Fixing some missing layers with support material.
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@ -1416,14 +1416,14 @@ void PrintObjectSupportMaterial::generate_base_layers(
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// Find a top_contact layer touching the layer_intermediate from above, if any, and collect its polygons into polygons_new.
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idx_top_contact_above = idx_lower_or_equal(top_contacts, idx_top_contact_above,
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[&layer_intermediate](const MyLayer *layer){ return layer->bottom_z <= layer_intermediate.print_z + EPSILON; });
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[&layer_intermediate](const MyLayer *layer){ return layer->bottom_z <= layer_intermediate.print_z - EPSILON; });
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// New polygons for layer_intermediate.
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Polygons polygons_new;
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// Use the precomputed layer_support_areas.
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idx_object_layer_above = std::max(0, idx_lower_or_equal(object.layers, idx_object_layer_above,
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[&layer_intermediate](const Layer *layer){ return layer->print_z <= layer_intermediate.print_z - EPSILON; }));
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[&layer_intermediate](const Layer *layer){ return layer->print_z <= layer_intermediate.print_z + EPSILON; }));
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polygons_new = layer_support_areas[idx_object_layer_above];
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// Polygons to trim polygons_new.
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