Fixes in tech ENABLE_SMOOTH_NORMALS
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0681f92130
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2 changed files with 6 additions and 6 deletions
src/slic3r/GUI
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@ -518,7 +518,7 @@ void GLModel::init_from(const TriangleMesh& mesh, bool smooth_normals)
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const indexed_triangle_set& its = mesh.its;
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Geometry& data = m_render_data.geometry;
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data.format = { Geometry::EPrimitiveType::Triangles, Geometry::EVertexLayout::P3N3, GLModel::Geometry::index_type(3 * its.indices.size()) };
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data.format = { Geometry::EPrimitiveType::Triangles, Geometry::EVertexLayout::P3N3 };
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data.reserve_vertices(3 * its.indices.size());
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data.reserve_indices(3 * its.indices.size());
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@ -530,10 +530,7 @@ void GLModel::init_from(const TriangleMesh& mesh, bool smooth_normals)
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// indices
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for (size_t i = 0; i < its.indices.size(); ++i) {
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const stl_triangle_vertex_indices& idx = its.indices[i];
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if (data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
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data.add_ushort_triangle((unsigned short)idx(0), (unsigned short)idx(1), (unsigned short)idx(2));
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else
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data.add_uint_triangle((unsigned int)idx(0), (unsigned int)idx(1), (unsigned int)idx(2));
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data.add_triangle((unsigned int)idx(0), (unsigned int)idx(1), (unsigned int)idx(2));
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}
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// update bounding box
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