Finished SLA print / material correction visualization.
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28d999bc04
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4904359399
5 changed files with 46 additions and 111 deletions
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@ -342,7 +342,7 @@ SLAPrint::ApplyStatus SLAPrint::apply(const Model &model, const DynamicPrintConf
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bool sla_trafo_differs =
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model_object.instances.empty() != model_object_new.instances.empty() ||
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(! model_object.instances.empty() &&
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(! sla_trafo(*this, model_object_new).isApprox(sla_trafo(*this, model_object_new)) ||
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(! sla_trafo(*this, model_object).isApprox(sla_trafo(*this, model_object_new)) ||
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model_object.instances.front()->is_left_handed() != model_object_new.instances.front()->is_left_handed()));
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if (model_parts_differ || sla_trafo_differs) {
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// The very first step (the slicing step) is invalidated. One may freely remove all associated PrintObjects.
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@ -368,21 +368,6 @@ SLAPrint::ApplyStatus SLAPrint::apply(const Model &model, const DynamicPrintConf
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}
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}
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}
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/*if (model_object.sla_support_points != model_object_new.sla_support_points) {
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model_object.sla_support_points = model_object_new.sla_support_points;
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if (it_print_object_status != print_object_status.end())
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update_apply_status(it_print_object_status->print_object->invalidate_step(slaposSupportPoints));
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}
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if (model_object.sla_points_status != model_object_new.sla_points_status) {
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// Change of this status should invalidate support points. The points themselves are not enough, there are none
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// in case that nothing was generated OR that points were autogenerated already and not copied to the front-end.
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// These cases can only be differentiated by checking the status change. However, changing from 'Generating' should NOT
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// invalidate - that would keep stopping the background processing without a reason.
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if (model_object.sla_points_status != sla::PointsStatus::Generating)
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if (it_print_object_status != print_object_status.end())
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update_apply_status(it_print_object_status->print_object->invalidate_step(slaposSupportPoints));
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model_object.sla_points_status = model_object_new.sla_points_status;
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}*/
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bool old_user_modified = model_object.sla_points_status == sla::PointsStatus::UserModified;
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bool new_user_modified = model_object_new.sla_points_status == sla::PointsStatus::UserModified;
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@ -398,9 +398,9 @@ public:
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const SLAPrintObjectConfig& default_object_config() const { return m_default_object_config; }
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// Extracted value from the configuration objects
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Vec3d relative_correction() const;
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Vec3d relative_correction() const;
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std::string output_filename() const override;
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std::string output_filename() const override;
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const SLAPrintStatistics& print_statistics() const { return m_print_statistics; }
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@ -227,6 +227,12 @@ const float GLVolume::HOVER_COLOR[4] = { 0.4f, 0.9f, 0.1f, 1.0f };
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const float GLVolume::OUTSIDE_COLOR[4] = { 0.0f, 0.38f, 0.8f, 1.0f };
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const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
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const float GLVolume::DISABLED_COLOR[4] = { 0.25f, 0.25f, 0.25f, 1.0f };
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const float GLVolume::MODEL_COLOR[4][4] = {
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{ 1.0f, 1.0f, 0.0f, 1.f },
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{ 1.0f, 0.5f, 0.5f, 1.f },
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{ 0.5f, 1.0f, 0.5f, 1.f },
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{ 0.5f, 0.5f, 1.0f, 1.f }
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};
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const float GLVolume::SLA_SUPPORT_COLOR[4] = { 0.75f, 0.75f, 0.75f, 1.0f };
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const float GLVolume::SLA_PAD_COLOR[4] = { 0.0f, 0.2f, 0.0f, 1.0f };
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@ -568,19 +574,12 @@ int GLVolumeCollection::load_object_volume(
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const std::string &color_by,
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bool use_VBOs)
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{
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static float colors[4][4] = {
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{ 1.0f, 1.0f, 0.0f, 1.f },
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{ 1.0f, 0.5f, 0.5f, 1.f },
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{ 0.5f, 1.0f, 0.5f, 1.f },
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{ 0.5f, 0.5f, 1.0f, 1.f }
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};
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const ModelVolume *model_volume = model_object->volumes[volume_idx];
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const int extruder_id = model_volume->extruder_id();
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const ModelInstance *instance = model_object->instances[instance_idx];
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const TriangleMesh& mesh = model_volume->mesh;
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float color[4];
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memcpy(color, colors[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3);
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memcpy(color, GLVolume::MODEL_COLOR[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3);
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/* if (model_volume->is_support_blocker()) {
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color[0] = 1.0f;
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color[1] = 0.2f;
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@ -640,8 +639,7 @@ void GLVolumeCollection::load_object_auxiliary(
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// Convex hull is required for out of print bed detection.
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TriangleMesh convex_hull = mesh.convex_hull_3d();
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for (const std::pair<size_t, size_t> &instance_idx : instances) {
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const ModelInstance &model_instance = *print_object->model_object()->instances[instance_idx.first];
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const SLAPrintObject::Instance &print_instance = print_object->instances()[instance_idx.second];
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const ModelInstance &model_instance = *print_object->model_object()->instances[instance_idx.first];
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this->volumes.emplace_back(new GLVolume((milestone == slaposBasePool) ? GLVolume::SLA_PAD_COLOR : GLVolume::SLA_SUPPORT_COLOR));
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GLVolume &v = *this->volumes.back();
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if (use_VBOs)
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@ -116,6 +116,7 @@ public:
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void load_mesh_flat_shading(const TriangleMesh &mesh);
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void load_mesh_full_shading(const TriangleMesh &mesh);
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void load_mesh(const TriangleMesh &mesh, bool use_VBOs) { use_VBOs ? this->load_mesh_full_shading(mesh) : this->load_mesh_flat_shading(mesh); }
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inline bool has_VBOs() const { return vertices_and_normals_interleaved_VBO_id != 0; }
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@ -228,6 +229,7 @@ public:
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static const float OUTSIDE_COLOR[4];
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static const float SELECTED_OUTSIDE_COLOR[4];
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static const float DISABLED_COLOR[4];
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static const float MODEL_COLOR[4][4];
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static const float SLA_SUPPORT_COLOR[4];
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static const float SLA_PAD_COLOR[4];
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@ -1893,6 +1893,9 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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size_t idx = 0;
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const SLAPrint *sla_print = this->sla_print();
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std::vector<double> shift_zs(m_model->objects.size(), 0);
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double relative_correction_z = sla_print->relative_correction().z();
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if (relative_correction_z <= EPSILON)
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relative_correction_z = 1.;
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for (const SLAPrintObject *print_object : sla_print->objects()) {
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SLASupportState &state = sla_support_state[idx ++];
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const ModelObject *model_object = print_object->model_object();
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@ -1906,7 +1909,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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assert(it != sla_print->model().objects.end());
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object_idx = it - sla_print->model().objects.begin();
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// Cache the Z offset to be applied to all volumes with this object_idx.
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shift_zs[object_idx] = print_object->get_current_elevation();
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shift_zs[object_idx] = print_object->get_current_elevation() / relative_correction_z;
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// Collect indices of this print_object's instances, for which the SLA support meshes are to be added to the scene.
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// pairs of <instance_idx, print_instance_idx>
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std::vector<std::pair<size_t, size_t>> instances[std::tuple_size<SLASteps>::value];
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@ -5038,97 +5041,44 @@ void GLCanvas3D::_load_shells_sla()
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// nothing to render, return
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return;
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auto add_volume = [this](const SLAPrintObject &object, const SLAPrintObject::Instance& instance,
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const TriangleMesh &mesh, const float color[4], bool outside_printer_detection_enabled) {
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m_volumes.volumes.emplace_back(new GLVolume(color));
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GLVolume& v = *m_volumes.volumes.back();
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v.indexed_vertex_array.load_mesh(mesh, m_use_VBOs);
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v.shader_outside_printer_detection_enabled = outside_printer_detection_enabled;
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v.composite_id.volume_id = -1;
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v.set_instance_offset(unscale(instance.shift(0), instance.shift(1), 0));
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v.set_instance_rotation(Vec3d(0.0, 0.0, (double)instance.rotation));
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v.set_instance_mirror(X, object.is_left_handed() ? -1. : 1.);
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};
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// adds objects' volumes
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int obj_idx = 0;
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for (const SLAPrintObject* obj : print->objects())
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{
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if (!obj->is_step_done(slaposSliceSupports))
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continue;
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unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size();
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// selects only instances which were sliced
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const ModelObject* model_obj = obj->model_object();
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const std::vector<SLAPrintObject::Instance>& sla_instances = obj->instances();
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std::vector<int> instances_model_idxs(sla_instances.size());
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for (int i = 0; i < (int)sla_instances.size(); ++i)
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{
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instances_model_idxs[i] = (int)sla_instances[i].instance_id.id;
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}
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std::vector<int> sliced_instance_idxs;
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for (int i = 0; i < (int)model_obj->instances.size(); ++i)
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{
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if (std::find(instances_model_idxs.begin(), instances_model_idxs.end(), (int)model_obj->instances[i]->id().id) != instances_model_idxs.end())
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sliced_instance_idxs.push_back(i);
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}
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m_volumes.load_object(model_obj, obj_idx, sliced_instance_idxs, "object", m_use_VBOs && m_initialized);
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for (const SLAPrintObject::Instance& instance : sla_instances)
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{
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Vec3d offset = unscale(instance.shift(0), instance.shift(1), 0);
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Vec3d rotation(0.0, 0.0, (double)instance.rotation);
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unsigned int partial_volumes_count = (unsigned int)m_volumes.volumes.size();
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// add supports
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if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree))
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{
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const TriangleMesh& mesh = obj->support_mesh();
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m_volumes.volumes.emplace_back(new GLVolume(GLVolume::SLA_SUPPORT_COLOR));
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GLVolume& v = *m_volumes.volumes.back();
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if (m_use_VBOs)
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v.indexed_vertex_array.load_mesh_full_shading(mesh);
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else
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v.indexed_vertex_array.load_mesh_flat_shading(mesh);
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v.shader_outside_printer_detection_enabled = true;
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v.composite_id.volume_id = -1;
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v.set_instance_offset(offset);
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v.set_instance_rotation(rotation);
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v.set_instance_mirror(X, obj->is_left_handed() ? -1. : 1.);
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if (obj->is_step_done(slaposSliceSupports)) {
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unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size();
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for (const SLAPrintObject::Instance& instance : obj->instances()) {
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add_volume(*obj, instance, obj->transformed_mesh(), GLVolume::MODEL_COLOR[0], true);
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// Set the extruder_id and volume_id to achieve the same color as in the 3D scene when
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// through the update_volumes_colors_by_extruder() call.
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m_volumes.volumes.back()->extruder_id = obj->model_object()->volumes.front()->extruder_id();
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m_volumes.volumes.back()->composite_id.volume_id = 0;
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if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree))
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add_volume(*obj, instance, obj->support_mesh(), GLVolume::SLA_SUPPORT_COLOR, true);
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if (obj->is_step_done(slaposBasePool) && obj->has_mesh(slaposBasePool))
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add_volume(*obj, instance, obj->pad_mesh(), GLVolume::SLA_PAD_COLOR, true);
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}
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// add pad
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if (obj->is_step_done(slaposBasePool) && obj->has_mesh(slaposBasePool))
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{
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const TriangleMesh& mesh = obj->pad_mesh();
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m_volumes.volumes.emplace_back(new GLVolume(GLVolume::SLA_PAD_COLOR));
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GLVolume& v = *m_volumes.volumes.back();
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if (m_use_VBOs)
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v.indexed_vertex_array.load_mesh_full_shading(mesh);
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else
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v.indexed_vertex_array.load_mesh_flat_shading(mesh);
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v.shader_outside_printer_detection_enabled = false;
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v.composite_id.volume_id = -1;
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v.set_instance_offset(offset);
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v.set_instance_rotation(rotation);
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v.set_instance_mirror(X, obj->is_left_handed() ? -1. : 1.);
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}
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// finalize volumes and sends geometry to gpu
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for (unsigned int i = partial_volumes_count; i < m_volumes.volumes.size(); ++i)
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{
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double shift_z = obj->get_current_elevation();
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for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++ i) {
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GLVolume& v = *m_volumes.volumes[i];
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// finalize volumes and sends geometry to gpu
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v.bounding_box = v.indexed_vertex_array.bounding_box();
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v.indexed_vertex_array.finalize_geometry(m_use_VBOs);
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// apply shift z
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v.set_sla_shift_z(shift_z);
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}
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++obj_idx;
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}
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// apply shift z
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double shift_z = obj->get_current_elevation();
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for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++i)
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{
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m_volumes.volumes[i]->set_sla_shift_z(shift_z);
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}
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}
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update_volumes_colors_by_extruder();
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#else
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this->reload_scene(true, true);
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