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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shader->set_uniform("emission_factor", 0.05f);
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#else
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const Vec3d& center = get_bounding_box().center();
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (is_single_full_instance() && !wxGetApp().obj_manipul()->get_world_coordinates()) {
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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if (!boost::starts_with(sidebar_field, "position")) {
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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Transform3d orient_matrix = Transform3d::Identity();
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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if (boost::starts_with(sidebar_field, "scale"))
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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else if (boost::starts_with(sidebar_field, "rotation")) {
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@ -1382,27 +1382,27 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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orient_matrix.rotate(Eigen::AngleAxisd(rotation.z(), Vec3d::UnitZ()));
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}
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}
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glMultMatrixd(orient_matrix.data()));
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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}
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}
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else if (is_single_volume() || is_single_modifier()) {
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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#else
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (!boost::starts_with(sidebar_field, "position"))
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orient_matrix = orient_matrix * (*m_volumes)[*m_list.begin()]->get_volume_transformation().get_matrix(true, false, true, true);
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glMultMatrixd(orient_matrix.data()));
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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}
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else {
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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if (requires_local_axes())
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orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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#else
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@ -1411,7 +1411,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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const Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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glsafe(::glMultMatrixd(orient_matrix.data()));
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}
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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}
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}
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@ -1420,7 +1420,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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if (boost::starts_with(sidebar_field, "position"))
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render_sidebar_position_hints(sidebar_field, *shader, base_matrix * orient_matrix);
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else if (boost::starts_with(sidebar_field, "rotation"))
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@ -1440,7 +1440,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field)
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render_sidebar_layers_hints(sidebar_field);
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glsafe(::glPopMatrix());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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if (!boost::starts_with(sidebar_field, "layer"))
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@ -2020,20 +2020,20 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
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glsafe(::glLineWidth(2.0f * m_scale_factor));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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shader->start_using();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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shader->set_uniform("view_model_matrix", camera.get_view_matrix());
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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m_box.set_color(to_rgba(color));
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m_box.render();
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shader->stop_using();
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@ -2081,46 +2081,46 @@ static ColorRGBA get_color(Axis axis)
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return AXES_COLOR[axis];
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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void Selection::render_sidebar_position_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
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#else
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void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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{
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d view_matrix = camera.get_view_matrix() * matrix;
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shader.set_uniform("projection_matrix", camera.get_projection_matrix());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (boost::ends_with(sidebar_field, "x")) {
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ());
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shader.set_uniform("view_model_matrix", view_model_matrix);
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shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#else
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glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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m_arrow.set_color(get_color(X));
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m_arrow.render();
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}
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else if (boost::ends_with(sidebar_field, "y")) {
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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shader.set_uniform("view_model_matrix", view_matrix);
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shader.set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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m_arrow.set_color(get_color(Y));
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m_arrow.render();
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}
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else if (boost::ends_with(sidebar_field, "z")) {
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX());
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shader.set_uniform("view_model_matrix", view_model_matrix);
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shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#else
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glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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m_arrow.set_color(get_color(Z));
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m_arrow.render();
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}
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@ -2142,14 +2142,14 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
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#else
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void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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{
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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auto render_sidebar_rotation_hint = [this](GLShaderProgram& shader, const Transform3d& matrix) {
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Transform3d view_model_matrix = matrix;
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shader.set_uniform("view_model_matrix", view_model_matrix);
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@ -2170,37 +2170,37 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
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glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
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m_curved_arrow.render();
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};
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (boost::ends_with(sidebar_field, "x")) {
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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m_curved_arrow.set_color(get_color(X));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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render_sidebar_rotation_hint(shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY()));
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#else
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render_sidebar_rotation_hint();
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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}
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else if (boost::ends_with(sidebar_field, "y")) {
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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m_curved_arrow.set_color(get_color(Y));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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render_sidebar_rotation_hint(shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX()));
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#else
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render_sidebar_rotation_hint();
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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}
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else if (boost::ends_with(sidebar_field, "z")) {
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m_curved_arrow.set_color(get_color(Z));
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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render_sidebar_rotation_hint(shader, view_matrix);
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#else
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render_sidebar_rotation_hint();
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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}
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#else
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auto render_sidebar_rotation_hint = [this]() {
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@ -2226,26 +2226,26 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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void Selection::render_sidebar_scale_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
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#else
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void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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{
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const bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis, GLShaderProgram& shader, const Transform3d& matrix) {
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#else
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auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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m_arrow.set_color(uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
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#else
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m_arrow.set_color(-1, uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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Transform3d view_model_matrix = matrix * Geometry::assemble_transform(5.0 * Vec3d::UnitY());
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shader.set_uniform("view_model_matrix", view_model_matrix);
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shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
|
@ -2255,64 +2255,64 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field)
|
|||
shader->set_uniform("emission_factor", 0.0f);
|
||||
|
||||
glsafe(::glTranslated(0.0, 5.0, 0.0));
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
m_arrow.render();
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
view_model_matrix = matrix * Geometry::assemble_transform(-5.0 * Vec3d::UnitY(), PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
#else
|
||||
glsafe(::glTranslated(0.0, -10.0, 0.0));
|
||||
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
m_arrow.render();
|
||||
};
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d view_matrix = camera.get_view_matrix() * matrix;
|
||||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x") || uniform_scale) {
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_sidebar_scale_hint(X, shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ()));
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
|
||||
render_sidebar_scale_hint(X);
|
||||
glsafe(::glPopMatrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
}
|
||||
|
||||
if (boost::ends_with(sidebar_field, "y") || uniform_scale) {
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_sidebar_scale_hint(Y, shader, view_matrix);
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
render_sidebar_scale_hint(Y);
|
||||
glsafe(::glPopMatrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
}
|
||||
|
||||
if (boost::ends_with(sidebar_field, "z") || uniform_scale) {
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
render_sidebar_scale_hint(Z, shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX()));
|
||||
#else
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||
render_sidebar_scale_hint(Z);
|
||||
glsafe(::glPopMatrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
}
|
||||
}
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram& shader)
|
||||
#else
|
||||
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
{
|
||||
static const float Margin = 10.0f;
|
||||
|
||||
|
@ -2410,11 +2410,11 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
|||
m_planes.models[1].init_from(std::move(init_data));
|
||||
}
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
shader.set_uniform("view_model_matrix", camera.get_view_matrix());
|
||||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
m_planes.models[0].set_color((camera_on_top && type == 1) || (!camera_on_top && type == 2) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
|
||||
m_planes.models[0].render();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue