Apply gradient to colors in GCode Preview
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@ -99,17 +99,31 @@ void GCodePreviewData::Range::set_from(const Range& other)
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float GCodePreviewData::Range::step_size() const
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{
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return (max - min) / (float)Colors_Count;
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return (max - min) / (float)(Colors_Count - 1);
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}
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const GCodePreviewData::Color& GCodePreviewData::Range::get_color_at_max() const
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GCodePreviewData::Color GCodePreviewData::Range::get_color_at(float value) const
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{
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return colors[Colors_Count - 1];
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}
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if (empty())
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return Color::Dummy;
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const GCodePreviewData::Color& GCodePreviewData::Range::get_color_at(float value) const
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{
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return empty() ? get_color_at_max() : colors[clamp((unsigned int)0, Colors_Count - 1, (unsigned int)((value - min) / step_size()))];
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float global_t = (value - min) / step_size();
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unsigned int low = (unsigned int)global_t;
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unsigned int high = clamp((unsigned int)0, Colors_Count - 1, low + 1);
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Color color_low = colors[low];
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Color color_high = colors[high];
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float local_t = global_t - (float)low;
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// interpolate in RGB space
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Color ret;
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for (unsigned int i = 0; i < 4; ++i)
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{
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ret.rgba[i] = lerp(color_low.rgba[i], color_high.rgba[i], local_t);
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}
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return ret;
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}
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GCodePreviewData::LegendItem::LegendItem(const std::string& text, const GCodePreviewData::Color& color)
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@ -266,22 +280,22 @@ const GCodePreviewData::Color& GCodePreviewData::get_extrusion_role_color(Extrus
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return extrusion.role_colors[role];
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}
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const GCodePreviewData::Color& GCodePreviewData::get_height_color(float height) const
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GCodePreviewData::Color GCodePreviewData::get_height_color(float height) const
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{
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return ranges.height.get_color_at(height);
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}
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const GCodePreviewData::Color& GCodePreviewData::get_width_color(float width) const
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GCodePreviewData::Color GCodePreviewData::get_width_color(float width) const
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{
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return ranges.width.get_color_at(width);
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}
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const GCodePreviewData::Color& GCodePreviewData::get_feedrate_color(float feedrate) const
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GCodePreviewData::Color GCodePreviewData::get_feedrate_color(float feedrate) const
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{
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return ranges.feedrate.get_color_at(feedrate);
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}
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const GCodePreviewData::Color& GCodePreviewData::get_volumetric_rate_color(float rate) const
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GCodePreviewData::Color GCodePreviewData::get_volumetric_rate_color(float rate) const
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{
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return ranges.volumetric_rate.get_color_at(rate);
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}
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@ -373,7 +387,7 @@ GCodePreviewData::LegendItemsList GCodePreviewData::get_legend_items(const std::
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for (int i = Range::Colors_Count - 1; i >= 0; --i)
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{
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char buf[1024];
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sprintf(buf, "%.*f/%.*f", decimals, scale_factor * (range.min + (float)i * step), decimals, scale_factor * (range.min + (float)(i + 1) * step));
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sprintf(buf, "%.*f", decimals, scale_factor * (range.min + (float)i * step));
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list.emplace_back(buf, range.colors[i]);
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}
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}
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@ -408,7 +422,7 @@ GCodePreviewData::LegendItemsList GCodePreviewData::get_legend_items(const std::
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}
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case Extrusion::Feedrate:
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{
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Helper::FillListFromRange(items, ranges.feedrate, 0, 1.0f);
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Helper::FillListFromRange(items, ranges.feedrate, 1, 1.0f);
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break;
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}
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case Extrusion::VolumetricRate:
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@ -41,8 +41,7 @@ public:
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void set_from(const Range& other);
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float step_size() const;
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const Color& get_color_at(float value) const;
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const Color& get_color_at_max() const;
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Color get_color_at(float value) const;
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};
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struct Ranges
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@ -189,10 +188,10 @@ public:
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bool empty() const;
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const Color& get_extrusion_role_color(ExtrusionRole role) const;
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const Color& get_height_color(float height) const;
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const Color& get_width_color(float width) const;
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const Color& get_feedrate_color(float feedrate) const;
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const Color& get_volumetric_rate_color(float rate) const;
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Color get_height_color(float height) const;
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Color get_width_color(float width) const;
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Color get_feedrate_color(float feedrate) const;
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Color get_volumetric_rate_color(float rate) const;
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void set_extrusion_role_color(const std::string& role_name, float red, float green, float blue, float alpha);
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void set_extrusion_paths_colors(const std::vector<std::string>& colors);
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