SLA gizmo now turns off in case someone adds an object/instance (to prevent rendering points in thin air, etc.)
Also, a bug appering when adding an object larger than the bed and scaling it down was fixed (sla gizmo did not work correctly in that case)
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1e9e378659
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@ -2114,6 +2114,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
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: m_canvas(canvas)
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@ -116,6 +116,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
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// this describes events being passed from GLCanvas3D to SlaSupport gizmo
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enum class SLAGizmoEventType {
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@ -712,6 +713,7 @@ public:
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void set_camera_zoom(float zoom);
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void update_gizmos_on_off_state();
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void reset_all_gizmos() { m_gizmos.reset_all_states(); }
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void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);
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@ -21,7 +21,7 @@ GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& ic
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GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, unsigned int sprite_id)
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: GLGizmoBase(parent, sprite_id)
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#endif // ENABLE_SVG_ICONS
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, m_starting_center(Vec3d::Zero()), m_quadric(nullptr)
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, m_quadric(nullptr)
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{
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m_quadric = ::gluNewQuadric();
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if (m_quadric != nullptr)
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@ -44,12 +44,11 @@ bool GLGizmoSlaSupports::on_init()
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void GLGizmoSlaSupports::set_sla_support_data(ModelObject* model_object, const Selection& selection)
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{
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m_starting_center = Vec3d::Zero();
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if (selection.is_empty())
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return;
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m_old_model_object = m_model_object;
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m_model_object = model_object;
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if (selection.is_empty())
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m_old_instance_id = -1;
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m_active_instance = selection.get_instance_idx();
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if (model_object && selection.is_from_single_instance())
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@ -74,6 +73,14 @@ void GLGizmoSlaSupports::set_sla_support_data(ModelObject* model_object, const S
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void GLGizmoSlaSupports::on_render(const Selection& selection) const
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{
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// If current m_model_object does not match selection, ask GLCanvas3D to turn us off
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if (m_state == On
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&& (m_model_object != selection.get_model()->objects[selection.get_object_idx()]
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|| m_active_instance != selection.get_instance_idx())) {
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m_parent.post_event(SimpleEvent(EVT_GLCANVAS_RESETGIZMOS));
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return;
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}
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::glEnable(GL_BLEND);
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::glEnable(GL_DEPTH_TEST);
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@ -717,6 +724,7 @@ std::string GLGizmoSlaSupports::on_get_name() const
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void GLGizmoSlaSupports::on_set_state()
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{
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if (m_state == On && m_old_state != On) { // the gizmo was just turned on
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if (is_mesh_update_necessary())
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update_mesh();
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@ -22,7 +22,6 @@ private:
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ModelObject* m_model_object = nullptr;
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ModelObject* m_old_model_object = nullptr;
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int m_active_instance = -1;
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int m_old_instance_id = -1;
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std::pair<Vec3f, Vec3f> unproject_on_mesh(const Vec2d& mouse_pos);
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const float RenderPointScale = 1.f;
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@ -32,10 +31,6 @@ private:
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Eigen::MatrixXi m_F; // facets indices
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igl::AABB<Eigen::MatrixXf,3> m_AABB;
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struct SourceDataSummary {
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Geometry::Transformation transformation;
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};
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class CacheEntry {
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public:
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CacheEntry(const sla::SupportPoint& point, bool sel, const Vec3f& norm = Vec3f::Zero()) :
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@ -46,11 +41,6 @@ private:
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Vec3f normal;
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};
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// This holds information to decide whether recalculation is necessary:
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SourceDataSummary m_source_data;
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mutable Vec3d m_starting_center;
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public:
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#if ENABLE_SVG_ICONS
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GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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@ -1191,6 +1191,7 @@ struct Plater::priv
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void select_view(const std::string& direction);
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void select_view_3D(const std::string& name);
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void select_next_view_3D();
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void reset_all_gizmos();
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void update_ui_from_settings();
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ProgressStatusBar* statusbar();
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std::string get_config(const std::string &key) const;
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@ -1396,6 +1397,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
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view3D_canvas->Bind(EVT_GLCANVAS_UPDATE_GEOMETRY, &priv::on_update_geometry, this);
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view3D_canvas->Bind(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, &priv::on_3dcanvas_mouse_dragging_finished, this);
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view3D_canvas->Bind(EVT_GLCANVAS_TAB, [this](SimpleEvent&) { select_next_view_3D(); });
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view3D_canvas->Bind(EVT_GLCANVAS_RESETGIZMOS, [this](SimpleEvent&) { reset_all_gizmos(); });
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// 3DScene/Toolbar:
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view3D_canvas->Bind(EVT_GLTOOLBAR_ADD, &priv::on_action_add, this);
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view3D_canvas->Bind(EVT_GLTOOLBAR_DELETE, [q](SimpleEvent&) { q->remove_selected(); });
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@ -1478,6 +1480,11 @@ void Plater::priv::select_next_view_3D()
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set_current_panel(view3D);
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}
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void Plater::priv::reset_all_gizmos()
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{
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view3D->get_canvas3d()->reset_all_gizmos();
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}
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// Called after the Preferences dialog is closed and the program settings are saved.
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// Update the UI based on the current preferences.
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void Plater::priv::update_ui_from_settings()
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