using ObjectID instead of ModelVolume pointer and CompositID
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f4ad435ec5
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471ebe5c83
@ -35,54 +35,72 @@ static void call_after_if_active(std::function<void()> fn, GUI_App* app = &wxGet
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});
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}
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static Slic3r::ModelVolumes get_model_volumes(const Selection &selection)
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static std::set<ObjectID> get_volume_ids(const Selection &selection)
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{
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Model &model = *selection.get_model();
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const Selection::IndicesList &volume_ids = selection.get_volume_idxs();
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ModelVolumes result;
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result.reserve(volume_ids.size());
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const ModelObjectPtrs &model_objects = selection.get_model()->objects;
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std::set<ObjectID> result;
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for (auto volume_id : volume_ids) {
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const GLVolume *selected_volume = selection.get_volume(volume_id);
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assert(selected_volume != nullptr);
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if (selected_volume == nullptr) continue;
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const GLVolume::CompositeID &cid = selected_volume->composite_id;
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const ModelObjectPtrs & objs = model.objects;
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// should not appear
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assert(cid.object_id >= 0);
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if (cid.object_id < 0) continue;
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assert(objs.size() > static_cast<size_t>(cid.object_id));
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if (objs.size() <= static_cast<size_t>(cid.object_id)) continue;
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assert(model_objects.size() > static_cast<size_t>(cid.object_id));
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const ModelObject *obj = objs[cid.object_id];
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const ModelObject *obj = model_objects[cid.object_id];
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const ModelVolume *volume = obj->volumes[cid.volume_id];
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const ObjectID & id = volume->id();
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// prevent selection of volume without inidces
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if (volume->mesh().its.indices.empty()) continue;
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result.emplace_back(volume);
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assert(result.find(id) == result.end());
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result.insert(id);
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}
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return result;
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}
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static std::string create_volumes_name(const ModelVolumes &volumes) {
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assert(!volumes.empty());
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// return ModelVolume from selection by object id
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static ModelVolume *get_volume(const ObjectID &id, const Selection &selection) {
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const Selection::IndicesList &volume_ids = selection.get_volume_idxs();
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const ModelObjectPtrs &model_objects = selection.get_model()->objects;
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for (auto volume_id : volume_ids) {
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const GLVolume *selected_volume = selection.get_volume(volume_id);
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const GLVolume::CompositeID &cid = selected_volume->composite_id;
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ModelObject *obj = model_objects[cid.object_id];
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ModelVolume *volume = obj->volumes[cid.volume_id];
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if (id == volume->id()) return volume;
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}
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return nullptr;
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}
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static std::string create_volumes_name(const std::set<ObjectID>& ids, const Selection &selection){
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assert(!ids.empty());
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std::string name;
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bool is_first = true;
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for (const auto &volume : volumes) {
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for (const ObjectID &id : ids) {
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if (is_first)
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is_first = false;
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else
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name += " + ";
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const ModelVolume *volume = get_volume(id, selection);
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assert(volume != nullptr);
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name += volume->name;
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}
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return name;
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}
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static uint32_t get_triangle_count(std::vector<const Slic3r::ModelVolume *> volumes)
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static uint32_t get_triangle_count(const std::set<ObjectID>& ids, const Selection &selection)
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{
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uint32_t count = 0;
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for (const auto &volume : volumes)
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for (const ObjectID &id : ids) {
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const ModelVolume *volume = get_volume(id, selection);
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assert(volume != nullptr);
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count += volume->mesh().its.indices.size();
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}
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return count;
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}
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@ -92,6 +110,8 @@ GLGizmoSimplify::GLGizmoSimplify(GLCanvas3D & parent,
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: GLGizmoBase(parent, icon_filename, -1)
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, m_show_wireframe(false)
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, m_move_to_center(false)
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, m_original_triangle_count(0)
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, m_triangle_count(0)
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// translation for GUI size
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, tr_mesh_name(_u8L("Mesh name"))
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, tr_triangles(_u8L("Triangles"))
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@ -174,8 +194,9 @@ std::string GLGizmoSimplify::on_get_name() const
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void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limit)
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{
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create_gui_cfg();
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auto act_volumes = get_model_volumes(m_parent.get_selection());
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if (act_volumes.empty()) {
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const Selection &selection = m_parent.get_selection();
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auto act_volume_ids = get_volume_ids(selection);
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if (act_volume_ids.empty()) {
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stop_worker_thread_request();
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close();
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return;
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@ -198,21 +219,32 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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// Check selection of new volume (or change)
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// Do not reselect object when processing
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if (m_volumes != act_volumes) {
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bool change_window_position = m_volumes.empty();
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if (m_volume_ids != act_volume_ids) {
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bool change_window_position = m_volume_ids.empty();
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// select different model
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// close suggestion notification
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auto notification_manager = wxGetApp().plater()->get_notification_manager();
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for (const auto &volume : act_volumes)
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notification_manager->remove_simplify_suggestion_with_id(volume->get_object()->id());
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for (const auto &id : act_volume_ids)
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notification_manager->remove_simplify_suggestion_with_id(id);
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m_volumes = std::move(act_volumes);
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m_configuration.decimate_ratio = 50.; // default value
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m_configuration.fix_count_by_ratio(get_triangle_count(m_volumes));
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m_volume_ids = std::move(act_volume_ids);
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init_model();
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// triangle count is calculated in init model
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m_original_triangle_count = m_triangle_count;
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// Default value of configuration
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m_configuration.decimate_ratio = 50.; // default value
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m_configuration.fix_count_by_ratio(m_original_triangle_count);
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m_configuration.use_count = false;
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// Create volumes name to describe what will be simplified
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std::string name = create_volumes_name(m_volume_ids, selection);
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if (name.length() > m_gui_cfg->max_char_in_name)
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name = name.substr(0, m_gui_cfg->max_char_in_name - 3) + "...";
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m_volumes_name = name;
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// Start processing. If we switched from another object, process will
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// stop the background thread and it will restart itself later.
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start_process = true;
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@ -245,24 +277,21 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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}
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}
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bool is_multipart = (m_volume_ids.size() > 1);
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int flag = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse;
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m_imgui->begin(on_get_name(), flag);
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, tr_mesh_name + ":");
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ImGui::SameLine(m_gui_cfg->top_left_width);
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std::string name = create_volumes_name(m_volumes);
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if (name.length() > m_gui_cfg->max_char_in_name)
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name = name.substr(0, m_gui_cfg->max_char_in_name - 3) + "...";
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m_imgui->text(name);
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m_imgui->text(m_volumes_name);
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, tr_triangles + ":");
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ImGui::SameLine(m_gui_cfg->top_left_width);
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size_t orig_triangle_count = get_triangle_count(m_volumes);
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m_imgui->text(std::to_string(orig_triangle_count));
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m_imgui->text(std::to_string(m_original_triangle_count));
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ImGui::Separator();
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if(ImGui::RadioButton("##use_error", !m_configuration.use_count)) {
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if(ImGui::RadioButton("##use_error", !m_configuration.use_count) && !is_multipart) {
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m_configuration.use_count = !m_configuration.use_count;
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start_process = true;
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}
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@ -293,17 +322,21 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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}
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m_imgui->disabled_end(); // !use_count
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if (ImGui::RadioButton("##use_count", m_configuration.use_count)) {
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if (ImGui::RadioButton("##use_count", m_configuration.use_count) && !is_multipart) {
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m_configuration.use_count = !m_configuration.use_count;
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start_process = true;
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}
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} else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && is_multipart)
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ImGui::SetTooltip("%s", GUI::format(_L(
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"Multipart object can be simplified only by %1%. "
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"If you want specify %2% process it separately."),
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tr_detail_level, tr_decimate_ratio).c_str());
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ImGui::SameLine();
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// show preview result triangle count (percent)
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if (!m_configuration.use_count) {
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m_configuration.wanted_count = static_cast<uint32_t>(m_triangle_count);
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m_configuration.decimate_ratio =
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(1.0f - (m_configuration.wanted_count / (float) orig_triangle_count)) * 100.f;
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(1.0f - (m_configuration.wanted_count / (float) m_original_triangle_count)) * 100.f;
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}
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m_imgui->disabled_begin(!m_configuration.use_count);
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@ -318,7 +351,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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m_configuration.decimate_ratio = 0.01f;
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if (m_configuration.decimate_ratio > 100.f)
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m_configuration.decimate_ratio = 100.f;
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m_configuration.fix_count_by_ratio(orig_triangle_count);
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m_configuration.fix_count_by_ratio(m_original_triangle_count);
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start_process = true;
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}
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@ -389,9 +422,11 @@ void GLGizmoSimplify::worker_finished()
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m_worker.join();
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if (GLGizmoBase::m_state == Off)
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return;
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if (!m_state.result.empty())
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update_model(m_state.result);
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if (m_state.config != m_configuration || m_state.mvs != m_volumes) {
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const auto &result = m_state.result;
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if (!result.empty())
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update_model(result);
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if (m_state.config != m_configuration || m_state.volume_ids != m_volume_ids) {
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// Settings were changed, restart the worker immediately.
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process();
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}
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@ -400,7 +435,7 @@ void GLGizmoSimplify::worker_finished()
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void GLGizmoSimplify::process()
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{
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if (m_volumes.empty()) return;
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if (m_volume_ids.empty()) return;
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// m_volume->mesh().its.indices.empty()
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bool configs_match = false;
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@ -408,7 +443,7 @@ void GLGizmoSimplify::process()
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bool is_worker_running = false;
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{
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std::lock_guard lk(m_state_mutex);
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configs_match = (m_volumes == m_state.mvs && m_state.config == m_configuration);
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configs_match = (m_volume_ids == m_state.volume_ids && m_state.config == m_configuration);
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result_valid = !m_state.result.empty();
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is_worker_running = m_state.status == State::running;
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}
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@ -434,16 +469,18 @@ void GLGizmoSimplify::process()
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// Copy configuration that will be used.
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m_state.config = m_configuration;
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m_state.mvs = m_volumes;
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m_state.volume_ids = m_volume_ids;
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m_state.status = State::running;
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// Create a copy of current meshes to pass to the worker thread.
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// Using unique_ptr instead of pass-by-value to avoid an extra
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// copy (which would happen when passing to std::thread).
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const Selection& selection = m_parent.get_selection();
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State::Data its;
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its.reserve(m_volumes.size());
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for (const auto &volume : m_volumes)
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its.emplace_back(std::make_unique<indexed_triangle_set>(volume->mesh().its));
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for (const auto &id : m_volume_ids) {
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const ModelVolume *volume = get_volume(id, selection);
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its[id] = std::make_unique<indexed_triangle_set>(volume->mesh().its); // copy
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}
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m_worker = std::thread([this](State::Data its) {
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@ -480,7 +517,7 @@ void GLGizmoSimplify::process()
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try {
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for (const auto& it : its) {
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float me = max_error;
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its_quadric_edge_collapse(*it, triangle_count, &me, throw_on_cancel, statusfn);
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its_quadric_edge_collapse(*it.second, triangle_count, &me, throw_on_cancel, statusfn);
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}
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} catch (SimplifyCanceledException &) {
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std::lock_guard lk(m_state_mutex);
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@ -501,32 +538,27 @@ void GLGizmoSimplify::process()
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void GLGizmoSimplify::apply_simplify() {
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// worker must be stopped
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assert(m_state.status == State::Status::idle);
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// check that there is NO change of volume
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assert(m_state.volume_ids == m_volume_ids);
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const Selection& selection = m_parent.get_selection();
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auto volumes = get_model_volumes(selection);
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if(m_state.mvs != volumes) return;
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int object_idx = selection.get_object_idx();
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auto plater = wxGetApp().plater();
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plater->take_snapshot(_u8L("Simplify ") + create_volumes_name(m_volumes));
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plater->clear_before_change_mesh(object_idx); // TODO: fix for all
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plater->take_snapshot(_u8L("Simplify ") + create_volumes_name(m_volume_ids, selection));
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plater->clear_before_change_mesh(selection.get_object_idx());
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const Selection::IndicesList &volume_ids = selection.get_volume_idxs();
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Model* model = selection.get_model();
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for (auto& volume_id : volume_ids) {
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const GLVolume *selected_volume = selection.get_volume(volume_id);
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const GLVolume::CompositeID &cid = selected_volume->composite_id;
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const ModelObjectPtrs &model_objects = selection.get_model()->objects;
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for (const auto &item: m_state.result) {
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const ObjectID &id = item.first;
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const indexed_triangle_set &its = *item.second;
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ModelVolume *volume = get_volume(id, selection);
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assert(volume != nullptr);
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ModelObject *obj = volume->get_object();
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auto is_cid = [cid](const std::pair<GLVolume::CompositeID, GLModel> &item) -> bool{ return item.first == cid; };
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auto it = std::find_if(m_glmodels.begin(), m_glmodels.end(), is_cid);
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assert(it != m_glmodels.end());
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size_t result_index = it - m_glmodels.begin();
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const ModelObjectPtrs & objs = model->objects;
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ModelObject * obj = objs[cid.object_id];
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ModelVolume * volume = obj->volumes[cid.volume_id];
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volume->set_mesh(std::move(*m_state.result[result_index]));
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volume->set_mesh(std::move(its));
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volume->calculate_convex_hull();
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volume->set_new_unique_id();
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obj->invalidate_bounding_box();
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@ -534,6 +566,7 @@ void GLGizmoSimplify::apply_simplify() {
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}
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m_state.result.clear();
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// fix hollowing, sla support points, modifiers, ...
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int object_idx = selection.get_object_idx();
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plater->changed_mesh(object_idx);
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// Fix warning icon in object list
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wxGetApp().obj_list()->update_item_error_icon(object_idx, -1);
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@ -552,8 +585,8 @@ void GLGizmoSimplify::on_set_state()
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m_parent.toggle_model_objects_visibility(true);
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stop_worker_thread_request();
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m_volumes.clear(); // invalidate selected model
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m_glmodels.clear();
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m_volume_ids.clear(); // invalidate selected model
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m_glmodels.clear(); // free gpu memory
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} else if (GLGizmoBase::m_state == GLGizmoBase::On) {
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// when open by hyperlink it needs to show up
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request_rerender();
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@ -596,45 +629,43 @@ void GLGizmoSimplify::set_center_position() {
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void GLGizmoSimplify::init_model()
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{
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// volume ids must be set before init model
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assert(!m_volume_ids.empty());
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m_parent.toggle_model_objects_visibility(true); // selected volume may have changed
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const auto info = m_c->selection_info();
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const Selection &selection = m_parent.get_selection();
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Model & model = *selection.get_model();
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const Selection::IndicesList &volume_ids = selection.get_volume_idxs();
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const ModelObjectPtrs &model_objects = model.objects;
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m_glmodels.clear();
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m_glmodels.reserve(volume_ids.size());
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//m_glmodels.reserve(volume_ids.size());
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m_triangle_count = 0;
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for (const ObjectID& id: m_volume_ids) {
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const GLVolume *selected_volume;
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const ModelVolume *volume = nullptr;
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for (auto volume_id : volume_ids) {
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const GLVolume *selected_volume = selection.get_volume(volume_id);
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assert(selected_volume != nullptr);
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if (selected_volume == nullptr) continue;
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selected_volume = selection.get_volume(volume_id);
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const GLVolume::CompositeID &cid = selected_volume->composite_id;
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const ModelObjectPtrs & objs = model.objects;
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ModelObject * obj = model_objects[cid.object_id];
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ModelVolume * act_volume = obj->volumes[cid.volume_id];
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if (id == act_volume->id()) {
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volume = act_volume;
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break;
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}
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}
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assert(volume != nullptr);
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// should not appear
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assert(cid.object_id >= 0);
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if (cid.object_id < 0) continue;
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assert(objs.size() > static_cast<size_t>(cid.object_id));
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if (objs.size() <= static_cast<size_t>(cid.object_id)) continue;
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const ModelObject *obj = objs[cid.object_id];
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const ModelVolume *volume = obj->volumes[cid.volume_id];
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// prevent selection of volume without inidces
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const indexed_triangle_set &its = volume->mesh().its;
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if (its.indices.empty()) continue;
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// set actual triangle count
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m_triangle_count += its.indices.size();
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m_glmodels.emplace_back(
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GLVolume::CompositeID(cid.object_id, cid.volume_id, cid.instance_id), // copy
|
||||
GLModel());
|
||||
GLModel &glmodel = m_glmodels.back().second;
|
||||
//glmodel.reset();
|
||||
assert(m_glmodels.find(id) == m_glmodels.end());
|
||||
GLModel &glmodel = m_glmodels[id]; // create new glmodel
|
||||
glmodel.init_from(its);
|
||||
glmodel.set_color(-1,selected_volume->color);
|
||||
|
||||
@ -653,28 +684,21 @@ void GLGizmoSimplify::update_model(const State::Data &data)
|
||||
size_t model_count = m_glmodels.size();
|
||||
if (data.size() != model_count) return;
|
||||
|
||||
const Selection &sel = m_parent.get_selection();
|
||||
auto model_volumes = get_model_volumes(sel);
|
||||
if (m_state.mvs != model_volumes) return;
|
||||
|
||||
m_parent.toggle_model_objects_visibility(true); // selected volume may have changed
|
||||
const auto info = m_c->selection_info();
|
||||
|
||||
m_triangle_count = 0;
|
||||
for (size_t i = 0; i < model_count; ++i) {
|
||||
auto &item = m_glmodels[i];
|
||||
GLModel& glmodel = item.second;
|
||||
const indexed_triangle_set &its = *data[i];
|
||||
for (const auto &item : data) {
|
||||
const indexed_triangle_set &its = *item.second;
|
||||
|
||||
auto it = m_glmodels.find(item.first);
|
||||
assert(it != m_glmodels.end());
|
||||
|
||||
GLModel &glmodel = it->second;
|
||||
// when not reset it keeps old shape
|
||||
glmodel.reset();
|
||||
glmodel.init_from(its);
|
||||
m_triangle_count += its.indices.size();
|
||||
|
||||
auto volume = model_volumes[i];
|
||||
m_parent.toggle_model_objects_visibility(false, info->model_object(),
|
||||
info->get_active_instance(),
|
||||
volume);
|
||||
m_triangle_count += its.indices.size();
|
||||
}
|
||||
}
|
||||
|
||||
@ -682,20 +706,30 @@ void GLGizmoSimplify::on_render()
|
||||
{
|
||||
if (m_glmodels.empty()) return;
|
||||
|
||||
const auto &selection = m_parent.get_selection();
|
||||
const Selection & selection = m_parent.get_selection();
|
||||
|
||||
// Check that the GLVolume still belongs to the ModelObject we work on.
|
||||
if (m_volume_ids != get_volume_ids(selection)) return;
|
||||
|
||||
const Selection::IndicesList &volume_ids = selection.get_volume_idxs();
|
||||
const ModelObjectPtrs &model_objects = selection.get_model()->objects;
|
||||
|
||||
const auto &volume_idxs = selection.get_volume_idxs();
|
||||
|
||||
// no need to render nothing
|
||||
if (volume_idxs.empty()) return;
|
||||
|
||||
// Check that the GLVolume still belongs to the ModelObject we work on.
|
||||
if (m_volumes != get_model_volumes(selection)) return;
|
||||
// Iteration over selection because of worl transformation matrix of object
|
||||
for (auto volume_id : volume_idxs) {
|
||||
const GLVolume *selected_volume = selection.get_volume(volume_id);
|
||||
const GLVolume::CompositeID &cid = selected_volume->composite_id;
|
||||
|
||||
auto is_cid = [cid](const std::pair<GLVolume::CompositeID, GLModel> &item) -> bool{ return item.first == cid; };
|
||||
auto it = std::find_if(m_glmodels.begin(), m_glmodels.end(), is_cid);
|
||||
if (it == m_glmodels.end()) continue;
|
||||
ModelObject *obj = model_objects[cid.object_id];
|
||||
ModelVolume *volume = obj->volumes[cid.volume_id];
|
||||
|
||||
auto it = m_glmodels.find(volume->id());
|
||||
assert(it != m_glmodels.end());
|
||||
|
||||
GLModel &glmodel = it->second;
|
||||
|
||||
const Transform3d trafo_matrix = selected_volume->world_matrix();
|
||||
|
@ -10,12 +10,9 @@
|
||||
#include <thread>
|
||||
|
||||
namespace Slic3r {
|
||||
class ModelVolume;
|
||||
class GLVolume::CompositeID;
|
||||
class ModelObject;
|
||||
class Model;
|
||||
|
||||
using ModelVolumes = std::vector<const ModelVolume*>;
|
||||
class ObjectID;
|
||||
|
||||
namespace GUI {
|
||||
class NotificationManager; // for simplify suggestion
|
||||
@ -79,10 +76,13 @@ private:
|
||||
|
||||
bool m_move_to_center; // opening gizmo
|
||||
|
||||
ModelVolumes m_volumes; // keep pointers to actual working volumes
|
||||
std::set<ObjectID> m_volume_ids; // keep pointers to actual working volumes
|
||||
std::string m_volumes_name;
|
||||
size_t m_original_triangle_count;
|
||||
|
||||
bool m_show_wireframe;
|
||||
std::vector<std::pair<GLVolume::CompositeID, GLModel>> m_glmodels;
|
||||
std::map<ObjectID, GLModel> m_glmodels;
|
||||
|
||||
|
||||
size_t m_triangle_count; // triangle count of the model currently shown
|
||||
|
||||
@ -92,7 +92,8 @@ private:
|
||||
// Following struct is accessed by both UI and worker thread.
|
||||
// Accesses protected by a mutex.
|
||||
struct State {
|
||||
using Data = std::vector<std::unique_ptr<indexed_triangle_set>>;
|
||||
//using Data = std::vector<std::unique_ptr<indexed_triangle_set> >;
|
||||
using Data = std::map<ObjectID, std::unique_ptr<indexed_triangle_set> >;
|
||||
enum Status {
|
||||
idle,
|
||||
running,
|
||||
@ -104,8 +105,8 @@ private:
|
||||
Configuration config; // Configuration we started with.
|
||||
const ModelObject* mo = nullptr;
|
||||
|
||||
std::vector<const ModelVolume *> mvs; // (M)odel (V)olume(S)
|
||||
Data result;
|
||||
std::set<ObjectID> volume_ids; // is same as result keys - store separate for faster check
|
||||
};
|
||||
|
||||
void init_model(); // initialize glModels from selection
|
||||
|
Loading…
Reference in New Issue
Block a user