Fixes in tech ENABLE_SMOOTH_NORMALS

This commit is contained in:
enricoturri1966 2022-07-26 11:19:50 +02:00
parent 0681f92130
commit 4865ca65e8
2 changed files with 6 additions and 6 deletions
src/slic3r/GUI

View file

@ -518,7 +518,7 @@ void GLModel::init_from(const TriangleMesh& mesh, bool smooth_normals)
const indexed_triangle_set& its = mesh.its;
Geometry& data = m_render_data.geometry;
data.format = { Geometry::EPrimitiveType::Triangles, Geometry::EVertexLayout::P3N3, GLModel::Geometry::index_type(3 * its.indices.size()) };
data.format = { Geometry::EPrimitiveType::Triangles, Geometry::EVertexLayout::P3N3 };
data.reserve_vertices(3 * its.indices.size());
data.reserve_indices(3 * its.indices.size());
@ -530,10 +530,7 @@ void GLModel::init_from(const TriangleMesh& mesh, bool smooth_normals)
// indices
for (size_t i = 0; i < its.indices.size(); ++i) {
const stl_triangle_vertex_indices& idx = its.indices[i];
if (data.format.index_type == GLModel::Geometry::EIndexType::USHORT)
data.add_ushort_triangle((unsigned short)idx(0), (unsigned short)idx(1), (unsigned short)idx(2));
else
data.add_uint_triangle((unsigned int)idx(0), (unsigned int)idx(1), (unsigned int)idx(2));
data.add_triangle((unsigned int)idx(0), (unsigned int)idx(1), (unsigned int)idx(2));
}
// update bounding box