Improvements of the triangulation of SLA layer preview.

This commit is contained in:
bubnikv 2019-01-24 19:08:58 +01:00
parent 584e8a8490
commit 49487c16e6
7 changed files with 386 additions and 127 deletions

View file

@ -310,16 +310,15 @@ ExPolygon::medial_axis(double max_width, double min_width, Polylines* polylines)
polylines->insert(polylines->end(), tp.begin(), tp.end());
}
void
ExPolygon::get_trapezoids(Polygons* polygons) const
/*
void ExPolygon::get_trapezoids(Polygons* polygons) const
{
ExPolygons expp;
expp.push_back(*this);
boost::polygon::get_trapezoids(*polygons, expp);
}
void
ExPolygon::get_trapezoids(Polygons* polygons, double angle) const
void ExPolygon::get_trapezoids(Polygons* polygons, double angle) const
{
ExPolygon clone = *this;
clone.rotate(PI/2 - angle, Point(0,0));
@ -327,12 +326,12 @@ ExPolygon::get_trapezoids(Polygons* polygons, double angle) const
for (Polygons::iterator polygon = polygons->begin(); polygon != polygons->end(); ++polygon)
polygon->rotate(-(PI/2 - angle), Point(0,0));
}
*/
// This algorithm may return more trapezoids than necessary
// (i.e. it may break a single trapezoid in several because
// other parts of the object have x coordinates in the middle)
void
ExPolygon::get_trapezoids2(Polygons* polygons) const
void ExPolygon::get_trapezoids2(Polygons* polygons) const
{
// get all points of this ExPolygon
Points pp = *this;
@ -370,8 +369,7 @@ ExPolygon::get_trapezoids2(Polygons* polygons) const
}
}
void
ExPolygon::get_trapezoids2(Polygons* polygons, double angle) const
void ExPolygon::get_trapezoids2(Polygons* polygons, double angle) const
{
ExPolygon clone = *this;
clone.rotate(PI/2 - angle, Point(0,0));
@ -382,8 +380,7 @@ ExPolygon::get_trapezoids2(Polygons* polygons, double angle) const
// While this triangulates successfully, it's NOT a constrained triangulation
// as it will create more vertices on the boundaries than the ones supplied.
void
ExPolygon::triangulate(Polygons* polygons) const
void ExPolygon::triangulate(Polygons* polygons) const
{
// first make trapezoids
Polygons trapezoids;
@ -394,8 +391,8 @@ ExPolygon::triangulate(Polygons* polygons) const
polygon->triangulate_convex(polygons);
}
void
ExPolygon::triangulate_pp(Polygons* polygons) const
/*
void ExPolygon::triangulate_pp(Polygons* polygons) const
{
// convert polygons
std::list<TPPLPoly> input;
@ -452,9 +449,113 @@ ExPolygon::triangulate_pp(Polygons* polygons) const
polygons->push_back(p);
}
}
*/
void
ExPolygon::triangulate_p2t(Polygons* polygons) const
std::list<TPPLPoly> expoly_to_polypartition_input(const ExPolygon &ex)
{
std::list<TPPLPoly> input;
// contour
{
input.emplace_back();
TPPLPoly &p = input.back();
p.Init(int(ex.contour.points.size()));
for (const Point &point : ex.contour.points) {
size_t i = &point - &ex.contour.points.front();
p[i].x = point(0);
p[i].y = point(1);
}
p.SetHole(false);
}
// holes
for (const Polygon &hole : ex.holes) {
input.emplace_back();
TPPLPoly &p = input.back();
p.Init(hole.points.size());
for (const Point &point : hole.points) {
size_t i = &point - &hole.points.front();
p[i].x = point(0);
p[i].y = point(1);
}
p.SetHole(true);
}
return input;
}
std::list<TPPLPoly> expoly_to_polypartition_input(const ExPolygons &expps)
{
std::list<TPPLPoly> input;
for (const ExPolygon &ex : expps) {
// contour
{
input.emplace_back();
TPPLPoly &p = input.back();
p.Init(int(ex.contour.points.size()));
for (const Point &point : ex.contour.points) {
size_t i = &point - &ex.contour.points.front();
p[i].x = point(0);
p[i].y = point(1);
}
p.SetHole(false);
}
// holes
for (const Polygon &hole : ex.holes) {
input.emplace_back();
TPPLPoly &p = input.back();
p.Init(hole.points.size());
for (const Point &point : hole.points) {
size_t i = &point - &hole.points.front();
p[i].x = point(0);
p[i].y = point(1);
}
p.SetHole(true);
}
}
return input;
}
std::vector<Point> polypartition_output_to_triangles(const std::list<TPPLPoly> &output)
{
size_t num_triangles = 0;
for (const TPPLPoly &poly : output)
if (poly.GetNumPoints() >= 3)
num_triangles += (size_t)poly.GetNumPoints() - 2;
std::vector<Point> triangles;
triangles.reserve(triangles.size() + num_triangles * 3);
for (const TPPLPoly &poly : output) {
long num_points = poly.GetNumPoints();
if (num_points >= 3) {
const TPPLPoint *pt0 = &poly[0];
const TPPLPoint *pt1 = nullptr;
const TPPLPoint *pt2 = &poly[1];
for (long i = 2; i < num_points; ++ i) {
pt1 = pt2;
pt2 = &poly[i];
triangles.emplace_back(coord_t(pt0->x), coord_t(pt0->y));
triangles.emplace_back(coord_t(pt1->x), coord_t(pt1->y));
triangles.emplace_back(coord_t(pt2->x), coord_t(pt2->y));
}
}
}
return triangles;
}
void ExPolygon::triangulate_pp(Points *triangles) const
{
ExPolygons expp = union_ex(simplify_polygons(to_polygons(*this), true));
std::list<TPPLPoly> input = expoly_to_polypartition_input(expp);
// perform triangulation
std::list<TPPLPoly> output;
int res = TPPLPartition().Triangulate_MONO(&input, &output);
// int TPPLPartition::Triangulate_EC(TPPLPolyList *inpolys, TPPLPolyList *triangles) {
if (res != 1)
throw std::runtime_error("Triangulation failed");
*triangles = polypartition_output_to_triangles(output);
}
// Uses the Poly2tri library maintained by Jan Niklas Hasse @jhasse // https://github.com/jhasse/poly2tri
// See https://github.com/jhasse/poly2tri/blob/master/README.md for the limitations of the library!
// No duplicate points are allowed, no very close points, holes must not touch outer contour etc.
void ExPolygon::triangulate_p2t(Polygons* polygons) const
{
ExPolygons expp = simplify_polygons_ex(*this, true);
@ -478,16 +579,21 @@ ExPolygon::triangulate_p2t(Polygons* polygons) const
}
// perform triangulation
cdt.Triangulate();
std::vector<p2t::Triangle*> triangles = cdt.GetTriangles();
for (std::vector<p2t::Triangle*>::const_iterator triangle = triangles.begin(); triangle != triangles.end(); ++triangle) {
Polygon p;
for (int i = 0; i <= 2; ++i) {
p2t::Point* point = (*triangle)->GetPoint(i);
p.points.push_back(Point(point->x, point->y));
try {
cdt.Triangulate();
std::vector<p2t::Triangle*> triangles = cdt.GetTriangles();
for (std::vector<p2t::Triangle*>::const_iterator triangle = triangles.begin(); triangle != triangles.end(); ++triangle) {
Polygon p;
for (int i = 0; i <= 2; ++i) {
p2t::Point* point = (*triangle)->GetPoint(i);
p.points.push_back(Point(point->x, point->y));
}
polygons->push_back(p);
}
polygons->push_back(p);
} catch (const std::runtime_error & /* err */) {
assert(false);
// just ignore, don't triangulate
}
for (p2t::Point *ptr : ContourPoints)
@ -495,8 +601,7 @@ ExPolygon::triangulate_p2t(Polygons* polygons) const
}
}
Lines
ExPolygon::lines() const
Lines ExPolygon::lines() const
{
Lines lines = this->contour.lines();
for (Polygons::const_iterator h = this->holes.begin(); h != this->holes.end(); ++h) {

View file

@ -6,6 +6,9 @@
#include "Polyline.hpp"
#include <vector>
// polygon class of the polypartition library
class TPPLPoly;
namespace Slic3r {
class ExPolygon;
@ -55,12 +58,13 @@ public:
void simplify(double tolerance, ExPolygons* expolygons) const;
void medial_axis(double max_width, double min_width, ThickPolylines* polylines) const;
void medial_axis(double max_width, double min_width, Polylines* polylines) const;
void get_trapezoids(Polygons* polygons) const;
void get_trapezoids(Polygons* polygons, double angle) const;
// void get_trapezoids(Polygons* polygons) const;
// void get_trapezoids(Polygons* polygons, double angle) const;
void get_trapezoids2(Polygons* polygons) const;
void get_trapezoids2(Polygons* polygons, double angle) const;
void triangulate(Polygons* polygons) const;
void triangulate_pp(Polygons* polygons) const;
// Triangulate into triples of points.
void triangulate_pp(Points *triangles) const;
void triangulate_p2t(Polygons* polygons) const;
Lines lines() const;
};
@ -297,6 +301,10 @@ extern std::vector<BoundingBox> get_extents_vector(const ExPolygons &polygons);
extern bool remove_sticks(ExPolygon &poly);
extern std::list<TPPLPoly> expoly_to_polypartition_input(const ExPolygons &expp);
extern std::list<TPPLPoly> expoly_to_polypartition_input(const ExPolygon &ex);
extern std::vector<Point> polypartition_output_to_triangles(const std::list<TPPLPoly> &output);
} // namespace Slic3r
// start Boost

View file

@ -41,7 +41,7 @@
namespace Slic3r {
TriangleMesh::TriangleMesh(const Pointf3s &points, const std::vector<Vec3crd>& facets )
TriangleMesh::TriangleMesh(const Pointf3s &points, const std::vector<Vec3crd>& facets)
: repaired(false)
{
stl_initialize(&this->stl);

View file

@ -1995,7 +1995,7 @@ bool GLBed::on_init_from_file(const std::string& filename, bool useVBOs)
{
model = Model::read_from_file(filename);
}
catch (std::exception &e)
catch (std::exception & /* ex */)
{
return false;
}
@ -2014,7 +2014,7 @@ bool GLBed::on_init_from_file(const std::string& filename, bool useVBOs)
else
m_volume.indexed_vertex_array.load_mesh_flat_shading(mesh);
float color[4] = { 0.235f, 0.235, 0.235f, 1.0f };
float color[4] = { 0.235f, 0.235f, 0.235f, 1.0f };
set_color(color, 4);
m_volume.bounding_box = m_volume.indexed_vertex_array.bounding_box();

View file

@ -2,6 +2,7 @@
#include "GLCanvas3D.hpp"
#include "admesh/stl.h"
#include "polypartition.h"
#include "libslic3r/libslic3r.h"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/PrintConfig.hpp"
@ -6538,6 +6539,219 @@ void GLCanvas3D::_render_camera_target() const
}
#endif // ENABLE_SHOW_CAMERA_TARGET
class TessWrapper {
public:
static Pointf3s tesselate(const ExPolygon &expoly, double z_, bool flipped_)
{
z = z_;
flipped = flipped_;
triangles.clear();
intersection_points.clear();
std::vector<GLdouble> coords;
{
size_t num_coords = expoly.contour.points.size();
for (const Polygon &poly : expoly.holes)
num_coords += poly.points.size();
coords.reserve(num_coords * 3);
}
GLUtesselator *tess = gluNewTess(); // create a tessellator
// register callback functions
gluTessCallback(tess, GLU_TESS_BEGIN, (void(__stdcall*)(void))tessBeginCB);
gluTessCallback(tess, GLU_TESS_END, (void(__stdcall*)(void))tessEndCB);
gluTessCallback(tess, GLU_TESS_ERROR, (void(__stdcall*)(void))tessErrorCB);
gluTessCallback(tess, GLU_TESS_VERTEX, (void(__stdcall*)())tessVertexCB);
gluTessCallback(tess, GLU_TESS_COMBINE, (void (__stdcall*)(void))tessCombineCB);
gluTessBeginPolygon(tess, 0); // with NULL data
gluTessBeginContour(tess);
for (const Point &pt : expoly.contour.points) {
coords.emplace_back(unscale<double>(pt[0]));
coords.emplace_back(unscale<double>(pt[1]));
coords.emplace_back(0.);
gluTessVertex(tess, &coords[coords.size() - 3], &coords[coords.size() - 3]);
}
gluTessEndContour(tess);
for (const Polygon &poly : expoly.holes) {
gluTessBeginContour(tess);
for (const Point &pt : poly.points) {
coords.emplace_back(unscale<double>(pt[0]));
coords.emplace_back(unscale<double>(pt[1]));
coords.emplace_back(0.);
gluTessVertex(tess, &coords[coords.size() - 3], &coords[coords.size() - 3]);
}
gluTessEndContour(tess);
}
gluTessEndPolygon(tess);
gluDeleteTess(tess);
return std::move(triangles);
}
private:
static void tessBeginCB(GLenum which)
{
assert(which == GL_TRIANGLES || which == GL_TRIANGLE_FAN || which == GL_TRIANGLE_STRIP);
if (!(which == GL_TRIANGLES || which == GL_TRIANGLE_FAN || which == GL_TRIANGLE_STRIP))
printf("Co je to za haluz!?\n");
primitive_type = which;
num_points = 0;
}
static void tessEndCB()
{
num_points = 0;
}
static void tessVertexCB(const GLvoid *data)
{
if (data == nullptr)
return;
const GLdouble *ptr = (const GLdouble*)data;
++ num_points;
if (num_points == 1) {
memcpy(pt0, ptr, sizeof(GLdouble) * 3);
} else if (num_points == 2) {
memcpy(pt1, ptr, sizeof(GLdouble) * 3);
} else {
bool flip = flipped;
if (primitive_type == GL_TRIANGLE_STRIP && num_points == 4) {
flip = !flip;
num_points = 2;
}
triangles.emplace_back(pt0[0], pt0[1], z);
if (flip) {
triangles.emplace_back(ptr[0], ptr[1], z);
triangles.emplace_back(pt1[0], pt1[1], z);
} else {
triangles.emplace_back(pt1[0], pt1[1], z);
triangles.emplace_back(ptr[0], ptr[1], z);
}
if (primitive_type == GL_TRIANGLE_STRIP) {
memcpy(pt0, pt1, sizeof(GLdouble) * 3);
memcpy(pt1, ptr, sizeof(GLdouble) * 3);
} else if (primitive_type == GL_TRIANGLE_FAN) {
memcpy(pt1, ptr, sizeof(GLdouble) * 3);
} else {
assert(which == GL_TRIANGLES);
assert(num_points == 3);
num_points = 0;
}
}
}
static void tessCombineCB(const GLdouble newVertex[3], const GLdouble *neighborVertex[4], const GLfloat neighborWeight[4], GLdouble **outData)
{
intersection_points.emplace_back(newVertex[0], newVertex[1], newVertex[2]);
*outData = intersection_points.back().data();
}
static void tessErrorCB(GLenum errorCode)
{
const GLubyte *errorStr;
errorStr = gluErrorString(errorCode);
printf("Error: %s\n", (const char*)errorStr);
}
static GLenum primitive_type;
static GLdouble pt0[3];
static GLdouble pt1[3];
static int num_points;
static Pointf3s triangles;
static std::deque<Vec3d> intersection_points;
static double z;
static bool flipped;
};
GLenum TessWrapper::primitive_type;
GLdouble TessWrapper::pt0[3];
GLdouble TessWrapper::pt1[3];
int TessWrapper::num_points;
Pointf3s TessWrapper::triangles;
std::deque<Vec3d> TessWrapper::intersection_points;
double TessWrapper::z;
bool TessWrapper::flipped;
static Pointf3s triangulate_expolygons(const ExPolygons &polys, coordf_t z, bool flip)
{
Pointf3s triangles;
#if 0
for (const ExPolygon& poly : polys) {
Polygons poly_triangles;
// poly.triangulate() is based on a trapezoidal decomposition implemented in an extremely expensive way by clipping the whole input contour with a polygon!
poly.triangulate(&poly_triangles);
// poly.triangulate_p2t() is based on the poly2tri library, which is not quite stable, it often ends up in a nice stack overflow!
// poly.triangulate_p2t(&poly_triangles);
for (const Polygon &t : poly_triangles)
if (flip) {
triangles.emplace_back(to_3d(unscale(t.points[2]), z));
triangles.emplace_back(to_3d(unscale(t.points[1]), z));
triangles.emplace_back(to_3d(unscale(t.points[0]), z));
} else {
triangles.emplace_back(to_3d(unscale(t.points[0]), z));
triangles.emplace_back(to_3d(unscale(t.points[1]), z));
triangles.emplace_back(to_3d(unscale(t.points[2]), z));
}
}
#else
// for (const ExPolygon &poly : union_ex(simplify_polygons(to_polygons(polys), true))) {
for (const ExPolygon &poly : polys) {
append(triangles, TessWrapper::tesselate(poly, z, flip));
continue;
std::list<TPPLPoly> input = expoly_to_polypartition_input(poly);
std::list<TPPLPoly> output;
// int res = TPPLPartition().Triangulate_MONO(&input, &output);
int res = TPPLPartition().Triangulate_EC(&input, &output);
if (res == 1) {
// Triangulation succeeded. Convert to triangles.
size_t num_triangles = 0;
for (const TPPLPoly &poly : output)
if (poly.GetNumPoints() >= 3)
num_triangles += (size_t)poly.GetNumPoints() - 2;
triangles.reserve(triangles.size() + num_triangles * 3);
for (const TPPLPoly &poly : output) {
long num_points = poly.GetNumPoints();
if (num_points >= 3) {
const TPPLPoint *pt0 = &poly[0];
const TPPLPoint *pt1 = nullptr;
const TPPLPoint *pt2 = &poly[1];
for (long i = 2; i < num_points; ++i) {
pt1 = pt2;
pt2 = &poly[i];
if (flip) {
triangles.emplace_back(unscale<double>(pt2->x), unscale<double>(pt2->y), z);
triangles.emplace_back(unscale<double>(pt1->x), unscale<double>(pt1->y), z);
triangles.emplace_back(unscale<double>(pt0->x), unscale<double>(pt0->y), z);
} else {
triangles.emplace_back(unscale<double>(pt0->x), unscale<double>(pt0->y), z);
triangles.emplace_back(unscale<double>(pt1->x), unscale<double>(pt1->y), z);
triangles.emplace_back(unscale<double>(pt2->x), unscale<double>(pt2->y), z);
}
}
}
}
} else {
// Triangulation by polypartition failed. Use the expensive slow implementation.
Polygons poly_triangles;
// poly.triangulate() is based on a trapezoidal decomposition implemented in an extremely expensive way by clipping the whole input contour with a polygon!
poly.triangulate(&poly_triangles);
// poly.triangulate_p2t() is based on the poly2tri library, which is not quite stable, it often ends up in a nice stack overflow!
// poly.triangulate_p2t(&poly_triangles);
for (const Polygon &t : poly_triangles)
if (flip) {
triangles.emplace_back(to_3d(unscale(t.points[2]), z));
triangles.emplace_back(to_3d(unscale(t.points[1]), z));
triangles.emplace_back(to_3d(unscale(t.points[0]), z));
} else {
triangles.emplace_back(to_3d(unscale(t.points[0]), z));
triangles.emplace_back(to_3d(unscale(t.points[1]), z));
triangles.emplace_back(to_3d(unscale(t.points[2]), z));
}
}
}
#endif
return triangles;
}
void GLCanvas3D::_render_sla_slices() const
{
if (!m_use_clipping_planes || wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
@ -6555,34 +6769,32 @@ void GLCanvas3D::_render_sla_slices() const
{
const SLAPrintObject* obj = print_objects[i];
Pointf3s bottom_obj_triangles;
Pointf3s bottom_sup_triangles;
Pointf3s top_obj_triangles;
Pointf3s top_sup_triangles;
double shift_z = obj->get_current_elevation();
double min_z = clip_min_z - shift_z;
double max_z = clip_max_z - shift_z;
if (m_sla_caps[0].matches(min_z))
SlaCap::ObjectIdToTrianglesMap::iterator it_caps_bottom = m_sla_caps[0].triangles.find(i);
SlaCap::ObjectIdToTrianglesMap::iterator it_caps_top = m_sla_caps[1].triangles.find(i);
{
SlaCap::ObjectIdToTrianglesMap::const_iterator it = m_sla_caps[0].triangles.find(i);
if (it != m_sla_caps[0].triangles.end())
{
bottom_obj_triangles = it->second.object;
bottom_sup_triangles = it->second.suppports;
}
}
if (m_sla_caps[1].matches(max_z))
{
SlaCap::ObjectIdToTrianglesMap::const_iterator it = m_sla_caps[1].triangles.find(i);
if (it != m_sla_caps[1].triangles.end())
{
top_obj_triangles = it->second.object;
top_sup_triangles = it->second.suppports;
if (it_caps_bottom == m_sla_caps[0].triangles.end())
it_caps_bottom = m_sla_caps[0].triangles.emplace(i, SlaCap::Triangles()).first;
if (! m_sla_caps[0].matches(min_z)) {
m_sla_caps[0].z = min_z;
it_caps_bottom->second.object.clear();
it_caps_bottom->second.supports.clear();
}
if (it_caps_top == m_sla_caps[1].triangles.end())
it_caps_top = m_sla_caps[1].triangles.emplace(i, SlaCap::Triangles()).first;
if (! m_sla_caps[1].matches(max_z)) {
m_sla_caps[1].z = max_z;
it_caps_top->second.object.clear();
it_caps_top->second.supports.clear();
}
}
Pointf3s &bottom_obj_triangles = it_caps_bottom->second.object;
Pointf3s &bottom_sup_triangles = it_caps_bottom->second.supports;
Pointf3s &top_obj_triangles = it_caps_top->second.object;
Pointf3s &top_sup_triangles = it_caps_top->second.supports;
const std::vector<SLAPrintObject::Instance>& instances = obj->instances();
struct InstanceTransform
@ -6608,86 +6820,22 @@ void GLCanvas3D::_render_sla_slices() const
if (it_min_z != index.end())
{
// calculate model bottom cap
if (bottom_obj_triangles.empty() && (it_min_z->second.model_slices_idx < model_slices.size()))
{
// calculate model bottom cap
const ExPolygons& polys = model_slices[it_min_z->second.model_slices_idx];
for (const ExPolygon& poly : polys)
{
Polygons poly_triangles;
poly.triangulate(&poly_triangles);
for (const Polygon& t : poly_triangles)
{
for (int v = 2; v >= 0; --v)
{
bottom_obj_triangles.emplace_back(to_3d(unscale(t.points[v]), min_z));
}
}
}
}
bottom_obj_triangles = triangulate_expolygons(model_slices[it_min_z->second.model_slices_idx], min_z, true);
// calculate support bottom cap
if (bottom_sup_triangles.empty() && (it_min_z->second.support_slices_idx < support_slices.size()))
{
// calculate support bottom cap
const ExPolygons& polys = support_slices[it_min_z->second.support_slices_idx];
for (const ExPolygon& poly : polys)
{
Polygons poly_triangles;
poly.triangulate(&poly_triangles);
for (const Polygon& t : poly_triangles)
{
for (int v = 2; v >= 0; --v)
{
bottom_sup_triangles.emplace_back(to_3d(unscale(t.points[v]), min_z));
}
}
}
m_sla_caps[0].triangles.insert(SlaCap::ObjectIdToTrianglesMap::value_type(i, { bottom_obj_triangles, bottom_sup_triangles }));
m_sla_caps[0].z = min_z;
}
bottom_sup_triangles = triangulate_expolygons(support_slices[it_min_z->second.support_slices_idx], min_z, true);
}
if (it_max_z != index.end())
{
// calculate model top cap
if (top_obj_triangles.empty() && (it_max_z->second.model_slices_idx < model_slices.size()))
{
// calculate model top cap
const ExPolygons& polys = model_slices[it_max_z->second.model_slices_idx];
for (const ExPolygon& poly : polys)
{
Polygons poly_triangles;
poly.triangulate(&poly_triangles);
for (const Polygon& t : poly_triangles)
{
for (int v = 0; v < 3; ++v)
{
top_obj_triangles.emplace_back(to_3d(unscale(t.points[v]), max_z));
}
}
}
}
top_obj_triangles = triangulate_expolygons(model_slices[it_max_z->second.model_slices_idx], max_z, false);
// calculate support top cap
if (top_sup_triangles.empty() && (it_max_z->second.support_slices_idx < support_slices.size()))
{
// calculate support top cap
const ExPolygons& polys = support_slices[it_max_z->second.support_slices_idx];
for (const ExPolygon& poly : polys)
{
Polygons poly_triangles;
poly.triangulate(&poly_triangles);
for (const Polygon& t : poly_triangles)
{
for (int v = 0; v < 3; ++v)
{
top_sup_triangles.emplace_back(to_3d(unscale(t.points[v]), max_z));
}
}
}
}
m_sla_caps[1].triangles.insert(SlaCap::ObjectIdToTrianglesMap::value_type(i, { top_obj_triangles, top_sup_triangles }));
m_sla_caps[1].z = max_z;
top_sup_triangles = triangulate_expolygons(support_slices[it_max_z->second.support_slices_idx], max_z, false);
}
}

View file

@ -790,7 +790,7 @@ private:
struct Triangles
{
Pointf3s object;
Pointf3s suppports;
Pointf3s supports;
};
typedef std::map<unsigned int, Triangles> ObjectIdToTrianglesMap;
double z;

View file

@ -245,8 +245,6 @@ void show_info(wxWindow* parent, const wxString& message, const wxString& title)
void warning_catcher(wxWindow* parent, const wxString& message)
{
if (message == "GLUquadricObjPtr | " + _(L("Attempt to free unreferenced scalar")) )
return;
wxMessageDialog msg(parent, message, _(L("Warning")), wxOK | wxICON_WARNING);
msg.ShowModal();
}