Fixes and improvements after testing with more complex objects
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@ -86,7 +86,7 @@ sub point_in_polygon {
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}
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# if point is not in polygon, let's check whether it belongs to the contour
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if (!$side) {
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if (!$side && 0) {
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foreach my $line (polygon_lines($polygon)) {
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# calculate the Y in line at X of the point
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if ($line->[A][X] == $line->[B][X]) {
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@ -119,6 +119,28 @@ sub make_polylines {
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die "No point should be endpoint of less or more than 2 lines!"
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if grep @$_ != 2, values %pointmap;
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if (0) {
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# defensive programming
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for (keys %pointmap) {
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next if @{$pointmap{$_}} == 2;
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#use Slic3r::SVG;
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#Slic3r::SVG::output_points($main::print, "points.svg", [ map [split /,/], keys %pointmap ], [ [split /,/, $_ ] ]);
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die sprintf "No point should be endpoint of less or more than 2 lines (%d)!", scalar(@{$pointmap{$_}});
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}
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while (my @single_line_points = grep @{$pointmap{$_}} == 1, keys %pointmap) {
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for my $point_id (@single_line_points) {
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foreach my $lines (values %pointmap) {
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next unless $pointmap{$point_id}->[0];
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@$lines = grep $_ ne $pointmap{$point_id}->[0], @$lines;
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}
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delete $pointmap{$point_id};
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}
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}
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}
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# make a subroutine to remove lines from pointmap
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my $remove_line = sub {
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my $line = shift;
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@ -167,6 +189,9 @@ sub make_surfaces {
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my $self = shift;
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my ($polylines) = @_;
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#use Slic3r::SVG;
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#Slic3r::SVG::output_polygons($main::print, "polylines.svg", [ map $_->p, @$polylines ]);
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# count how many other polylines enclose each polyline
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# even = contour; odd = hole
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my %enclosing_polylines = ();
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@ -178,6 +203,7 @@ sub make_surfaces {
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my $point = $polyline->points->[0];
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my $ordered_id = $polyline->id;
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# find polylines contaning $point, and thus $polyline
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$enclosing_polylines{$polyline} =
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[ grep $_->id ne $ordered_id && $_->encloses_point($point), @$polylines ];
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$enclosing_polylines_count{$polyline} = scalar @{ $enclosing_polylines{$polyline} };
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@ -14,7 +14,7 @@ has 'points' => (
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sub id {
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my $self = shift;
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return join ' - ', map $_->id, @{$self->points};
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return join ' - ', sort map $_->id, @{$self->points};
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}
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sub cast {
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@ -94,7 +94,7 @@ sub _facet {
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Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z;
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# calculate the layer extents
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my ($min_layer, $max_layer) = map {$_ * $Slic3r::resolution / $Slic3r::layer_height} $min_z, $max_z;
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my ($min_layer, $max_layer) = map { sprintf '%.0f', $_ * $Slic3r::resolution / $Slic3r::layer_height } $min_z, $max_z;
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Slic3r::debugf "layers: min = %.0f, max = %.0f\n", $min_layer, $max_layer;
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# is the facet horizontal?
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@ -159,7 +159,7 @@ sub _facet {
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# check whether the two points coincide due to resolution rounding
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if ($intersection_points[0]->coincides_with($intersection_points[1])) {
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Slic3r::debugf "Points coincide; removing\n";
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Slic3r::debugf "Points coincide at layer %d; removing\n", $layer_id;
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next;
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}
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@ -8,7 +8,7 @@ use constant X => 0;
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use constant Y => 1;
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sub factor {
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return $Slic3r::resolution * 100;
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return $Slic3r::resolution * 10;
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}
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sub svg {
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@ -17,6 +17,44 @@ sub svg {
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return SVG->new(width => $print->max_length * factor(), height => $print->max_length * factor());
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}
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sub output_points {
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my ($print, $filename, $points, $red_points) = @_;
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$red_points ||= [];
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my $svg = svg($print);
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my $g = $svg->group(
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style => {
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'stroke-width' => 2,
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'stroke' => 'black',
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'fill' => 'black',
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},
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);
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foreach my $point (@$points) {
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$g->circle(
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cx => $point->[X] * factor(),
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cy => $point->[Y] * factor(),
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r => 2,
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);
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}
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my $g2 = $svg->group(
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style => {
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'stroke-width' => 2,
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'stroke' => 'red',
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'fill' => 'red',
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},
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);
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foreach my $point (@$red_points) {
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$g2->circle(
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cx => $point->[X] * factor(),
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cy => $point->[Y] * factor(),
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r => 3,
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);
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}
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write_svg($svg, $filename);
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}
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sub output_polygons {
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my ($print, $filename, $polygons) = @_;
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@ -25,6 +63,7 @@ sub output_polygons {
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style => {
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'stroke-width' => 2,
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'stroke' => 'black',
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'fill' => 'none',
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},
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);
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foreach my $polygon (@$polygons) {
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