Render selected objects first
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@ -748,6 +748,12 @@ GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCo
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[](const GLVolumeWithIdAndZ& v1, const GLVolumeWithIdAndZ& v2) -> bool { return v1.second.second < v2.second.second; }
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);
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}
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else if ((type == GLVolumeCollection::Opaque) && (list.size() > 1))
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{
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std::sort(list.begin(), list.end(),
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[](const GLVolumeWithIdAndZ& v1, const GLVolumeWithIdAndZ& v2) -> bool { return v1.first->selected && !v2.first->selected; }
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);
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}
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return list;
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}
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